Before visiting any temple, Link has to find guardians called Lokomos. They will teach Link a song that restores the tracks to the temple. The player will then have to listen to the metronome in order to keep the rhythm. In order to play the Spirit Pipes players will have to blow into the DS's microphone while tapping the touch screen.
The Legend of Zelda: The Spirit Tracks will be released on December 7 in North America, and December 11 in Europe.
Special thanks to forum user Killer_Man_Jaro for the tip. Discussion on The Legend of Zelda: Spirit Tracks is already underway on our forums.
I concur, KDR. Then again, a Legend of Zelda game is something that I would probably want to sit down with and put a couple of hours into in each sitting. If I'm playing my DS in public, it never goes beyond a 30 minute stint during a bus journey - I don't think I'd like to play Spirit Tracks in such bite-sized chunks.
But yeah, microphone integration in videogames is meant for home consoles, really.
At least playing an instrument is a better use of the DS mic than having to scream 'how badly I want' parts for my ship. And I had to try and scream before I found out that you could just blow into the mic to get the same result. The next morning other people in the house were like "what in the world were you doing in your room last night?"...very awkward.
I'm actually feeling negative not only on the blowing part but also on the inclusion of yet another instrument. I know this trend goes back all the way to the original game, but why does Link need to have something musical in every game? It usually feels like an excuse not to design a new item that is actually useful in combat/exploration. Brutal Legend is getting called out for having needless guitar solo mini-games, and I think it's time we became more critical of Zelda doing the same, especially since the music bits are so repetitive even from game to game.
The only way I'll buy this game is if Ganon or Ganondorf pops up at the end or something. Besides that I just can't get excited for it, the new trailer does nothing for me.
Its not like me to hope for a Nintendo game to fail, but if this one did it might send Nintendo a message to quit crappifying their core franchises.
That is sad you never even knew it existed. It supported Wi-Fi and both single and multi cart play locally. It even had achievements and leveled rankings. Getting achievments gave you special ship parts and when you played other people you randomly swapped extra ship parts. That helped you complete your ship sets.
Prediction: Despite the doubts fans will be all over the game once its released.
Quote me on this.
Prediction: Despite the doubts fans will be all over the game once its released.
Quote me on this.
Seconded.
This whole attacking enemies with swords and riding some weird transportation are so repetitive even from game to game.
I'M LOOKING AT YOU, 8-BIT NES ZELDA.
I'm actually feeling negative not only on the blowing part but also on the inclusion of yet another instrument. I know this trend goes back all the way to the original game, but why does Link need to have something musical in every game? It usually feels like an excuse not to design a new item that is actually useful in combat/exploration. Brutal Legend is getting called out for having needless guitar solo mini-games, and I think it's time we became more critical of Zelda doing the same, especially since the music bits are so repetitive even from game to game.