In the platformer, players will be able to manipulate foreground objects by interacting with their shadows. For example, pulling the shadow of a lever will cause the actual lever to budge, starting a chain reaction that can potentially shift the shadows and open up new paths. The young shadow will also have a butterfly that will help him interact even further with the real world objects.
Along with the Famitsu announcement, Shadow Tower's official website also went live. At the moment it features screenshots.
Famitsu reports that the game is currently 30% done and no release date has been confirmed.
And that makes me sad that many young gamers had the PlayStation as their first console and act like Sony systems are the benchmarks. Very few Sony games are new or that good. LittleBigPlanet was one of the most over-rated games i've ever seen, the actual gameplay was mediocre (and gameplay is the main selling point in a platformer). Ico is good artistically, but is not a good game when it comes to playing it.If anything, your Sony comment I quoted in bold is so true it's not even funny. Alot of it has to do with popularity and what I deem "social coolness". You were cool if you owned a PSX. Nowadays, I think it's the 360/PS3 that is now within that element.