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Gaming Forums => Nintendo Gaming => Topic started by: BlackNMild2k1 on December 23, 2009, 01:42:02 AM

Title: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on December 23, 2009, 01:42:02 AM
Epic unveils Unreal Engine 3 for iPhone. (http://www.anandtech.com/gadgets/showdoc.aspx?i=3695)
(http://i49.tinypic.com/28o0ep.jpg)
Quote
I got together with Mark Rein last week and he showed me an Unreal Engine 3 tech demo running on a 3rd generation iPod Touch. The same Unreal Engine 3 that powers Gears of War 2, running on an iPod Touch. The engine also works on the iPhone 3GS, and Mark tells me that we’ll see it on another mobile platform at CES (hmm...).

PC, Xbox360, PS3..... ummmm iPhone
WTF is going on here?
Title: Re: Nintendo Teabagged Once Again....
Post by: Urkel on December 23, 2009, 01:44:03 AM
The "Game Industry". That's what's going on.
Title: Re: Nintendo Teabagged Once Again....
Post by: ShyGuy on December 23, 2009, 02:16:02 AM
Are they stupid or are they liars?
Title: Re: Nintendo Teabagged Once Again....
Post by: Urkel on December 23, 2009, 02:22:32 AM
A little from column A, a little from column B.
Title: Re: Nintendo Teabagged Once Again....
Post by: NinGurl69 *huggles on December 23, 2009, 06:25:08 AM
A little from column A, a little from column B.

This industry is quite the multilayered cake of stupid.
Title: Re: Nintendo Teabagged Once Again....
Post by: broodwars on December 23, 2009, 09:03:30 AM
PC, Xbox360, PS3..... ummmm iPhone
WTF is going on here?

Well, if you believe Telltale Games, the iPhone and its ilk are more powerful than the Wii.  Perhaps the Wii just doesn't have the horsepower to handle the engine?  Barring that, perhaps they're just not wasting their time trying to implement it on Wii because they know that no game that actually uses it will sell on Wii.
Title: Re: Nintendo Teabagged Once Again....
Post by: TJ Spyke on December 23, 2009, 09:47:49 AM
Apparently the iPhone/iPod Touch are more powerful than Xbox 360 too because I have seen lots of people say that games from Telltale Games have the same framerate problems with the Xbox Live Arcade versions, Telltale Games just seems to be incompetent at developing console games.
Title: Re: Nintendo Teabagged Once Again....
Post by: Deguello on December 23, 2009, 10:14:18 AM
PC, Xbox360, PS3..... ummmm iPhone
WTF is going on here?

Well, if you believe Telltale Games, the iPhone and its ilk are more powerful than the Wii.  Perhaps the Wii just doesn't have the horsepower to handle the engine?  Barring that, perhaps they're just not wasting their time trying to implement it on Wii because they know that no game that actually uses it will sell on Wii.

Well then why put it on the iPhone, then?  I can't even think of a single game that did WELL on the iphone at all, much less anything that would use Unreal 3 Engine.
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on December 23, 2009, 11:06:54 AM
If this is true it is a bunch of bullcrap.
Title: Re: Nintendo Teabagged Once Again....
Post by: TJ Spyke on December 23, 2009, 11:10:09 AM
Depends on your definition of "well" (and how much they cost to make). For example, Pangea said that (as of January 2009) they had sold 810,000 copies of their game "Enigmo". Some other publishers have also reported their numbers:

iShoot (which cost $1.99) has sold at least 550,000 copies
Flick Fishing has sold over 1 million copies
Flight Control has sold over 1.5 million copies
Crash Bandicoot has likely sold at least 1 million (as it is near the top of Apple's list of all-time best selling paid iPhone games)

So while a lot of games may bomb or barely make even (I have seen developers report spending something like $32,000 on a game and then only selling a few hundred dollars worth of copies), there are some games that do really well for a cell phone game. Even games that may not sell a ton of copies may make enough profit for companies to survive on their iPhone/iPod Touch game and apps sales.
Title: Re: Nintendo Teabagged Once Again....
Post by: ShyGuy on December 23, 2009, 12:16:43 PM
Unless Epic is giving away their engine, the UE3 iPhones are going to cost more than $32,000 to make.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on December 23, 2009, 02:11:23 PM
Basically, if they can take the time to make a UE3 for iPhone, then they can take the time to make it for the best selling console of the generation.

But lets not forget what Mark Rein has said in the past.
Quote
"Ummmmm, well, this is kinda a high definition engine. Designed for a certain level of graphics card and certain amount of CPU. You know, I'm sure one of our licensees will squeeze it down into the Wii. The way Ubisoft squeezed Unreal Engine 2 into the PSP," he explained in a little bit more detail exactly why the Wii and Unreal Engine 3 won't become best buddies, "Unreal Engine 3 is designed for a high level shader architecture and the Wii doesn't have that. I mean, you know, it's just not what we've been aiming for, so it's not something we're looking to do or support."
source: http://www.joystiq.com/2007/03/08/mark-rein-says-no-unreal-engine-3-for-wii/

So it's not like I expected him make it for the Wii, but to send time to make it for the iPhone instead?
Title: Re: Nintendo Teabagged Once Again....
Post by: MegaByte on December 23, 2009, 02:19:19 PM
Should we call this an...

EPIC FAILURE?
Title: Re: Nintendo Teabagged Once Again....
Post by: Ian Sane on December 23, 2009, 03:31:53 PM
Some day in the future are we going to discover some sort of clause in Nintendo's Wii third party contract that is so damaging to the third party that they would not only not support the Wii but specifically try to make Nintendo fail?  And I assume this does not affect the portable business for some reason.

It sounds so insane but it really does seem like there is some plot in the videogame industry to specifically sabotage any attempt by Nintendo to succeed in the console market.  I'm not looking at the media here because I think the Wii is deserving of criticism.  But with developers it makes so little sense.  The Wii is capable of having decent games.  Maybe not ones with cutting edge graphics but GOOD games are clearly possible and they'll even still look good just not AS good as the competition.  With the Wii being the clear market leader there is no reason to not make something worthwhile for it and as games like NSMB Wii demonstrate the userbase does buy GOOD games.  They're not hardwired to only like ****.

Was Nintendo really so horrible when they were on top with the NES and SNES that every other videogame company wants to do whatever they can from preventing them from having that sort of power again?  And why does this not apply to the portable market?  Why is Nintendo is beloved by third parties in that realm?  Because the Gameboy/DS line was such a huge success?  Uh... so is the Wii.

I always doubted the idea because it seems like such stupid business and I can't imagine EVERY company being so inept at running a business.  But it's just gotten to the point that I can't come up with a decent explanation.
Title: Re: Nintendo Teabagged Once Again....
Post by: KDR_11k on December 23, 2009, 04:15:11 PM
Malstrom's theory was that it was about disruption, that the Wii no longer allows third parties to leverage their size and make beautiful and expensive games that no small company could hope to match, on the Wii any startup can go almost toe to toe with a multinational megacorp because creativity does not require gigantic budgets. On the HD systems the established megacorps can easily lock newcomers out by creating a standard of tech that's so high you can't match it with a startup budget but on the Wii graphics aren't such a deciding factor.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on December 23, 2009, 05:41:28 PM
So 3rd parties are trying to disrupt Nintendo's business practices by actively sabotaging their own efforts, not participating at all or only contributing to the competition?

If one day such a thing can actually be proven to be happening, then I hope that all guilty parties do suffer the fate of all the unfortunate companies of the generation for purposely leaving potential money on the table.
I don't actually wish that on them since it's the little people that don't make the decisions that suffer first and the most, but something really needs to change.
Title: Re: Nintendo Teabagged Once Again....
Post by: MegaByte on December 23, 2009, 06:16:34 PM
It might not be as active as sabotage; they could still be under the mindset that Nintendo's developments are just fads.  Or they have a certain vision that doesn't line up with Nintendo's.  Or it could be something to do with the licensing.  Or, it could be the tools.  Sure, you can make good games, but if you have to put in a disproportionate amount of development effort to make it work on the Wii due to poor support development from Nintendo, then the perception might be that it's not worth the trouble.  I've tried questioning devs to figure out what's going on here, but they suddenly become reluctant to give specifics or say anything negative about Nintendo.
Title: Re: Nintendo Teabagged Once Again....
Post by: Ian Sane on December 23, 2009, 07:13:12 PM
Quote
Or, it could be the tools.  Sure, you can make good games, but if you have to put in a disproportionate amount of development effort to make it work on the Wii due to poor support development from Nintendo, then the perception might be that it's not worth the trouble.

That's not a bad theory.  I work as a programmer.  If Nintendo is super lousy at providing support then that could effectively make it financially impossible to make a good Wii game.  You could hit a roadblock, invest time and effort in trying to work around it and not come up with a solution, all while Nintendo ignores you.  You may just outright be STUCK and then have to decide whether to spend more money trying to solve something you have no guarantee of actually solving or just saying "**** it" and focus on the consoles where you already know what you're doing.
 
Didn't Nintendo hide the existence of some microcode on the N64 to give themselves and Rare an advantage?  Wouldn't it be SO typical of Nintendo to leave out of their documentation some important details about how the remote works so that their games look that much more superior?  And if you were a videogame developer and you knew Nintendo was doing this, why wouldn't you not want to support them?
 
As for not giving the specifics in interviews?  Well would it not be slander to suggest such a thing with no real proof (and you could never truly prove it, just suspect it)?  Plus if you are still making Wii games, just not very good ones, and make money from it then you wouldn't want to burn your bridge either.
 
Quote

 Malstrom's theory was that it was about disruption, that the Wii no longer allows third parties to leverage their size and make beautiful and expensive games that no small company could hope to match, on the Wii any startup can go almost toe to toe with a multinational megacorp because creativity does not require gigantic budgets.

A lot of these offending third parties have the talent to make better games than these upstarts.  The DS allows for more equal footing as well and yet big guns like Konami and Square are kings on the DS because they have the talent and make some of the best games on the system.  If Capcom can make Resident Evil 4 on the Gamecube then surely on the more-powerful Wii they could make a new Resident Evil (that isn't an on-rails shooter) that could squash any small team WiiWare game flat.  These companies don't just rely on pretty graphics.  They've got some real talent and I'm pretty sure they know it.
 
Besides the other consoles provide an outlet for low budget devs as well.  All three consoles have a WiiWare equivalent.  The competition is there no matter where you look.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on December 23, 2009, 07:48:09 PM
Well someone explain this: Q1 2010 in Japan

xx . [WII] Resident Evil: The Darkside Chronicles (Capcom) - 01/14/10
xx . [WII] Tatsunoko Vs. Capcom: Ultimate All-Stars (Capcom) - 1/28/10
xx . [WII] Dance Dance Revolution: Music Fit (Konami) - 1/28/10
xx . [WII] Madworld (Sega) - 2/10/10
xx . [WII] Radirgy Noa Wii (Milestone) - 2/10/10
xx . [WII] Zangeki no Reginkleiv (Nintendo) - 2/11/10
xx . [WII] Super Monkey Ball: Athletic (Sega) - 2/25/10
xx . [WII] Daikaijuu Battle: Ultra Coliseum DX - Ultra Senshi Daishuuketsu (Namco Bandai) - 2/25/10
xx . [WII] GTI Club World: City Race (Konami) - 2/25/10
xx . [WII] Oyako de Asobo: Miffy no Omocha Bako (Square Enix) - 3/18/10

xx . [PS3] James Cameron's Avatar: The Game (Ubisoft) - 1/07/10
xx . [PS3] Batman: Arkham Asylum (Square Enix) - 1/14/10
xx . [PS3] Operation Flashpoint: Dragon Rising (Codemasters) - 1/14/10
xx . [PS3] Bioshock (Spike the Best) (Spike) - 1/14/10
xx . [PS3] End of Eternity (Sega) - 1/28/10
xx . [PS3] Ar tonelico III: Sekai Shuuen no Hikigane wa Shoujo no Uta ga Hajiku (Namco Bandai) - 1/28/10
xx . [PS3] MAG: Massive Action Game (SCE) - 1/28/10
xx . [PS3] Eat Lead: The Return of Matt Hazard (D3 Publisher) - 1/28/10
xx . [PS3] WWE Smackdown Vs. Raw 2010 (THQ) - 1/28/10
xx . [PS3] Last Rebellion (Nippon Ichi Software) - 1/28/10
xx . [PS3] Fight Night Round 4 (Eigoban) (Electronic Arts Victor) - 1/28/10
xx . [PS3] Need for Speed Undercover (EA Best Hits) (Electronic Arts Victor) - 1/28/10
xx . [PS3] Star Ocean: The Last Hope - International (Square Enix) - 2/04/10
xx . [PS3] Lair (PlayStation 3 the Best) (SCE) - 2/04/10
xx . [PS3] Sacred 2: Fallen Angel (Spike) - 2/10/10
xx . [PS3] Winter Sports 2010: The Great Tournament (Arc System Works) - 2/10/10
xx . [PS3] Resident Evil 5: Alternative Edition (Capcom) - 2/18/10
xx . [PS3] Heavy Rain (SCE) - 2/18/10
xx . [PS3] Dynasty Warriors Online: Kamishou Ranbu (Koei) - 2/18/10
xx . [PS3] Dante's Inferno (Electronic Arts Victor) - 2/18/10
xx . [PS3] Skate 2 (EA Best Hits) (Electronic Arts Victor) - 2/18/10
xx . [PS3] No More Heroes: Heroes' Paradise (Marvelous Entertainment) - 2/25/10
xx . [PS3] No Fate! Only the Power of Will (Alchemist) - 2/25/10
xx . [PS3] Bioshock 2 (D3 Publisher) - 3/04/10
xx . [PS3] Battlefield: Bad Company 2 (Electronic Arts Victor) - 3/11/10
xx . [PS3] Yakuza 4: Densetsu o Tsugumono (Sega) - 3/18/10
xx . [PS3] Virtua Tennis: Live Match! (Sega) - 3/25/10
xx . [PS3] Army of Two: The 40th Day (Electronic Arts Victor) - 3/25/10
xx . [PS3] Quantum Theory (Tecmo) - 3/25/10
Also GT5 and Hokuto Musou are scheduled for Q1

