One of the most important topics of discussion was The Conduit's sales.
After being asked if High Voltage feels any pressure and if they have any expectations, Nofsinger explained that "[they] want people to play the game because we think that anyone who does is going to enjoy the experience. As to sales estimates, we humbly hope it outsells every game ever made. [laughs] Seriously, we sincerely hope we have earned Wii owner's support in our efforts. The more support we receive, the more we will funnel those profits into even better original games for them."
The topic of sales has been much debated as of late due to the low sales of MadWorld on the Wii. The Conduit hopes to find a successful core audience on the system. Regarding motion controls, IGN asked Nofsinger if they felt any pressure to continue making games that feature motion controls.
"Not implicitly," said Nofsinger, "but we do feel the pressure to continue to make great games."
Another interesting topic is that of on-rail shooters on the Wii. With both EA's Dead Space: Extraction and Capcom's Resident Evil: Darkside Chronicles on the horizon, IGN asked for the company's thoughts on these recent developments.
Nofsinger explained that this isn't a bad way to make games "itÂ’s just a different way" that allows developers to focus on the things on screen.
As far as High Voltage's decision to go with the first-person shooter genre and not the on-rails one, "we wanted to create the best first-person gaming experience on the platform and we felt that the only way to do it was to allow gamers to control their movement."
Nofsinger added, "Having said that, we do earnestly believe that the Wii is capable of far more than gamers have played to date."
Special Edition is supposedly a GameStop exclusive. All copies bought from GS would be SE.
All copies pre-ordered from GS would've been SE, not just any.
All copies pre-ordered from GS would've been SE, not just any.
They stink of attitude?
Scarcity does not necessarily point to good sales. It could mean that retailers didn't order many copies, or that Sega only printed a limited first run to watch the sales trends before distributing more.
Scarcity does not necessarily point to good sales. It could mean that retailers didn't order many copies, or that Sega only printed a limited first run to watch the sales trends before distributing more.
It does mean it's outperforming expectations though, whether those are retailer or publisher expectations.
I got the SE but it was the last copy. I had to drive two cities away to find a store that had it. Most places either hadn't gotten their shipments yet or ran out. I'm convinced my local GS ordered a low number to force people to pre-order. The way the guy chided me to 'pre-order next time' sounded like he was trying to make it be a lesson to encourage people to pre-order.
Appropriate considering on the podcast they were saying how much bull it was that companies were 'making games tailored to the Wii's uses' and making on-rails shooters.
I got the SE but it was the last copy. I had to drive two cities away to find a store that had it. Most places either hadn't gotten their shipments yet or ran out. I'm convinced my local GS ordered a low number to force people to pre-order. The way the guy chided me to 'pre-order next time' sounded like he was trying to make it be a lesson to encourage people to pre-order.
Appropriate considering on the podcast they were saying how much bull it was that companies were 'making games tailored to the Wii's uses' and making on-rails shooters.
No. I think her manager is using scare tactics to get them to sell pre-orders. I've never worked for a game store before, but I am wondering if pre-orders have become the game retailer equivalent to referrals in the banking world. My sister used to work for a bank and they required you to make a certain number of referrals and get a number of them to turn into actual deals to stay employed and it is even tied to your performance appraisals. Maybe the manager is threatening layingoff the employees with the least amount of pre-orders made.
My prediction is 30k + than Madworld sales.
My prediction is 30k + than Madworld sales.
Generic-ness comes with flowing in the mainstream too long.
Exhibit A (http://www.youtube.com/watch?v=9ubYTIazskQ)
The Conduit is THE GAME for the 3rd Excuse Maker DO OR DIE TEST!
Don't buy it, you don't want to play wai-fai with other Wii owners.
It's so unsophisticated and last-last-generation. You're better off with Doom 3: Cave Marine on Xbox with 4 players and better textures.
And Lindy gave it an 8.5, so the product totally misses the quality boat. Anything below 8.7 on NWR is an automatic "wait for $10 amazon deal."
I can't make a PS3 comparison cuz Wii isn't even in that league. So I'll describe it with successful consoles you're familiar with.
Given Pro's history (according to GP) of promoting games that are completely mediocre, should I take it as a deterrent to my intention to buy this game that Pro is championing it so much in his usual half-trolling manner? :rolleyes:
If it flops, 3rd Excuse Makers continue their path of self-destruction for not stepping up to the Wii plate, which is fine by me and makes no difference to you.
Let's see it like that... A game you can't play is no good for you, right? So for Wii-only gamers any non-Wii games are useless junk...
I don't think it's really an issue that The Conduit is generic, after all the Wii doesn't have even generic FPSes yet and if all FPSes made for it were some weirdo "innovative" ones with gimmicks that may not work out it might be a problem because people can't find a straight FPS then. Genericity worked for Halo after all. Other entries into the FPS genre can try to top The Conduit with new gimmicks but I think as a foundation TC should be generic.
I can even see Onslaught and Water Warfare sharing some roots in this belief.