The original Mario racing title, which is already out on Virtual Console in Japan, won't be the only Nintendo-published title on the service this holiday season as the first entry in the Super Smash Bros. series and Pilotwings series are also hitting Virtual Console soon.
Super Smash Bros., which debuted in all of its four-player fighting game glory on the Nintendo 64 in 1999, is already out in Japan and Europe. The game was followed up by Super Smash Bros. Melee on GameCube in 2001 and Super Smash Bros. Brawl on Wii in 2008.
Pilotwings, a Super Nintendo launch title that featured Mode 7 graphics, is already out in Europe. It spawned one sequel, Pilotwings 64, that was a part of the Nintendo 64 launch in 1996.
Super Mario Kart will be 800 Wii Points ($8). The prices of the other two titles weren't confirmed, though one can assume that Pilotwings will most likely be 800 Wii Points ($8) and Super Smash Bros. will be 1,000 Wii Points ($10).
Is there any reason we couldn't get Yoshi's Island rather than any/all of them?
Is there any reason we couldn't get Yoshi's Island rather than any/all of them?
Is there any reason we couldn't get Yoshi's Island rather than any/all of them?
Because Nintendo hasn't figured out how to get the FX chip to emulate right on the Virtual Console yet. This is why the original Star Fox and Stunt Race FX haven't appeared either.
Yay? Is there any reason we couldn't get Pilotwings 64 rather than the original SNES game?Yeah the SNES one is pretty shitty, crap like Password save and crap. The N64 one is where it's at.
Yay? Is there any reason we couldn't get Pilotwings 64 rather than the original SNES game?Yeah the SNES one is pretty ****ty, crap like Password save and crap. The N64 one is where it's at.
i'm not a fan of the fx 2d style of mario kart. I just think the level design is boring i miss the hills and valleys of the '3d' mario kart games like 64 and so forth.
Indeed, especially since Smash Bros. is redundant on the VC, though for some reason some people here want it.People have different tastes. I think SSBBrawl is a terrible game, I much prefer the original Smash Brothers over it. I'm also wondering if the slowdown issues will be fixed on the VC, which they should be in theory but... we'll see.
As for Mop's comment on tournaments, that is probably because Melee has been out for so long. As time goes by, I think it's a safe bet that Brawl will take over.Doubtful. As I said, the game is more simple and random, which makes it less suitable for tournaments.
Let's rate our favourite MK and Smash games!
playing two player grand prix should never have been removed in the Wii one.In the vs. mode of Mario Kart Wii you can play a series of 4 races where the points are all added together to determine the overall placings. How is that different than the 2-player GPs?
Overall though, I think Brawl is the best pure multiplayer game. If you aren't SERIOUS about smash, then Brawl is the way to go.It's funny you say that, as Brawl has a much more serious tone than Melee. I fit nowhere near the definition of a "serious" or competitive player and not only do I prefer Melee, but everyone I know who has played both games (which, of course, is a tiny sample: seven people) agrees that Melee is more focused and lighthearted than Brawl.
playing two player grand prix should never have been removed in the Wii one.In the vs. mode of Mario Kart Wii you can play a series of 4 races where the points are all added together to determine the overall placings. How is that different than the 2-player GPs?
I don't think SSB was created for that purpose. Yes, the mascot aspect was tacked on and made an essential part of the series, but it was originally just an experimental fighting polygon game that Sakurai came up with (see his Iwata Asks).
I agree that Mario Kart hasn't changed much since MK64. But SMK was a different beast that valued skill and precision over equalizing factors, not trying to be a "gateway" game.
That's because back then, people either played games or they didn't. Gaming was a tad more social.Back in the day the "hardcore" gamers played games on the PC and viewed the NES as over-simplifying gaming and destroying it. It's amazing how much the Wii parallels the NES...
Mario Kart DS isn't getting enough love in this game. It has some of the best tracks, easily the best battle mode, and is absolutely amazing when you've got people to play the local multiplayer with who don't snake. I've been thinking of buying a second copy of the game solely so someone can use my old DS with it for multiplayer.
I also don't understand how so many people say playing Smash in a competitive way "misses the point". It's obvious that the designers meant it as such as they included a tournament mode and the ability to drasticly adjust the settings. Smash was meant to be a game that can be played either way... no reason to hate on the other side.
