The fine folks over at CodeJunkies.com have created what they call their best cheat codes ever. Using Datel's Action Replay for GameCube, you can now unlock some secret test areas from The Legend of Zelda: The Wind Waker. These areas are most likely left over from earlier stages of development. They are full of walls covered in numbers, in lieu of proper textures. There's also a lake to swim across, with transparent water instead of the normal blue cel-shaded variety you find in the main game.
The codes are available on CodeJunkies.com, and you can follow the source link above to get them.
Quote
Originally posted by: ShanD
I like that water a lot better than the water they used in Wind Waker ... I feel it should have been used ... although it would probably be extremely taxing for the cube to run all those transparency effects.
Quote
Originally posted by: Grey NinjaColor in many cases is set with 4 numbers. RGBA. Zelda probably uses a palette rather than RGBA, but the principle remains the same. the 4th color, Alpha Blending, is used to specify the transparancy of the object. Alpha Blending is fairly easy to do, and it's supported in hardware on the GameCube. Having transparent water wouldn't take that much power at all I don't think.
Quote
Originally posted by: Kulock
Wow, that next-to-last shot just _screams_ "Mario Sunshine" to me.Quote
Originally posted by: Grey NinjaColor in many cases is set with 4 numbers. RGBA. Zelda probably uses a palette rather than RGBA, but the principle remains the same. the 4th color, Alpha Blending, is used to specify the transparancy of the object. Alpha Blending is fairly easy to do, and it's supported in hardware on the GameCube. Having transparent water wouldn't take that much power at all I don't think.
It might've been easy to make the water transparent, but what it shows makes all the difference. Transparent water in The Wind Waker... well, imagine the world ocean. Now they would've had to have shown _something_ below the water, rendered the polygons that went under the water in each frame, the extra things on the horizon that you'd be able to see because it was now transparent...