Gaming Forums => Nintendo Gaming => Topic started by: legendo on January 05, 2010, 09:05:31 AM
Title: Pearl Harbor Red Sun Rising
Post by: legendo on January 05, 2010, 09:05:31 AM
Hi chaps!
My name's Dan and I work for Legendo Entertainment. We're approaching the final stages of development for our next WiiWare title, Pearl Harbor Red Sun Rising and I thought I'd stick my head in and say hello and also to hear from you guys what you think of what we've shown so far! Before anyone starts smacking me over 3M, please take into consideration it was our first WiiWare title and I like to think that we've learnt a harsh lesson from our previous mistakes. Pearl's a return to the genre for us, having developed aeriel combat games previously for the PC.
Take a look at the URL below for screens, info and a few more tidbits to salivate over!
Also on a side note, we also have a FanPage on Facebook for you to check out and the best part of all, it allows you to directly question our development team about any queries that you may have about our title. The numbers are creeping up and so far we have over 700 fans!
I look forward to hearing from you, don't be shy:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: ShyGuy on January 05, 2010, 12:20:32 PM
The url has a typo. the correct one is: http://pearlharbor-game.com/wii/
You need to send your moneyhats to Crimm, the resident flying game expert.
Title: Re: Pearl Harbor Red Sun Rising
Post by: NinGurl69 *huggles on January 05, 2010, 12:56:38 PM
This is a WIIWARE title??? Color me interested. My flight sim PC gaming childhood from the early 90s is rushing back to me.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Chozo Ghost on January 05, 2010, 01:00:55 PM
Your link is dead, Legendo. I'm told the server can't be found.
ShyGuy has posted the correct one it seems, but I just can't be bothered anymore.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stratos on January 05, 2010, 01:58:57 PM
Ah, you guys made the 3 Musketeers game on WiiWare.
This one looks nice. I'm hoping it has a Star Wars Rogue Squadron feel.
Now that WiiWare offers demos you should make demos of your games so people can try them.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Caterkiller on January 05, 2010, 02:08:41 PM
Wow, can't wait to see more.
Title: Re: Pearl Harbor Red Sun Rising
Post by: ShyGuy on January 05, 2010, 04:16:52 PM
Who's in charge of the news around here now? Have interviews and previews been setup? Lindy? James Jones?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 05, 2010, 06:37:09 PM
We'd be more than happy to do an interview with NWR:) A member of staff, please feel free to give me a shout and we'll get it arranged:)
Nice to hear the positive feedback. I've been haunting quite a few forums to get an idea of what's expected, run ideas that are suggested to the powers that be and get an overall feel of the reception of what's been revealed so far. Believe it or not, we were actually hacked by some guy/gal who couldn't wait to see how the game was shaping up and they actually upped a video to YouTube. I tried getting it removed, it fell on deaf ears but in an odd sort of way it's actually benefitted us:)
Apologies on the URL, it's correct but for some reason it's still linking to the previous one I'd typed in. I'll edit it now:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: DAaaMan64 on January 06, 2010, 04:12:52 PM
Wow thats pretty impressive looking.
Title: Re: Pearl Harbor Red Sun Rising
Post by: NWR_Lindy on January 06, 2010, 05:19:15 PM
Forumers, let me know what kind of questions you want answered. We can use that as a starting point, but really, Dan could probably answer them in this thread.
BTW, Hi Dan. :-)
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 06, 2010, 07:06:41 PM
Hiya Lindy:)
I know it's odd but I do like to haunt various forums. It's the best way by far to hear what people want/expect and of course, need in a product. More gaming companies should do it! What's even more ludicrous is the sheer amount of PR and developers that don't actually play games, it's a crime!
Title: Re: Pearl Harbor Red Sun Rising
Post by: TJ Spyke on January 06, 2010, 08:15:36 PM
I have a few questions:
What is the max size Nintendo allows for you with WiiWare games? How involved has Nintendo been in the process (including deciding the release date and price) Has it been difficult trying to make a game that looks so good fit within the limits of WiiWare games?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 07, 2010, 06:54:50 AM
Hey TJ, I'll answer your questions as best as I can:)
What is the max size Nintendo allows for you with WiiWare games?
The max file size allowed by Nintendo is carved in stone and it's 40MB for all WiiWare titles.
How involved has Nintendo been in the process (including deciding the release date and price)
Nintendo are heavily involved. Obviously, we submit the game to them and then they go through a test process which rigorously tests for bugs, exploits and errors throughout the whole game and this can have a knock on effect on the release date if they find a fault, as basically you have to go back and rectify the fault(s) and then resubmit; thereby having to rejoin the queue again. As for pricing Nintendo holds the reins!
Has it been difficult trying to make a game that looks so good fit within the limits of WiiWare games?
All games have their difficulties and I'd be a liar if I said that we haven't had problems. It's a fine line between finding the sweet spot in graphical eyecandy but still keeping a solid and consistent framerate! We spent over a month getting the water effects perfect!
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stogi on January 07, 2010, 11:36:07 AM
How do you come up with an idea for a game and how heavily do you rely on past experiences to do so?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 07, 2010, 11:52:19 AM
That's a good question, thank you:)
We're a company that loves both history and mythology. We like to draw on these for inspiration for games and try to implement as much historical fact (or mythological accuracy to a degree) as we can into each title.
Title: Re: Pearl Harbor Red Sun Rising
Post by: vudu on January 07, 2010, 01:37:09 PM
Nintendo tells you what you charge for your game? I thought the developer (or publisher) set the price?
Title: Re: Pearl Harbor Red Sun Rising
Post by: ShyGuy on January 07, 2010, 01:40:20 PM
Does Nintendo put any restrictions on promotion of your Wiiware games before they release?
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stogi on January 07, 2010, 01:46:19 PM
Thanks for answering! I have another question as well.
Do you have a Motion Plus dev kit and how difficult is it to develop for?
Title: Re: Pearl Harbor Red Sun Rising
Post by: BlackNMild2k1 on January 07, 2010, 03:17:06 PM
I have a few questions.
There have been reports of Nintendo not being the most helpful when it comes to making hte existence of WiiWare games know and providing screen shots and or videos of the game to the press. Does Nintendo put any restriction on how you can advertise your own game? Are you allowed to put out screen shots, videos and press releases as you see fit?
