- Made by Sandlot (Earth Defense Force series, Chou Soujuu Mecha MG) - Playable characters are Freyr and Freyja (two norse gods) with Freyr focused on melee and Freyja on ranged weapons. - 300 weapons unlocked through some upgrade tree with mana, can take 3 of them into a mission. - 4 player online coop with a shared lobby (like PSO or Guild Wars) and some amount of character customization. - Motion Plus and Classic Controller support (my guess is that the right analog stick will be used to mimic the movements of the Wiimote) - 5 difficulty levels, if this is like other Sandlot games you will be able to select the difficulty per mission and beating each on different difficulties is tracked (there are five blue and five red stars under each mission on the mission selector, most likely it tracks every combination of character and difficulty and to get 100% you have to beat ALL of them). Usually higher difficulties give better rewards and you're supposed to start on normal and replay older missions on higher difficulties once your equipment is better. - High quality cast of voice actors (at least in Japan...) - Bows use multi-target lock-on with the starting one already locking onto 4-6. - There's magic that uses MP which is regained by killing enemies. - The framerate is "variable" (Sandlot games ALWAYS have slowdown) but the controls are designed to not be impacted by that. - CERO D (17+) because of blood and the ability to cut off limbs. - Release in Japan on 11th February 2010. - Likely no Wii Speak, just fixed sentences. - Atmosphere supposedly like LOTR battles (at least it has the huge elephant things...) - Some weapon specific gauge is there. It's not shown on all weapons. Noone knows what it is.
Title: Re: Zangeki no Reginleiv
Post by: BeautifulShy on November 18, 2009, 07:16:05 AM
Thanks for the topic KDR.
I am really liking the implematation of Motion+ and online co-op.
Hmm are there any games that have Norse gods as playable characters or even a setting in that regard?
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on November 18, 2009, 07:21:22 AM
Too Human, for example...
I played an old DOS game called God of Thunder (IIRC) that was like Zelda except you're playing as Thor. He threw Mjolnir like a boomerang which was quite cool.
But I think that's enough derailing for now.
Title: Re: Zangeki no Reginleiv
Post by: decoyman on November 18, 2009, 11:43:20 AM
Interesting... the online coop alone makes this a possi-buy.
Title: Re: Zangeki no Reginleiv
Post by: ShyGuy on November 18, 2009, 12:08:04 PM
Lookit the size of that hammer!
Title: Re: Zangeki no Reginleiv
Post by: NinGurl69 *huggles on November 18, 2009, 12:24:28 PM
REGGIELEIV SMASH
oh buddy!
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on November 18, 2009, 12:57:03 PM
I played an old DOS game called God of Thunder (IIRC) that was like Zelda except you're playing as Thor. He threw Mjolnir like a boomerang which was quite cool.
But I think that's enough derailing for now.
I remember that game I think. wasn't freeware/shareware type game?
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on November 18, 2009, 02:28:02 PM
I'm pretty sure Project HAMMER was made by a US studio, this is Sandlot.
yeah, but Nintendo could have cancelled it and took the idea to someone more competent. This could be what Sandlot turned it into.
Quote
Quote
I remember that game I think. wasn't it a freeware/shareware type game?
Shareware IIRC.
then I do remember it.
Title: Re: Zangeki no Reginleiv
Post by: Peachylala on November 18, 2009, 04:35:43 PM
This is what I know about Project HAMMER:
First shown at e3 2006 as a Wii tech demo. Like Disaster, news about it was almost non-existent. Flash forward to 2007, rumors spread that the game was cancelled. It was late confirmed by Miyamoto, but he had no idea why it was cancelled.
HAMMER was in development at NST. There other Wii projects have been... something, beside Sin & Punishment's English translation.
Title: Re: Zangeki no Reginleiv
Post by: BlackNMild2k1 on November 18, 2009, 05:14:19 PM
developed by NST..... that's what I meant by giving it to someone more competent. when is the last time they made a game?
Title: Re: Zangeki no Reginleiv
Post by: vudu on November 18, 2009, 05:26:05 PM
developed by NST..... that's what I meant by giving it to someone more competent. when is the last time they made a game?
