Gaming Forums => Nintendo Gaming => Topic started by: BlackNMild2k1 on June 16, 2009, 05:13:42 PM
Title: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BlackNMild2k1 on June 16, 2009, 05:13:42 PM
I will update this later, and I don't know if there is a thread on this game yet or not, but I don't have time to look
Quote from: NeoGAF
Earlier today, an event (http://www.famitsu.com/game/news/1225010_1124.html) was held that confirmed that the game is finished, and that the 7/11 date will hold. No more delays! Also at that event, a 7-minute-long promotional video was shown that shows off tons of stuff.
That video is up on the official site (http://www.dqix.jp/) now. Direct link: http://dl.square-enix.co.jp/dqix/ba4t1z7gw.flv (http://dl.square-enix.co.jp/dqix/ba4t1z7gw.flv) YouTube: http://www.youtube.com/watch?v=nyXMmbAQX5A&fmt=18 (http://www.youtube.com/watch?v=nyXMmbAQX5A&fmt=18)
Looks really good, but no word on a US/EUR release date yet.
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: Peachylala on June 17, 2009, 11:21:25 AM
So after a million years (not acutal wait) they are finally releasing the damn thing?
Wow, took them long enough. Not really buying it though because traditional RPGs aren't my cup of tea (don't mind a couple of Secret of Mana playthroughs or TOS once in a while).
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: NWR_Lindy on June 22, 2009, 08:50:10 PM
Figuring they would wrap the game up at the end of June, that would give them probably five months to localize it in time for a December U.S. release. Do it Squeenix, do it!
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: grantimus on June 22, 2009, 09:46:24 PM
Yes! We can all hope for a holiday release! S-E needs to bump the localization into overtime for that to happen though... any later than Q1 2010 and I'mma be pissed!
I want this game!
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: Peachylala on June 23, 2009, 01:34:21 AM
I bet all it's million "holy ****" sales are going to be mostly in the land of the rising Disaster: DOC.
Yes, i'm still bitter as **** we didn't get Disaster
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: GoldenPhoenix on June 23, 2009, 01:37:42 AM
Figuring they would wrap the game up at the end of June, that would give them probably five months to localize it in time for a December U.S. release. Do it Squeenix, do it!
I really hope you are right, I wonder if they have been translating it as they've been creating it?
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: KDR_11k on June 23, 2009, 04:29:28 AM
I bet all it's million "holy ****" sales are going to be mostly in the land of the rising Disaster: DOC.
Europe?
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: vudu on February 25, 2010, 05:24:15 PM
Is this really the only Dragon Quest IX thread we have? We're bad people. :(
So here's a thought--now that Nintendo is publishing DQIX in America does this mean no $5 Square-Enix tax?
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: BeautifulShy on February 25, 2010, 05:48:47 PM
There could be no squareenix tax although now that i think about it most Nintendo DS titles that were published by Nintendo cost 34.99 I believe. Pokemon, Spirit Tracks. Exceptions to this is things like Brain age,Elite Beat Agents and Rythem Heaven.
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: vudu on February 25, 2010, 07:38:44 PM
Hence why I said $5 tax and not $10.
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: Nemo on March 07, 2010, 01:27:54 AM
I'm still pissed. It's been 8 months since it came out in Japan and we still don't even have a release DATE. Honestly, what is the hold-up?
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: that Baby guy on March 08, 2010, 02:32:20 PM
I'm going to take a shot in the dark and say that it'll be August 17 or August 24. Maybe the week before that, but any later and it's not Summer.
That's unless they do a Sunday release, which they probably won't, but it's a possibility.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BlackNMild2k1 on May 19, 2010, 11:52:10 AM
DRAGON QUEST IX: SENTINELS OF THE STARRY SKIES LAUNCHES ON JULY 11
Character Customization, Cooperative Multiplayer Adventuring and an Epic Story Make for a One-of-a-Kind Nintendo DS Experience
REDMOND, Wash., May 19, 2010 - Launching in the United States on July 11, DRAGON QUEST® IX: Sentinels of the Starry Skies™ for the Nintendo DS™ family of systems lets players enjoy an adventure that is entirely their own, yet can be shared with others anywhere, anytime. Developed by Square Enix Co., Ltd., this game has already become a phenomenon with players of all ages and backgrounds in Japan, with more than 4.2 million units sold.
Before setting off on their adventure, players can create their own heroes, deciding how they would like their face, hair and clothing to look. As the story unfolds, players become stronger, smarter and more powerful, and can customize companions who join their group. Players will have fun discovering more than 1,000 pieces of clothing, armor, weapons and other items that will provide them with a unique appearance and special abilities. Players can also change the class of their character at any time, choosing from a variety of vocations that will affect their abilities and strengths in the game.
In DRAGON QUEST IX: Sentinels of the Starry Skies, players begin their adventure as a city guardian who is sent to retrieve a sacred tree's fruits, which have the power to grant wishes. Players travel the world, conquer fearsome monsters and unravel an epic storyline. During their journey, players will encounter mighty opponents in fast-paced battles, and also interact with a colorful cast of characters.
DRAGON QUEST IX: Sentinels of the Starry Skies contains special modes that let players share their adventure with others, allowing up to four players to team up via a local wireless connection and experience the fun of tackling challenging monsters and dungeons cooperatively with their own characters. Players can even leave the game active in their backpacks, pockets or purses and still interact with other players via an interactive "Tag Mode." Information about players' characters can be wirelessly transmitted to others, and treasure maps and customized greetings can be exchanged automatically by players who come within range of one another when their games are set to Tag Mode.
Players looking to enjoy a variety of different game activities can take on special side quests. Some of these quests will be earned by progressing through the game, while additional quests will be made available for free download for players with broadband Internet access after the game launches, providing hours of additional content for virtual adventurers to enjoy either on their own or with friends. Some downloadable quests will continue the main storyline of the game, while others offer standalone missions.
"DRAGON QUEST IX: Sentinels of the Starry Skies is one of the biggest games ever to hit Nintendo DS, with an incredible amount of content for every kind of player to enjoy," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "This new game has all of the elements of an instant classic: customization options, a great story, and the ability to share a nearly limitless experience with friends."
For more information about DRAGON QUEST IX: Sentinels of the Starry Skies, please visit dragonquest.nintendo.com.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.4 billion video games and more than 565 million hardware units globally, including the current-generation Wii, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, please visit the company's website at www.nintendo.com (http://www.nintendo.com).