I must be the only one that played Mario Kart 64 mostly in single player... I don't see how a human being can call that a good game with the rubber banding as obscene and frustrating as it was. =P
I also don't understand how so many people say playing Smash in a competitive way "misses the point". It's obvious that the designers meant it as such as they included a tournament mode and the ability to drasticly adjust the settings. Smash was meant to be a game that can be played either way... no reason to hate on the other side.
That Sakurai was kind enough to give players the option doesn't mean that's how the designers meant the game to be played. All those options are turned on by default for a reason, after all. Besides, the worst parts of Brawl are those that try to just use the core fighting engine (Subspace Emissary) for simple platforming and fighting, and they fail miserably due to intentionally floaty controls (among many other problems with that mode).
To me, Smash Bros. is boring when you strip the game down to just the fighting engine and remove the chaos that is meant to be constantly erupting on the battlefield.
It always bugged me how tourney people had to remove half of the game's elements to play. It felt like they were engineering the game to give them the best advantage they could have.They attempt to remove all possible elements of chance so that the winner is determined by skill and skill alone. They may have left in "tournament play" options as they knew there'd still be a small number of people who wanted to play it like a traditional fighter, but the whole idea of the game was to create a lighthearted 4-player fighting game with lots of mayhem that doesn't take itself seriously. Brawl kind of lost sight of that though, as it's clear that it was created with an entirely different artistic vision.
I hate how often Smash Bros discussion turns to a "the way it was meant to be played" argument.It was meant to be played the way Sakurai said it was meant to be played, though he put in some other options for those uptight people who want to play a different way. That doesn't mean people can't play it however they want, but then again that's true of most games.
I hate how often Smash Bros discussion turns to a "the way it was meant to be played" argument. This goes both ways. Tournament players, and those who criticize the tournament players. Neither is innocent, and there are cases in both where some are close minded beyond belief.
Some people like to play with no items on Final Destination? Awesome.
Some people like to play with all items on PictoChat? Groovy.
Some people like to play with only Bombombs on Smashville? Nice.
Why the heck does it matter how some enjoy the game? The futility of this argument knows no bounds. And I speak from someone who enjoys all of the above mentioned methods of play and many more. The game is versatile, yet some treat that as a personal affront.
I'm sorry, but I think you have it wrong. It was meant to be played EITHER way, and that's why he put those options in. /sighI hate how often Smash Bros discussion turns to a "the way it was meant to be played" argument.It was meant to be played the way Sakurai said it was meant to be played, though he put in some other options for those uptight people who want to play a different way. That doesn't mean people can't play it however they want, but then again that's true of most games.
I understand people preferring different ways of playing, but I've run into so many people who appear to more or less be upset that they were beaten with a certain item/trick/tactic that it's very nearly turned me off from those 'rule alterations' in general.That's kind of sad actually. When I played a game like Smash Brothers with a group of people, we would just take turns deciding the rules for each match and cycle through everyone. That way everybody got a chance to play the game using the options they wanted to use.
It CAN be played either way, but it was meant to be played in the way Sakurai outlined. I guess we'll have to agree to disagree on this one.I'm sorry, but I think you have it wrong. It was meant to be played EITHER way, and that's why he put those options in. /sighI hate how often Smash Bros discussion turns to a "the way it was meant to be played" argument.It was meant to be played the way Sakurai said it was meant to be played, though he put in some other options for those uptight people who want to play a different way. That doesn't mean people can't play it however they want, but then again that's true of most games.
It CAN be played either way, but it was meant to be played in the way Sakurai outlined. I guess we'll have to agree to disagree on this one.I'm sorry, but I think you have it wrong. It was meant to be played EITHER way, and that's why he put those options in. /sighI hate how often Smash Bros discussion turns to a "the way it was meant to be played" argument.It was meant to be played the way Sakurai said it was meant to be played, though he put in some other options for those uptight people who want to play a different way. That doesn't mean people can't play it however they want, but then again that's true of most games.