Earlier this year--they were responsible for Mario vs. DK for DSiWare.
Title: Re: Zangeki no Reginleiv
Post by: BlackNMild2k1 on November 18, 2009, 06:09:39 PM
all this time for a DSiWare game?
what else have they done recently? preferably something that made it to retail.
Title: Re: Zangeki no Reginleiv
Post by: that Baby guy on November 18, 2009, 06:33:22 PM
So... anyone else get a Dragon Quest: Swords vibe from looking at the screenshots?
Title: Re: Zangeki no Reginleiv
Post by: NinGurl69 *huggles on November 18, 2009, 07:17:07 PM
You're going to jinx this game into on-rails limbo.
Title: Re: Zangeki no Reginleiv
Post by: BeautifulShy on November 18, 2009, 09:26:29 PM
I think he is talking about the graphical style of the game Pro. It doesn't look that similar to DQ Swords. Hard to think of a game that it looks like at the moment.
Title: Re: Zangeki no Reginleiv
Post by: NinGurl69 *huggles on November 18, 2009, 09:28:09 PM
He's probably commenting on the on-screen slash marks.
Title: Re: Zangeki no Reginleiv
Post by: that Baby guy on November 18, 2009, 09:54:49 PM
I am commenting on the on-screen slash marks, and that they're straight lines, as well.
Title: Re: Zangeki no Reginleiv
Post by: NinGurl69 *huggles on November 18, 2009, 10:07:10 PM
SONIC BOOM
Title: Re: Zangeki no Reginleiv
Post by: ShyGuy on November 18, 2009, 10:19:24 PM
This is by the same people who made Earth Defense Force 2017, right? That is one of the best games on the 360.
Dale
Title: Re: Zangeki no Reginleiv
Post by: Peachylala on November 19, 2009, 12:01:13 AM
That's a good point, it could just be that that's how the slices are done, but the fact that you don't "see" the sword is what surprises me, really.
Reginleiv is third person and those characters are definitely holding visible weapons, I think the slash effect will show in addition to the swing animation.
Title: Re: Zangeki no Reginleiv
Post by: that Baby guy on November 20, 2009, 11:43:20 AM
Oh, now that is more interesting, now. I'll be keeping my eyes peeled.
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on December 02, 2009, 02:28:51 PM
Another tiny trailer. (http://www.youtube.com/watch?v=t_IrLpSEuek&fmt=18#t=6m13s)
Title: Re: Zangeki no Reginleiv
Post by: NinGurl69 *huggles on December 02, 2009, 04:29:48 PM
DYNAMIC REGGIE ZANGEKILIEV, YEAH
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on December 03, 2009, 03:56:14 AM
Quote
- likened to a 'rail sword-slashter' or rail shooter - point the Wiimote and slash to attack - more weapons: warhammers, javelins - face a frost giant that towers 90 feet into the air
I wonder if the rail comparison is just comparing it to the DQ Swords series, there's multiplayer after all and it wouldn't make a ton of sense to have several people run along the same rail independently.
EDIT: The trailer clearly shows dodging so it can't be entirely on rails, at most S&P style.
Title: Re: Zangeki no Reginleiv
Post by: ShyGuy on December 03, 2009, 11:46:13 AM
ugh rails. RAIL AGAINST THE RAILS
Title: Re: Zangeki no Reginleiv
Post by: NinGurl69 *huggles on December 03, 2009, 12:15:36 PM
Wish they'd articulate that better. I'd say PN03 is like a rail shooter, but it would be a pain to explain it.
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on December 03, 2009, 12:17:02 PM
Considering Famitsu made that comparison the "rail slashers" they're thinking of are probably the DQ Swords games and they may just be comparing the attack mechanism (slashing across the screen to kill enemies)
Title: Re: Zangeki no Reginleiv
Post by: NinGurl69 *huggles on December 05, 2009, 07:42:00 AM
There are many mysteries to this product.
I guess the reason Nintendo waits so long to show anything about their games is they save so much money by not publicizing it, even if the games flop.