Europe gets is July 23 and here is the box art
(http://i46.tinypic.com/9kyrdz.jpg)
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: NinGurl69 *huggles on May 19, 2010, 12:11:28 PM
What was the battle system in this game like again?
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: BlackNMild2k1 on May 19, 2010, 12:17:58 PM
I don't remember, but I'm disappointed that they didn't include online multi for the US release. might as well should just be a single player game otherwise.
maybe someone will make an online portal like that MarioKart GC smoke and mirrors advertising disaster that never turned into much.
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: NinGurl69 *huggles on May 19, 2010, 12:43:00 PM
No online multi?
SE succeeds at failing, AGAIN.
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: TJ Spyke on May 19, 2010, 12:44:19 PM
They are actually including the number in the PAL release this time? With Dragon Quest VIII: Journey of the Cursed King, they left out the number (I think they said it was because that was the first game in the main series to actually get a PAL release).
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: BeautifulShy on May 19, 2010, 03:17:04 PM
Well this is great! July 11th can't come soon enough.
Title: Re: Dragon Quest IX - Release Date 7/11 - JPN
Post by: MaryJane on May 19, 2010, 03:21:47 PM
im with ningurl, y no online multiplayer? still gonna get the game though i love my some rpg
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: that Baby guy on May 19, 2010, 06:43:30 PM
The Japanese version didn't have online multiplayer, either. You could connect the game to Square-Enix, they'd collect gameplay data, and if enough people did it over some period of time, they'd give a reward. After that, there was a little bit of similar-styled DLC, I believe, but I'm not certain of that. The game never had true online multiplayer, so I'm not surprised it wasn't added in here.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BlackNMild2k1 on May 19, 2010, 06:52:25 PM
But Japan and the US are two very different social climates.
In Japan everyone is likely to carry their DS with them and hand out in public places and game together.
In the US, everyone is much more spread out and the DS may not be carried around by Most people that didn't already plan on a long wait somewhere where they have time to game and there are likely to be more people with a DS and the same game.
Japan is much more condensed that the US since they are like the population of the entire West coast (PST) states(and the states touching those) crammed into the land mass of California. it's a very different audience and we require an online component for that kind of multiplayer.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: that Baby guy on May 19, 2010, 07:00:54 PM
Except the last game Square-Enix tried to put online multiplayer in, and even made it cross-platform compatible, was FFCC Echoes of Time, and as far as I'm aware, the game wasn't a break-out hit or anything. Didn't Kingdom Hearts 358/2 Days perform a bit better without online multiplayer? Yeah, I agree the game could have more potential with a major online component, but the cost of adding it in at this stage probably isn't worth it, at all, and I couldn't see SE deciding to do it.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TJ Spyke on May 19, 2010, 07:03:14 PM
I don't think Echoes of Time is a good example, I don't recall seeing any advertisement at all for the game. The fact that the Wii version was basically a DS port (and looked like it) didn't help either.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BlackNMild2k1 on May 19, 2010, 07:06:59 PM
They spent 1 year to the day bringing it over. They've spent all kinds of money on extra DLC missions/quest/dungeons for Japan already.
Just seems like so much wasted time to not spend a few moths tweaking the local multi to also work as online multi so the US and EURO crowds can get the same amount of gaming out of the game as the Japanese did.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: NeoStar9X on June 16, 2010, 01:20:50 PM
After the Nintendo E3 conference I've put my pre-order in for this game at Amazon.com. I had no clue there was that level of customization and items in the game. My experience with Dragon Quest has been limited to Dragon Warrior on the NES (was to young at the time to really play it properly) and Dragon Quest 4 on the DS but I bought that more for my mom then anything else since she's an RPG fan as well but sticks to handhelds as she doesn't really like non-2D games. So I never really paid much attention to the franchise. Glad I watched the the conference though or I really would have not given this a second look. I hope when it does come time to advertising the game Nintendo makes a point of pointing out all the options within the game.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BeautifulShy on June 16, 2010, 04:46:22 PM
I am probably going to get this.Watched the press conference earlier and I like that content will be added to the game. This will be my first Dragon Quest game.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Louieturkey on June 17, 2010, 02:08:53 PM
True True. Dragon Quest isn't really that popular in the West for some reason. I will probably get this to familarize myself with the series before Dragon Quest X.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on June 17, 2010, 02:38:30 PM
I was really excited for it but its been too long and I just can't seem to get pumped. I'll definitely get it but they really dropped the ball. There have been hacked roms with complete (nonenglish) translations out for months and months already, its not like this couldn't have been finished ages ago.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Sundoulos on June 18, 2010, 12:50:09 PM
I've got this pre-ordered, but I'm not as excited for it as I once was. The extended wait and the lack of wi-fi support disappointed me. I doubt there will be any occasion for me to go questing with anyone else locally.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Louieturkey on June 18, 2010, 03:27:02 PM
I know most anime conventions have a console gaming room and many of them set up certain times for certain game meet ups. So it's feasible that after the game comes out a convention may have a DQIX meet area to tag up.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Shaymin on June 18, 2010, 11:09:42 PM
One word: PAX
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BeautifulShy on July 05, 2010, 09:22:03 PM
Nintendo Week did an entire episode on this game. They will have another next week. They went over the basics on the episode.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Sundoulos on July 07, 2010, 10:45:28 PM
I am probably going to get this.Watched the press conference earlier and I like that content will be added to the game. This will be my first Dragon Quest game.
Maxi, if you have access to a PS2, I'd highly recommend checking out Dragon Quest VIII.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BeautifulShy on July 07, 2010, 10:52:54 PM
Don't have one. This is coming out in a few days so I can wait.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BeautifulShy on July 08, 2010, 11:08:11 PM
Starting at 1 pm and going till 4pm the Nintendo World Store will be having a Launch event.Yuji Horii will be signing things for the first 30 people in line. This will take place on July 10th.
Is anybody going to the launch event?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Sarail on July 09, 2010, 09:28:16 AM
Not going to the event, but I do have my copy preordered off Amazon.com along with DQ VIII for PS2. Very excited about playing this as it also gives me a reason to fire my DS up after the disappointing Spirit Tracks Zelda. :)
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: NWR_Neal on July 09, 2010, 01:38:22 PM
I wish I could go to the event, but I can't.
I do have the review copy right now, though. This game is very good and addictive. The embargo for reviews went up today, but I only got the game a few days ago and I haven't been able to get through enough of it to review it.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BeautifulShy on July 09, 2010, 11:47:36 PM
If you guys have some time to kill here is a 40 min Iwata Asks Dragon Quest interview.
http://gonintendo.com/viewstory.php?id=129872
I'll post my thoughts after I watch it.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TJ Spyke on July 09, 2010, 11:56:57 PM
The embargo for reviews went up today, but I only got the game a few days ago and I haven't been able to get through enough of it to review it.