xx . [360] James Cameron's Avatar: The Game (Ubisoft) - 1/07/10
xx . [360] Batman: Arkham Asylum (Square Enix) - 1/14/10
xx . [360] Operation Flashpoint: Dragon Rising (Codemasters) - 1/14/10
xx . [360] End of Eternity (Sega) - 1/28/10
xx . [360] Eat Lead: The Return of Matt Hazard (D3 Publisher) - 1/28/10
xx . [360] WWE Smackdown Vs. Raw 2010 (THQ) - 1/28/10
xx . [360] Stoked (Russel) - 1/28/10
xx . [360] Fight Night Round 4 (Eigoban) (Electronic Arts Victor) - 1/28/10
xx . [360] Sacred 2: Fallen Angel (Spike) - 2/10/10
xx . [360] Dante's Inferno (Electronic Arts Victor) - 2/18/10
xx . [360] Resident Evil 5 (Platinum Collection) (Capcom) - 2/18/10
xx . [360] Espgaluda II: Black Label (Cave) - 2/25/10
xx . [360] No More Heroes: Heroes' Paradise (Marvelous Entertainment) - 2/25/10
xx . [360] Borderlands (Microsoft Game Studios) - 2/25/10
xx . [360] No Fate! Only the Power of Will (Alchemist) - 2/25/10
xx . [360] Bioshock 2 (D3 Publisher) - 3/04/10
xx . [360] Akatsuki no Amaneka to Aoi Kyojin (5pb.) - 3/11/10
xx . [360] Battlefield: Bad Company 2 (Electronic Arts Victor) - 3/11/10
xx . [360] Chaos;Head - Love Chu*Chu! (5pb.) - 3/25/10
xx . [360] Army of Two: The 40th Day (Electronic Arts Victor) - 3/25/10
xx . [360] Quantum Theory (Tecmo) - 3/25/10

The Xbox360 has twice as many games coming out in Q1 than the Wii.
Even the licensed/movie tie-in (Avatar) isn't coming to the Wii at the same time(or at all?).
Title: Re: Nintendo Teabagged Once Again....
Post by: NWR_Lindy on December 23, 2009, 07:51:19 PM
It may be that third-parties don't feel like Nintendo would give their titles the same marketing support as they do their own titles.  It'd be hard to green-light a non-family-oriented Wii game knowing that the odds are stacked against it because 1) It's not family-oriented, and 2) Nintendo won't help you market it, guaranteeing that it'll languish on the shelf.
Title: Re: Nintendo Teabagged Once Again....
Post by: NeoStar9X on December 23, 2009, 08:03:07 PM
It may be that third-parties don't feel like Nintendo would give their titles the same marketing support as they do their own titles.  It'd be hard to green-light a non-family-oriented Wii game knowing that the odds are stacked against it because 1) It's not family-oriented, and 2) Nintendo won't help you market it, guaranteeing that it'll languish on the shelf.

Now that's a question of why should Nintendo advertise their games? It's not as if Nintendo is the publisher. Do Sony and Microsoft spend extra money to advertise the games of other publishers? It would be one thing if they needed some extra help to reach more markets or advice on how to advertise the game but they don't even do small advertising where people will see it on their own. It's not as if these companies don't have the money either. Capcom for example had no problems at all advertising Resident Evil 5 and Street Fighter 4. However they did nothing at all for Resident Evil: Darkside Chronicles. They could have actually thrown RE:DC on the back of a commercial for one of the other games and it wouldn't have cost them more.

It's situations like that make it hard for me to accept it could be them looking to Nintendo for marketing support. They could do it on their own. Activision pretty much had a media black out on Modern Warfare Reflex, even now after MW2 made tons of money they still have a blackout on it. One could say they didn't want to have people confuse it with MW2. That's a leap and paints a picture of Activision thinking customers are stupid but okay. EA on the other hand, the giant that it is, for as proud they say they are of Dead Space: Extraction didn't lift a finger in pushing the game. It was a prime example of sending out a game to die. They again could have simply thrown it on the back of a commercial for one of their own games they were already advertising and it wouldn't have cost them the money to make a new commercial.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on December 23, 2009, 08:17:39 PM
^I've made a similar argument in some other thread, so I agree with you completely.

Iwata has even gone on record stating that they are gonna try and step in and help 3rd parties advertise more, and I guess it ameks sense, because Nintendo realizes that the games being bought (1st or 3rd party) for the Wii/DS the money they make in not only licensing fees ubt in hardware sales and the more likely it is that that franchise will stick with that Nintendo platform if it finds it's audience. So in effect Nintendo is agreeing to help with advertising of lazy publishers properties because they are trying to set up a productive and profitable future for the current and next gent gen systems.

Next step is to start licensing properties from 3rd parties and develop them themelves....
Title: Re: Nintendo Teabagged Once Again....
Post by: NeoStar9X on December 23, 2009, 09:13:57 PM
Licensing the properties is weird step to take. They might simply be better off continuing what they did with Retro Studios. Buy a studio here and there and have them do their own thing. If they have a great IP that would be great. Nintendo I think made a mistake letting Rare go in terms of IPs alone. They should have put down the money to keep them out of Microsoft's hands. Perfect Dark with Wii controls would have been great. Rare trying to out do Nintendo with Banjo-Kazooie (which is more home among the Nintendo IPs anyway. Always was.) would be great to see.

It's looking more and more like Nintendo has to create a mini-industry within itself to get fair treatment. In a way they seem to be going in that direction. They have their internal studios which have been changed and renamed over the last decade or so. http://en.wikipedia.org/wiki/List_of_Nintendo_developers#Current_Development_Teams (http://en.wikipedia.org/wiki/List_of_Nintendo_developers#Current_Development_Teams)

Then you have their subsidiaries.

Retro Studios, Project Sora, Nd Cube, Monolith Soft, and Brownie Brown

BB seems to be a DS developing team (hope they are still doing the Magical Starsign series and that one game wasn't the last) and Nd Cube according to wiki is still rebuilding itself after losing a lot of people.  Retro, Sora, and Monolith Soft seems to be the only ones actively working on things.

Then their partner studios. The 2nd party developers as the name goes.

AlphaDream (These are the guys that did the Mario & Luigi games),  Jupiter Corp., Agenda, Monster Games, Kuju Entertainment, Paon, Skip Ltd., Noise, Game Freak (Pokemon), Indieszero, SUZAK Inc., TOSE, Ambrella.

The thing is most of this group have been making Nintendo DS or WiiWare games. Two of these are responsible for the Excite games and the Donkey Kong Beat game.  I wonder why Nintendo hasn't gotten some of these guys to do some Wii games (casual or hardcore or inbetween). They clearly are on better terms with Nintendo then many of these 3rd parties could ever hope to be.

So Nintendo has the teams and access to teams. It seems 3rd party developers in general (there are exceptions of course) aren't going to treat the Wii the same as the other two systems for whatever reason I wonder why Nintendo keeps holding back.
Title: Re: Nintendo Teabagged Once Again....
Post by: broodwars on December 23, 2009, 09:51:54 PM
So Nintendo has the teams and access to teams. It seems 3rd party developers in general (there are exceptions of course) aren't going to treat the Wii the same as the other two systems for whatever reason I wonder why Nintendo keeps holding back.

Well that's simple enough.  Nintendo's made huge profits this generation on projects that don't command many resources and few teams.  Why waste your other talent making big name Wii projects when clearly the market doesn't give a damn?  The only people Nintendo's angering with their half-assed approach to the Wii these past few years are people like us, and we are certainly in the minority in buying power these days.

Addendum: Besides, the Japanese are going through a period right now of just incredible dominance by the handhelds, so I guess it makes sense to give those projects higher priority right now.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on December 23, 2009, 10:24:36 PM
It's no secret that Nintendo's main priority is the market in Japan before the market in the US and then the market in Europe, with the European and US market switching places from time to time.
Nintendo has made enough money this gen to play both sides of the fence.

But this thread isn't so much about what Nintendo has done wrong, but how they are being done wrong.
Title: Re: Nintendo Teabagged Once Again....
Post by: broodwars on December 23, 2009, 10:42:46 PM
But this thread isn't so much about what Nintendo has done wrong, but how they are being done wrong.

A bit melodramatic, don't you think?  The only company I can think of that would even entertain the notion of using this engine in their Wii games is High Voltage, and they make their own ****ty tech.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on December 23, 2009, 10:58:55 PM
But if this engine were to be scaled to work with the Wii then that means that the games made using the UE3 could be ported alot easier to the Wii. Multi-platform games would now be easier to do and 3rd parties wouldn't have an excuse to shun the Wii as much anymore.

But as far as the purpose of this thread, it's more like the Nintendo equivalent to the "Sony Hit Hard Lately" thread, an all encompassing thread of the "Industry" hating on Nintendo, deserved or undeserved.
Title: Re: Nintendo Teabagged Once Again....
Post by: KDR_11k on December 24, 2009, 02:17:27 AM
It may be that third-parties don't feel like Nintendo would give their titles the same marketing support as they do their own titles.  It'd be hard to green-light a non-family-oriented Wii game knowing that the odds are stacked against it because 1) It's not family-oriented, and 2) Nintendo won't help you market it, guaranteeing that it'll languish on the shelf.

They aren't greenlighting any AAA family-oriented titles either though. And hell, since when do multinational megacorps need to beg for advertising donations? Companies like Activision or EA certainly have enough money to do their own damn marketing and by the looks of it that's what they're doing on other platforms (since Sony or MS would only help with ads that advertise their platform exclusively and most of the games are cross-platform).
Title: Re: Nintendo Teabagged Once Again....
Post by: Urkel on December 24, 2009, 02:27:15 AM
Quote
Wouldn't it be SO typical of Nintendo to leave out of their documentation some important details about how the remote works so that their games look that much more superior?  And if you were a videogame developer and you knew Nintendo was doing this, why wouldn't you not want to support them?

It's known that Nintendo has supplied third parties with shader libraries, such as the fancy fur-shading effects used in Mario Galaxy. It seems most don't bother using them, anyway. Nintendo also sent Ubisoft some people from Retro to help them out with Motionplus for Red Steel 2.
 
 
So 3rd parties are trying to disrupt Nintendo's business practices by actively sabotaging their own efforts, not participating at all or only contributing to the competition?

If one day such a thing can actually be proven to be happening, then I hope that all guilty parties do suffer the fate of all the unfortunate companies of the generation for purposely leaving potential money on the table.
I don't actually wish that on them since it's the little people that don't make the decisions that suffer first and the most, but something really needs to change.

The industry didn't create the Wii, therefore the industry cannot destroy it. But they'll try.
Title: Re: Nintendo Teabagged Once Again....
Post by: Deguello on December 24, 2009, 03:48:25 AM
But this thread isn't so much about what Nintendo has done wrong, but how they are being done wrong.

A bit melodramatic, don't you think?

Well then what's all this stuff about Nintendo "shutting out" third parties?  They're the ones that act like children when their half-assed games fail before full-assed games made by Nintendo.  Hell look at that Konami DDR game. "Music Fit."  It's like they think Wii owners are chumps and can't tell the difference between labels and when they do they pitch screaming fits about Nintendo not wanting to front advertising dollars for leftovers and Wii Owners for not being as stupid as they think.

They're the ones crying and screaming for Nintendo to help them and all they offer is Barnyard Party or Pilates games or cheap knockoffs of Nintendo's own games.  Would you seriously front advertising dollars for that, even knowing that it doesn't lead to better support from them should they succeed?

It really seems like the only way Nintendo's going to win over third parties is to "grow their own," buy them out, or simply be the last one left standing, and even then some will still make games for android or TI calculators and die before Nintendo.
Title: Re: Nintendo Teabagged Once Again....
Post by: SixthAngel on December 24, 2009, 04:49:24 AM
This thread was started by talking about Epic.  Epic has a vested interest in the Wii failing and third parties going elsewhere.

Their main business is making game engines for new technology.  If the Wii "wins" Epic's business is going to go in the ****ter.  The amount of competition with engines on the old hardware will be much higher and companies won't need them as they will have built their own and have more experience.  If consoles go the less power route Epic will be making high end engines just for the PC and that business is much smaller especially with the xbox sucking a lot of the developers from it.  The Iphone and portable gaming simply isn't a threat to their business since they are expected to be weak.

Other companies are a combination of A) Money already invested in the high powered consoles
B) Incredibly long development times so even slower company reaction.  I'm looking at you Final Fantasy.
C) The big companies values involve incredible price and graphics, they really don't understand the Wii and they certainly don't like it.  As a previous poster said the Wii gets rid of their current stategy and their biggest advantage, having more money than the other guys.
D) Overpaid executives and managers covering themselves.  If suddenly all their big games did well on the Wii the investors or bosses would have to wonder why they have someone as the head who invested tons of money into unneeded technology, is slow to react to the industry and can't get out in front.  Now if the Wii is some enigma suddenly these people have a few bushes to hide behind, at least temporarily.
Title: Re: Nintendo Teabagged Once Again....
Post by: NeoStar9X on December 24, 2009, 10:44:44 AM
But this thread isn't so much about what Nintendo has done wrong, but how they are being done wrong.