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on December 05, 2009, 10:43:38 AM
Well, a suggestion I read was that Nintendo is quiet because they have ideas that are actually worth stealing.
Title: Re: Zangeki no Reginleiv
Post by: Stratos on December 05, 2009, 04:27:00 PM
Well, a suggestion I read was that Nintendo is quiet because they have ideas that are actually worth stealing.
Like Mario's water cannon mechanic? I just wish they'd confirm this for the West soon.
Title: Re: Zangeki no Reginleiv
Post by: NinGurl69 *huggles on December 07, 2009, 04:08:27 PM
MS and Sony are working on their own thwackity-whack action games for their motion controllers now, all thanks to ZanReggie no Gekileiv's quick preview at whatever past tradeshow.
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on December 22, 2009, 02:14:33 PM
New trailer. (http://www.youtube.com/watch?v=xcG150evp1s&feature=player_embedded) Probably the longest yet but nothing really new to see. Apparently you draw a line for your slash before your character executes it so where does the motion plus support come in?
Title: Re: Zangeki no Reginleiv
Post by: BlackNMild2k1 on December 22, 2009, 02:36:17 PM
in the angle of your slash?
Title: Re: Zangeki no Reginleiv
Post by: ShyGuy on December 22, 2009, 03:07:03 PM
I see characters running forward. I hope you initiate that with the nunchuk.
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on December 22, 2009, 04:11:19 PM
There's a radar like in EDF so the on-rails talk is most likely 1up misunderstanding Famitsu (most likely the comparison was to the DQ Swords series which had a similar mode of attack and was on rails).
Title: Re: Zangeki no Reginleiv
Post by: NinGurl69 *huggles on December 23, 2009, 06:27:40 AM
This game leads to a MASSIVE ERECTION.
Lotion Puss excitement.
Title: Re: Zangeki no Reginleiv
Post by: Urkel on December 24, 2009, 02:34:31 AM
I'm calling it right now.
This is going to be Gaming's Game of the Year for 2010.
Title: Re: Zangeki no Reginleiv
Post by: BlackNMild2k1 on January 15, 2010, 01:55:13 AM
New trailer - Looks Good
http://www.youtube.com/watch?v=dMVQY-6YwaQ
Title: Re: Zangeki no Reginleiv
Post by: Stratos on January 15, 2010, 03:04:13 AM
They had better bring this game over Stateside.
Title: Re: Zangeki no Reginleiv
Post by: Urkel on January 15, 2010, 04:45:39 AM
Quote
Some people are worried that Reggie and NOA won’t bring it over. I am confident that they will bring it over. “But it has violence!” Reggie likes violence. I can see at E3 2010 that Reggie comes out and says, “To all those who say our machine caters only to women and grandparents, eat this:” and the video shows Zangeki.
Title: Re: Zangeki no Reginleiv
Post by: Peachylala on January 15, 2010, 09:50:27 AM
Disaster is crying in the corner.
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on January 20, 2010, 05:27:37 AM
Longer trailer with gameplay details (http://www.youtube.com/watch?v=8MkAPpHrYMU). Definitely not on rails.
Title: Re: Zangeki no Reginleiv
Post by: NinGurl69 *huggles on January 20, 2010, 12:43:14 PM
Time to get on this MERRY BOAT.
Title: Re: Zangeki no Reginleiv
Post by: BeautifulShy on January 20, 2010, 04:23:06 PM
If I am watching the trailer correctly there is going to be branching paths in the game and 4 player online.
Those areupgrade paths,not mission paths.
Title: Re: Zangeki no Reginleiv
Post by: BeautifulShy on January 21, 2010, 04:00:12 AM
I see. Thanks for the correction.:)
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on January 21, 2010, 04:20:03 AM
For reference, here are the videos (http://www.gonintendo.com/viewstory.php?id=111518). Someone was concerned that it looks too easy, keep in mind that this is on easy or normal, there are three difficulties above that.
Title: Re: Zangeki no Reginleiv
Post by: SixthAngel on January 21, 2010, 01:50:27 PM
Looks amazing. A definite buy for me.