Something i've always wondered, do the companies usually give you a reason for an embargo or do they just give you a date?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BeautifulShy on July 10, 2010, 12:33:42 AM
The interview was really eye opening and had no idea that there was so many things that the developers focus on. I knew that Dragon Quest is a big thing in Japan but I didn't know it had such a social aspect to it. Tag mode clearly opened that up even more.I really want to go to Japan now just to see the phenomenon.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Sundoulos on July 10, 2010, 09:08:15 AM
Not going to the event, but I do have my copy preordered off Amazon.com along with DQ VIII for PS2. Very excited about playing this as it also gives me a reason to fire my DS up after the disappointing Spirit Tracks Zelda. :)
Sorry for being a little OT, but here's a brief word of advice about Dragon Quest VIII: For each character, choose to allocate your skill points into just one weapon area. I found out that the game is far too stingy with it's points to get the highest skills in more than one area during a normal playthrough of the game.
EDIT: After hearing Neal's positive impressions of DQ IX on the latest NWR Newscast, I'm getting far more excited about getting this from Amazon this week. Between my credits I obtained for my Monster Hunter and SMG2 preorders, I'm getting this game for $5! :)
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TheFleece on July 10, 2010, 09:34:58 PM
I wish I could have checked out the NY event. I watched half of the Iwata Asks and pretty much absorbed any info that's out there. I'm finishing up DQIV so I should be ready for IX!
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Olimar77 on July 11, 2010, 08:22:09 AM
This is the first time I've pre-ordered a game and it will be my first time playing Dragon Quest. I plan on listening to Neal's impressions this morning before I pick up the game.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BlackNMild2k1 on July 11, 2010, 10:13:18 PM
you guys are making me feel guilty for not going all out on the OP with this thread.
I honestly haven't followed much to do with this game though.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: NWR_Neal on July 12, 2010, 09:58:07 PM
The embargo for reviews went up today, but I only got the game a few days ago and I haven't been able to get through enough of it to review it.
Something i've always wondered, do the companies usually give you a reason for an embargo or do they just give you a date?
It's just a date and/or time. Generally it's so they can kind of control when information hits. It could be for a good reason (maybe to control hype for the game so its highest when it comes out shortly after reviews come out), or because the game's really disappointing and had good buzz in previews. From having a little undisclosed time behind the PR facade, I know the PR reps usually are aware of, or should be aware of, the quality of their games.
EDIT: Also, the review's almost done. Should be up tomorrow if all goes well.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Mannypon on July 13, 2010, 12:03:21 AM
I'm really surprised at how much they have streamlined the game. I'm wondering if its because of the move to the portable field that required the change of pace. Everything just seems to happen a lot faster unlike previous titles in DQ (which were slow starters, just to check a dresser or open a door felt slow as sh*t). Here, you just run around town doing what you please at a decent clip. I've also seemed to have notice that there is a lot less grinding required this time around (at least in the time I've put into it) which I'm sure will make many people happy. I'm a rpg grinder by nature though so it doesn't affect me either way.
One thing that I'll like to say about this game is that I feel as if its taking the series and some traditional rpg conventions and advancing them slightly yet at the same time taking some gameplay back to the old NES days. It has been over 10 years since I can remember actually naming my whole party. I know that is a small feature which gets overlooked but it is something I have missed since the introduction to more detailed stories and voice acting in games. I love the fact that I can name my 4 characters as my close friends. It makes me feel like a kid again and gets my imagination racing which helps build character into the lifeless avatars. Walking into towns with my 3 friends in tow make me feel as if we're some sort of mercenary group who go around righting every wrong we come across, little by little making a name for ourselves.
On another note, I'm also surprised at how much of the world seems open to you at first. I've only reached the second town outside the Observatory but after running around a bit, I've seen a few more areas I can go and discover. I'm just thinking of grinding a bit to get my 3 comrads up to snuff since I've just recruited them.
Loving this game though, really surprised at how deep this game seems, specially for a handheld rpg.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Olimar77 on July 14, 2010, 08:41:43 PM
I walked past my local GameStop in tag mode today. I was hoping to pick up some guests. Nothing! Anyway, I came across this item map today: http://ih.gyoruspy.com/SA/dq9_materials_e.jpg (http://ih.gyoruspy.com/SA/dq9_materials_e.jpg)
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Sarail on July 15, 2010, 02:30:16 PM
w00t! Both came in today via Amazon.com! Can't wait to tear into IX tonight!
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Mannypon on July 15, 2010, 03:31:28 PM
Enjoy, you can't go wrong with either lol. One question I have though, do I have to go back to that Quester's Inn everytime I want to go online? I don't want to have to keep using an item to teloport back to that city everytime I want to go tagging.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Olimar77 on July 15, 2010, 09:42:15 PM
I think you need to travel to Quester's Rest in Stornway each time you want to go into tag mode. Traveling around the world does get a little easier as you progress through the game.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Sarail on July 16, 2010, 10:38:30 AM
Quick question...
I started playing last night, and I've only put two hours into the game so far, but do I eventually get party members that I can control their attacks and spells? Or do I only get to control my guy? I've got this Igor/Ivor (whatever his name is) guy with me right now... but I have no control over attacking with him... I figured since this was the beginning area of the game, that they'd give me a guy to help along like that, but I wanted to know if I eventually gain control over my other party members in battle.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Sundoulos on July 16, 2010, 11:20:49 AM
I haven't gotten to the point you're at yet, but when you get the opportunity to create your other party members, you can select an option to have them AI controlled or choose to directly control them. That's how it's worked in previous Dragon Quest entries (at least in the remakes.) That's what the reviews I've read seem to indicate.