Also, what are the possibilities of you getting a demo up on the WiiWare service? What is required of you to make that happen?
Title: Re: Pearl Harbor Red Sun Rising
Post by: vudu on January 07, 2010, 03:27:06 PM
I don't mean to put words in legendo's mouth (fingers?) but I'm pretty sure he offered to answer questions about his own game, not WiiWare in general.
Title: Re: Pearl Harbor Red Sun Rising
Post by: BlackNMild2k1 on January 07, 2010, 03:50:36 PM
We're asking about his game.
Can he advertise his game freely as he sees fit and whats the possiblility of getting up a demo on WiiWare. Where are we not asking about his game?
Title: Re: Pearl Harbor Red Sun Rising
Post by: vudu on January 07, 2010, 03:58:03 PM
How involved is Nintendo? Does Nintendo restrict how you can advertise your game? How hard is M+ to program for? These are general questions. Even if you try to link them to the specific game in question, they're not directly related to the game.
How long is the game? What types of missions are available? How long have you been working on this game? These are the questions that I imagine legendo wants to address. Maybe I'm wrong, but it seems like he's trying to promote his game (nothing wrong with that) and we're trying to get him to spill some inside information on how Nintendo treats WiiWare developers.
Title: Re: Pearl Harbor Red Sun Rising
Post by: BlackNMild2k1 on January 07, 2010, 04:06:51 PM
Maybe some of our questioned are aimed at Lindy to include in a proper interview.
If Legendo decides he doesn't want to answer some of the question, then he's free to plead the fif.
Title: Re: Pearl Harbor Red Sun Rising
Post by: NinGurl69 *huggles on January 07, 2010, 04:21:43 PM
Judging from the screenshots, it looks like the Dev Kit simply includes a 480i capture device. The game probably runs at 60fps, and the video source was 480i, meaning the screenshots will never be as clear as the game actually displays due to compromises in capturing/scaling the frame.
I'm still waiting on news of the controls schemes and how the planes look in motion.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stratos on January 07, 2010, 04:59:18 PM
Asking about M+ is a legitimate question. We want to know if it is going to use controls similar to the airplane mode in Wii Sports Resort.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 07, 2010, 06:41:18 PM
So many questions:)
@Vudu Developers (this is my understanding from what I've been told) suggest a price to Nintendo and then they say whether they think it's too high/low and adjust it accordingly.
@Shyguy As long as we don't divulge anything that's not already been officially announced (given the green light by the big N themselves) then it's fine:)
@BlackNMild2k1 Again, from my understanding everything has to be passed by Nintendo in order for it to be sent out. From press releases to screenshots and videos, it's all very strict! Regarding advertising, I think that again it has to be ran passed Nintendo if it contains WiiWare-Wii-Nintendo logos or imagery of anything Wii related and if they do have imagery, they do tend to get rather tight. Regarding demos as far as I know, Nintendo totally control as to what's on offer. I think you (as a developer) are able to put a request in but other than that..
@Vudu Some of your latter questions I think would be more suited to the interview with NWR as BlackNMild2k1 has said:) I'm not allowed to give anything much away tbh, or Nintendo would have me over a barrel...not a nice image:) The M+ isn't as of yet supported as basically we've managed to get extremely accurate controls without for the need of it. Now in the next title, we're seriously considering it as we'll be adding more planes etc that will require more of a precise and accurate touch.
Personally, I've read alot of developers experiencing bad times with WiiWare. I can't confirm or deny anything I'm afraid on record. They are however very helpful when running ideas passed them and for green lighting materials!
@Stratos This is lifted from our website:
Quote
There are currently two control schemes in the game and we are considering adding support for the Classic Controller (that’s still up in the air though). The first control scheme uses the Wii Remote horizontally; tilting it sideways and forward etc controls the plane. The second control scheme uses the Wii Remote and Nunchuk held in combination, control the plane (tilting and turning!) with the Nunchuk with the Wii Remote held vertically to shoot and to handle camera movement etc.
Being a rather naughty chap, I'll say that Nintendo Life did an interview with us quite recently and we've gone into more detail about the game on there, so if you're curious..
@NinGurl69 As far as I remember (noone else is around to ask, as I work some odd hours, it's 11:40PM here) the game runs at 480P.
A general answer, yes of course I'm here to promote and give you all a subtle pimp towards our game. But equally I'm also here to hear your comments, feedback on what we've revealed and hear the general concensus. Without forums such as this, we'd never learn how our fans feel about our games and where we can better ourselves!
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 07, 2010, 06:42:55 PM
Rather oddly, I can't edit my quote there. Apologies, if a mod could do it to make it look tidier that'd be great!:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: vudu on January 07, 2010, 07:46:22 PM
Rather oddly, I can't edit my quote there. Apologies, if a mod could do it to make it look tidier that'd be great!:)
Better?
Title: Re: Pearl Harbor Red Sun Rising
Post by: TJ Spyke on January 07, 2010, 10:20:40 PM
I know it may not be the same for every developer, but what is the revenue split between you and Nintendo? How much of the game sales go to you and how much to Nintendo? I have seen various reports, but no official confirmation (developers always seem to avoid the question, usually just saying something like "Nintendo is more generous than Sony or Microsoft in terms of how much to let developers keep").
Second, how much easier is it to get the game rated in other regions compared with the ESRB?
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stratos on January 08, 2010, 03:32:57 AM
Q: Have you guys seen anything of the Sky Crawlers Innocent Aces game coming this month from XSeed? Did you take any insparation from it or any other flight sims?
Q: Will there be any sort of multiplayer or online components? I would love to see online leader boards and both local (splitscreen) and online multiplayer.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Mop it up on January 08, 2010, 03:34:39 AM
Do you really enjoy being bombarded by all these questions?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 08, 2010, 07:44:46 AM
@TJ I can't comment on that I'm afraid, not sure if it goes against NDA. So if in doubt, I'll not flap my lips:) Regarding ESRB etc, it's essentially the same process:)
@Stratos We have seen Sky Crawlers and it looks like a great game, however we didn't draw any inspiration from it as the Pearl Harbor series was conceived and other titles in the series were developed before it:) We're drawing on historical fact and sticking to what actually happend, Sky Crawlers is fantasy/sci fi from my understanding. We looked heavily upon our Pearl Harbor game for the PC and put our heads together to think how we could make the experience more exciting and realistic to the player. Regarding MP etc, I can't comment on that as of yet!