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on January 22, 2010, 02:38:56 AM
EDIT: Now I feel stupid
Title: Re: Zangeki no Reginleiv
Post by: Dirk Temporo on January 22, 2010, 06:26:30 AM
For reference, here are the videos (http://www.gonintendo.com/viewstory.php?id=111518). Someone was concerned that it looks too easy, keep in mind that this is on easy or normal, there are three difficulties above that.
From the comments:
Quote
Is it just me or does this game look bland. Maybe it's because I don't care for new IP's from Nintendo I will take a classic franchise over something new anyday.
He is LITERALLY the cancer killing the video game industry.
Title: Re: Zangeki no Reginleiv
Post by: BlackNMild2k1 on January 22, 2010, 06:56:27 AM
Boxart: (http://i47.tinypic.com/2v99dmd.jpg)
Title: Re: Zangeki no Reginleiv
Post by: Peachylala on January 22, 2010, 11:54:54 AM
IGN score prediction:
8.0
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on January 22, 2010, 01:52:49 PM
6.5. Fun but production values too low and we need to support the game industry megacorps by demanding expensive stuff in games to keep the indies out.
Title: Re: Zangeki no Reginleiv
Post by: Peachylala on January 22, 2010, 02:09:13 PM
6.5. Fun but production values too low and we need to support the game industry megacorps by demanding expensive stuff in games to keep the indies out.
Sounds about right.
Title: Re: Zangeki no Reginleiv
Post by: Shaymin on January 22, 2010, 05:42:53 PM
6.0. Needs moar cheevos.
Title: Re: Zangeki no Reginleiv
Post by: BlackNMild2k1 on January 29, 2010, 12:15:48 AM
Gameplay video using M+ http://www.youtube.com/watch?v=o9wvnEjXvgU&feature=related
TV Commercial http://www.youtube.com/watch?v=CoM9gEP8dNs
Character Page on the Official Site http://www.nintendo.co.jp/wii/rznj/chara/index.html
Destructible Environments and Regenerating Limbs http://gamevideos.1up.com/video/id/27777 http://gamevideos.1up.com/video/id/27775 http://gamevideos.1up.com/video/id/27776
Title: Re: Zangeki no Reginleiv
Post by: ShyGuy on January 29, 2010, 12:39:43 AM
hawt! Definetely not rails.
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on February 03, 2010, 07:58:27 AM
As expected the Famitsu scores aren't great, 8/7/7/6. Professional reviewers are worthless when it comes to Sandlot games.
Title: Re: Zangeki no Reginleiv
Post by: BlackNMild2k1 on February 08, 2010, 02:12:34 PM
Pictures of the game case and booklet. Straight from the distant planet of Japan.
(http://i48.tinypic.com/mme6hk.jpg)
(http://i48.tinypic.com/2u6n235.jpg)
And some Wall Paper from Nintendo (http://www.nintendo.co.jp/wii/rznj/wall/paper01/1280_768.jpg)
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on February 09, 2010, 04:47:15 AM
Ooooh, shiny text!
Title: Re: Zangeki no Reginleiv
Post by: SixthAngel on February 09, 2010, 11:03:30 AM
Maybe I'll break down and get the Japanese version. I don't really care about stories outside of RPGs so I wouldn't miss much. I'll just have to check to see if the menus are easy to navigate. Is there an english guide to japanese menus available? If I do I'll give you guys my impressions sometime after chinese new year.
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on February 09, 2010, 11:53:39 AM
I think you'll only really see a guide to the menus once the final version is released and a bit more common, the official release date is the 11th. Maybe there's a guide based on the demo.
Title: Re: Zangeki no Reginleiv
Post by: Peachylala on February 09, 2010, 12:29:06 PM
As expected the Famitsu scores aren't great, 8/7/7/6. Professional reviewers are worthless when it comes to Sandlot games.
Famitsu is pretty worthless in general. They are basically the IGN of Japan now.
Also, digging the art style very much. Hopefully this game isn't like Bayonetta in terms of cutscenes.
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on February 09, 2010, 02:24:17 PM
What is Bayonetta like in terms of cutscenes?