As in previous Dragon Quests, there are also other NPC characters who temporarily remain in your party and are always AI controlled. Ivor probably falls into this category.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Tennindo on July 18, 2010, 11:09:14 AM
I got this game n I love it. played 6+ hour straight the 1st day I bought it
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BeautifulShy on July 18, 2010, 03:41:53 PM
Just a little heads up. The first Downloadable quest is out.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TJ Spyke on July 18, 2010, 06:49:26 PM
I am really tempted by this game. For those who have it, do you think it's worth getting knowing that you may not get to do any of the multiplayer? I only know one other person with a DS, and he is not into this type of game.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: that Baby guy on July 19, 2010, 10:32:27 PM
That's tough to say. If you're looking to play a difficult RPG with loads and loads of post-game content, then yes. If you're looking for something with a very compelling story or characters, honestly, it's more iffy. Since characters are built by the player, but there's a linear story, it's a bit more difficult to feel connected than say, Dragon Quest 5, where much of the game felt a bit more character and story driven.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Mannypon on July 20, 2010, 12:13:39 PM
Well I have no hopes of playing multiplayer either and I think it's a worthy purchase but only if your into traditional JRPGs. When I first heard of this sequal's decision to not really have any main characters I was upset. I thought the game would eventually turn into a dungeon crawl which can get old really quick unless your googoo for loot hunting lol. But I have to say though that so far I'm more than happy with the story. Instead of focusing on the main characters like in traditional rpgs, the game focuses on the NPCs and thier struggles. Its a nice approach that you don't see often and I think allows for more varied experiences becuase every NPC is different and have different struggles. Every town you hit is almost like a new adventure. It really helps to give life to the somewhat lifeless nature npcs and towns have in traditional jrpgs.
I'd compare it to watching a weekly anime series of some traveling group of characters lol, somewhat like the pokemon anime. They travel from town to town and even though there is a main story to follow, smaller stories take place with each new location.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TheFleece on July 24, 2010, 08:59:51 AM
I picked this up earlier this week and I can't put it down. It's really streamlined so the experience is as smooth as possible. I doubt I'll get anything out of the tag mode. Has anyone downloaded the weekly quest?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Sundoulos on July 24, 2010, 01:21:37 PM
I'd compare it to watching a weekly anime series of some traveling group of characters lol, somewhat like the pokemon anime. They travel from town to town and even though there is a main story to follow, smaller stories take place with each new location.
It's funny that you mention that; the Dragon Warrior cartoon series that had a short-lived run in the west was my first exposure to Dragon Warrior (and Akira Toriyama's art style.) I loved the cartoon when I was a kid, and I've had a soft spot for the series ever since.
I like this so far. I haven't progressed as much as I would like, but it's been fun, and what I expected, really. There is one difference between this and old Dragon Quest's, though; in a lot of Dragon Quest's it's fairly easy to wander off into an area where the enemies can easily stomp you. This design seems more segmented and designed to slowly ramp up the player difficulty. I noticed it actually took a lot longer to start questing in the field, too; the intro was a lot longer than a normal Dragon Quest.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on July 25, 2010, 01:51:14 AM
I like this so far. I haven't progressed as much as I would like, but it's been fun, and what I expected, really. There is one difference between this and old Dragon Quest's, though; in a lot of Dragon Quest's it's fairly easy to wander off into an area where the enemies can easily stomp you. This design seems more segmented and designed to slowly ramp up the player difficulty. I noticed it actually took a lot longer to start questing in the field, too; the intro was a lot longer than a normal Dragon Quest.
I would say its very easy to wander off later. You can complete a large section of quests "out of order" because they have no specific order but the enemies are little more difficult in some parts. I died quite a few times in Swinedimples and the Dreadmaster and it was pretty tough only to coast through Batsureg and the monster lady. I also wandered into Wormwood early where the monsters were way too tough for me.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TheFleece on July 26, 2010, 02:37:55 PM
There's a lot of things that I find myself doing that is similar to Monster Hunter Tri like gathering materials to fashion items and armor. There was also a moment where a ton of content was thrown at me so it feels very open ended about how events can occur. There's a reference to Grand Master Flash and The Furious Five in the game too. This game is great.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Mannypon on July 27, 2010, 12:20:58 PM
Edited for spoilers, sorry to those that have previously read my post. Only read if you are up to the final boss or have already finished the game.
Man, I'm up to the final boss in the Gitt palace which is practically the end of the game and now I'm stuck. It seems like my characters aren't leveled up significantly. Most of my characters are level 35 max and still in their first vocation with the exception of my main character who has 2. The only reason I wanted to keep my other three characters in their original vocations though is becuase I want to max out their class specific skills such as the priest's "faith" skills. This will make it alot better once I move over to another vocation and have their magic mending stats boosting a serious bump.
This has come back to bite me in the ass though as I'm nearly at the end of the game and my priest still hasn't learned the mutliheal spell which is critical right now given these dam bosses attack twice per turn (which I Fing hate). Its funny though how Squeenix has always provided you with the metal slimes and all its variants lol. Its as if they already knew you were going to be grinding at one point or another so they give you a little help with said monsters lol.
On a side note though, 2 things I want to mention, the anime cut scenes in this game are amazing and makes me wish they would release a DQ anime here in the states with the same production values. They look wonderfull. Also, I'd like to mention that I love how the characters power up when they hit maximum tention, it reminds me so much of DBZ when Goku and company would raise their power levels lol. It looks bad ass in this game lol.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: DAaaMan64 on July 27, 2010, 05:07:49 PM
YO MANNY, SPOILER TAGS
Now I think I found a easy way to power level. If you are around level 22 you can continue reading.
Spoiler check 2, if you have made it through the Marion/Bloomridge story (or whatever its called) continue reading.
You know those Metal Medleys? (I.E. metal slime stacks) You can find them in the kidnapper's cave. I found an easy way to kill them.
So my party consists of:
Gladiator w/ Hatchet Man (+1 ring that gives me +30 MP) Priest w/ Thunder Thrust Mage w/ nothing useful Thief w/ Assassin's Stab
Anyway, find metal slime stacks and just use those 3 moves over and over. That gives you a real high critical chance, and as long as one crit connects, that slime stack is dead. +12000 XP instantly. I seem to be killing 2/3 of the slime stacks I run into and I when from level 28 to 40 in just a few hours. It was awesome.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Mannypon on July 27, 2010, 08:12:57 PM
my bad lol, I didn't think I was giving away too much of the story but I can see how some might not want to read about how a particular boss battle plays out. Sorry again. I'll keep your info in mind though, I've found a few other great leveling spots while checking the internet.
While we are on the subject of strategies and the internet, I wish rpgs would have a central hub or character in game that you can pay for information such as material locations and great leveling spots. If that were available, I wouldn't have the need to come online and look up material maps or look up faqs on the best grinding spots. I'd also love it if you were given a material map in game where once you have located one of the material types, it'll be logged onto your map. I also wish the map in this game was more detailed as in describing the names of locations as I tend to forget very easily where such and such plains or mt something or other was located. An interactive world map would've helped.