@Mop_it_Up No not really, it's all helpful:) All genuine questions are greatly appreciated!
Title: Re: Pearl Harbor Red Sun Rising
Post by: BlackNMild2k1 on January 08, 2010, 12:17:19 PM
On your site, there is only a profile for 1 plane on either side of the war. Are those the only 2 planes you get to fly?
Also since there are planes from both sides of the war, I assume you get to play as the Japanese and the Americans. Do you play the entire game from one side or the other, or do you happen to switch off depending on the campaign?
I know you are looking into (online?)multiplayer battles. Will it be possible to start a campaign with a friend where you play one side of the war and they play the other? And how many player are you hoping to support at once?
People like to talk about Achievements, Trophies and Awards. Are there any hidden in-game challenges that will unlock special things in the game? Such as photo-galleries, hidden planes, extra campaigns, bonus items(ammo, outfits, paintjobs for your plane)etc etc.?
I noticed that you had 2 version of the P-40 on your site. One that is all green and one with sharp teeth. Will you be able to custom design the paint job on your plane?
I know you are going for historical accuracy and flight simulation, but is there also an Arcade mode where you can just jump in and start flying around and shooting down other planes? Can you access that from the beginning or is that something you unlock after beating the campaign?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 08, 2010, 07:35:17 PM
@BlackNMild2k1 There are more than two planes:) I wholeheartedly recommend checking out an interview we did with Nintendo Life (http://wiiware.nintendolife.com/news/2009/12/interviews_legendos_pearl_harbor_red_sun_rising). It'll answer some of your questions!
Regarding achievements etc, we're already trying to shoehorn as much as we possibly can into the confines of 40MB. I think once the game's engine's established and we use it more and more, it's certainly something that we'll look into!
Custom decals won't be a feature as far as I know, again it all comes down to what we can cram into the relatively small file size that Nintendo allow.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 09, 2010, 07:49:33 PM
No more questions?:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: BlackNMild2k1 on January 09, 2010, 08:21:38 PM
Is your game made with support for SD cards? (would come in handy for custom decals if you should add that to the game)
Title: Re: Pearl Harbor Red Sun Rising
Post by: ShyGuy on January 09, 2010, 11:22:53 PM
Was there any trepidation doing a war game on such recent history? Some people, like Jonny (former site director, now podcast host) Find World War II games a little distasteful. From what I gather, Legendo is not based in the US or Japan, so I imagine the situation is different.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 10, 2010, 06:59:42 PM
@BlacknMild, good question that. I'll find out!
@ShyGuy Well so far all we've received has been positive feedback! The Legendo team are all over from here in the UK to Sweden to Slovakia. The American's that have given us feedback regarding the game have all been really looking forward to it. As for Japan I can't say as you need a publisher in Japan to get the game onto the WiiWare market there and as of yet, we don't have one:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: vudu on January 11, 2010, 02:18:06 PM
This isn't directly related to Pearl Harbor, so if you don't want to address this don't worry about it, but I would like to hear a little postmortem on your previous WiiWare title, The Three Musketeers. As you alluded to in your first post, the game received mostly poor-to-middling reviews. Is the same team that worked on Three Musketeers working on these new games? Do the games share any common assets (engine, art assets, etc.)? What--if anything--did learn from Three Musketeers that you were able to apply to the development of Pearl Harbor?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 11, 2010, 06:58:30 PM
Wotcha Vudu, more than happy to answer that:)
It's a different team working on Pearl. It's a funny one, 3M was really reviewed with either a love or hate opinion. But rest assured, we've learnt a valuable lesson from it and won't be repeating it anytime soon. The games run on totally seperate engines. Pearl's had a brand new engine built from the ground up specifically to take advantage of the Wii's hardware. I like to think that with this being our second WiiWare title, we're getting to grips with the Wii's intricacies and limitations.
Load times were one of the major issues on 3M and we've gone all out to make sure that Pearl loads in an instant! We've listened to various posts on many forums giving us an idea of what people want control wise, we've had people giving us more detail on historical accuracy regarding decals used on planes etc. So in many ways, without alot of you guys Pearl wouldn't have been half the product that it's shaping up to be!
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 11, 2010, 07:01:19 PM
And it seems we've unveiled the control schemes on Facebook:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 12, 2010, 06:03:17 AM
I'll post it here for those who don't like Facebook.
There are three control schemes, so you can choose Mario Kart or Nunchuk plus Wii Remote pilot-style and of course, the Classic Controller is supported, demanded and so we delivered!
Title: Re: Pearl Harbor Red Sun Rising
Post by: NinGurl69 *huggles on January 12, 2010, 12:02:55 PM
When will these be detailed on the main site?
Title: Re: Pearl Harbor Red Sun Rising
Post by: bustin98 on January 12, 2010, 01:50:37 PM
I just wanted to pop in and say that this is awesome that you are making this effort to reach out to communities of Nintendo fans in such a personal manner. It leaves a great impression.
Now, whether or not that gets me to but the game, I dunno. The only flight type games that I have bought were the Rogue Squadron ones on the Gamecube. I didn't even pick up Pilot Wings on the N64 (Forsaken ruined me for any other flight games for a while). The Dogfight on Wii Sports Resort barely holds my attention. I am looking forward to learning more about the game and if it is going to appeal to my tastes though.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 12, 2010, 06:54:20 PM
Thanks chaps!
Ningurl, all depends on when one of us gets the time! That's why I push the Fanpage so much, it's more instant gratification for us update wise!
Title: Re: Pearl Harbor Red Sun Rising
Post by: ShyGuy on January 14, 2010, 02:45:39 AM
How close in experience is this to the PC game?
Title: Re: Pearl Harbor Red Sun Rising
Post by: DAaaMan64 on January 14, 2010, 05:11:30 AM
Here is one thats way out on a limb. Have you ever played this mini game in Wario Ware? http://www.youtube.com/watch?v=K5HK_g4Kng8&feature=related
^^ it controls like awesome and has a very arcading feel that I love. Is it possible to include this scheme? :P Thanks
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 14, 2010, 07:53:35 AM
@DAaaMan64 I think it's a bit late to add another control scheme but looking at that video, I believe we are actually doing one the same! Horizontally like one of Mario Kart's schemes:)
@ShyGuy Afaik the game has new missions, updated graphics and cinematics but it'll play 100X better with the control schemes on offer!
