While the current prices will remain intact, Nintendo will have some control over the prices by charging developers different royalty rates according to the size of the title. A title priced at 500 Points will have to be 20 MB or less in size, or else the royalty fee will be higher for Nintendo. With this plan, Nintendo hopes developers will price their titles as premium content.
A similar strategy is being done by Sony with their PSP Minis downloads, and both are being done to attract more independent game developers to create exclusive game downloads for their respective handhelds.
Maybe if Nintendo charged itself licensing royalties, they'd release better DSiWare.Minis March Again. :(
What kills WIIWare is the fact the games have to be downloaded a certain about before the developers even see a dime. It has to sell 6000+ before Big N pays them anything.
Also it was 65% out of the sales the developers got to keep--well that was the flat rate anyhow and that's changing.
So yeah the royalites MS charges is about the same unless you have them advertise it and they take an % you might only get 50% of the revenue. This is after the price cuts from last year.
But MS doesn't charge a fee for Windows--they might charge a fee for direct x but alot of these games don't need 3d hardware anyhow.
But MS doesn't charge a fee for Windows
What kills WIIWare is the fact the games have to be downloaded a certain about before the developers even see a dime. It has to sell 6000+ before Big N pays them anything.