Quick question....how do I do spoiler tags lol? I can't seem to get which of the options above the text box will serve my purpose.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BeautifulShy on July 27, 2010, 08:20:36 PM
<spoiler>words here</spoiler>
replace < and > with [ and ]
Example. Spoiler tags are great
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Mannypon on July 27, 2010, 10:14:46 PM
Thanks for the info Maxi. I have to say though, I hope forum activity is no indication of how successful this game has currently been here since its release becuase the DQ threads here and over at N-sider are practically dead. I really hope this game sells well so Squeenix and/or Nintendo don't become scared to send our way more rpgs. I'm still waiting on all the dam Tales DS games along with Graces plus Earthbound 3 and the compilation of 1 and 2 lol.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on July 27, 2010, 11:51:56 PM
Manny, those levels should be high enough to beat that boss. I just beat the palace and after I did my characters range from 34-37.
Leveling should not be necessary but if you want to there are liquid metal slimes in bowhole.
My advice is first make sure that you used your minimedals. You are at the point where you should be given a miracle sword which you can make into an Uber Miracle sword using alchemy. The best weapon for your sword guys imo right now. Buy mirror armor for people who don't have bounce. Don't be afraid to use whipping boy to save your healer.
I did a lot of alchemy before this boss and making the Soul Breaker knife was a huge help. I didn't think it would be that good until after I made it and saw the special ability. It sometimes decreases the enemies attack. This really helped me against the Gitt palace boss and the one of the Treasure map bosses.
Also Kabuff, use it.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Mannypon on July 28, 2010, 01:01:26 AM
Well right now I have a level 35 Gladiator with the basic miracle sword, a 36 level martial artist, a 35 level mage, and a 35 level priest. My Gladiator is fine because I'm using Double up to dramatically increase my attack and slightly lower my defence which I would then enhance using a buff spell as I don't have kabuff yet. With the prayer ring equipped and my miracle sword, the gladiator regains anywhere from 40-70 hp per turn. My martial artist isn't doing much for me though. My mage is only there to accelerate my squad and sap the boss to lower his defence. My priest is just there to heal but since I don't have multiheal, I can only heal one character per turn. I've managed to get far into the fight but as soon as I luck out and get the whole team hit consecutively, I can only heal one character significantly at a time and they start to die one by one.
Right now I'm just leveling my characters to 40 to then do their specific class quests. After that I'll change vocations and level them up again. I haven't done much material hunting because I'm finding it to be annoying specifically by the fact that I'm just getting tired of flipping through the large menu of weapons and whatnot, seeing what items I need and then having to come online to see a material map, then traveling there to harvest. I'm currently going through some DQ burnout unfortunately lol.
I do need to make some money though and purchase some of those mirror armors as you say they help out and my characters don't all have the top of the line armor at the moment.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Sarail on July 28, 2010, 01:18:00 AM
Am I just missing it, but where do you take on downloadable quests at? Is it in Stornway?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Mannypon on July 28, 2010, 01:33:53 AM
Don't quote me on this but I think they are only accessable after you finish the game and I think they'll be spread around the world similar to regular quests. Now this is just my guess so hopefully someone with more knowledge of it will correct me where need be.
Progress report....currently grinding for liquid metal slimes over in The Bowhole and I'm its driving me up the wall. I've had at least 6 slimes STRAIGHT run off in battle and I have already lost count on how many have run off into oblivion on the dungeon map (run and disappeared into the water or wall) WTF.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on July 28, 2010, 01:33:03 PM
We have very different teams so your strategy will have to be different than mine. Mine- Armamentalist, mage, paladin, and thief.
If you don't want to have your mage attack with frizzle give him/her a ton of special medicine. After you sap the enemy and Oomph your own guys have her be another healer. Special medicine is easy to get and heals 90 or more hp. Since your gladiator takes care of himself it should make two people be more than enough to heal your team.
Changing vocations and leveling up again just seems ridiculous. You don't keep stats, only the abilities your learn for the class. Unless you want to learn a specific spell like kabuff with a different class it isn't worth it. All the classes have their strong and weak points. My paladin knows kabuff and magic protection for the party but no zing. I really hoped he would learn it like the priest but unfortunately I don't think so.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TheFleece on July 29, 2010, 09:15:23 AM
There are going to be Map Giveaways at Game Stop, Best Buy and Simon Malls starting this Sat at Game Stop. The date for Best Buy is August 7 and the Simon Mall dates are from August 7 to Sept 19. There are more details like what time you can get the maps and event locations. http://www.dqnine.com/#/do-you-dq/events/ Each store has a different map.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Shaymin on July 29, 2010, 04:49:34 PM
And I don't know if this is a Canadian (http://www.gamestop.ca/Catalog/ProductDetails.aspx?product_id=281654) thing but some of the stores are giving away the DSi XL (Midnight Blue).
I'll be there with bells on.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Caliban on July 29, 2010, 09:46:12 PM
Darn. I will be working that day from 2 to 7. I'm putting my hopes on FanExpo for some map trading.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Shaymin on July 31, 2010, 05:41:42 PM
I'm stunned.
I got back from the event a short time ago and was expecting 5-10 people to show up. We got 30 people in a store that's maybe 150 square feet, and I was able to get the "Cold Caller" title out of it.
Also, someone brought a Japanese cart that had a lot of amazing maps that may never come out here that are rated in the high 80s and the low 90s + all of the old DQ end boss dungeons.
It was awesome.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TheFleece on August 01, 2010, 02:15:36 PM
I went to one of few events yesterday and connected with a little less than 20 players. I got a bunch of maps, the highest level I got is in the 60s, I scored a poster too. It was nice, people stuck around to run through a few dungeons. Shaymin, your event sounds like the crown experience. The map Nintendo gave out is just a boss and he made short work of me :/
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: NWR_insanolord on August 01, 2010, 05:05:32 PM
None of my local GameStops had one of the events, but my Best Buy is doing one next week. I'll try and make it, but I'm not expecting a huge turnout. I'm really hooked on this game; I'm still pretty early on, buti can definitely see myself sinking a ton of time into it.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Ymeegod on August 01, 2010, 05:30:55 PM
Kmart has a deal going on 8/1-8/6 where you buy DQXI they toss in LoZ Phatom Train free. So that's like $17.50 a piece.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TJ Spyke on August 01, 2010, 06:32:25 PM
Phantom Train? I don't know if you mean Phantom Hourglass or Spirit Tracks (which had trains in it). Either way, I hate the controls of the DS Zeldas. If you don't mind the controls, that is a great deal.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on August 01, 2010, 10:37:27 PM
I just got DQIX yesterday and I am LOVING it. Already at the "black knight" part (he kicked my ass--gonna have to grind a bit). Best Buy is doing some kind of promotion next week. Hopefully I'll be able to hook up with other players. This game is just insanely awesome.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TJ Spyke on August 01, 2010, 11:05:28 PM
I want to get this game, but I have to save up the little money I do have to get a replacement Wii (I am trying to get a job).