A bit melodramatic, don't you think?  The only company I can think of that would even entertain the notion of using this engine in their Wii games is High Voltage, and they make their own ****ty tech.

Not really. It's really the situation at the moment. Actually it's been the situation since the N64 when SquareSoft as the story goes pretty much helped Sony in getting developers to pull support from Nintendo while backstabbing them in the process. It's part of why Square and Nintendo had their falling out for so long until Square came backing wanting to release their older games on the DS since they needed the money. 

This industry vs Nintendo thing has been going on for a while. All their excuses as well aren't valid either. I have a feeling as well that they some have to become furious when the Wii's sales numbers come out. There has to be some confusion as well with shareholders when they see the Wii's market share and then see they aren't making money on the system. If only they knew enough about gaming to question the type of games being put on the system. Then they'd understand. However the lack of knowledge in regard to shareholders works in the favor of those that lead these publishers/developers. I can only imagine how upset some people must have been when they had a look at the numbers New Super Mario Bros. Wii did.
Title: Re: Nintendo Teabagged Once Again....
Post by: Ymeegod on December 24, 2009, 12:03:49 PM
Actually Sqaure didn't backstab nintendo, it was NINTENDO that backed out of the CD wars while developers were already headlong into developing the games.   So what do you do?  Scrap a product was 10+ million already invested or find another outlet?  You might want to re-read Nintendo's-Sony-Phillips love triangle because it wasn't Square's or other developers fault at all.  If you give specs and hardware to developers but fail to deliever on your end then how can you say it was Sqaure's fault?

It wasn't like nintendo was going refund them developement costs neither.

---------------



Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on December 24, 2009, 12:11:39 PM
So the 360 is getting more releases in Japan the next quarter than the Wii is? This just doesn't make any sense at all!The PS3 getting more releases doesn't make sense, but this is ridiculous.
Title: Re: Nintendo Teabagged Once Again....
Post by: broodwars on December 24, 2009, 12:19:03 PM
So the 360 is getting more releases in Japan the next quarter than the Wii is? This just doesn't make any sense at all!The PS3 getting more releases doesn't make sense, but this is ridiculous.

Perhaps the Japanese 3rd parties have come the same conclusion most people have by now: if your name isn't Nintendo, your games aren't going to sell on the Wii even if they are good, quality titles.

And anyone accusing Nintendo of being wronged back in the 90s with Square shifting to Sony support really needs to re-read their history.  Compared to the Nintendo from back then, ours looks warm and cuddly.
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on December 24, 2009, 12:29:38 PM
Perhaps the Japanese 3rd parties have come the same conclusion most people have by now: if your name isn't Nintendo, your games aren't going to sell on the Wii even if they are good, quality titles.

But that doesn't explain the strong support for the 360 in Japan. Consumers there don't support it, so why does the 3rd parties?
Title: Re: Nintendo Teabagged Once Again....
Post by: broodwars on December 24, 2009, 12:38:15 PM
Perhaps the Japanese 3rd parties have come the same conclusion most people have by now: if your name isn't Nintendo, your games aren't going to sell on the Wii even if they are good, quality titles.

But that doesn't explain the strong support for the 360 in Japan. Consumers there don't support it, so why does the 3rd parties?

If you look at that list, you'll see that the vast majority of those titles are Western titles now making their Japanese debut, not original Japanese titles.  Hell, one of those Japanese titles is a Wii port (No More Heroes) and another is a re-release (Resident Evil 5).
Title: Re: Nintendo Teabagged Once Again....
Post by: TJ Spyke on December 24, 2009, 12:40:26 PM
Actually Sqaure didn't backstab nintendo, it was NINTENDO that backed out of the CD wars while developers were already headlong into developing the games. So what do you do?  Scrap a product was 10+ million already invested or find another outlet?  You might want to re-read Nintendo's-Sony-Phillips love triangle because it wasn't Square's or other developers fault at all.  If you give specs and hardware to developers but fail to deliever on your end then how can you say it was Sqaure's fault?

It wasn't like nintendo was going refund them developement costs neither.

You need to go and actually read up on your history. First, Nintendo had announced in May 1994 that N64 (at the time it was still using the codename "Project Reality") would use cartridges. Square had not started developing Final Fantasy VII yet. In fact, they didn't even start PLANNING the game until April 1994 when Final Fantasy VI was released, and that was with the intention to release it on the SNES. Actual development on the game didn't begin until late-1995 (and Square officially announced that the game was going to be a PlayStation game in January 1996). And before you try and claim it would have been on the SNES CD-ROM add-on, no it wouldn't. Nintendo had cancelled the CD-ROM add-on in 1993, before Square even started planning Final Fantasy VII.

so I don't know where you got this "10+ million" figure from. The game was never being developed for any system other than PlayStation (NO, it was not for N64, that was a tech demo called "Final Fantasy SGI" and was designed to show what a Final Fantasy game could look like on N64, it was never intended to be Final Fantasy VII). Nintendo DID deliver on the specs they promised. Square backstabbed Nintendo, I don't see how non-Sony fanboys can claim otherwise.
Title: Re: Nintendo Teabagged Once Again....
Post by: Ymeegod on December 24, 2009, 01:04:51 PM
"Development of Final Fantasy VII began in 1994 and the game was originally intended for release on the SNES, but it was later moved to the Nintendo 64. As the system's cartridges lacked the required storage capacity, Square decided to release the game for the PlayStation instead."

Nintendo was working with Phillips (CDI) after it's fallout with Sony.  Phillips was going build an SNES CD based unit but it never seen the light--yeah Developers were making games for it and it was NEVER launched.

Title: Re: Nintendo Teabagged Once Again....
Post by: TJ Spyke on December 24, 2009, 01:14:15 PM
I was talking about Final Fantasy VII, as were you. Final Fantasy VII was NEVER going to be on the SNES CD-ROM add-on since Nintendo cancelled it before Square Soft had ever started PLANNING Final Fantasy VII. No company put serious funding into a game for it or even officially announced games for it.

Square started planning (which require no funding, it is just coming up with ideas) for Final Fantasy VII with the intention of it being a SNES cartridge game. By the time they actually started developing the game they had decided to make it a PlayStation game. It was never going to be a SNES CD game or N64 game and they sure as hell did not spend "$10 million+" like you claimed they had. As for Nintendo returning development costs, the only costs on Nintendo systems was the cost of the paper that Square was writing their ideas on. Are you trying to say they had spent $10 million on pieces of paper and ink? The actual development of the game did not begin until they had decided to make it a PlayStation game (which Nintendo only found out about when Square publically announced it in January 1996).
Title: Re: Nintendo Teabagged Once Again....
Post by: KDR_11k on December 24, 2009, 01:49:48 PM
Can we stop it with the 2 generations old console warring and focus on Epic again?
Title: Re: Nintendo Teabagged Once Again....
Post by: Stratos on December 24, 2009, 03:22:43 PM
http://www.nintendoworldreport.com/forums/index.php?topic=30155.25'

This thread has a full discussion going about the whole FF7-Cart conversation and it proves that there was no FF7 for the N64 or any FF. It's really not as dramatic as people make it out to be.

Title: Re: Nintendo Teabagged Once Again....
Post by: ThePerm on December 24, 2009, 03:46:43 PM
Next step is to start licensing properties from 3rd parties and develop them themelves....

Pac Man Vs.

Title: Re: Nintendo Teabagged Once Again....
Post by: NeoStar9X on December 24, 2009, 11:32:41 PM
Can we stop it with the 2 generations old console warring and focus on Epic again?

Sorry I brought it up. Didn't want to get distracted from the current topic at hand. Let's move on people.
Title: Re: Nintendo Teabagged Once Again....
Post by: NWR_insanolord on December 24, 2009, 11:59:33 PM
I'd like to hear a logical explanation for why Epic would work on the iPhone and not the Wii that doesn't involve them doing it because they hate Nintendo and want them to fail.
Title: Re: Nintendo Teabagged Once Again....
Post by: Morari on December 25, 2009, 01:06:41 AM
Unless Epic is giving away their engine, the UE3 iPhones are going to cost more than $32,000 to make.

Well, actually... http://developer.nvidia.com/object/udk.html
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on December 25, 2009, 01:59:10 AM
Unless Epic is giving away their engine, the UE3 iPhones are going to cost more than $32,000 to make.

Well, actually... http://developer.nvidia.com/object/udk.html (http://developer.nvidia.com/object/udk.html)

well, actually....
Quote from: morari's link
UDK is free for noncommercial and educational use. Licensing terms are available to those who wish to sell UDK-powered games or to create commercial products for business use at www.udk.com/licensing (http://www.udk.com/licensing).
 
So we still don't know how much it would cost to license.
Title: Re: Nintendo Teabagged Once Again....
Post by: MegaByte on December 25, 2009, 02:33:49 AM
After reading the original article, it could just be that it was an easy port since the iPhone 3GS has OpenGL support.  Notice that it's not compatible with older models because they don't support that.  The Wii isn't OpenGL compatible either.  Nintendo's GX is similar, but would still require significant engine adaptations to support it.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on December 25, 2009, 02:50:31 AM
I thought OpenGL was one of Wii bullet points?
I could've sworn Wii had for support for it as I thought it was one of the things they changed from the GC days.
Title: Re: Nintendo Teabagged Once Again....
Post by: SixthAngel on December 25, 2009, 03:11:17 AM
I'd like to hear a logical explanation for why Epic would work on the iPhone and not the Wii that doesn't involve them doing it because they hate Nintendo and want them to fail.

Its not Nintendo they hate.  They hate the business model where consoles aren't high powered.  They also have a very close relationship with the xbox.  Don't  forget that Epic had so much control they got MS to increase the specs of the 360 for their games.
Title: Re: Nintendo Teabagged Once Again....
Post by: MegaByte on December 25, 2009, 01:38:34 PM
I thought OpenGL was one of Wii bullet points?
I could've sworn Wii had for support for it as I thought it was one of the things they changed from the GC days.
Nope.  That would be another one of Nintendo's different for different's sake snafus.  It's more understandable with the GC since 3D hardware systems weren't as standardized then, but with the Wii and how much money they allegedly spent on the development of the new processors, it doesn't make sense.  Especially since GX is modeled after OpenGL and other ATI designs have supported OpenGL since forever.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on December 25, 2009, 01:56:08 PM
I did some gogle searching of it, and it seems that the GX is very OpenGL like and like you said, another case of Nintendo being different for different's sake.
Title: Re: Nintendo Teabagged Once Again....
Post by: NWR_Lindy on December 25, 2009, 03:43:38 PM
Epic doesn't want the Wii to fail.  They just couldn't care less if it succeeds.  They're a PC developer by nature, so it's no surprise they create games for 360 and don't even have the Wii on their radar.  As for the iPhone, it's the dominant mobile platform, so of course they'd port their engine to it.  And they ported their PC engine to 360 and PS3 because they could do so without having to rebuild it from scratch.

Nintendo HAS created an industry within itself, and that's exactly what they wanted.  Hardware that's willfully less powerful than anything else out there, a controller unlike anything else out there, mediocre online with goofy friend codes...Nintendo has done nothing but their own thing this generation.  You can't blame third parties, who just want to create games that will sell for as many platforms as they can while re-using assets, for not wanting to bother with Wii.  The Wii necessitates its own teams, and that's just not worth it for all but the largest developers.
Title: Re: Nintendo Teabagged Once Again....
Post by: NWR_pap64 on December 25, 2009, 04:00:27 PM
Epic doesn't want the Wii to fail.  They just couldn't care less if it succeeds.  They're a PC developer by nature, so it's no surprise they create games for 360 and don't even have the Wii on their radar.  As for the iPhone, it's the dominant mobile platform, so of course they'd port their engine to it.  And they ported their PC engine to 360 and PS3 because they could do so without having to rebuild it from scratch.

Nintendo HAS created an industry within itself, and that's exactly what they wanted.  Hardware that's willfully less powerful than anything else out there, a controller unlike anything else out there, mediocre online with goofy friend codes...Nintendo has done nothing but their own thing this generation.  You can't blame third parties, who just want to create games that will sell for as many platforms as they can while re-using assets, for not wanting to bother with Wii.  The Wii necessitates its own teams, and that's just not worth it for all but the largest developers.

Now I wonder if Nintendo will use this exact, same strategy on the next console. Logic says that since this was EXTREMELY successful for them they will use it again. But it would mean alienating third parties once again with technology that is completely different from anything else on the market.