I guess it depends on your point of view of what "meant to be played" means. While I don't have any evidence of what Sakurai's opinion of the game is, I'll take your word for it that you read it somewhere... just because he may prefer to play it one way, the sheer fact that they put the options in means they acknowledge that that is not the only way people like to play.I think that Broodwars said it best:
So again, it's meant to be played either way. :)
That Sakurai was kind enough to give players the option doesn't mean that's how the designers meant the game to be played. All those options are turned on by default for a reason, after all.The game was designed as a light-hearted 4-player fighting game with lots of mayhem, hence, that is the intended way of playing it. The fact that most people find the game to be boring when you remove all of those elements which set it apart from your typical fighting game is evidence that it wasn't meant to be played that way. But that certainly doesn't mean people can't if that's what floats their boat.
What part of Super Mario Kart discussion begins here didn't you understand? ;)
Truthfully, I hate SMK. Hate hate hate hate hate. Can't stand it. I hate the controls. I hate the coins. I hate jumping. I think battle mode is boring.
I played MK64 first so maybe that has something to do with it.
I guess it depends on your point of view of what "meant to be played" means. While I don't have any evidence of what Sakurai's opinion of the game is, I'll take your word for it that you read it somewhere... just because he may prefer to play it one way, the sheer fact that they put the options in means they acknowledge that that is not the only way people like to play.I think that Broodwars said it best:
So again, it's meant to be played either way. :)That Sakurai was kind enough to give players the option doesn't mean that's how the designers meant the game to be played. All those options are turned on by default for a reason, after all.The game was designed as a light-hearted 4-player fighting game with lots of mayhem, hence, that is the intended way of playing it. The fact that most people find the game to be boring when you remove all of those elements which set it apart from your typical fighting game is evidence that it wasn't meant to be played that way. But that certainly doesn't mean people can't if that's what floats their boat.
The fact that most people find the game to be boring when you remove all of those elements which set it apart from your typical fighting game is evidence that it wasn't meant to be played that way.
I think its a much more likely scenario that they thought... "Damn, it's awesome that our game can be played as a hyper competitive one-on-one fighter OR a 4-player party game brawler."I think that their thought process went like this: "We'd better add in some other options or else people will complain that the game is too limited." I don't know why you seem to think that it is a bad thing I consider the tournament rules to be outside of how the game was designed to be played, as it isn't like it CAN'T be played or enjoyed that way.
The tournament scene represents no more than 1% of the people who own the games. The game was designed to be a simplified fighter with easy-to-pick-up controls, and has mass appeal thanks to the various franchises represented within it. Brawl has sold the most of the three games and appears on a system which is marketed towards everyone ("casuals" or "non-gamers"). Seems like enough evidence to me.The fact that most people find the game to be boring when you remove all of those elements which set it apart from your typical fighting game is evidence that it wasn't meant to be played that way.
"Most" seems like pretty anecdotal evidence.
What part of Super Mario Kart discussion begins here didn't you understand?
The tournament scene represents no more than 1% of the people who own the games.
The game was designed to be a simplified fighter with easy-to-pick-up controls, and has mass appeal thanks to the various franchises represented within it.
Brawl has sold the most of the three games and appears on a system which is marketed towards everyone ("casuals" or "non-gamers"). Seems like enough evidence to me.
The game can be played a variety of ways and that's what's great about it, I have my preference but I don't have a problem with others deviating from that.
lol, sorry, I tried. I'm still upset about GoldenPhoenix leaving...
Why not add the Blue Shell to the next Smash Bros? Make it an instant KO and hit whoever has the least damage.
I was juuuust about to say that and got that "new post" message when I went to post.Why not add the Blue Shell to the next Smash Bros? Make it an instant KO and hit whoever has the least damage.
Isn't that basically what half of the character's Smash Balls are?
You'd better not, or else you have to change your title to "Always beating women".
Some of them, yes. Others, not really. Sonic's Smash Attack is the most cheapest attack EVER. Snake's, on the other hand, needs good aiming skills.Why not add the Blue Shell to the next Smash Bros? Make it an instant KO and hit whoever has the least damage.
Isn't that basically what half of the character's Smash Balls are?
The thing that kind of kills SMK now, when I go back to it, is that there is no working power slide.That is not true. It is just different from MK64.