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: NWR_insanolord on August 02, 2010, 12:29:14 AM
I learned today that what I've heard about this series over the years is true. I was getting bored by how easy the combat was getting, and then ran into a boss that annihilated me twice in a row, forcing me to grind for an hour to be able to beat him.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 02, 2010, 12:43:26 AM
I just got DQIX yesterday and I am LOVING it. Already at the "black knight" part (he kicked my ass--gonna have to grind a bit). Best Buy is doing some kind of promotion next week. Hopefully I'll be able to hook up with other players. This game is just insanely awesome.
If he kicked your ass you might not have gotten your party yet. A bunch of people seemed to have skipped that part but one of the girls in the Quester's Rest lets you create a party.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: NWR_insanolord on August 02, 2010, 12:55:26 AM
I just got DQIX yesterday and I am LOVING it. Already at the "black knight" part (he kicked my ass--gonna have to grind a bit). Best Buy is doing some kind of promotion next week. Hopefully I'll be able to hook up with other players. This game is just insanely awesome.
If he kicked your ass you might not have gotten your party yet. A bunch of people seemed to have skipped that part but one of the girls in the Quester's Rest lets you create a party.
I wish I'd known that before; the boss I had to grind for was the black knight.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on August 02, 2010, 01:09:44 AM
Yeah. I read the instruction manual and found out how to craft new party members (kinda lame). I made a useless Mage, leveled her up a bit, and she was still killed almost instantly. Luckily, my hero character was at Lv. 12, so she was able to beat down the Black Knight after that.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 02, 2010, 09:15:53 AM
Its unfortunate that its easy to skip.
I didn't skip that part but I did the Alltrades Abbey quest out of order so I got creamed by the Lleviathan and changed classes a little late.
Halbred did you just make a mage or did you make all three party members? It sounds like you only made one for some reason.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on August 02, 2010, 01:35:57 PM
Can you make more than one at a time?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TheFleece on August 02, 2010, 02:46:17 PM
You can make up to three additional characters. There are also some characters already made if you don't want to bother with the creation process.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Myxtika1 Azn on August 03, 2010, 12:21:05 AM
I think that you can make as many characters as you like, but you cannot only have up to 3 of them accompany you at time.
I was at the Gamestop event this past weekend, and got 4 people canvassed as guests. I didn't download the special map, though, because I didn't stay for the event at all. I thought that just being in the vicinity of the event would allow me to download the map automatically, just like it does the guests. Sadly, I was wrong.... :'(
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 03, 2010, 02:00:52 AM
You can make another 3 people to go with you giving you a party of 4 all at the same time. The random ones created for me looked terrible so I created all of mine.
I'll put a few more things down that are very easy to confuse.
This might help people when they decide to change jobs. When you change a job your character goes back to level 1. The only thing that carries over are the skills you earned in the weapon and character classes. This means that you can earn metal slash and whipping boy as a soldier and then if you become a gladiator you keep the skills but go to level 1. You can change back to the original class anytime you want and it will still be at the level it was when you left. Don't worry if you change your mind and put the skillpoints in the wrong weapon or class. If anyone wants easy skillpoints later in the game just change to a class you never want to use and the later enemies will make them jump up in level in a few battles. When they earn skillpoints you don't have to spend them on that classes abilities, you can change back to the the class you like and use the skill points for its abilities.
Don't worry about having some characters be weaker when they change classes. Give them the newest armor and they will catch up very quickly just by fighting the enemies. No grinding needed since the newest armor should keep them alive long enough so they can fend for themselves, except for the Sage because you don't get that class until the last dungeon.
There are two quests that took me forever because I didn't understand everything so this should stop you from getting stuck. No spoilers. One quest makes you kill frightened scarewolves. To do this you need to scare them with war cry and then kill them before they get a turn. The thief quests where you steel things takes forever. You need to pick steal until you finally get it. All the monsters with that name have the items, they just take about a billion turns to get.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Mannypon on August 03, 2010, 02:08:57 AM
I can't find those dam scarewolves to save my life. I know the area they roam but when I go there, I never see them spawn. I got lucky once and ended up fighting one as a support enemy of an enemy I ran into in the field. There's another quest that has me stumped which is the one where you have to help the old man inside stormway castle locate some old book or something. I've checked the castle from top to bottom and can't find a thing. I want to check the bookshelf he is standing in front of but the bastard won't move lol. There a few of these quests that have me stumped but I'm trying not to resort to gamefaqs.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 03, 2010, 03:48:14 AM
I can't find those dam scarewolves to save my life. I know the area they roam but when I go there, I never see them spawn. I got lucky once and ended up fighting one as a support enemy of an enemy I ran into in the field. There's another quest that has me stumped which is the one where you have to help the old man inside stormway castle locate some old book or something. I've checked the castle from top to bottom and can't find a thing. I want to check the bookshelf he is standing in front of but the bastard won't move lol. There a few of these quests that have me stumped but I'm trying not to resort to gamefaqs.
I had trouble finding where the scarewolves are because when you are at Dourbridge the part of the map that brings you to the tiny scarewolf area in the south is covered by your party's names.
That Stornway quest. Someone should tell you to search the royal treasure room. The paper you are looking for is on the bottom of the treasure chest you opened in the back of the royal treasure room in Stornway.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 03, 2010, 12:02:42 PM
The last boss Corvus is kicking the **** out of me.
I like my paladin but a zing spell would be awesome.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Mannypon on August 03, 2010, 12:39:05 PM
Thanks for the info Sixth, I'm at the boss right before you but I took some time out to grind a bit. I finally got my priest to learn multiheal which will be a big help but I'm debating if I should get my martial artists into a new vocation becuase outside of his agility, he hasn't been much help to me.
As for Zing, that spell could be a pain in the ass sometimes. There isn't anything worse than casting Zing 3 times and none be successful. That's a battle killer right there.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Myxtika1 Azn on August 04, 2010, 12:57:43 AM
Zing is a hit or miss spell, though more miss than hit. If you have a Sage, you can the spell Kazing, which guarantees a revival. I believe that kazing is learned when the Sage reaches level 45.