Then there's the fact that developers AND the consumers are beginning to feel disenchanted with the Wii in general, with sales dropping on occasion and less and less games being released with full use of motion controls.
Title: Re: Nintendo Teabagged Once Again....
Post by: blackfootsteps on December 25, 2009, 04:19:12 PM
And that's probably a good thing because it will ensure that Nintendo will not rest on their laurels. We all know what happens when overconfidence strikes, ala the PS3 and n64.
Title: Re: Nintendo Teabagged Once Again....
Post by: Mop it up on December 25, 2009, 06:05:52 PM
We all know what happens when overconfidence strikes, ala the PS3 and n64.
It's funny how a "mistake" gave birth to the greatest system ever in the Nintendo 64. I kind of want to see Nintendo fall again if it would mean the creation of the best games I've ever played.
Title: Re: Nintendo Teabagged Once Again....
Post by: TJ Spyke on December 25, 2009, 06:15:37 PM
Did you forget that N64 would go through periods where there wouldn't be games released for several weeks? At least Wii gets new games every week (even if it's sometimes just shovelware, shovelware is better than nothing). However, Nintendo had good reasons for sticking with cartridges with N64 (almost zero loading times and much harder to pirate). I think most third parties would have been more than happy to support it had it not been so much more expensive to make (something like $10 for a N64 cartridge vs. $0.50 for a PS1 CD-ROM).

As for Epic Games, people have already said they are basically just PC developers and it's well known that the Xbox 360 is little more than a PC in a console shell in terms of programming. As for the iPhone/iPod Touch, they see how many people are buying games for them. I doubt Epic themselves with make any games for it, they will just license out the engine to make money.
Title: Re: Nintendo Teabagged Once Again....
Post by: Mop it up on December 25, 2009, 06:22:32 PM
Of course I remember that. But I was just a kid so I didn't have money to buy games every month. And I don't mind waiting for games as good as the ones on the Nintendo 64.

I'm not one who thinks that the N64 using cartridges was a "mistake" as it makes a lot of sense when you look at it from the perspective of that time period. It was Nintendo's creative vision which lead to the use of cartridges and if they had used CDs instead then the games would have been completely different. Would they have been as good? I doubt it, but we'll never know. It of course wasn't a decision made with third-parties in mind, but even if the N64 used CDs they would have been turned away by Nintendo's high royalty fees anyway.
Title: Re: Nintendo Teabagged Once Again....
Post by: Luigi Dude on December 25, 2009, 07:34:04 PM

Then there's the fact that developers AND the consumers are beginning to feel disenchanted with the Wii in general, with sales dropping on occasion and less and less games being released with full use of motion controls.

There's no evidence of this at all.  2008 was called a record breaking year for a REASON.  The Wii shattered almost every single monthly sales record last year by so much that this year it was almost impossible for Nintendo to repeat the same success.  If you look at 2009 as a whole, the sales of the Wii while down from last year, are still tracking about the same as the PS2 was doing monthly at this point in it's lifespan.

To say that consumers are feeling disenchanted with the Wii right now would be like saying they were feeling disenchanted with the PS2 back in 2003.  The actual sales data shows the complete opposite.  If only developers would realize this because they are pretty much ignoring a goldmine.
Title: Re: Nintendo Teabagged Once Again....
Post by: NWR_Lindy on December 25, 2009, 07:39:18 PM
As for the iPhone/iPod Touch, they see how many people are buying games for them. I doubt Epic themselves with make any games for it, they will just license out the engine to make money.

Totally agree.  Heck, I'd even argue that Gears of War 1 & 2 are more meant to be showpieces for what can be done with Epic's engine than standalone games (even though I think they are both excellent).
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on December 25, 2009, 10:55:10 PM

As for the iPhone/iPod Touch, they see how many people are buying games for them. I doubt Epic themselves with make any games for it, they will just license out the engine to make money.

The same could be said about the Wii.
3 years and counting Wii has been selling the most(or a close 2nd) in hardware and software, 1st and 3rd party, and all EPIC had to do was scale down the engine for Wii and sell it. 3rd parties would use it for the familiar tools and the easier porting since it's essentially the same engine as their HD games.

Taking the time to port it to iPod is a very blatant slap to the face of Nintendo.
Title: Re: Nintendo Teabagged Once Again....
Post by: TJ Spyke on December 25, 2009, 11:05:54 PM
Agreed, the president of Epic Games just doesn't like the Wii. I think he has publically come out against the system before (or at least said he had no interest in releasing a game on it), and they refuse to adapt the engine for the Wii. His excuse that other developers can license the engine and then adapt it for the Wii themselves is not acceptable either. I wish Nintendo would do something like publically encourage publishers to use a rival engine like id Tech. What do they have to lose? Epic Games has made it clear they have no intention of developing games for the Wii, so Nintendo won't lose anything (in fact, they might get some more support from the maker of whatever game engine they endorse).
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on January 13, 2010, 08:02:39 PM
Ubisoft Putting Emphasis on Xbox 360 & PS3 (http://www.gamedaily.com/articles/news/ubisoft-putting-emphasis-on-xbox-360-ps3-new-assassins-creed-to-bring-online-multiplayer/)
Quote
Capcom and Sega seem to be scaling back their Wii efforts, and now it would appear that Ubisoft is reexamining its approach to Nintendo platforms as well. The French publisher announced a downward revision to its fiscal outlook today, partially blaming the DS market and slow sales of several non-casual Wii titles. The company is now refocusing its attention on platforms that it feels will experience more growth, and those platforms it believes are the Xbox 360 and PS3. It seems that Ubisoft and other third parties are catching up with the trend that core gamers are actually driving the market.

"The fiscal year 2010-11 line-up will be more focused on the Xbox 360 and PlayStation 3, the consoles which are expected to experience sustained sales growth in games for gamers in calendar 2010," Ubisoft noted.

Ubisoft CEO Yves Guillemot commented, "Ubisoft has already demonstrated its capacity for success in the high-end games market thanks to Assassin’s Creed II, with sales 40 percent higher than for the first title. The 2010-11 line-up – which is stronger in franchises for Xbox360 and PS3 – reflects our refocused efforts and should enable us to both win market share and enhance our profitability.”

So, all we'll be experiencing from here on out is
Imagine: Crying Fanboyz 3?
Title: Re: Nintendo Teabagged Once Again....
Post by: broodwars on January 13, 2010, 08:09:21 PM
Ubisoft Putting Emphasis on Xbox 360 & PS3 (http://www.gamedaily.com/articles/news/ubisoft-putting-emphasis-on-xbox-360-ps3-new-assassins-creed-to-bring-online-multiplayer/)
Quote
Capcom and Sega seem to be scaling back their Wii efforts, and now it would appear that Ubisoft is reexamining its approach to Nintendo platforms as well. The French publisher announced a downward revision to its fiscal outlook today, partially blaming the DS market and slow sales of several non-casual Wii titles. The company is now refocusing its attention on platforms that it feels will experience more growth, and those platforms it believes are the Xbox 360 and PS3. It seems that Ubisoft and other third parties are catching up with the trend that core gamers are actually driving the market.

"The fiscal year 2010-11 line-up will be more focused on the Xbox 360 and PlayStation 3, the consoles which are expected to experience sustained sales growth in games for gamers in calendar 2010," Ubisoft noted.

Ubisoft CEO Yves Guillemot commented, "Ubisoft has already demonstrated its capacity for success in the high-end games market thanks to Assassin’s Creed II, with sales 40 percent higher than for the first title. The 2010-11 line-up – which is stronger in franchises for Xbox360 and PS3 – reflects our refocused efforts and should enable us to both win market share and enhance our profitability.”

Outside that TMNT Smash Bros. clone, did Ubisoft even release a non-casual Wii game last year?  I'm drawing a blank on that, unless they had some movie cash-in games I'm forgetting.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on January 13, 2010, 08:12:41 PM
Rabbids Go Home (which is fun and funny, but meant to be played in increments and not marathons)
Title: Re: Nintendo Teabagged Once Again....
Post by: broodwars on January 13, 2010, 08:14:31 PM
Rabbids Go Home (which is fun and funny, but meant to be played in increments and not marathons)

Last time I checked, isn't that considered a casual game?

In any case, this news just formally announces what we've seen for the past 3 years: Ubisoft's focusing on the HD consoles.  There are 3rd parties I can excuse shifting away from Wii due to lack of sales, but Ubisoft is not among them.  They haven't even tried since the Wii launched.
Title: Re: Nintendo Teabagged Once Again....
Post by: NinGurl69 *huggles on January 13, 2010, 08:54:22 PM
Rabbids Go Home (which is fun and funny, but meant to be played in increments and not marathons)

Last time I checked, isn't that considered a casual game?

In any case, this news just formally announces what we've seen for the past 3 years: Ubisoft's focusing on the HD consoles.  There are 3rd parties I can excuse shifting away from Wii due to lack of sales, but Ubisoft is not among them.  They haven't even tried since the Wii launched.

If Mario/Sonic platforming is casual, then Rabbids Go Home is casual.  It's a "vehicle" platformer.

Ubi published Acquire/From Software's Tenchu4 approximately one year ago, so they basically acted like XSEED/Ignition and just plucked a Japanese game and released it with no backing.  Localization must've been really cheap to bother with.
Title: Re: Nintendo Teabagged Once Again....
Post by: BranDonk Kong on January 13, 2010, 08:59:48 PM
I think "focusing on Xbox 360 and PS3" really means "finally finishing Splinter Cell Conviction after delaying it 40 times."
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on January 13, 2010, 09:03:02 PM
It looks bad when a 3rd party like Ubisoft says they are going to "scale back" Wii support, but if they've never really supported the Wii in the first place then even though it looks bad, it really doesn't mean anything. You can't scale back something that was never really there to begin with.

Now, if the Wii had been given Assassin's Creed and similar games, then them saying they would scale back support would actually mean something. But instead, all we've gotten from them is ****ty rabbids. So they're going to scale that back? Okay, good. We're not losing anything of value.
Title: Re: Nintendo Teabagged Once Again....
Post by: Peachylala on January 13, 2010, 09:03:47 PM
It could also mean "praying BG&E2 doesn't flop".

Good job Ubi, Nintendo helps you a bit with Red Steel 2, and you do this. Hope karma isn't a real bitch if your HD products underperform.
Title: Re: Nintendo Teabagged Once Again....
Post by: Dirk Temporo on January 13, 2010, 10:12:28 PM
They're a PC developer by nature

lol you think Epic is still a PC developer. That's adorable.
Title: Re: Nintendo Teabagged Once Again....
Post by: ShyGuy on January 13, 2010, 10:56:07 PM
PC gamers don't hold Epic in high regard.
Title: Re: Nintendo Teabagged Once Again....
Post by: Mop it up on January 13, 2010, 11:08:42 PM
Oh how naive I would be if I believed this meant less games from them with "z" in the titlez...
Title: Re: Nintendo Teabagged Once Again....
Post by: SixthAngel on January 14, 2010, 12:10:41 AM
I think this means they send Red Steel 2 out to die  I expect no marketing and a stealth release because if it did well it would make the guys at the company look like idiots.

Ubisoft Putting Emphasis on Xbox 360 & PS3 (http://www.gamedaily.com/articles/news/ubisoft-putting-emphasis-on-xbox-360-ps3-new-assassins-creed-to-bring-online-multiplayer/)
Quote
"The fiscal year 2010-11 line-up will be more focused on the Xbox 360 and PlayStation 3, the consoles which are expected to experience sustained sales growth in games for gamers in calendar 2010," Ubisoft noted.
I also think "games for gamers" is hilarious.  It is like making "food for eaters."  I suppose when someone says gamer now they really mean teh hardkorez though.
Title: Re: Nintendo Teabagged Once Again....
Post by: Peachylala on January 14, 2010, 11:20:42 AM
Quote
I think this means they send Red Steel 2 out to die  I expect no marketing and a stealth release because if it did well it would make the guys at the company look like idiots.
Ubi already look like idiots, and the Nintendo fanbase hold them in no regard whatsoever. Red Steel 2 is the game that will make or break them with us. It will also piss off Nintendo since Retro helped the development team with learning how to properly us the M+.
 
Karma is such a bitch.
Title: Re: Nintendo Teabagged Once Again....
Post by: KDR_11k on January 14, 2010, 11:36:17 AM
Since Ubi is still making Red Steel 2 and Rabbids (yep, they've already announced that another Rabbids game is coming) I think what they're cutting is the Petz titles.
Title: Re: Nintendo Teabagged Once Again....
Post by: NinGurl69 *huggles on January 14, 2010, 12:54:17 PM
"I expect no marketing and a stealth release "

Tenchu4 made a stealthy release a year ago.

"I think what they're cutting is the Petz titles."

Is this what they mean by "less Wii focus" ?  They're really aiming for "Nintendo quality" and "Nintendo-style droughts" ?
Title: Re: Nintendo Teabagged Once Again....
Post by: Peachylala on January 14, 2010, 01:13:30 PM
Quote
They're really aiming for "Nintendo quality" and "Nintendo-style droughts" ?
They need to make something in order to get the funding for Beyond Flop and Bankrupty 2.
Title: Re: Nintendo Teabagged Once Again....
Post by: NinGurl69 *huggles on January 14, 2010, 01:13:42 PM
I have a lot of RAGE built up from last night's chat.  I don't know where to place it.
Title: Re: Nintendo Teabagged Once Again....
Post by: NinGurl69 *huggles on January 14, 2010, 01:15:45 PM
Quote
They're really aiming for "Nintendo quality" and "Nintendo-style droughts" ?
They need to make something in order to get the funding for Beyond Flop and Bankrupty 2.