Title: Re: Zangeki no Reginleiv
Post by: vudu on February 09, 2010, 02:25:55 PM
Bountiful
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on February 09, 2010, 03:27:29 PM
There's a thread on an Iwata Asks interview about the game on NeoGaf, it includes a translation/summary.
Quote from: Neon_Icarus at NeoGaf
I read through the interview.
Here are some things I picked up.
Setting:
- At first a variety of setting were considered. For example: medieval Japan (with a samurai main character) and modern day (starring a high school boy)
- Scandinavian mythology was eventually chosen over Greek mythology because it was felt that the audience didn't have as much of a set image of what the gods and creatures are supposed to look like.
- However this very fact led to a very long period of trial and error concerning the character designs. Sometimes motion capture had to be done for a character even before the character design was done.
- Especially the giants took long, because you fight them so much during the game.
- Because Sandlots previous games were set in cities, they found creating a natural landscape very difficult. Scandinavian nature was researched to create an authentic atmosphere.
- When piled up, the script for the game is more than 10 centimeters thick.
- There is more than an hour of cut-scenes.
Gameplay
- The giants will keep on coming after you even if they lose limbs. If they lose both legs, they will crawl.
- Increasing the difficulty doesn't only affect the strength of the enemies but also their AI.
- The NPCs (like the serfs and other warriors) also adapt to situations. For example, they will shout different things according to how far away the enemies are.
- Because Sandlot didn't want the NPCs to shout the same things all the time, more and more lines were added in. In the end, the voice recording for the game lasted more than three months.
- It was Nintendo who asked Sandlot to add in Wifi-play, and Classic Controller and Motion Plus support. Iwata personally phoned Sandlot regarding Motion Plus.
- In the beginning of development about a 100 weapons were planned. But as the developers kept on trying different things with the Wii-remote, the number of weapons ballooned up to over 300.
The age rating
- A lot of anxiety was felt over the high age rating. Sandlot tried decreasing the gore and removing some of the dismemberment. But they felt that making it less realistic would actually hinder the gameplay.
(Note: It is not implied that it was Nintendo who would have wanted a lower age rating)
- In the end the graphic violence was kept. In order to not glorify violence, the players role as the protector of the people was emphasized instead. This also fit the spirit of the original Scandinavian mythology.
I'm not sure if the cutscene amount is a good thing but if in doubt you can probably skip them. Chou Soujuu Mecha MG also had a crapton of story crowbar'd in there, I guess Sandlot just get verbose when they come near Nintendo.
There's also a notion coming from somewhere that Sandlot worked on making the slashing feel perfect before they made the levels, kinda like how Miyamoto perfected the jumping physics before any levels were made for Mario.
Title: Re: Zangeki no Reginleiv
Post by: BlackNMild2k1 on February 09, 2010, 04:30:03 PM
This game is already a buy in my list. Just have to make sure it's localized.
Title: Re: Zangeki no Reginleiv
Post by: Peachylala on February 09, 2010, 08:56:43 PM
Cheesy one-liners with a story nobody should give two shits about.
Bayonetta saves them by being...just sexy. Somehow, it works.
Title: Re: Zangeki no Reginleiv
Post by: Kytim89 on February 10, 2010, 12:43:14 AM
Is it true that Nintendo published/developed this game? If so, I am surprised. Why would they get involved with this kind of game? From the video I watched, I witnessed a character chopping off another character's arm and blood spewing out as a result. If Nintendo is involved, then there should be candy spewing out of the severed limb and not blood.
Title: Re: Zangeki no Reginleiv
Post by: BlackNMild2k1 on February 10, 2010, 12:46:53 AM
Nintendo is funding development and publishing. They did not do the development in house though.
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on February 10, 2010, 01:56:23 AM
It's the second game Nintendo has Sandlot make, the previous one was Chou Soujuu Mecha MG for the DS which was plain awesome.