Title: Re: Pearl Harbor Red Sun Rising
Post by: DAaaMan64 on January 14, 2010, 03:38:33 PM
This is certainly a good thing. I'm excited. Release already! :P
Title: Re: Pearl Harbor Red Sun Rising
Post by: mukasap on January 14, 2010, 04:26:11 PM
Hi and good luck for this game
I want to get into the video game industry Unfortunately, Nintendo is still in the dark on total sales of games on WiiWare. My question is simple, I also know that this should be confidential but a simple response will suffice such higher or lower.
What is the budget of a game for this kind of games? 50 000 $?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 14, 2010, 06:54:32 PM
For Pearl, considerably more:)
If you're looking to invest in this kind of thing, feel free to give me a shout and I can always share some info with you:)
Cheers DAaaMan64! You just have to wait a little bit longer, it'll be well worth it:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: mukasap on January 14, 2010, 07:37:38 PM
If you could help me would be very nice from you
Could I have a email address through which I could contact you Please
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 21, 2010, 05:58:14 PM
Hi guys, I hope that you all found our interview an interesting and inciteful read!
I know I keep banging on but we're asking something of you guys on the Facebook page, whether or not we should include a certain campaign in the game or not. If any of you have joined the page, please put a thumbs up or a comment in there. Every little helps..:)
If you're unsure of the URL, please just click here (http://www.facebook.com/#/pages/Pearl-Harbor-Trilogy/142812465776?ref=mf).
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 22, 2010, 05:29:52 AM
Anymore questions chaps? More than happy to answer when and where I can!
Title: Re: Pearl Harbor Red Sun Rising
Post by: King of Twitch on January 22, 2010, 05:34:26 AM
Have you ever had to upend the tea table on any of your staff?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 22, 2010, 05:41:11 AM
I'll answer that as best as I can.. :)
I work from home in the UK, a solus and rather lonely job...but as an added bonus, I do get to upend the tea table on the wife. She quite enjoys it.
Title: Re: Pearl Harbor Red Sun Rising
Post by: King of Twitch on January 22, 2010, 05:46:46 AM
Thank you! Mind if I quote you in my signature on that?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 22, 2010, 05:55:22 AM
Go for it, she doesn't read many forums so I won't get into trouble...unless of course she's being cunning without my knowing.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 22, 2010, 06:13:29 AM
One thing I will say though, just have it as saying "Dan - Legendo", as I daresay my colleagues don't share my wife and I's table upending passion.
Title: Re: Pearl Harbor Red Sun Rising
Post by: King of Twitch on January 22, 2010, 06:34:47 AM
One thing I will say though, just have it as saying "Dan - Legendo", as I daresay my colleagues don't share my wife and I's table upending passion.
That is fair. Not everyone has the strength and power.
More questions: Why can't you decide whether or not to include the covert operation mission? I think more content is always a good thing, as long as you've nailed down the controls, etc, first. If you end up doing Iwo Jima, is there any chance of implementing a motion-controlled flag-planting re-enactment?
Does Legendo like to include unlockable content or cheat codes? A lot of people demand achievements, but they're retarded.
I liked this part of your interview: "anyone can hop into it without the need for a complex tutorial system" It looks like you're really on the right track with this game.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 22, 2010, 08:38:08 AM
It was always something that I said the game needed. Alot of gamers get overwhelmed when playing a game for the first time and it often then leaves a negative impact on their overall enjoyment. The best games you can simply just pick up and play without for the need of a huge tutorial system or a 200page manual.
As well as doing PR, I also write for a few publications and websites, reviewing games etc. 9/10 review samples that I receive don't have instruction booklets, kind of annoying at times but it makes you just pick the game up and learn its intricacies!
Regarding the covert mission, we were just seeing how interested people would be doing a mission of that style. We like to interact with our audience as much as possible and get them involved with the creation process.
Cheat codes and unlockables, I know this is something we've done in the past with other titles. If I'm 100% honest, I don't know whether Pearl Harbor Red Sun Rising has any; I'll find out!
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 25, 2010, 06:41:41 PM
Hi guys!
Here's the latest trio of screens! (http://photos-e.ak.fbcdn.net/hphotos-ak-snc3/hs161.snc3/18857_283920775776_142812465776_3914357_5444569_n.jpg) (http://photos-a.ak.fbcdn.net/hphotos-ak-snc3/hs161.snc3/18857_283920735776_142812465776_3914355_84155_n.jpg) (http://photos-c.ak.fbcdn.net/hphotos-ak-snc3/hs161.snc3/18857_283920760776_142812465776_3914356_5705907_n.jpg)
Title: Re: Pearl Harbor Red Sun Rising
Post by: ShyGuy on January 25, 2010, 06:55:27 PM
The water effects look nice, but the contrast between the plain and the background seems low. Maybe it will pop out more on screen.
Title: Re: Pearl Harbor Red Sun Rising
Post by: NinGurl69 *huggles on January 25, 2010, 06:57:16 PM
Any cockpit-view gameplay?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 25, 2010, 07:02:15 PM
It's hard to do the game justice in screenies tbh, with the relatively "low" res of the Wii's ouput, you get the resolution you have before your very eyes. It does look and feel far more fluid and graphically better in motion.
NinGurl, I don't know actually. I'll find out for you and get back as soon as I have an answer. I have an inkling that it'd probably be a no, due to the memory limitations etc we just simply couldn't cram in everything that we wanted to. I'll find out for definate though!
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 26, 2010, 07:35:44 AM
On another forum, someone has said that they're interested in starting a campaign to get Pearl Harbor: RSR on Nintendo Week. Would any of you guys be interested in lending a hand in trying to help make this happen?
Title: Re: Pearl Harbor Red Sun Rising
Post by: BeautifulShy on January 26, 2010, 08:22:29 AM
On another forum, someone has said that they're interested in starting a campaign to get Pearl Harbor: RSR on Nintendo Week. Would any of you guys be interested in lending a hand in trying to help make this happen?
I don't know if this question has been answered but does this game have a release date?