Probably iPhone games.  What?  There's no real money to make outside of cheap Nintendo-platform projects?
Title: Re: Nintendo Teabagged Once Again....
Post by: KDR_11k on January 14, 2010, 01:24:25 PM
They're letting Gameloft do the ports of those. They're mostly bad. I mean, it's amazing how they managed to port so much of HAWX and forgot about the crucial part.
Title: Re: Nintendo Teabagged Once Again....
Post by: Mop it up on January 14, 2010, 06:02:05 PM
I also think "games for gamers" is hilarious.  It is like making "food for eaters."  I suppose when someone says gamer now they really mean teh hardkorez though.
That just goes to show you what's wrong with the gaming industry.
Seriously, do companies which produce other types of media make statements like that? Are there filmmakers who create movies for theater goers? Are television shows separated between watchers and non-watchers? Do writers make books for readers? Is sports radio considered music for non-listeners?
Title: Re: Nintendo Teabagged Once Again....
Post by: EasyCure on January 14, 2010, 07:32:48 PM
I also think "games for gamers" is hilarious.  It is like making "food for eaters."  I suppose when someone says gamer now they really mean teh hardkorez though.
That just goes to show you what's wrong with the gaming industry.
Seriously, do companies which produce other types of media make statements like that? Are there filmmakers who create movies for theater goers? Are television shows separated between watchers and non-watchers? Do writers make books for readers? Is sports radio considered music for non-listeners?

To be fair, writers make books for children. Thats about as equal to devs making 'casual' games for non-gamers IMO.
Title: Re: Nintendo Teabagged Once Again....
Post by: Ian Sane on January 14, 2010, 08:05:50 PM
Quote
That just goes to show you what's wrong with the gaming industry.
Seriously, do companies which produce other types of media make statements like that? Are there filmmakers who create movies for theater goers? Are television shows separated between watchers and non-watchers? Do writers make books for readers? Is sports radio considered music for non-listeners?

Well there are all sorts of demographics that they do focus on.  Not everything is just for everyone.
 
In some more specialized industries it isn't uncommon to have something marketed as being for "professionals" as opposed to a recreational or home user.  Some athletic stuff will advertise itself as being for serious athletes.  As a musician I know that there is a big different between beginner stuff and stuff aimed at experienced musicians or professional studio musicians.  You go to a bike shop and you'll get that "for cyclists" thing as opposed to just the cheapo bike at Sears.  The "this is for the REAL _____" marketing strategy is pretty common.
Title: Re: Nintendo Teabagged Once Again....
Post by: Mop it up on January 14, 2010, 08:38:38 PM
In some more specialized industries it isn't uncommon to have something marketed as being for "professionals" as opposed to a recreational or home user. You go to a bike shop and you'll get that "for cyclists" thing as opposed to just the cheapo bike at Sears.  The "this is for the REAL _____" marketing strategy is pretty common.
That's understandable but it makes more sense to use terms like "casual", "hardcore", "serious", "professional", etc. than it does things like "gamer" and "non-gamer". Saying "this is for the REAL _____" seems to imply that everything else is for people who have a fake interest in the product; it isn't very inviting to new customers. Are those cheapo bikes you speak of advertised as being for non-cyclists or simply recreational bike riders? Which one doesn't have negative implications?

To be fair, writers make books for children. Thats about as equal to devs making 'casual' games for non-gamers IMO.
Even if you're simply saying that they're creating a product which wouldn't appeal to themselves, I'm still not sure that's the greatest of comparisons.
Title: Re: Nintendo Teabagged Once Again....
Post by: EasyCure on January 14, 2010, 10:08:59 PM
i shouldve added the following to my post:

:P ;)
Title: Re: Nintendo Teabagged Once Again....
Post by: Mop it up on January 15, 2010, 12:54:16 AM
You know what? You should put that in your signature.  :D
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on January 15, 2010, 02:17:40 AM
I really wonder if the devs behind these "casual" games have any respect or pride whatsoever in what they make. Perhaps they are no different than a burger flipper at a fast-food chain who hates what he's doing and only does it because he needs that pay check. I suspect these devs probably spit in their product (or whatever a proper analogy of that would be).
Title: Re: Nintendo Teabagged Once Again....
Post by: broodwars on January 15, 2010, 02:21:10 AM
I really wonder if the devs behind these "casual" games have any respect or pride whatsoever in what they make. Perhaps they are no different than a burger flipper at a fast-food chain who hates what he's doing and only does it because he needs that pay check. I suspect these devs probably spit in their product (or whatever a proper analogy of that would be).

I doubt it.  No one wants to make a bad game, especially since it goes on their resume.  I suspect they have as much pride in what they do as any other developer, but I can imagine that their enthusiasm may be a bit dampened since game devs like making games that they themselves would play.
Title: Re: Nintendo Teabagged Once Again....
Post by: Kairon on January 15, 2010, 02:25:52 AM
T_T
Title: Re: Nintendo Teabagged Once Again....
Post by: Mop it up on January 15, 2010, 03:41:54 PM
If that's the sentiment that developers have then this industry needs some new faces.
Title: Re: Nintendo Teabagged Once Again....
Post by: EasyCure on January 16, 2010, 05:38:49 PM
If that's the sentiment that developers have then this industry needs some new faces.

You mean like these:

:P ;)

? As opposed to the ever-so-hardcore:

 >:(
Title: Re: Nintendo Teabagged Once Again....
Post by: mantidor on January 17, 2010, 12:35:59 AM
So with the "graphics" argument out of the picture, (it was before anyway, there's an assasin's creed for ds and psp), whats left to explain the dumb decisions of third parties regarding wii?

Only Nintendo games sell - proved false.
Only "casual" (whatever the hell that means) sells - proved false again.

... I can't recall any others
Title: Re: Nintendo Teabagged Once Again....
Post by: Kairon on January 17, 2010, 02:19:05 AM
If that's the sentiment that developers have then this industry needs some new faces.

Developers of this day and age are very likely of a certain generation, so if we want a shift in culture and values inside the game industry, we'd need to broaden the demographics and opinions found within the game industry itself.
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on January 17, 2010, 03:35:49 AM
It might just be the Wii's control scheme and that 3rd parties just don't know how to deal with it. Which is stupid, because the Wii and Nunchuck CAN work as a traditional control scheme rather easily, and if that is still an issue then there is always the classic controller.

So its stupid, but I think this might be part of the reason 3rd parties fear the Wii. No one can claim the DS or PSP are graphically superior systems to the Wii, and yet these systems are getting games like Assassin's Creed and GTA and so forth. Hell, even the PS2 is probably getting more 3rd party support at this time than the Wii is.
Title: Re: Nintendo Teabagged Once Again....
Post by: Peachylala on January 17, 2010, 12:37:06 PM
And we all know how Karma works.

Nintendo gets sales, 3rd Parties fail to meet sales expectations.
Title: Re: Nintendo Teabagged Once Again....
Post by: Ian Sane on January 18, 2010, 02:25:39 PM
Quote
It might just be the Wii's control scheme and that 3rd parties just don't know how to deal with it. Which is stupid, because the Wii and Nunchuck CAN work as a traditional control scheme rather easily, and if that is still an issue then there is always the classic controller.

Yeah but I think there's a tendency for a developer to feel they have to "justify" the Wii as the target platform for a game and that means it has to make use of motion control.  That's the Wii's whole hook.  If you don't use it then the attitude is like "well why make it for the Wii, then?"  The fact that the Wii is the market leader SHOULD be justification enough but it just doesn't seem to work that way.
 
Once you decide that you're going to only use normal controls because for whatever reason you just can't get decent motion controls working, then you've made it so that your game can be easily ported to the other consoles.  But are Wii graphics going to fly on the other consoles?  I think you HAVE to support HD for those consoles as well (can't remember the details) so there's extra work involved.
 
I think there's also the feeling that if you just made a Wii game with normal controls it would come off as a last gen game that might as well be made for the PS2.  The whole reason that people accept the idea of buying a new console every five years or so is because the new games made for the new console demonstrate themselves to have not been possible on the old console.  Usually this is done VERY easily with a graphics boost.  You weren't playing too many SNES games that looked like NES games.  The Wii doesn't have much of a graphics boost.  It's entire justification for even existing is the motion control.  So if my game doesn't use it in SOME way my game looks fucking old.
 
I don't know if the market really sees it that way but that might be how developers see it.
Title: Re: Nintendo Teabagged Once Again....
Post by: King of Twitch on January 18, 2010, 02:43:05 PM
So if a Wii game doesn't use motion controls it automatically looks dated?

I thought motion controls were gimmicks for teletubby purple handle lunchbox gamers
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on January 18, 2010, 09:05:37 PM
I think there's also the feeling that if you just made a Wii game with normal controls it would come off as a last gen game that might as well be made for the PS2.

I think we're pretty much near the point where game consoles can't really improve much more graphically. There can be some subtle improvements, but it won't ever be enough to warrant a new console. The next big leap will be with 3D consoles, and then after that will there be anything left to improve? Once you have a system capable of generating completely realistic graphics, you've pretty much hit a dead end.

All the Wii really needs to have graphical parity with its competition is HD, which only matters if you have an HD tv to play it with. The Wii isn't as outdated as you imply. Its definitely an improvement over the PS2, but on the other hand I think the PS2's graphics aren't that bad either. Graphics mattered a lot up until the 6th generation, but now they're irrelevant. Games played on an N64 and below looked like crap by today's standards, but everything after the N64 is as good as it needs to be, graphics wise.
Title: Re: Nintendo Teabagged Once Again....
Post by: Mop it up on January 19, 2010, 12:44:24 AM
All the Wii really needs to have graphical parity with its competition is HD
From what I've seen, that is very untrue. Those systems have much more processing power which results in far better graphics at any definition.
Title: Re: Nintendo Teabagged Once Again....
Post by: Stratos on January 19, 2010, 05:42:21 AM
All the Wii really needs to have graphical parity with its competition is HD
From what I've seen, that is very untrue. Those systems have much more processing power which results in far better graphics at any definition.

I think Chozo Ghost was talking more about ease of portability between PS360 and Wii.

Also, remember the Little Kings Story developer thought that the game didn't need IR controls and felt they would be 'tacked on'. Also Monster Hunter 3 and No More Heroes 2 have Classic Controller usage (Monster Hunter 3 requires a CC to play, well in Japan it did).
Title: Re: Nintendo Teabagged Once Again....
Post by: Ian Sane on January 19, 2010, 01:14:04 PM
Quote
All the Wii really needs to have graphical parity with its competition is HD, which only matters if you have an HD tv to play it with.

I don't have an HDTV but PS3 games just CRUSH Wii games in graphics quality on my standard definition TV.  It's not even close.
 
I agree that eventually we will hit a wall with graphics.  In fact I think we're here now.  When I look at the best looking PS360 games I can't imagine anything really being much better.  I still could last gen, just a little bit.  But now I really can't and the new TVs are supported so where do we go?  I argue we go nowhere and just let one generation go on for a long time.
 
But with the Wii I can obviously see the need to go forward because, well, there are those other consoles out there with better looking games.  Sony and MS could probably just release motion control for their consoles but Nintendo NEEDS a new console before they can reach a point where no upgrade appears necessary.  If I can point to something that already exists and say "look, that's better" then there is still room to go.
 
If you make a next gen game with conventional controls the justification for its existence would be improved graphics and more enemies on screen and that kind of stuff that improves because of hardware.  No one bought a Wii to have slightly better looking Gamecube games.  The motion control is the ONLY justification of the Wii even existing.  It is otherwise a completely half-assed sorry excuse for a hardware upgrade.  So if you're making a Wii game I can see why you would feel the need to force in some sort of motion control so that your game doesn't look like a rip-off.  And then your game plays like piss because you're in over your head.
 
Though I think if they just tried to make good games and not pay attention to that sort of stuff it would work out fine.  Crappy motion games come from deliberate attempts to make use of motion control.  If you just try to make a great game and use whatever controls work best then you'll do fine.
Title: Re: Nintendo Teabagged Once Again....
Post by: Mop it up on January 19, 2010, 02:04:33 PM
I think Chozo Ghost was talking more about ease of portability between PS360 and Wii.
If that is the case, it is also untrue; I'm pretty certain that the development architecture of the Wii is far different than that of the XBox 360 and PS3.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on February 15, 2010, 01:45:01 PM
This just makes me sad.....

Street Fighter IV for iPhone Revealed (http://wireless.ign.com/articles/106/1069286p1.html)
Quote
February 15, 2010 - Street Fighter IV… on the iPhone? Capcom is going for it this March, bringing the acclaimed fighter to Apple's handhelds. But this is no quickie, banged-out port. Capcom has taken months to come up with suitable controls for a platform with no physical buttons, employing a virtual pad and move buttons to recreate the arcade stick right on the touchscreen. After all, without great controls, what's the point?

Capcom is not accepting any loss of the console game's beloved art direction in the iPhone edition. It has taken assets straight from the current-gen code, so the new art style that won universal accolades is faithfully recreated on the iPhone's smaller, but crisp screen. In our shots of Ken and Ryu battling it out, you can see the fidelity to the console version at play. These are the same models, just slightly scaled down – but with minimal loss of detail or color.

Capcom's virtual stick should make it easy to pull off big punches, fireballs, and Ultras.

And it isn't just art direction that Capcom is bringing to the iPhone's Street Fighter IV. Capcom promises that fan-favorite fighters beyond Ryu and Ken (the first two Capcom is willing to confirm) will round out a large roster. While names are not yet spoken, Capcom has confirmed that the iPhone cast features both classic brawlers and new characters created for Street Fighter IV. So, there is an excellent chance your personal favorite will end up in the mix. Each fighter has their complete move set, including the Ultras. The animations for the over-the-top Ultras have not been cut either. Expect to see those screen-popping bursts of punches and kicks explode on the iPhone.

