Famtisu.com reported sales figures of 3,002,753 as of the week ending January 17, just seven weeks after the game was released on December 3.
The other Wii titles that have sold more than three million copies are Wii Sports and Wii Fit.
Thanks to NWR Forum member BlackNMild2k1 for the news tip!
For the sake of curiosity, I'd kind of like to know exactly what it is that makes Japan take to this when they didn't to Super Mario Galaxy. Is navigation in 3D really that daunting to them?
Good news for NSMB Wii. I assume this would have given hardware sales a big leg-up over there.
And sooner or later co-op 3D Mario and Zelda will be the standard.
It's all downhill from here. Sucks to be Nintendo.
For the sake of curiosity, I'd kind of like to know exactly what it is that makes Japan take to this when they didn't to Super Mario Galaxy. Is navigation in 3D really that daunting to them?
For the sake of curiosity, I'd kind of like to know exactly what it is that makes Japan take to this when they didn't to Super Mario Galaxy. Is navigation in 3D really that daunting to them?
I find that the whole "2D Mario vs. 3D Mario" debate is both sad and frustrating.
The N64 was the last place console there. I think even the Saturn was beating it.
I personally doubt it. Saturn only did 9 million worldwide, N64 sold 5.6 million in Japan. So it's possible, but that means Saturn would have had to only sell about 3 .5 million combined outside of Japan.
IGN seems pretty angry about NSMBW being successful, their latest report on it makes a point citing all the critical response and whatnot.Yahtzee (Zero Punctuation) also seemed strangely angry about it for no reason though by now he seems to have turned hating the Wii into one of his trademark features.
"3D Mario just continued Nintendo's decline into irrelevance."
It still boggles my mind that Super Mario Galaxy selling over 8 million copies worldwide could be thought of as a failing. Apart from in Japan, SMG did very well commercially.
IGN seems pretty angry about NSMBW being successful, their latest report on it makes a point citing all the critical response and whatnot.Yahtzee (Zero Punctuation) also seemed strangely angry about it for no reason though by now he seems to have turned hating the Wii into one of his trademark features.
"3D Mario just continued Nintendo's decline into irrelevance."
It still boggles my mind that Super Mario Galaxy selling over 8 million copies worldwide could be thought of as a failing. Apart from in Japan, SMG did very well commercially.
And I'm assuming critically as well, no?
Hell, if NSMBW hadn't put 2D Mario back on the map Mario would still have had Mario Kart to stay relevant.
Yahtzee (Zero Punctuation) also seemed strangely angry about it for no reason though by now he seems to have turned hating the Wii into one of his trademark features.
Yahtzee's made a few PC games himself, I think. Surely they are paragons of development to will leave all in awe and wonder.
(Surprise! They're a bunch of crappy PC adventure games.)
Excellent insight from Lindy. The heyday of the 3D platformer is indeed over. So are a lot of other genres too. The problem is, new genres aren't exactly filling in the gap. We have the sandbox genre from last gen thanks to GTA, The music game genre which has been ran into the ground in the space of four years, and Resident Evil 4 updated the third person shooter genre.
As a trade off, JRPGs, Strategy games. Flight sims, 3D Platformers, 3D fighting games, Survival Horror, Strategy RPGs, and even racing games to an exent are all faded/fading away.
Soon we will be down to FPS and Third person shooters with the occasional Third person action game thrown in.
This is why Nintendo went blue ocean and created Wii Sports and Wii Fit outside the stagnant waters.
By the looks of it the game industry will cling to the xPS no matter how low it falls and if the xPS market crashes so does the game industry.
All it takes is one company to find success with something new and everyone will copy them.
Sorry, Ian, but that's wrong. Nintendo has been EXTREMELY successful by producing quality games on the market leading console. Third parties are not copying them and repeating their success.
I just think that the heyday of the 3D platformer is over. The concept has been done to death and isn't really "fresh" any more, at least fresh enough to go beyond the built-in Nintendo/Mario/3D Platformer fanbase.I'm not so sure that 3D platforming has reached its full potential. Its hayday was on the Nintendo 64; besides Mario there have been very few released on successive systems. Lesser-known Nintendo 64 titles like Space Station Silicon Valley and Rocket: Robot on Wheels brought some really interesting ideas, which could be expanding upon using modern hardware. And I'm sure with a system like the Wii, there are some unexplored ideas to be found.
I'm not so sure that 3D platforming has reached its full potential...And I'm sure with a system like the Wii, there are some unexplored ideas to be found.
I love platformers of all kinds so I really wish they'd make a comeback...
We didn't get a Super Mario 64 2
They made Infamous. They seem to be in the Sony camp, but I'm not sure if that's because of ownership.
On a rather funny note, most systems that came after the N64 actually used 32 bits.
They slapped the word "New" on two different outdated laughable sequels. Hey, it could happen.
How many bit graphics does the PS3 have? After the 5th generation we stopped hearing about things like "my console has higher bit graphics than yours". We know the N64 had 64-bit graphics, but the systems that came afterward seemed to stop keeping track.
There will never be a "Super Mario 64 2", at least as far as the name goes. The 64 name only mattered because it was on a system called the "Nintendo 64" and Nintendo was really pushing the 64 thing hard in those days because it was the only system that advantage. But nowadays, 64 bit stuff is outdated, obsolete, and laughable. Nintendo would never use that name for a sequel, even if it actually was a sequel.
Most would argue Sunshine and/or Galaxy are the sequel(s) and successors to 64.
How many bit graphics does the PS3 have? After the 5th generation we stopped hearing about things like "my console has higher bit graphics than yours". We know the N64 had 64-bit graphics, but the systems that came afterwards seemed to stop keeping track.