"Well, there has been some M-rated high-quality games released recently on Wii that we've taken note of, and that's why I think Dead Space: Extraction is a gamble. It's a calculated risk," said Gibeau. "Can a high-quality experience like that that appeals to a more mature audience work on the Wii platform?"
This concern is raised due to MadWorld and House of the Dead: Overkill's controversial sales numbers. Both titles are M-rated, stylized Wii-exclusive games that failed to meet sales expectations during their first month of release despite the warm reception they received from gamers and media.
Despite this, EA remains optimistic that there is a market for mature titles on Wii, going as far as to research the needs of the consumer to try to prove that Dead Space: Extraction will be worth the gamble.
"We spent a lot of research, time, and understanding that the customer dynamics of who's actually playing on the Wii, do they own multiple platforms, are there really gamers on the Wii, or is it mainly families and youth?" questioned Gibeau. "But we think we've found a market on the Wii that would be interested in the Dead Space: Extraction experiment. We're going to take a gamble and build that market. You know, until you try, you don't really know if the hypothesis is correct or not."
This opinion is also shared by Sega, who is planning to continue bringing more mature titles to Wii and has confirmed that while House of the Dead: Overkill wasn't a huge seller, it still proved to be profitable.
Give me something REAL, something you would but on the other consoles
An on-rails "shooter" verison of Mirror's Edge (where I suppose it's all one-big Quick Time event where you hit button prompts on-screen to perform platforming and select routes) could only improve the game. The original game tried to be an FPS AND a first-person platformer, and so succeeded at neither because the FPS action was so monumentally bad and the level design sucked after the first few levels.
An on-rails "shooter" verison of Mirror's Edge (where I suppose it's all one-big Quick Time event where you hit button prompts on-screen to perform platforming and select routes) could only improve the game. The original game tried to be an FPS AND a first-person platformer, and so succeeded at neither because the FPS action was so monumentally bad and the level design sucked after the first few levels.
(http://img.photobucket.com/albums/v26/Caliban/Evil_Monkey.gif)
QuoteGive me something REAL, something you would but on the other consoles
Kind of like Tiger Woods 10? Or perhaps Boom Blox 1 and 2? EA's support has been quite good for Wii even if there hasn't been a ton of M rated games.
Spin-offs didn’t sell on the Gamecube. Gamecube players don’t want an inferior version of an IP. Core gamers and Expanded Audience gamers on the Wii share one thing in common: they are tired of being treated like second class gamers. Putting a spin-off of a main series onto the Wii is basically telling them that they are second class gamers. Even if it is good, they won’t buy it, because they feel inferior playing it knowing that the real version is on another platform.
If you want to succeed on the Wii, stop treating Wii customers as if they are second bananas. Spin-offs of a main series won’t work. Ask any Wii owner or the entire Gamecube software sales history.
Fan of Mirror's Edge, or you just didn't want me giving EA ideas? ;)
Fan of Mirror's Edge, or you just didn't want me giving EA ideas? ;)
Both.
The original game tried to be an FPS AND a first-person platformer
The original game tried to be an FPS AND a first-person platformer
I don't think you played Mirror's Edge. Enjoy your imaginary video games.
C'mon, man, I liked what that game wanted to do in the first 2 levels: put an emphasis on running and traversing obstacles at high speeds.
Then it asks me to go completely counter to that and run into a stream of gunfire shooting enemies with really bad FPS mechanics instead of focusing on the part that works: the running. If they hadn't done that, the game would have actually been good.
First up zombies, how long has it been since they were profitable?
When was the last zombie blockbuster in cinemas?
When was the last light gun game that was relevant even in the arcades?
I don't think a romzomcom counts.Quote from: RABicleWhen was the last zombie blockbuster in cinemas?
Shaun of the Dead (2004).
SHHH.
First up zombies, how long has it been since they were profitable?Like it was said before, Left4Dead
When was the last zombie blockbuster in cinemas?Dawn of the Dead (2004)
When was the last light gun game that was relevant even in the arcades?Time Crisis 4 (I think, but the only place I can find an arcade is in the theaters & Dave&Busters)
EA knows they messed up by making Dead Space: Extraction a rail shooter, otherwise they wouldn't be trying so hard to convince us it isn't one.
All this talk about "mature games" is just a distraction from their own incompetant decisions.
1. Other than Wii Music, most "Wii ___" games come with hardware. Notice Wii Music by itself only sold a "mere" 2.5 million.I still stand by the fact that the game isn't as big as the other "Wii" games due to the crappy E3 presentation and stupid game reviewers.
Third parties are just trying so hard to lose my spending dollars.
I give them a rould of appluse.Quote1. Other than Wii Music, most "Wii ___" games come with hardware. Notice Wii Music by itself only sold a "mere" 2.5 million.I still stand by the fact that the game isn't as big as the other "Wii" games due to the crappy E3 presentation and stupid game reviewers.
I think the biggest screwup was the name, making it clear that this is a secondary effort instead of a primary game. The second biggest is probably going into a crowded genre like this...
I think the biggest screwup was the name, making it clear that this is a secondary effort instead of a primary game. The second biggest is probably going into a crowded genre like this...