This question relates to your question because I would imagine that Nintendo Week plans their programs around release dates or themes so it would be best to get in touch with them early if you plan on having them show of their game. They have had developers on the show so you probably got to reach them early.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 26, 2010, 08:26:13 AM
'ey up Maxi:)
Yes we have, we're aiming for March. Development's almost complete, so it'll all then depend on the approval process:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: ShyGuy on January 26, 2010, 11:50:13 AM
How do you get Pearl Harbor: Red Sun Rising on Nintendo Week?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 26, 2010, 05:48:11 PM
That's what I'm trying to find out! Someone on another forum suggested that as many people as possible email their address in the hopes of them taking notice us that way. I've tried emailing them previously but as of yet, no reply!
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stratos on January 27, 2010, 04:54:12 AM
Can't your Nintendo contact help arrange something like that? Who is it you submit your games to or talk to about pricing and product planning there? I'm sure they would have some information regarding getting on the Nintendo Channel.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on January 27, 2010, 06:55:51 PM
Well at the same time as emailing the generic address for NW, I also emailed the lady who's our port of call. Hopefully something can be arranged! Still, the demand from people excited about the game may spur them on to feature it, you never know:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on February 01, 2010, 08:27:29 AM
Hiya everyone!
THought I'd swing by and post the new screenshots we've put up on Facebook!
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stratos on February 01, 2010, 01:54:51 PM
I am continually impressed with how nice this game looks for WiiWare.
I have some points set aside for when it debuts.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on February 01, 2010, 06:21:22 PM
Cheers Stratos:)
I think we're really pushing graphical boundaries with Pearl! I was shown the dynamic smoke and cloud system we're using in it the other day and it's seriously impressive!
Title: Re: Pearl Harbor Red Sun Rising
Post by: DAaaMan64 on February 01, 2010, 06:54:01 PM
Ya the screen shots are real good looking. You guys are trying pretty hard on this one?
Title: Re: Pearl Harbor Red Sun Rising
Post by: Kairon on February 02, 2010, 12:36:38 AM
I just want to say that, after finishing Sky Crawlers in an all nighter, I realized how badly I've been missing these types of games. Pearl harbor is Day one for me.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on February 02, 2010, 06:55:29 PM
Cheers Kairon, glad to see you're liking what you've seen so far!
DAaaMan64, surely trying would imply we're not reaching our targets, do you not like what you've seen so far?:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: DAaaMan64 on February 02, 2010, 10:15:15 PM
It looks awesome :P One of the best looking WiiWare games I've seen. I'm definitely gonna be looking forward to it when it comes out.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on February 03, 2010, 07:50:08 AM
Thank you DAaMan, that's very nice of you to say!
I'm seriously chomping at the bit to get this game out but but Bjorn's being very rigorous with the testing and tweaking:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stratos on February 04, 2010, 06:21:28 AM
Don't worry, we're Nintendo fans here so we've been bred and raised on numerous delays for anticipated projects. But the tradeoff is we tend to expect good polish in return for said delays.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on February 25, 2010, 11:51:41 AM
It's been a while chaps! We're so close now, I can smell the coldite:) We're now in the final stages of the game's development. I've snaffled a trio of new screens for you to take a look at:)
Without for the want of being biased, it looks awesome!
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stratos on April 29, 2010, 06:41:40 PM
I really like the cel-shaded parts of the game. The whole thing looks quite fun.
I would love to see a version including the RAF fighting to defend Britain from the Germans.
Music is awesome too. Is that in game music?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on April 29, 2010, 06:42:49 PM
Hey Stratos.
The cel shading isn't part of the game, that's just for the trailer. The realtime footage is in there though. The Wii sadly couldn't handle cel shading of that quality.
Title: Re: Pearl Harbor Red Sun Rising
Post by: BlackNMild2k1 on April 29, 2010, 07:03:18 PM
That actually looked pretty good.
And I would love to see a future version using the cell shading.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on April 29, 2010, 07:12:05 PM
@BlackNMild
As I said, the Wii simply couldn't handle the level of detail for celshading to make it worthwhile. To get a graphical level akin to the trailer, it'd have to be on the 360 or PS3:(
Title: Re: Pearl Harbor Red Sun Rising
Post by: BlackNMild2k1 on April 29, 2010, 07:19:18 PM
I meant future... like Wii2 or something.
The current game looks great. the still pics didn't really do it justice.
Title: Re: Pearl Harbor Red Sun Rising
Post by: ShyGuy on April 29, 2010, 07:26:56 PM
Yeah that cell shading looked very nice.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on April 30, 2010, 04:25:47 AM
I agree, I love the styling. Definately something to use in the future!
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stratos on April 30, 2010, 05:54:21 PM
Have you ever played Wind Waker? That has quality cel shading. Red Steel 2 had good cel shading as well.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Mop it up on April 30, 2010, 05:59:43 PM
Neither of those games looked as good as that trailer, though. Plus this is a WiiWare game, a 40 MB limit doesn't allow for high detail in graphics.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on April 30, 2010, 06:33:26 PM
The compression methods the Wii uses would mean that the textures would have to be relatively low resolution if we used celshading or the impact on fps/loadtimes etc would be quite substantial.
Title: Re: Pearl Harbor Red Sun Rising
Post by: BlackNMild2k1 on April 30, 2010, 06:38:52 PM
Hey legendo, have you guys started development on an portable (read: 3DS) games?
and completely unrelated..... what do you think about the 3DS? (from whats official & what rumored)
care to enlighten us on anything regarding it(the 3DS)? thoughts, concerns, wants, needs, rumors that you've heard?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on April 30, 2010, 07:00:56 PM
This is not Legendo's POV, it's my personal (I'm Dan) pov.
Let's face it, Nintendo knows how to make handheld hardware. I think it'll be a huge success, it may take a little longer to take off than say the DS but people will snap it up once they've seen it in action. From my own personal understanding, it may use lenticular lenses (like the 3D posters you can get) to give the 3D effect which sound rather odd but I'm sure that Nintendo know what they're doing and I can't wait to see some first party titles running on the machine. My only real concern really is the negative impact that 3D has on some peoples' eyes. Mine for example, when I try to watch anything 3D whether it's the classic red and green lenses or active shutter or even just the polarised, it literally feels like my eyeballs are being pulled out. The way I get sucked into games, I can see this giving me some real bad headaches if the technology's not right.
I was at a tradeshow recently here in the UK (Gadget Show Live) and I met up with nVidia who I interviewed. As impressive as the whole 3D scene is it just still feels like a gimmick that may wear off at any moment. We seem to hit a 3D fad every ten years or so!