As for the martial artist, I recommend getting 100% on both the Claw and Focus skills. Add in 100% of the shield skill from another vocation and your martial artist will become a beast! My martial artist at 100 tension and attacking with Hardclaw yields almost 2,000 damage.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: that Baby guy on August 04, 2010, 01:06:34 AM
So, worth knowing: Grotto bosses have rare drops with a 2% chance of dropping. Due to the way the RNG works, using the quick save and heal, it's possible to manipulate your chances to always get their 2% drop item, provided you don't use a Coup de Grace attack and they don't summon an ally.
Considering some of these items are worth getting four times, it's worth knowing. This (http://www20.atpages.jp/dq9tools/hoimi.cgi) is the link to the applet that does the math for you.
It's pretty simple. First, make sure you can use the heal spell on your party six or seven times without maxing anyone's health, by lowering your HP. Next, quick save inside the same room as the Grotto boss. Then, turn off your DS. After that, check your heal caster's Magic Mending and input it into the first box. Click the button by the box. The number that appears is the lower value in the range your healer can heal for with one heal spell. After that, heal party members about five times total, recording each heal's value into each of the lower boxes. After you reach about five or six, click the bottom box. You should see a few red numbers with a Java and CGI link next to them. You want there to be just one red number. If there's more, go back, heal again, and enter the new numbers. If there's just one, click it.
After that, things are relatively easy. A table should appear with red, white, and blue squares. You'll be considered "on" the square that's equal to the number of times you've healed already. You have to "progress" to the square right before a red one. To do that, you have to keep healing, even if you have max HP. The good news? Healing at max HP doesn't cost MP. Count the number of squares to the first red one and use multiheal to move four squares forward and heal to move one.
Once you do that, fight the boss. Fight normally, but don't use your Coup de Grace. When you win, as long as it didn't summon an enemy, you should have the 2% item.
This process is a lot simpler than it sounds, I promise!
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 04, 2010, 07:16:09 AM
I usually try to avoid exploits like that.
Outside of this I think the thief is important for anyone going into a grotto because their coup de gras gives you an automatic item drop. I got a weapon from Shogun because of it.
Outside of this I think the thief is important for anyone going into a grotto because their coup de gras gives you an automatic item drop. I got a weapon from Shogun because of it.
As for Zing, that spell could be a pain in the ass sometimes.
Its only a pain the ass until you don't have it.
Nah, their Coup de Grace fails most of the time on grotto bosses. And, sure you can avoid using the exploit, but just wait until you see how much damage some of the legacy bosses can do at their lowest level. Running through the same dungeon about a hundred times to find a couple of rare drops from an old grotto boss does not sound entirely too appealing to me. Especially considering how you'd have to do it about a hundred times for nearly every grotto boss.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 04, 2010, 11:36:36 AM
I'll worry about that when I get there. If the bosses are so strong it will probably mean a ton of grinding just to get my characters up to speed. If there aren't dungeons that bring my characters up naturally or close to it I probably won't beat all the bosses. If I get one of those diamond metal slime grotto's I hear about I might change my mind because it would make leveling up cake.
I just beat the last boss and I'm surprised how much of the map I haven't even been to yet. The last two DS DQ games gave you a flying machine before the end and this one didn't, there is still so much to do and I think the quest I am on will help me get there.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: that Baby guy on August 04, 2010, 04:33:54 PM
Actually, I was surprised too. Not as much of the map was left undiscovered at the end of the story as it seemed, from my impressions. I thought there was tons left, but for the most part, it was a little bit here, a little bit there, without anything very big.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: DAaaMan64 on August 06, 2010, 02:24:57 AM
What level were you guys at? I walked through the entire ending at level 42-44. Maybe you needed more grinding?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 06, 2010, 09:16:11 AM
I finished the end level with my characters at level 40, 40, 39, and 40.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TheFleece on August 06, 2010, 11:32:47 AM
I just beat the main story. I decided to grind up in anticipation of the final boss, but it wasn't as bad I thought it would be. This was the second Dragon Quest I've played and the last boss in the previous game I played (DQ IV) had multiple transformations and took me about an hour to beat. My team was Paladin, Mage, Priest and Martial Artist at levels 42, 49, 50 and 51. I'm glad that it's all over so I can just go and explore the world map. Tomorrow is the second Map Event at Best Buy and Simon Mall (is that near anyone, I've never seen one). I'm expecting them to give away the same map from last week, but I will probably go to hook up with other players.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: DmentD on August 07, 2010, 02:52:30 PM
I went and checked out the DX9 event today at Best Buy. Ended up getting the map from NOA and 4 more maps from other DQ9 players at the event. Also managed to get a tshirt, poster and some stickers. Did anyone else go to this event? How was the turn out? (http://s3.amazonaws.com/twitpic/photos/full/141978929.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&Expires=1281234592&Signature=OM0u3no6xcTic8dUqgxlKVPvRpg%3D)
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on August 07, 2010, 03:42:35 PM
I should call my Best Buy and see if they're doing it. I don't know how far I am into the game, though. I saved the bishop of Alltrades Abbey and now I'm trapsing through a dunegeon trying to rescue Jona. There are lots of big octopi and crabs. The crabs are annoying.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TheFleece on August 08, 2010, 07:50:32 PM
I got sick this weekend and couldn't make the event. Halbred, if you've unlocked Quester's Rest at the inn at Stornway then you can get the map. If you've passed Alltrades Abbey then I believe you done that already.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Mannypon on August 09, 2010, 12:54:03 AM
Well I passed by my local Bestbuy as I was unsure if they were going to be having the event and I didn't even know it was going on till I got to work and noticed I got a map from a NOA player lol. The place was dead but in all fairness, I didn't get their till 330 and the event finished at 4. I didn't see anyone or anything DQ or Nintendo related though. There was someone in a white shirt that looked out of place to me at the time but it didn't really hit me till I got to my second job later and noticed I got a NOA guest. Anyways, as a result, I only canvased one guest, the Nintendo rep. Hopefully it was livelier earlier in the day.
Back to the game though, I managed to grind a bit and give my squad a good 6 level bump since my last post here. That and finally aquiring the multiheal spell made short order of the last set of bosses. I'm now running around trying to finish off sidequests and hopefully get the dam train soon so I can travel at will. It is sweet though to run around fields and, for the most part, have enemies run in fear everywhere I go lol.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 09, 2010, 09:10:33 AM
I can't believe how ridiculously tough some of the regular enemies are in some of the flying areas. I'm walking to somebody's house and I fight the Cold germ enemy and he just kills half my team with his super cold breath and then finishes off the rest with attacks. The same thing happened against a different enemy near another house.