Now, hardcore gamers coming into Street Fighter VI with lofty expectations are understandably concerned about whether or not Capcom's virtual pad will offer the same, precise controls needed to truly master the game. That's fair because to competitive players, Street Fighter is a contest of exactness and finesse. To alleviate worries, Capcom offers a number of control configurations so players can find their favorite position, button transparency, and set-up. Street Fighter IV also includes a Dojo Mode for training, giving you ample opportunity to get used to the controls before heading into a tournament or into a multiplayer match.

Ryu and Ken are the first two fighters Capcom has confirmed.

Multiplayer? Street Fighter IV allows two players to trade blows over Bluetooth, just like the arcade or console edition. So, spending a little time in Dojo Mode isn't such a bad idea, especially if you want to answer your iPhone and tell whoever is calling that you just hammered your friend flat into the ground.

Check out IGN's full gallery of screens, seen here for the very first time anywhere. And be sure to keep checking back as we learn more about Street Fighter IV's expansive roster, additional modes, and potential price in the weeks leading up to its App Store release.

I think Nintendo should just hold a press conference and make a very formal and public apology to just about everyone. Obviously they shot someones dog or kicked someones cat, slapped everyones mama and keyed everyones car. So lets just get the apology out of the way and then we can all be friends again.
Title: Re: Nintendo Teabagged Once Again....
Post by: Ian Sane on February 15, 2010, 02:20:01 PM
With Nintendo it is probably just attitude above all else.  We've looked at it from every angle and it just doesn't make much sense.  I think Nintendo just acts indifferent to third parties.  Their attitude is "we're making this hardware and if you want to support it too, okay, but we don't care one way or another.  We're designing this for us and us alone."  Meanwhile other companies, even when they design something that's really lousy for gaming like the iPhone, are designing their hardware with third party support in mind.  Their business model involves other companies making products for it and getting a cut from that.  They have an attitude that's inviting.

Nintendo is the attractive, smart, funny, talented person who has no friends because they make no effort to be friendly.
Title: Re: Nintendo Teabagged Once Again....
Post by: Kairon on February 15, 2010, 05:11:53 PM
Nintendo is the attractive, smart, funny, talented person who has no friends because they make no effort to be friendly.

People who need people are the luckiest people in the world.

http://www.youtube.com/watch?v=9-8gn6vGu_w (http://www.youtube.com/watch?v=9-8gn6vGu_w)
Title: Re: Nintendo Teabagged Once Again....
Post by: NWR_insanolord on February 15, 2010, 05:15:17 PM

Nintendo is the attractive, smart, funny, talented person who has no friends because they make no effort to be friendly.

People who are as rich and successful as Nintendo is don't generally have to make any effort; they usually have tons of people banging down their door trying to get a piece of their success.
Title: Re: Nintendo Teabagged Once Again....
Post by: GearBoxClock on February 15, 2010, 05:22:21 PM
There seems to be an anti-Wii snobbery in the industry. This is probably due to the highly visible shovelware on Wii and the bias against attracting new people to video games.
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on February 15, 2010, 05:33:06 PM
For all we know Capcom might be at work on SFIV for the Wii and/or DS as we speak. We might hear something about it at E3. who knows?
Title: Re: Nintendo Teabagged Once Again....
Post by: Stogi on February 15, 2010, 05:42:32 PM
Tatsunoku vs. Capcom is WAY better anyways.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on February 15, 2010, 05:46:17 PM
I'm not gonna hold my breath, or even reserve space for the thought.
I also don't think anyone even remotely expects it, but it would be a pleasant surprise.
Title: Re: Nintendo Teabagged Once Again....
Post by: Stratos on February 15, 2010, 08:06:07 PM
If it comes it better still have the Star Wars characters.
Title: Re: Nintendo Teabagged Once Again....
Post by: Arbok on February 15, 2010, 11:33:28 PM
If it comes it better still have the Star Wars characters.

That was Soul Calibur, not Street Fighter
Title: Re: Nintendo Teabagged Once Again....
Post by: Stratos on February 16, 2010, 02:20:24 AM
LOL, you're right. What a brain fart.
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on February 16, 2010, 03:28:55 AM
Hey, if the Wii port of SFIV adds Star Wars characters, I certainly won't complain.
Title: Re: Nintendo Teabagged Once Again....
Post by: D_Average on February 16, 2010, 10:14:33 AM
I'm calling it. Next is an RE5 iPhone port.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on February 16, 2010, 04:32:16 PM
One day the analyst will be right about the Wii..... I'm not so sure that day is today though.
Wii Cycle to 'Fade Meaningfully' in 2010, Aggressive Price Cuts Needed (http://www.industrygamers.com/news/wii-cycle-to-fade-meaningfully-in-2010-aggressive-price-cuts-needed-says-analyst/)
Quote from: 1 choice quote from the article
"We acknowledge that a traditional hardware cycle would now be nearing completion, leaving further market growth dependent on continued and aggressive hardware price cuts, software price cuts, hardware extensions and an economic lift.  We remain optimistic for near term PS3 and 360 market growth opportunities, vis-à-vis an emerging secondary casual market cycle, as accessory innovations potentially target an established Nintendo casual market.  We expect continued market weakness through ’10 for Nintendo related products, as the Wii cycle fades meaningfully and the DS platform faces considerable competition from Apple related mobile gaming devices. We recognize new hardware from Nintendo is on the horizon," Hickey began.
Continued Market Weakness.......
::looks back at December sales records set by Nintendo Wii & DS and then looks at January sales dominance by Nintendo::

Quote from: 1 more choice quote
He continued, "We think console manufactures need to dramatically cut price points in calendar ’10, to continue hardware sales momentum from the holiday.  However, we expect Microsoft will not cut the price of their hardware in front of the introduction of Natal motion technology this holiday, as they are likely hesitant to offer a price induced inflection point for their installed base growth, favoring a hardware innovation as a more sound medium term sales catalyst.  Importantly, Nintendo built the majority of their casual mass market oriented installed base from a $250 price point. We believe Nintendo needs to cut the price of their console from $200 to $150 immediately, as they should establish as meaningful of an installed base as possible before the Natal and Arc are introduced.  We believe they also need to generate strong hardware sales momentum into their competitors release or face the draconian consumer perception of the Wii having a dramatically reduced entertainment value proposition over a faded technology innovation; Rock Band anyone?"
Establish as meanigful of an installed base as possible......
::Looks back into the sales thread once again and sees the Wii total units sold vs either the PS3 or 360::

Quote from: last part of article
Interestingly, Hickey also sees new casual market opportunities as a portion of current Nintendo customers will look to upgrade to more powerful or new experiences. The upcoming Project Natal and Sony motion controller could be just what they're seeking. "We believe a new casual game market will emerge in calendar 2010, which could be very beneficial for Microsoft, Sony, Apple and 3rd party software developers like Electronic Arts, Activision, THQ, Ubisoft, and Take-Two.  The casual hardware extensions from both Sony and Microsoft will likely drive both additional hardware and software sales, for casual and non-gaming mass market opportunities," Hickey said. "We expect a potential up-migration from a portion of Nintendo’s Wii market, as many new gaming console households choose to upscale their game entertainment experience, enjoy a broader array of multi-media options and experience 'the new' casual gaming opportunities.  We expect 3rd party publishers could benefit significantly over the emerging casual cycle, as their prior experience at the casual market was often tortuous from Nintendo’s software domination."

Well I guess anything is possible, but if they couldn't figure out what to do with motion controls in casual games when graphics weren't important, I can't imagine what they are gonna do with motion controls now.

Besides, if the casual market is casual, wouldn't owning one system that fits their needs be enough, and if they aren't enjoying the 3rd party software now, what makes them think the same games from the same 3rd parties on a different platform will be any better? Hoping to get to the new suckers first until they realize that this game sucks just as much as the one they released on the Wii?
Title: Re: Nintendo Teabagged Once Again....
Post by: D_Average on February 17, 2010, 10:17:08 AM
Most people who own a Wii are not going to upgrade for better graphics.  It's really going to take somthing special to convince this demographic they need a new gaming console. Special as in a console that spits out rainbows and talking unicorns into your living room. From what I've seen, Natal and Arc are more of the same. 
Title: Re: Nintendo Teabagged Once Again....
Post by: Peachylala on February 17, 2010, 10:40:48 AM
Natal needs extra CPU processing in order to work, I wonder if an RRoD console can even handle that. (and isn't it just a glorified Eye Toy?)

Arc... color me intrigued, but I'm very skeptical on how we are suppose to control it. With that cone thing and a PS3 controller? No thank you. I don't want to play games and be uncomfortable at the same time. =/

Quote
We expect 3rd partypublishers could benefit significantly over the emerging casual cycle,as their prior experience at the casual market was often tortuous fromNintendo’s software domination.
I would point out the obvious, but seriously, sometimes I wonder if we have more common sense then the media i think we do.
Title: Re: Nintendo Teabagged Once Again....
Post by: D_Average on February 17, 2010, 12:18:14 PM
In other news, the CEO of THQ not only stated de Blob is going multi platform, but just to add a bit of spice, he also stated he'd rather play it on a "traditional controller.". A strange thing for a CEO to state. Perhaps he was taking a shot at Wii owners for the poor sales on Deadly Creatures.

Link
http://i.joystiq.com/2010/02/17/thq-ceo-saints-row-and-red-faction-at-e3-de-blob-going-multipl/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%253A+weblogsinc%252Fjoystiq+%2528Joystiq%2529&utm_content=Google+Reader
Title: Re: Nintendo Teabagged Once Again....
Post by: Ian Sane on February 17, 2010, 01:18:00 PM
Quote
Most people who own a Wii are not going to upgrade for better graphics.  It's really going to take somthing special to convince this demographic they need a new gaming console.

I figure it'll just take a game they want to play enough that they'll buy a console for it.  They bought a console for Wii Sports and they'll need something that hooks them in enough to buy another console.
 
But then isn't that the risk with targetting a casual market?  All of these people who bought a Wii for Wii Sports and then have Wii Fit, Wii Play, maybe Mario Kart Wii may be short-term customers.  If they aren't interested enough to be regularly buying games on the console they own then they may be content with just sticking to that one console for good.  Stop making games for the Wii?  What do they care if they're content to play the three games they own whenever company is over?
 
Wii Sports was a very special game in that people saw someone swinging the controller and having the guy on the screen do the same thing, and that was so impressive that people HAD to have it.  That now has to be done AGAIN.  Sony and MS have to do it and Nintendo will have to do it with their next console.  It's a near impossible act to follow.
Title: Re: Nintendo Teabagged Once Again....
Post by: Peachylala on February 17, 2010, 02:34:50 PM
I call deBlob 2 suffering Viewtiful Joe Destruction now.
Title: Re: Nintendo Teabagged Once Again....
Post by: ejamer on February 17, 2010, 04:00:22 PM
In other news, the CEO of THQ not only stated de Blob is going multi platform, but just to add a bit of spice, he also stated he'd rather play it on a "traditional controller.". A strange thing for a CEO to state. Perhaps he was taking a shot at Wii owners for the poor sales on Deadly Creatures.

Perhaps Wii owners were taking a shot at Deadly Creatures clearly being pushed out into market without the right level of polish or marketing to support it.
 
(Ok, not really.  The game wouldn't have sold big numbers either way.)
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on February 17, 2010, 04:07:48 PM
But then isn't that the risk with targetting a casual market?  All of these people who bought a Wii for Wii Sports and then have Wii Fit, Wii Play, maybe Mario Kart Wii may be short-term customers.  If they aren't interested enough to be regularly buying games on the console they own then they may be content with just sticking to that one console for good.  Stop making games for the Wii?  What do they care if they're content to play the three games they own whenever company is over?
 
Wii Sports was a very special game in that people saw someone swinging the controller and having the guy on the screen do the same thing, and that was so impressive that people HAD to have it.  That now has to be done AGAIN.  Sony and MS have to do it and Nintendo will have to do it with their next console.  It's a near impossible act to follow.

I agree with this, in fact I've made the same argument myself before.

It turns out to be both a good thing and a bad thing for Nintendo. Its bad because it will make it tougher for Nintendo to repeat the same level of success with the Wii's successor, but its a good thing because it also makes it just as hard (if not even more hard) for the competition. So its both a good thing and a bad thing, but I would say a good thing overall because Nintendo grabbed the casual market first, which means they've gained ground that won't be lost to the competition very easily, and it also means they have built up brand recognition. Everyone knows the Wii name now, so when Nintendo creates a Wii 2, or Super Wii, or Wii Advance, or whatever everyone will know this is the rightful heir to the Wii throne and will probably be more likely to grab that than an imposter system that lacks that Wii name, and those popular Wii franchises that everyone recognizes.

See, I think there are two branches of Casual gamers. There are Casual gamers who are also Casual purchasers and will only buy 1 or a small number of games for their console. That's okay for Nintendo because they profit on the hardware so they don't have to make money back in software sales, but it would really suck for Sony or MS. But then there are also Casual Gamers who are heavy purchasers. They love casual games, and can't get enough of them so they buy them by the ton. This is the segment of casual players that is worth fighting over.
Title: Re: Nintendo Teabagged Once Again....
Post by: Ian Sane on February 17, 2010, 06:19:03 PM
Quote
It turns out to be both a good thing and a bad thing for Nintendo. Its bad because it will make it tougher for Nintendo to repeat the same level of success with the Wii's successor, but its a good thing because it also makes it just as hard (if not even more hard) for the competition. So its both a good thing and a bad thing, but I would say a good thing overall because Nintendo grabbed the casual market first, which means they've gained ground that won't be lost to the competition very easily, and it also means they have built up brand recognition.