We're not currently developing for the 3DS, I imagine that the dev kits that are out in the wild are in the hands of first and second party developers. Whether or not we'll develop for it, who's to say! I daresay it'll all boil down to pricing of the dev kits, sales of the hardware and what kind of infrastructure Nintendo'll offer for digital distribution.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stratos on May 03, 2010, 10:29:33 PM
Jumping off of that 3DS question, do you have any plans for DSiWare?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on May 05, 2010, 10:49:27 AM
Nothing as of yet Stratos:)
Where are the staff nenvers of NWR when you want them? I've tried emailing a few people but no reply:(
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on May 06, 2010, 11:14:55 AM
A selection of new screenies for you to take a look at, for those of you who don't use Facebook:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: BeautifulShy on May 06, 2010, 12:39:41 PM
legendo as far as your previous question about the staff here. PM Lindy.He is the head man here. Keep on PMing him every few days. He will get back to you eventually.
As far as the screens go it looks like you took the extra months to make it look better than before. Keep up the good work.
Title: Re: Pearl Harbor Red Sun Rising
Post by: NWR_insanolord on May 06, 2010, 04:56:37 PM
PM Lindy and everyone else on staff every hour, on the hour. That's sure to get their attention.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on May 06, 2010, 06:52:13 PM
@Maxi, thank you for your advice and kind words. I know I keep saying it but I'm so proud of what the guys have achieved:)
Thanks Insanolord:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on May 13, 2010, 05:22:11 PM
A huge thanks from us here at Legendo to you guys who have supported us, given us such positive feedback and suggestions for the game. We've now surpassed the 3,000 fan mark on the Facebook Fanpage!
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 01, 2010, 06:28:24 PM
Ok chaps, we've been granted a green light from NOA, we're still awaiting to hear back from NOE. So it looks like it's all systems (or nigh on) go! Release details etc etc real soon!
Title: Re: Pearl Harbor Red Sun Rising
Post by: BeautifulShy on June 01, 2010, 08:05:47 PM
Hey legendo can you tell us if there is a que for approved games? I mean that there is a timeframe of waiting for the titles release from NOA approving the title.
Title: Re: Pearl Harbor Red Sun Rising
Post by: DAaaMan64 on June 01, 2010, 08:44:12 PM
This game really looks excellent. I'm looking forward to it.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stratos on June 02, 2010, 12:44:24 AM
This means I need to stock up on points again.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 02, 2010, 05:54:09 AM
@Strator & DAaaMan64
Thank you:) We've put in some damned hard work into this, I hope you guys love our game!
@MAxi yeah there's always a queue for the game approval process. From my understanding when you submit a game, you're in a queue which you join, then the guys at NOE/NOA take a look at the game, approve/reject the game. If it's rejected, you have to then sort out whatever issues they're found within the game and then rejoin the queue from the back. It's crazy how long it can take to be honest but nothing we can do!
Title: Re: Pearl Harbor Red Sun Rising
Post by: BeautifulShy on June 02, 2010, 06:03:36 AM
Yeah I figured as much but I wanted to be sure of it.
Has Lindy gotten back to you yet legendo? Also how is things going with NintendoWeek?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 02, 2010, 06:11:23 AM
No reply from Lindy, tried emailing a few other staff but no reply. Also tried doing the PM thang as suggested but nothing.
NintendoWeek, I asked the rep at Nintendo if they'd enquire for us but they've said that it's doubtful whether we'll be shown because of the nature of the game. I tried getting a campaign going to get as many people as possible emailing them but it didn't seem to take off!
Title: Re: Pearl Harbor Red Sun Rising
Post by: BeautifulShy on June 02, 2010, 06:18:50 AM
Are you guys going to be at E3 this year? Its like 2 weeks away.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 02, 2010, 06:31:59 AM
Sadly not as far as I know. We're beavering away on projects and only allowed to let sunlight hit our faces for five minutes a day:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: Toruresu on June 03, 2010, 12:09:05 AM
Wow, the game is looking great. Lindy, answer this man's PMs!
Title: Re: Pearl Harbor Red Sun Rising
Post by: Kairon on June 03, 2010, 12:46:29 AM
Oh man, I hope the Wii Points card I ordered from Amazon arrives before this game comes out. It's been on my to-buy list forever!
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 03, 2010, 06:30:36 AM
Cheers chaps:) Feel free to pop over to the Facebook fanpage and let the guys who did all the hard work know how much you're looking forward to the game. They don't get out much;)
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 11, 2010, 09:16:16 AM
Can a member of staff email me to the usual address please? :)
Any of you members that sees a staffer online, if you'd point them in my direction I'd really appreciate it!
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 17, 2010, 06:51:53 PM
NWR staff? Helllooo? I've tried email, PMs etc but still no reply. Someone's got to be in! :)
Title: Re: Pearl Harbor Red Sun Rising
Post by: BeautifulShy on June 17, 2010, 06:57:13 PM
legendo today is the last day of E3. Give the staff some time to finish the coverage. I'll bug them everyday. Shyguy I believe made a topic about this situation. Please try not to rush to much.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Halbred on June 18, 2010, 01:23:11 AM
What's going on here? Maxi says I should be doing something.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 18, 2010, 05:20:36 AM
Wahey, can one of your chaps get in touch please Halbred to my regged email address?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 25, 2010, 11:20:54 AM
Afternoon guys! Just a heads up, before it's put on the main site:)
Quote
"Pearl Harbor Trilogy – 1941: Red Sun Rising" for WiiWare -- North American Release Date and Price Announced (http://i5.createsend5.com/ti/r/7F/912/709/hr.gif) Gothenburg, Sweden, June 25th, 2010 – Legendo Entertainment, an independent publisher of computer and video games, today announced that its air-combat action game,Pearl Harbor Trilogy – 1941: Red Sun Rising, will be available on WiiWare™ in North America on July 5th, 2010 for the price of 700 Wii Points™. The game is the first title in a trilogy of air-combat action games for the Wii™. In 1941: Red Sun Rising, the premiere game in the series, players will be dropped into the cockpits of famous World War II aircraft and thrown into some of the most dangerous and heated air battles of the Pacific Theater such as Pearl Harbor, Wake Island and Midway. Pearl Harbor Trilogy – 1941: Red Sun Rising has been rated T for Teen (Violence) by the Entertainment Software Rating Board (ESRB). Nintendo trademarks used under license. WiiWare is available only through the Wii console. For more information, visit the official website athttp://pearlharbor-game.com
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stratos on June 25, 2010, 05:05:20 PM
Only 700?!? Nice. I think I have that much sitting around on my Wii. At that price you will probably get a decent number of impulse buyers.