Title: Re: Zangeki no Reginleiv
Post by: BlackNMild2k1 on February 12, 2010, 04:14:35 PM
Live play of Zangeki on justin.tv (it's happening now, LIVE) http://zh-tw.justin.tv/hamatea#r=6DOJpd4
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on October 09, 2010, 05:04:09 PM
Well, I finally got the game, was a birthday present. It starts pretty slow but after the first ten or so missions it really picks up with more enemy types (especially with more dangerous ones, the first few missions include only fairly small and harmless enemies). Of course there's slowdown but it's really impressive how much it takes for that to happen. The characters really differ a lot, Frey has stronger melee weapons and no restriction on how much he can use them though his bows take forever to fire, Freya has a large assortment of ranged attacks (including some that can wipe out an entire army, including you if you aren't careful with aiming them) and fire very quickly but the limited mana that can only be refilled by using her fairly weak melee weapons.
So far I really don't like the nunchuk thrust for dodging, wouldn't surprise me if there was a way to adjust it but the options menu has a TON of entries.
Title: Re: Zangeki no Reginleiv
Post by: ShyGuy on October 11, 2010, 06:06:32 AM
Is this another game that NOA denied us?
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on October 11, 2010, 11:32:40 AM
Oh I imported it, it's not like NoA is the only one ignoring it.
Title: Re: Zangeki no Reginleiv
Post by: SixthAngel on October 11, 2010, 11:14:55 PM
This game is great. I'm probably 3/4 finished and it changes a lot as you go farther in. Halfway through there is a psych out not really the end game boss.
At first I loved the guy and hated the girl because she was so weak and only a bit faster. After going farther in the game she is easily my favorite now. She has an incredible variety of weapons so it never gets boring with her while the man's weapons all generally function the same but with power upgrades. They get super powerful but they also get a looooot slower to use. With the girl I can use a bow that shoots 100 arrows, 5 explosive arrows, a wand you swing like a bat that destroys essentially the whole map, quick fire wands, a laser wand, a wand that drops 15 small but strong explosives in an arc, and more besides the regular weapons (although the regulars are much, much weaker than the guy's weapons). The game keeps getting more and more enemies at the same time. In the beginning you think there is a lot but after the halfway point it is crazy.
Title: Re: Zangeki no Reginleiv
Post by: Mop it up on October 12, 2010, 12:56:08 AM
Why wasn't this released in North America again? It sounds like it could do well.
Title: Re: Zangeki no Reginleiv
Post by: ymeegod on October 12, 2010, 01:00:59 AM
Sales, it flopped baddly in Japan. Any English subtitle option? Might import it as well.
Title: Re: Zangeki no Reginleiv
Post by: Mop it up on October 12, 2010, 01:12:02 AM
Why would sales in Japan matter? Metroid doesn't sell very well in Japan and those were all released here.
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on October 12, 2010, 03:36:09 AM
No subtitle option at all. I'm not sure sales are the reason, Sandlot games always sell fairly weakly by AAA standards but they're cheaply made so it evens out. It's heavy on the voice acting though and if there's one thing I know about Nintendo it's that they don't like localizing voices.
Title: Re: Zangeki no Reginleiv
Post by: KDR_11k on October 13, 2010, 03:37:41 PM
Man, the Niflheim beholder enemies are no fun to fight, especially in the castle city when you have to run all over the place to hunt them down. Fortunately they introduce more fun enemies a few missions later.
I'm currently liking Frey's spears, in my last mission I used a light spear and a heavy one, the light spear offers quick stabs and the shotgun stab at 60m range for crowd control (especially rips those Niflheim dog enemies apart) while the heavy spear will quickly pull off 750 damage stabs at 120m range so it's really nice for stabbing big enemies in the head. The range of the spears makes the shotgun stab much more effective at hitting crowds than swinging a sword and it's WAY faster than using a bow, even with Freya.
I also encountered a spear that spreads its stabs in a line pattern, at first it seemed fairly useless but then I noticed the line rotates with the Wiimote so I could dish out a horizontal line of stabs by holding the controller at an angle.
Title: Re: Zangeki no Reginleiv
Post by: NinGurl69 *huggles on January 05, 2011, 04:18:09 PM
I still have hope. I will be positive even tho Staff look down upon it.