I see your point and if the casual gamers who are regular purchasers are a large chunk of the Wii userbase then being there first is a good thing.  I just question how many casuals fit this bill.  In my personal experience every casual gamer I know (all of these people are co-workers) would be casual purchasers.  For them the Wii was a fad that they played the **** out of for about a year or so and have ignored it since.  They don't even have Wii Sports Resort which seems like something that would be right up their alley.  The continued success of the Wii suggests it isn't a fad, but remember that the Wii was hard to come by for a long time.  The people I know who have one didn't get it at launch, it took them often a least a year to land one.  Then they played the **** out of it and then got bored.  During the shortages there was always a big chunk of the casual market that had not yet had a chance to own a Wii, so they would not have had their fill of it yet.  Now that the console is readily available the buzz that it had for over two years is gone.  The Wii was something everyone I met talked about.  Not so anymore (those that talk about it with me are people that would normally play videogames).  So is that momentum still there?  I know this is just personal experience and might not be widespread.
 
Meanwhile I argue that Nintendo has pretty much handed the core gamer market to Sony and MS on a silver platter.  The core gamer who only owns a Wii, is content with it being his sole console, and isn't a diehard Nintendo fanboy is rare.  You own a Wii and something else.  That's how it works.  PS360 is your main console and the Wii is your Nintendo machine.  The core market is the one where you KNOW they're going to continue buying games next gen and that's the market Nintendo does not have locked up.
 
Have you noticed in your daily life a decent amount of casual gamers who are not also casual purchasers?
Title: Re: Nintendo Teabagged Once Again....
Post by: Peachylala on February 17, 2010, 06:28:52 PM
I may own a PS3 Ian, but the (supposed) AAA quality titles do not hold a candle to Nintendo's best. Nintendo's 'casual' games (sans Wii Play) are made by their top development houses and are giving the tender loving care of Nintendo's quality control. Can the competition do the same? Seriously doubtful, but I can always be surprised.
Title: Re: Nintendo Teabagged Once Again....
Post by: Stratos on February 17, 2010, 06:32:09 PM
I would call my Dad a casual player who buys a lot of games. I think my parents own close to a dozen games. But even he got tired of it after a while and hasn't bought or played anything for it in possibly close to a year other than an occasional Wii Bowling/Golf match with my sister.
Title: Re: Nintendo Teabagged Once Again....
Post by: Stogi on February 17, 2010, 06:47:14 PM
And that is exactly why Nintendo, since the beginning, has been trying to get you to turn on the Wii at least once a day. You think the flashing blue light is a coincidence? No, it's suppose to entice you to at least turn the damn thing on. I forget who said (probably Iwata), but he has made this a central part of his business plan. And despite all the criticism, I think they've done a pretty good job. They setup a shop channel, an internet channel, and the Nintendo channel. They are still rookies compared to some but I think it was a step in the right direction.
Title: Re: Nintendo Teabagged Once Again....
Post by: EasyCure on March 10, 2010, 09:37:17 PM
edit: useless post
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on March 10, 2010, 09:56:11 PM
posting this in a more relavant thread..

"Street Fighter IV Uppercuts Way Onto Iphone" (http://content.usatoday.com/communities/gamehunters/post/2010/03/street-fighter-iv-uppercuts-way-onto-iphone/1)

or "Wii gets the shaft, again.

You could say that Nintendo [got] Teabagged Once Again. (http://www.nintendoworldreport.com/forums/index.php?topic=30194.msg585962#msg585962)
You did check the link I posted right? I think you should check the link I posted.
.....Oh, I'll wait...... go ahead......


.....Did you check it yet?
Title: Re: Nintendo Teabagged Once Again....
Post by: EasyCure on March 10, 2010, 10:15:57 PM
Dammit!!! i'm really out of the loop with gaming news!
Title: Re: Nintendo Teabagged Once Again....
Post by: King of Twitch on April 12, 2010, 08:40:34 PM
In another devastating blow to Nintendo's third party relations, Lindsay Lohan has been left off the cover art (http://www.popeater.com/2010/04/12/lindsay-lohan-mean-girls-nintendo-game-cover/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+aol%2Fmovies%2Ftop+%28Movie+News%29) for MeanGirls DS.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on April 12, 2010, 09:08:13 PM
That is LOLworthy

Quote

In 2004, Lohan was a rising star in Hollywood, seen as one of her generation's most promising talents. But after several years of poor choices both career and personal, she is now known more for sometimes-bizarre headlines announcing trips to rehab or nightclubs or both. A frazzled-looking Lohan recently took a spill outside a nightclub and last week was spotted leaving a friend's house with a huge puff of white powder shooting from her shoes.

She has released only seven films to mass audiences since 'Mean Girls,' and nothing since the 2008 bomb 'Chapter 27,' which grossed a mere $56,215 according to Box Office Mojo.

More like Chapter 13 amirite guyz!!
Title: Re: Nintendo Teabagged Once Again....
Post by: ThePerm on April 12, 2010, 09:16:07 PM
why the **** are they making a mean girls DS? What business exec decided it would be a good idea to make a game based off of a 6 year old teenage chic flic? If the movie were new i would still think its stupid, but the tie-in window is long passed. There is a book, but that has a totally different title. STUPIDEST FUCKING IDEA EVER!!! So what company is making this game, because surely they'll be in the game industry death thread.
Title: Re: Nintendo Teabagged Once Again....
Post by: King of Twitch on April 12, 2010, 09:23:39 PM
505 Games, makers of such classic games as My Ballet Studo, Diva Girls: Divas On Ice, Hotel For Dogs, I Did It Mum! (Boy Version), I Did It Mum! (Girl), Picture Perfect Hair Salon, and....Baby and Me Wii
Title: Re: Nintendo Teabagged Once Again....
Post by: ThePerm on April 12, 2010, 09:28:55 PM
they need to drop their us branch before it drags them down, and keep working on naughty bear stuff.
Title: Re: Nintendo Teabagged Once Again....
Post by: TJ Spyke on April 12, 2010, 10:20:52 PM
I don't mind if all that crap gets released. 505 Games is a budget developer, they could probably sell like 10K copies of a game and still make a profit.

I like how Popeater.com assumes Nintendo had a say in not putting Lohan on the cover, the mainstream press usually do not do much fact-checking when it comes to video game related articles (or wrestling articles).
Title: Re: Nintendo Teabagged Once Again....
Post by: King of Twitch on April 12, 2010, 10:25:38 PM
rtfa
Title: Re: Nintendo Teabagged Once Again....
Post by: TJ Spyke on April 12, 2010, 10:31:41 PM
L.T.S.E.
Title: Re: Nintendo Teabagged Once Again....
Post by: King of Twitch on April 12, 2010, 10:58:42 PM
Sorry
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on April 13, 2010, 07:30:33 PM
why the **** are they making a mean girls DS? What business exec decided it would be a good idea to make a game based off of a 6 year old teenage chic flic? If the movie were new i would still think its stupid, but the tie-in window is long passed. There is a book, but that has a totally different title. STUPIDEST ****ING IDEA EVER!!! So what company is making this game, because surely they'll be in the game industry death thread.

A Mean Girls DS game doesn't seem so strange when you consider:

(http://upload.wikimedia.org/wikipedia/en/c/cf/NachoLibre_DS.png)

http://en.wikipedia.org/wiki/Nacho_Libre_%28video_game%29 (http://en.wikipedia.org/wiki/Nacho_Libre_%28video_game%29)
Title: Re: Nintendo Teabagged Once Again....
Post by: NWR_insanolord on April 13, 2010, 08:12:26 PM
It's not strange because it's based off that movie, a tie-in game wouldn't have been that unusual back when the movie came out. What's strange is that they decided to make a movie-licensed game 4 years after the movie came out for no apparent reason.
Title: Re: Nintendo Teabagged Once Again....
Post by: D_Average on April 13, 2010, 09:21:14 PM
Maybe they thought it would become a cult classic.
Title: Re: Nintendo Teabagged Once Again....
Post by: Mop it up on April 13, 2010, 09:27:19 PM
L.T.S.E.
I can't figure out what that means, and it isn't listed on Urban Dictionary like "rtfa" was.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on April 13, 2010, 09:32:17 PM
L.T.S.E.
I can't figure out what that means, and it isn't listed on Urban Dictionary like "rtfa" was.

I'm with you on that, but it must be pretty good since Zap apologized immediately afterwards.
Title: Re: Nintendo Teabagged Once Again....
Post by: Toruresu on April 13, 2010, 09:36:22 PM
L.T.S.E.
I can't figure out what that means, and it isn't listed on Urban Dictionary like "rtfa" was.

I'm with you on that, but it must be pretty good since Zap apologized immediately afterwards.

I'm with you both.
Title: Re: Nintendo Teabagged Once Again....
Post by: Stratos on April 13, 2010, 11:25:31 PM
L.T.S.E.
I can't figure out what that means, and it isn't listed on Urban Dictionary like "rtfa" was.

I'm with you on that, but it must be pretty good since Zap apologized immediately afterwards.

I'm with you both.

I as well...
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on April 14, 2010, 02:55:27 AM
It's not strange because it's based off that movie, a tie-in game wouldn't have been that unusual back when the movie came out. What's strange is that they decided to make a movie-licensed game 4 years after the movie came out for no apparent reason.

Okay, well then how about this then:

(http://upload.wikimedia.org/wikipedia/en/e/e3/Wizard_of_Oz_Coverart.png)

http://en.wikipedia.org/wiki/The_Wizard_of_Oz_%28video_game%29


This game is based on the movie, not the book, btw. It came out in 1993, whereas the movie came out in 1939. So...
Title: Re: Nintendo Teabagged Once Again....
Post by: ThePerm on April 14, 2010, 03:17:04 AM
Wizard of OZ is timeless, i could still watch it...an even stupider fucking idea is if they made a Mean Girls game for Super Nintendo in the year 2058

if they made a Star Wars game in 2058 it would still be an awesome idea. Possibly the Awesomest idea.

**** a game based of Metropolis would be awesome :P
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on April 14, 2010, 03:36:16 AM
Wizard of OZ is timeless, i could still watch it...an even stupider ****ing idea is if they made a Mean Girls game for Super Nintendo in the year 2058

if they made a Star Wars game in 2058 it would still be an awesome idea. Possibly the Awesomest idea.

**** a game based of Metropolis would be awesome :P

Well, you have a point.

But if a Mean Girls game came out in 2058 no one would have any idea what its about, because no one would still remember the movie. So one might think it was an original IP or something.
Title: Re: Nintendo Teabagged Once Again....
Post by: ThePerm on April 14, 2010, 03:50:00 AM
maybe it would be based of of a remake of a remake, some sort of simulacrum.
Title: Re: Nintendo Teabagged Once Again....
Post by: EasyCure on April 14, 2010, 07:36:24 PM
L.T.S.E.
I can't figure out what that means, and it isn't listed on Urban Dictionary like "rtfa" was.

I'm with you on that, but it must be pretty good since Zap apologized immediately afterwards.

I'm with you both.

I as well...

Lick The Smooth End? I dunno..

Future Teabagging?

Capcom discusses possibly making a Street Fighter Fitness game for Wii (http://www.mcvuk.com/news/38514/Is-Street-Fighter-Fit-on-the-cards)

Quote
“I've been interested in motion-sensing for a while, ever since Wii was launched. But I don't think it fits the way Street Fighter is played at the moment. It does broaden the appeal to casual users simply because of the instinctive controls, but it just doesn't quite fit an intricately balanced game such as Street Fighter.

“So what we would like to do is lower the entry barrier for those who have never played the fighting genre before so we can convey that fighting games are a good tool, a good fun thing to have per family.

“Now, there is a possibility of doing something called Street Fighter Fit, or Street Fighter Exercise, that is more suited for motion-sensing games, but that would obviously be a slightly different-themed game.”
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on April 14, 2010, 07:41:52 PM
Couldn't they just use the damn classic controller?

they helped design the damn thing.
Title: Re: Nintendo Teabagged Once Again....
Post by: EasyCure on April 14, 2010, 07:50:34 PM
no, that's too easy and would likely garner moderate success.

Title: Re: Nintendo Teabagged Once Again....
Post by: Stratos on April 15, 2010, 04:20:30 AM
no, that's too easy and would likely garner moderate success.

We can't have that! It might destroy gaming as we know it ;)
Title: Re: Nintendo Teabagged Once Again....
Post by: ThePerm on April 15, 2010, 04:57:30 AM
L.T.S.E.
I can't figure out what that means, and it isn't listed on Urban Dictionary like "rtfa" was.

I'm with you on that, but it must be pretty good since Zap apologized immediately afterwards.

I'm with you both.

I as well...

Lick The Smooth End? I dunno..

Future Teabagging?

Capcom discusses possibly making a Street Fighter Fitness game for Wii (http://www.mcvuk.com/news/38514/Is-Street-Fighter-Fit-on-the-cards)

Quote
“I've been interested in motion-sensing for a while, ever since Wii was launched. But I don't think it fits the way Street Fighter is played at the moment. It does broaden the appeal to casual users simply because of the instinctive controls, but it just doesn't quite fit an intricately balanced game such as Street Fighter.

“So what we would like to do is lower the entry barrier for those who have never played the fighting genre before so we can convey that fighting games are a good tool, a good fun thing to have per family.