Title: Re: Pearl Harbor Red Sun Rising
Post by: DAaaMan64 on June 25, 2010, 06:45:34 PM
Thats a steal at that price, I'm buyin'.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 25, 2010, 07:01:12 PM
Thanks guys, we're so pleased that people are still excited by Pearl. We've worked so hard to make it as polished as possible on the WiiWare constraints!
Title: Re: Pearl Harbor Red Sun Rising
Post by: Mop it up on June 25, 2010, 07:18:41 PM
I might check it out at some point. My main concern is what to do with the 300 points that are likely to remain.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 25, 2010, 07:22:13 PM
Save them and put them towards a future purchase;)
Title: Re: Pearl Harbor Red Sun Rising
Post by: BeautifulShy on June 25, 2010, 07:28:32 PM
I don't think I have any points in my account. So I may have to pick up some this weekend.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 25, 2010, 07:29:28 PM
I have a few thousand that I've been saving. I should buy the game ten times or so, in a perverse kind of way I'd be paying myself to do so:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: BeautifulShy on June 25, 2010, 07:32:27 PM
Since the release is next week legendo did you get everything you wanted to get done?Such as the Nintendo Week situation and anything to do with NWR?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 25, 2010, 07:34:53 PM
Nintendo Week didn't get back to us at all sadly:(
NWR, I've been in touch with Jon. Hopefully something will happen soon:)
Title: Re: Pearl Harbor Red Sun Rising
Post by: BlackNMild2k1 on June 25, 2010, 09:14:01 PM
I have a few thousand that I've been saving. I should buy the game ten times or so, in a perverse kind of way I'd be paying myself to do so:)
Or you can gift us the extra 9 copies or so? Not sure what you're gonna do with 10 or so copies of your own game ;).
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stratos on June 26, 2010, 05:27:13 AM
I don't think you can even buy multiple copies of games. Only once per system...unless you bought 10 Wiis.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 26, 2010, 06:43:46 AM
'course I was joking;) I couldn't gift you, EU to US gifting is impossible sadly.:(
Title: Re: Pearl Harbor Red Sun Rising
Post by: vudu on June 27, 2010, 05:29:48 PM
legendo, you might want to try contacting Greg Leahy (http://www.nintendoworldreport.com/forums/index.php?action=profile;u=10376), NWR's UK Correspondent. Since he's in the UK it might be worthwhile to gift him the game--he's on every RFN podcast so if you can convince him to talk about it it'll only help your game sales.
You might also want to look into James Jones (http://www.nintendoworldreport.com/forums/index.php?action=profile;u=8772), NWR's Features Editor. He's also on every episode of the RFN podcast, plus he has a major hard on for Ace Combat games, so I'm sure this game will be right up his alley. Only problem is he's in the USA--but if you can figure out how to get him the game he's sure to play it and talk about it. (Come to think of it, he'll probably buy it anyway.)
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on June 28, 2010, 06:12:42 AM
Hiya Vudu, call me Dan:)
I can't gift the UK as of yet because we don't have an EU release date currently but all going well, we shouldn't be waiting much longer now! Do the podcasts have a decent number, audience wise?
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on July 04, 2010, 06:49:42 PM
Happy 4th of July to all of our American fans!
Don't forget, Ep1 goes on sale tomorrow in the US Wii Shop!
Title: Re: Pearl Harbor Red Sun Rising
Post by: MegaByte on July 04, 2010, 09:23:44 PM
I've only had time to play it for a few minutes, but it looks pretty cool so far!
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on July 05, 2010, 05:13:54 AM
Thank you! :) Looking forward to seeing how you get on and what you think!
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on July 05, 2010, 12:26:42 PM
Any of you guys taken the plunge, care to share your thoughts?
Title: Re: Pearl Harbor Red Sun Rising
Post by: King of Twitch on July 05, 2010, 04:01:01 PM
It's definitely like Rogue Squadron: lots of good dogfightin' to be had here! Shooting down a Zero feels great, and the arcade feel means you never need to worry about running out of ammo. The remote will have you waving your hands in the air the way you always imagined the Wii would let you--fighter pilot Snoopy style.
Suck on that, dead arcades.
You can choose American or Japanese campaign missions, and there's a short comic book sequence to stick some story in (all the menus have this comic book look, which is nice). Unfortunately you can't go back a page, and other brief text on some background of the war is wayy to small. It's also too small everywhere else.
The first mission is Pearl Harbor of course, and it definitely captures the chaos. Where should I go? Which planes should I shoot down? How do I know when I've done enough? It drops you right into the action. The second mission has you torpedoing enemy carriers and then shooting down 'some' planes. It was pretty hard the first few times, even though the carriers weren't shooting back. I'd get locked right onto a plane, and then the Japanese would have me in their sights right away. You can't stay still for very long! Duh. You can't choose different planes for each mission yet, but that may be just for historical accuracy.
There's a health bar so you know how many more enemies to shoot down (which for some reason is fluid instead of a static 'shoot down x number of planes') and there's a health bar for each individual enemy. Your own plane doesn't have a health bar, so you have to judge by the smoke poring out and a damage warning.
The NES-style control works the best: tilting aims (which really feels like tilting.. the planes have an arcadey drift-turn to them), 2 shoots gun, 1-missile, on the dpad is Up to boost/Down to stall, Left/Right to look behind. No first person view. I don't know if it's just me, but I was constantly slipping off the boost and hitting look behind, which is really disorienting.
The nunchuk control made me want to switch back pretty fast: the nunchuck tilts to aim, the stick replaces dpad functions, and A shoots gun, Z-missile. It felt too odd to wrap my head around. Classic control is also an option.
You can't customize the buttons, but you can flip the y-axis or adjust sensitivity, and turn off enemy markers from the menu. You can also switch the nunchuk in or out at any time, and the game pauses to show you the control configuration display.
Besides campaign, there's deathmatch, survival, and free flying.
