"We knew we were taking [some risk]," Guillemot stated. "The fact that the movie was coming in December was a potential problem, and it did result in a problem."
Guillemot expresses further that buying the rights to a film about to be released in December will be harder in the future. "It will be difficult in the future to buy rights to a movie that comes in December, because it's too risky, and it cannot [capture] Christmas season [sales]. It doesn't work as well for a video game company."
The Ubisoft CEO has also expressed that the limited development time also affected the game's overall quality, stating that "We want to make sure with those kinds of games, we have time to polish as much as we want. The pressure of the release of the movie is always difficult in our industry, so I would say our goal in the future is to make sure we can have those games ready a long time in advance."
CFO Alain Martinez, however, still believes that the game could become a profitable success in the long run, explaining that "Avatar is not a loss-making project. When we lose 1 million sales [from our projections], that's about 30 million euros in sales and 65 or 70 percent of gross margin that has been lost."
I've yet to see a licensed game do well, or at least break half a million.If it counts, some Disney games on the Super Nintendo managed to break a million: Aladdin, The Lion King, and Magical Quest, to name a few.
I've yet to see a licensed game do well, or at least break half a million.If it counts, some Disney games on the Super Nintendo managed to break a million: Aladdin, The Lion King, and Magical Quest, to name a few.
I've yet to see a licensed game do well, or at least break half a million.If it counts, some Disney games on the Super Nintendo managed to break a million: Aladdin, The Lion King, and Magical Quest, to name a few.
Easycure: The CEO was talking in general. None of the versions of the game broke the top 20. So the game is a failure overall.
My reaction to TV commercials of this game, which I assumed used footage from the HD consoles, was that it looked awful compared to the movie. There are those that believe the 360 and PS3 approach photo-realism, but this instance really drives home how much of a distance there is between game graphics and movie CG.
I've yet to see a licensed game do well, or at least break half a million.
I've yet to see a licensed game do well, or at least break half a million.
Batman: Arkham Asylum, unless you were specifically referring to movie-based games.
But seriously, at least this game flopped on all platforms which means there won't be the usual Nintendo directed blame this time around.
The Ubisoft CEO has also expressed that the limited development time also affected the game's overall quality, stating that "We want to make sure with those kinds of games, we have time to polish as much as we want. The pressure of the release of the movie is always difficult in our industry, so I would say our goal in the future is to make sure we can have those games ready a long time in advance."
Add the following to my post: ;) :P:indeed.
Avatar has been in the making for 14 years. 14 YEARS!!!
how much time to you need to finish the game?
Zap called them "turd parties", which I think is hilarious. That's how we should all refer to them from now on. Lol.
That's how we should all refer to them from now on. Lol.
The game got terrible reviews. Maybe they might have gotten a few more sales if they released it on the same day, but I think it still would have done terribly.
The film received generally positive reviews from film critics. Review aggregator Rotten Tomatoes reports that 82% of 246 professional critics have given the film a positive review, with a rating average of 7.4 out of 10.[147] Among Rotten Tomatoes's Top Critics, which consists of popular and notable critics from the top newspapers, websites, television and radio programs,[148] the film holds an overall approval rating of 94%, based on a sample of 35 reviews.[149] The site's general consensus is that "It might be more impressive on a technical level than as a piece of storytelling, but Avatar reaffirms James Cameron's singular gift for imaginative, absorbing filmmaking."[147] On Metacritic, which assigns a normalized rating out of 100 to reviews from film critics, the film has a rating score of 84 based on 35 reviews.[150]
I've yet to see a licensed game do well, or at least break half a million.
Easycure: The CEO was talking in general. None of the versions of the game broke the top 20. So the game is a failure overall.
I've yet to see a licensed game do well, or at least break half a million.
Easycure: The CEO was talking in general. None of the versions of the game broke the top 20. So the game is a failure overall.
outside goldeneye right?
Wasn't there some Star Wars game on the N64 that was really awesome?
I still maintain that Star Wars: Racer on the N64 is by far the best thing to come out of the prequels, and very nearly makes them worth it single-handedly.
I've yet to see a licensed game do well, or at least break half a million.
Easycure: The CEO was talking in general. None of the versions of the game broke the top 20. So the game is a failure overall.
outside goldeneye right?
I still maintain that Star Wars: Racer on the N64 is by far the best thing to come out of the prequels, and very nearly makes them worth it single-handedly.
No joke. That game was awesome. Hard if I remember correctly, but awesome.
I've yet to see a licensed game do well, or at least break half a million.
Easycure: The CEO was talking in general. None of the versions of the game broke the top 20. So the game is a failure overall.
outside goldeneye right?
It's amazing that nobody learned the lesson of that game as far as licensed games go and the game's popularity only had the opposite effect. GoldenEye was so good because it wasn't rushed to meet the movie deadline. The deadline had already passed and Rare was like "screw it, let's make something good." But unfortunately, other developers saw GoldenEye and thought "this proves licensed games could sell well!" and didn't see that GoldenEye was the exception that proved the rule.
It's still the best selling movie licensed game, and we've had movie licenses from far more popular movies than James Bond circa 1995 (Like Matrix and Lord of the Rings and stuff.)
Within three months of its release, it had sold approximately 277,000 copies.