Given the root of the word it's speculated that the title is a sequel to the critically acclaimed Wii/PS2 title, Okami.
Today, Andria Sang confirmed that the title will be appearing in the next issue of Famitsu, thanks to a listing on a 7-11 website (really). Of course, this is not an official confirmation that the title is associated in any way with the original; however, the issue will be hitting store shelves on September 3, revealing the truth.
Back in May, Famitsu conducted a reader poll asking them which titles they'd most like to see a sequel to. Okami placed third in the poll, indicating definite interest from Japanese gamers in the title.
Hopefully, this will culminate in an official announcement of the title worldwide as an official Okami sequel.
I wonder who is making the game if this turns out to be true. Is Platinum Games owned by Sega? If not, then it doesn't seem too far-fetched that Capcom would hire the people that left them.
It would a surprise if Capcom contracted a western developer to do the work. Well, a surprise due to the subject matter as Capcom recently has three titles it is pushing or has pushed made by non-Japanese developers.
Zelda places authentic things for you to find just about every time you have to dash through an area. Okami didn't do things quite the same way.
Okawii's controlls were also broken.
Okawii's controlls were also broken.
Only if the person using them is broken.Agreed, the brush just requires practice, as for the combat, the player just needs to realize that random swinging will not cut it.
This wasn't swinging, this was IR pointy at a level beneath Red Steel.
It's like pool in Wii Play.
What is this Zelda game you hold in such high regard?
Hopefully Capcom will have released their control mistakes with the Wii port of Okami and will address them in this sequel. The Celestial Brush shape recognition needs to be significantly tightened and for the love of all that is holy map attack to a button instead of shaking the remote! Just about any button will do over having to use waggle!
Okami's great and I welcome a sequel.
However, I do agree with you that there needs to be less waggle. Combat needs to be seriously improved in the sequel. I used the Rosary Beads almost exclusively but fighting enemies with high HP meant I'd sometimes sit there shaking my remote for a solid 3 minutes per battle.
Zelda WW had a few funny moments but that's about it and TP didn't even have that.
Is it confirmed to not be a remake?
Damn, 3D games on the DS look like POO though--I wonder if it's not just going make the jump to DSi?
Still just happy it's getting a sequel and maybe this will spark more gamers into these gem.
Damn, 3D games on the DS look like POO though--I wonder if it's not just going make the jump to DSi?
Still just happy it's getting a sequel and maybe this will spark more gamers into these gem.
That's an interesting thought. Maybe it will be a DSi exclusive game. That would sure make me buy a DSi. I agree that 3d games on DS look really bad, but at least the cel-shaded ones look alright. It's one of the big turn-offs I get from the FF remakes.
Wrong, I'm sorry you can't blow up a DS screen like that, the game looks FANTASTIC on the standard size DS screen. So you are, once againb, WRONG.
3D on DS is pretty unimpressive, it generally looks like a low-quality PlayStation game. I was surprised at just how much more smooth Super Mario 64 looks on the Nintendo 64 over the DS. Mario Hoops is pretty blurry too.
Compare FFIV to the pixelated crap known as FF7.