The minus button can be used to lower your landing gear, so perhaps future missions will make use of landing. I look forward to seeing what's next.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on July 05, 2010, 05:10:19 PM
Does that mean you're enjoying what you've seen so far Bit?
Hand on heart, we're blown away by all of the very positive feedback we've had! Here's hoping to some kick ass reviews! :)
Title: Re: Pearl Harbor Red Sun Rising
Post by: King of Twitch on July 05, 2010, 07:39:47 PM
I did enjoy it! It got easier once I made it past the second mission because the rest of the game is the same: dogfights n' bombing raids; no mission rankings, no bells, no whistles, but you do get a second playthrough as the Japanese.
Solid 7/10 if you like shooters or flying planes, just don't expect a history lesson.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on July 06, 2010, 06:01:41 PM
Very kind Bit.Trip, thank you:) Glad you enjoyed it. if Ep1 sells, have no doubt that we'll make Ep2 even better!
Title: Re: Pearl Harbor Red Sun Rising
Post by: Mop it up on July 06, 2010, 08:14:35 PM
Why should a game's sales have anything to do with how much effort you put into a game? Shouldn't you try your best regardless of its reception?
Title: Re: Pearl Harbor Red Sun Rising
Post by: BlackNMild2k1 on July 06, 2010, 09:26:41 PM
Because if game 1 sells good then they will have a bigger budget to make all the improvements they didn't get to do the first time around?
Title: Re: Pearl Harbor Red Sun Rising
Post by: TJ Spyke on July 06, 2010, 09:27:55 PM
That is especially true for these indie developers, where one game bombing could potentially sink the company.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on July 07, 2010, 11:35:08 AM
Why should a game's sales have anything to do with how much effort you put into a game? Shouldn't you try your best regardless of its reception?
Absolutely what was said in the two posts above. An indie developer has X amount of cash to RND, test etc etc and doesn't have the financial clout that say EA or Ubi have when it comes to approaching the bank and asking for more money because development's taking longer or it needs longer in the beta phase etc. If game X sells and sells well, more money's poured into the development fund for the next game, allowing for more polish, more of everything really. Developing games isn't cheap.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Mop it up on July 07, 2010, 08:32:29 PM
Ah, I hadn't really thought of that. I hope your game sells so you can try your best on the next one!
...That didn't sound quite the way I meant it, hopefully you know what I mean...
Title: Re: Pearl Harbor Red Sun Rising
Post by: Kairon on July 08, 2010, 02:51:01 AM
I started with the Japanese campaign first and BOY was that first mission hard! Of course, now I switched to the NES style of holding the controller and set my sensitivity to high and the game's really come into its own.
I tell you, the enemies in this game are vicious! They really don't stop pursuing you! I don't think i was ever this harried by enemy fighters in any of the Rogue Squadron games that I wish we had more of. Seriously, enemy fighters made the Pearl Harbor VAL-Bomber mission unbeatable until I turned around and stopped trying to outrun, outmaneuver, or outlast them.
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on July 08, 2010, 08:38:17 AM
Ah, I hadn't really thought of that. I hope your game sells so you can try your best on the next one!
...That didn't sound quite the way I meant it, hopefully you know what I mean...
Not at all, I know how you meant it don't worry:) It's hard being an indie developer, it really is!
@Kairon, sounds like you're having a blast!
Title: Re: Pearl Harbor Red Sun Rising
Post by: legendo on July 11, 2010, 05:41:34 PM
I am absolutely blown away by the review and of course, how much the reviewer loved our game! Thank you so much NWR and to you Matthew!
Title: Re: Pearl Harbor Red Sun Rising
Post by: Crimm on August 12, 2010, 01:06:13 AM
I just wanted to bump this to let you guys know that we're running a contest (http://www.nintendoworldreport.com/contest/23848). We're giving away 10 copies of the game.
That is all.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Mop it up on August 12, 2010, 02:44:05 AM
The contest page is blank.
Title: Re: Pearl Harbor Red Sun Rising
Post by: DAaaMan64 on August 12, 2010, 06:16:26 AM
It works now. I submitted. Thanks :)
Title: Re: Pearl Harbor Red Sun Rising
Post by: TJ Spyke on August 12, 2010, 10:03:27 AM
Damn, too bad I won't get my new Wii in time. Good luck to everyone else.
Title: Re: Pearl Harbor Red Sun Rising
Post by: vudu on August 16, 2010, 06:26:06 PM
I just wanted to bump this to let you guys know that we're running a contest (http://www.nintendoworldreport.com/contest/23848). We're giving away 10 copies of the game.
That is all.
Maybe I missed something, but how are the winners going to receive their prize? You don't ask for an e-mail address and you can't send someone a gift unless they have your console added to their friends list.
Title: Re: Pearl Harbor Red Sun Rising
Post by: MegaByte on August 16, 2010, 06:52:58 PM
If you're logged into the site, it uses your forum information automatically.
Title: Re: Pearl Harbor Red Sun Rising
Post by: vudu on August 16, 2010, 07:01:00 PM
Ah! Clever.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Mop it up on August 18, 2010, 06:54:40 PM
I almost forgot to enter the contest! Though I noticed something a little confusing:
Quote
The deadline for entry is August 21, 2010. The first winner will be contacted August 12, 2010.
I'm guessing this is a typo. What are the correct dates?
Title: Re: Pearl Harbor Red Sun Rising
Post by: Renny on August 18, 2010, 07:51:05 PM
I thought that meant that they would be selecting one winner per day, as there are 10 winners and the 12th through 21st includes 10 days total. Seems intended to reward people who enter early by giving them more chances with one entry. Or it is a typo and I did all that super-hard research for nothing.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Mop it up on August 18, 2010, 09:13:43 PM
Actually, that's a rather good observation. You may very well be right.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Art_de_Cat on September 07, 2010, 09:38:48 PM
How much longer will the winners of the contest have to wait before the games are gifted to them?
Title: Re: Pearl Harbor Red Sun Rising
Post by: Stratos on September 08, 2010, 12:14:07 AM
How will we know if we are a winner?
Title: Re: Pearl Harbor Red Sun Rising
Post by: Mop it up on September 08, 2010, 01:35:45 AM
You would have been notified via email.
Title: Re: Pearl Harbor Red Sun Rising
Post by: Art_de_Cat on September 10, 2010, 12:04:58 AM
I was notified a while ago, the codes have matched, but no woundrous blue light from the heavens has appeared....