Aonuma also mentioned that if a sequel is created, a stronger focus would be placed on its multiplayer component. "For example, I was thinking that maybe we could intensify the multiplayer mode. The original game was really just a solo game but I thought that we could add a true multiplayer mode with multiple users playing together, from remote areas, over the Wi-Fi Connection."
Despite these ideas, it wasn't enough to persuade Nintendo's management, according to Aonuma. He mentioned that they prefer him working on Zelda titles rather than on title such as Crossbow Training.
Why doesn't he just sneak his sequel into the Zelda Wii as a side game with multi-player options. Added value and all that.
C'mon, Nintendo. HOGAN'S ALLEY! Rated M!It's called Final Fight Streetwise, and it came out a couple of years ago.
D=
I never played the game, because from what I understand it is just a demo thing for the Zapper peripheral
Truth be told, I think this game may be a test bed for what we will see in the next Zelda game. There has been much talk about the next Zelda being a huge surprise and doing things different, and if it is like this then that would explain it.
Trains have no business in the medieval world of Zelda. Crossbows, on the other hand, do belong there though.
Truth be told, I think this game may be a test bed for what we will see in the next Zelda game. There has been much talk about the next Zelda being a huge surprise and doing things different, and if it is like this then that would explain it.
That's an interesting thought. The only part in TP that I actually, wholly, truly loved was the hidden village part with the bow. <3 <3 <3.