“Now, there is a possibility of doing something called Street Fighter Fit, or Street Fighter Exercise, that is more suited for motion-sensing games, but that would obviously be a slightly different-themed game.”

first screens

(http://i146.photobucket.com/albums/r259/theultimateperm/3469339178_13baf1c312.jpg)
(http://i146.photobucket.com/albums/r259/theultimateperm/3468528653_91d4a4aec5.jpg)
(http://i146.photobucket.com/albums/r259/theultimateperm/3468527141_9e8b1917b7.jpg)
(http://i146.photobucket.com/albums/r259/theultimateperm/3469340564_53b2669aa3.jpg)
(http://i146.photobucket.com/albums/r259/theultimateperm/3469338564_b9a2521e1b.jpg)
Title: Re: Nintendo Teabagged Once Again....
Post by: TJ Spyke on April 15, 2010, 09:31:11 AM
Perm, you should have marked that post as NSFW, I am checking this out at school and someone almost saw that.
Title: Re: Nintendo Teabagged Once Again....
Post by: KDR_11k on April 15, 2010, 09:56:53 AM
What's NSFW about that?
Title: Re: Nintendo Teabagged Once Again....
Post by: TJ Spyke on April 15, 2010, 10:01:57 AM
Only the shot of her butt. I have no problem with it, but i'm not sure that is something you would want others knowing you are looking at it.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on April 15, 2010, 11:14:07 AM
Will she work on my Wii?
Title: Re: Nintendo Teabagged Once Again....
Post by: Peachylala on April 15, 2010, 11:20:23 AM
Thanks to that annoucement, I can imagine Tatsunoko vs. Capcom's sales have just grinded to a halt.
 
lol bitchy nintendo fanboy mocking lol wait...
Title: Re: Nintendo Teabagged Once Again....
Post by: EasyCure on April 15, 2010, 06:25:38 PM
after the first pic, everything was just overkill. the least you coulda done is photoshop a balanceboard in there somewhere
Title: Re: Nintendo Teabagged Once Again....
Post by: Mop it up on April 15, 2010, 07:02:39 PM
L.T.S.E.
I can't figure out what that means, and it isn't listed on Urban Dictionary like "rtfa" was.

I'm with you on that, but it must be pretty good since Zap apologized immediately afterwards.

I'm with you both.

I as well...
I guess he's going to leave us in suspense on this one...
Title: Re: Nintendo Teabagged Once Again....
Post by: TJ Spyke on April 15, 2010, 07:06:23 PM
Haha, I will just leave it a mystery.
Title: Re: Nintendo Teabagged Once Again....
Post by: ThePerm on April 15, 2010, 07:39:45 PM
i had a friend who was talking about how he wanted to go to an anime con, and a googled Sakuracon and low and behold nothing but cammy pics. I didn't find anything too NSFW though about them. Actually wow, type Cammy in google :P way more NSFW cammy cosplay pictures when you do that. I'll be sure to link sexy cosplayers next time TJ rather than post them though.
Title: Re: Nintendo Teabagged Once Again....
Post by: Stogi on April 15, 2010, 08:46:20 PM
lul

that girl has a fatass for a white girl.

kinda looks like its fake...weird
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on April 15, 2010, 09:05:02 PM
This is the cammy you wanna see

Very NSFW BTW (no nudity, just inappropriate)
http://www.blogcdn.com/news.bigdownload.com/media/2008/10/cammy.jpg (http://www.blogcdn.com/news.bigdownload.com/media/2008/10/cammy.jpg)
http://mundobesteirol.files.wordpress.com/2009/04/street_fighter_cammy_white-5.jpg (http://mundobesteirol.files.wordpress.com/2009/04/street_fighter_cammy_white-5.jpg)
Title: Re: Nintendo Teabagged Once Again....
Post by: D_Average on April 15, 2010, 10:43:47 PM
Wow, that second pic just made my day. 
Title: Re: Nintendo Teabagged Once Again....
Post by: Manthony Chopkins on April 15, 2010, 11:23:12 PM
This is the cammy you wanna see

Very NSFW BTW (no nudity, just inappropriate)
http://www.blogcdn.com/news.bigdownload.com/media/2008/10/cammy.jpg (http://www.blogcdn.com/news.bigdownload.com/media/2008/10/cammy.jpg)
http://mundobesteirol.files.wordpress.com/2009/04/street_fighter_cammy_white-5.jpg (http://mundobesteirol.files.wordpress.com/2009/04/street_fighter_cammy_white-5.jpg)
I prefer these pics. :cool;
Title: Re: Nintendo Teabagged Once Again....
Post by: D_Average on April 15, 2010, 11:25:05 PM
And THAT 2nd pic just won the thread!
Title: Re: Nintendo Teabagged Once Again....
Post by: EasyCure on April 18, 2010, 02:03:42 PM
why can't i meet hot cosplayers?
Title: Re: Nintendo Teabagged Once Again....
Post by: ThePerm on April 18, 2010, 08:21:52 PM
go to a cosplay convention
Title: Re: Nintendo Teabagged Once Again....
Post by: EasyCure on April 18, 2010, 09:04:10 PM
Quote from: from Hot Tub Time Machine
That sounds... exhausting
Title: Re: Nintendo Teabagged Once Again....
Post by: Peachylala on April 18, 2010, 11:09:55 PM
Some pics NSFW and NSFS (http://www.cracked.com/funny-2626-cosplay/) (Not Safe For Sanity)

HINT: The very last pic is a giant boner killer.
Title: Re: Nintendo Teabagged Once Again....
Post by: Louieturkey on April 19, 2010, 12:06:14 PM
Some pics NSFW and NSFS (http://www.cracked.com/funny-2626-cosplay/) (Not Safe For Sanity)

HINT: The very last pic is a giant boner killer.
Those were awesome.
"DO give them what they want. DON'T...um, that is...Actually, this is pretty good too."
The last one was just funny. 
Lum...mmmm...
Title: Re: Nintendo Teabagged Once Again....
Post by: EasyCure on April 19, 2010, 06:19:05 PM
ahahahaha why is the sword up her bum?
Title: Re: Nintendo Teabagged Once Again....
Post by: Peachylala on April 19, 2010, 07:06:23 PM
It won't matter. You get hard, and that ugly Sailor Moon man will ruin it all.
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on April 19, 2010, 07:39:47 PM
Guys, please keep the conversation at a family friendly level...
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on May 20, 2011, 04:28:30 PM
http://kotaku.com/5803907/dont-expect-any-3ds-games-from-paradox-interactive-im-guessing
(http://i.imgur.com/lIkCl.jpg)

https://twitter.com/#!/thewesterfront/status/71560953493336064
(http://i.imgur.com/mdgEf.png)

Is he calling Nintendo's 3DS outdated tech or Ubisoft's software worthless trash? or maybe a little bit of both?
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on May 20, 2011, 04:51:04 PM
Who is he and why should we care?
Title: Re: Nintendo Teabagged Once Again....
Post by: Nemo on May 20, 2011, 04:52:02 PM
It seems Paradox Interactive has developed the largest list of games that I've never even heard of. (http://en.wikipedia.org/wiki/List_of_Paradox_Interactive_games)

It's like Paradox might as well not exist.
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on May 20, 2011, 04:55:11 PM
Since they only make PC games they may have a bad opinion of consoles/handhelds in general, and not just the 3DS in particular.
Title: Re: Nintendo Teabagged Once Again....
Post by: Ceric on May 20, 2011, 07:17:03 PM
I know Majesty and galactic civilization.
Title: Capcom has no faith in 3DS
Post by: BlackNMild2k1 on May 23, 2011, 05:11:48 PM
3DS dead in the water!?
not exactly, but it's gonna be getting less support going forward from Capcom
http://www.cubed3.com/news/15588? (http://www.cubed3.com/news/15588?)
Quote
Capcom outlined plans for the coming fiscal year earlier today, upping support for PS3/360 with a drop for the Nintendo Wii, 3DS and DS.

The Japanese publisher, known for Street Fighter, Mega Man and Resident Evil expects to sell 18 million pieces of software across 55 titles and various handheld, console, PC and other platforms. The PS3 and Xbox 360 both see an increase in the number of titles on the way, presumably sharing most as cross-platform.

The DS/3DS together see a slight drop in the number of games on the way, but an increase in projected sales.

The Wii sees a significant drop this year with only two titles being made and an expected 200,000 units to be sold.

I understand dropping Wii support as it's hopefully in favor of supporting Café, but to drop 3DS support before you even get to see how software sells on the device. It's a little slow out of the gate  but SSFIV3D is one of if not the best (3rd party) selling game on the system.
Title: Re: Nintendo Teabagged Once Again....
Post by: Ceric on May 23, 2011, 05:20:55 PM
Though I think the interesting part of that statement is "increase in projected sales."  Which may indicate that Capcom thinks that streamlining the titles a bit will make for games with better longterm and hit the target audience better.
Title: Re: Nintendo Teabagged Once Again....
Post by: NWR_insanolord on May 23, 2011, 05:27:04 PM
It said the DS/3DS see a slight drop. It could just be them moving away from the DS. We've still got two Resident Evils and Mega Man Legends 3 coming, and SSFIV sold over a million copies, so it's not like Capcom's abandoning the system.
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on May 23, 2011, 06:11:28 PM
When you combine this drop in support from Capcom with the fact Sega pulled the plug on the 3DS Sonic Generations, and also the fact that the 3DS is getting its ass kicked in weekly sales in Japan by the PSP week after week.... it doesn't look good. Nintendo should have either waited until the 3DS had a better launch library or went with a lower MSRP or both. Of course, that's too late now, but Nintendo should be considering a price cut.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on May 23, 2011, 07:01:10 PM
It said the DS/3DS see a slight drop. It could just be them moving away from the DS. We've still got two Resident Evils and Mega Man Legends 3 coming, and SSFIV sold over a million copies, so it's not like Capcom's abandoning the system.

It's entirely possible that the combined DS/3DS is done just for the sensationalistic headlines that the news will create, but the examiner article (http://www.examiner.com/video-game-in-philadelphia/capcom-serves-nintendo-3ds-its-first-real-blow) states that
Quote
Capcom is only releasing two titles on the Wii as sales are expected to drop to 200,000 units compared to five Capcom titles and 1.4 million units were sold in 2010. There will be nine titles released for the Nintendo DS/3DS with 2.4 million units compared to 11 titles and 1.7 million sold in 2010.

It's very easy to assume that the lowered support would be more on the DS side than the 3DS side of that line, but all we can make is assumptions for the next 2 weeks (& 17hrs)
Title: Re: Nintendo Teabagged Once Again....
Post by: NWR_insanolord on May 23, 2011, 07:32:43 PM
9 games instead of 11 isn't news. That can easily be explained by natural development cycles without even taking into account the shift from DS to 3DS. Implying that it's any kind of conscious move on Capcom's part is just linkbaiting.
Title: Re: Nintendo Teabagged Once Again....
Post by: BlackNMild2k1 on May 23, 2011, 07:41:58 PM
It would be news if those 2 games were destined for 3DS but no longer are. But I meant that the examiner article puts the news into perspective and you realize it's not as big a deal as it initially might've sounded.
Title: Re: Nintendo Teabagged Once Again....
Post by: Chozo Ghost on May 24, 2011, 12:12:03 AM
Capcom has proven themselves eager to stab Nintendo in the back time and time again, so its understandable why when people read news like this they take it seriously.
Title: Re: Nintendo Teabagged Once Again....
Post by: Ymeegod on May 24, 2011, 01:53:38 AM
Not sure why this is new?  Most publishers are slimming back and focusing on certain "money" making titles.  It sounds like Capcom is switching to playing it safe which means alot of orginal games are getting the axe.

My only gripe is alot of my favorites titles are the ones getting the boot.

I just looked up Capcom's sales for DS and PSP and yeah besides the Monster Hunter series Capcom's most likely losing money on the portables.

Flagship/Capcom used to make the portable Zelda titles wouldn't mind seeing more of those.

Title: Re: Nintendo Teabagged Once Again....
Post by: NWR_insanolord on May 24, 2011, 02:56:02 AM
According to the ever-reliable Wikipedia, (http://en.wikipedia.org/wiki/List_of_Capcom_games#Nintendo_DS) Capcom has only published 19 games on the DS in its entire life span. So yeah, 9 is down from last year, but still pretty impressive. Again, I don't think this is any kind of conscious change on Capcom's part; it's just where things happened to stand when they made the announcement. Everyone is reading way too much into it.
Title: Re: Nintendo Teabagged Once Again....
Post by: Stratos on May 24, 2011, 08:09:32 AM
If we don't get Monster Hunter 3DS then we know there is a real problem going on. If they announce it and release it then it's all good.
Title: Re: Nintendo Teabagged Once Again....
Post by: ThePerm on May 24, 2011, 05:03:21 PM
if they dont want to make money thats their problem, Sega has proven this model
Title: Re: Nintendo Teabagged Once Again....
Post by: Mop it up on May 24, 2011, 05:40:48 PM
According to the ever-reliable Wikipedia, (http://en.wikipedia.org/wiki/List_of_Capcom_games#Nintendo_DS) Capcom has only published 19 games on the DS in its entire life span.
According to the slightly-more-reliable GameFAQs, CapCom has published 31 games on the DS. (http://www.gamefaqs.com/search/index.html?platform=1026&game=&contrib=0&genre=0&region=0&date=0&developer=&publisher=capcom&dist=1&sort=0&link=0&res=0&title=0&adv=1) Even so, 9 still seems like a pretty good number.