Does anyone know where I can find a recipe for an orichalcum sword? I have some orichalcum and a bunch of recipes but no sword recipe.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on August 09, 2010, 01:06:31 PM
Best Buy didn't know what I was talking about. *sad*
I've recruited a fourth character, so I'll have to do some grinding so she's not killed by average enemies. I'm trekking up some mountain that made of lots of caves and alternate paths, outside of Dourbridge.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: that Baby guy on August 09, 2010, 01:15:54 PM
I can't believe how ridiculously tough some of the regular enemies are in some of the flying areas. I'm walking to somebody's house and I fight the Cold germ enemy and he just kills half my team with his super cold breath and then finishes off the rest with attacks. The same thing happened against a different enemy near another house.
Does anyone know where I can find a recipe for an orichalcum sword? I have some orichalcum and a bunch of recipes but no sword recipe.
I haven't found recipes for any of them. Not all recipes are in the game. Actually, though, the Uber Falcon Blade is the best sword, better than what that sword turns into. The recipe is this, though: Rusty Sword, Glass Frit x9, Orichalcum.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Caliban on August 12, 2010, 11:18:32 AM
I have played this game for about 60 hours now, and I have yet to finish the story because I do other stuff like quests and alchemy. I do have some major problems with this game.
How come I can't take the alchemy pot with me on my journey? I have to zoom all the way to Stornway, get inside the inn, talk to the pot, and now I can start doing alchemy. Either only allow me to use it in any Inn, or just let me use it on the go.
How come I can't sort the recipes in order of readiness. It's so tedious as it it right now to go through all the recipes. I would have it so that at the top of the list are the recipes that are ready to be done, then the next recipes are the ones that are almost ready but you have to take off equipment to make them ready, and the last recipes are the ones that you obviously need to collect more materials for.
I have to memorize the location where I can mine for materials? Remember how the Legend of Zelda games for DS introduced the ability to write notes on the maps, and wasn't it great even though there isn't much to remember in a LoZ game. Sure would be quite helpful in a game like DQ9.
Also having an auto-sort option for the equipment menus would be great.
Also I don't mind the grinding, but it would be less tedious if for every battle I didn't have to go through a screen transition every time.
Edit: I for got to say that the level of customization for this game is good, but I think that in the end it just becomes a game of "equip the best stats" rather than "hey I like all my characters to run around in boxer shorts" kind of game.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on August 13, 2010, 03:54:27 PM
I don't like that you can't disembark anywhere on a piece of land. You have to be in the exact right place and position to get off your boat. That sucks. Anyone know where I'm supposed to go after Gleeba (the desert area)?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TJ Spyke on August 13, 2010, 04:02:49 PM
I don't have the game yet, but I checked GameFAQs (I assume you don't want to be spoiled by checking yourself), and it appears you are supposed to go to The Plumbed Depths next. You get there by going down a well.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on August 13, 2010, 04:27:21 PM
Thanks, sir, but I already beat that whole area. The Plumbed Depths are in Gleeba.
Just so you know, the game is pretty linear. Each town has a quest for you to go on, which involves a nearby dungeon and boss. You beat the boss, save the town, and move on to the next area.
I think I found where I'm supposed to go next. At least, I was able to get off my boat there.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Caliban on August 13, 2010, 04:51:23 PM
I'm in the last dungeon of the game in the almighty land with Corvus gone evil, so how do I get the ability to fly or something? I've seen areas of the game I can't reach unless I can fly.
I think I found where I'm supposed to go next. At least, I was able to get off my boat there.
Actually if I think I know where you are, you can go to two places. North, and to the West. The direction I went was harder, but still doable if you're leveled enough.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TheFleece on August 13, 2010, 05:21:02 PM
I'm in the last dungeon of the game in the almighty land with Corvus gone evil, so how do I get the ability to fly or something? I've seen areas of the game I can't reach unless I can fly.
You gain access to those places after you've beaten the last dungeon.
Yesterday I decided to check out the highest level map I've gotten so far. I didn't beat it, but I was able to get some cool goods. I was able to download some extra quests too. I suggest trying to get them because there are missions that add toward the story line- though I'm not sure exactly how.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on August 13, 2010, 05:59:59 PM
Went on my first treasure hunt instead of moving the story forward. The grotto itself was easy to find (right outside Stornway) and the monsters inside were easy, but the boss (Equinox) started out fairly simple but then went all hardcore halfway through the fight and made a mess of my party. Lucky I saved before going into the grotto!
Hey, does anybody have a recommendation for a different class for my Minstrel? It's becoming clear that she's not the powerhouse I want her to be. Right now, I only have one powerhouse: the martial artist. What other classes offer lots of attack power?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: that Baby guy on August 13, 2010, 09:01:04 PM
Right now, the Warrior. There's a few unlockable alternatives, but the Warrior class is the way to go if you want strength. Honestly, it's better than the Martial Artist, too, since it gets better equipment.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 14, 2010, 10:46:15 AM
Equinox is way too strong for you when you first get the map. The enemies in the grottos don't resemble the boss at all in toughness.
The warrior is tougher but I don't like him because he has no spells. The armamentalist always had a perfectly fine attack for me and he gets good abilites and spells, its also easy to unlock. I never picked one but a lot of people like the gladiator. I think its attack might be the highest.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: DAaaMan64 on August 14, 2010, 12:14:10 PM
It is the highest, gladiator is all about attack and thats it. He can't carry a shield and he won't learn any spells, he only has abilities.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 14, 2010, 04:20:10 PM
I like that every class has its own upsides and downsides. The locked classes aren't really better than the unlocked ones (maybe the luminary is, I haven't used it yet). They get an advantage like spells but lose some attack and defence compared to a no spell class.
gladiator- warrior with no defence paladin - warriors defense plus some priest spells (priest/warrior combo) armamentalist- warriors attack plus some mage spells (buffs/debuffs) (warrior/mage combo) Sage- mage/priest combo Ranger- This one is tough. Its kind of a priest/thief combo but its weapons don't match up. It has a thiefs deftness, shittier armor wearing ability and some healing spells. I really hate this class but I made it my thief's secondary class because it gives huge bonuses in deftness.
I learned not to listen to other websites about the best classes because they generally seem to talk about characters who are level 70+. They max out multiple weapons and abilities like shield and and sword so they can use them with any other class. Most people won't do this and if they do they certainly won't pick there characters based off their 40th hour they play after they beat the final boss.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Caliban on August 14, 2010, 11:05:29 PM
http://dragonquest.nintendo.com/#/downloads/
Just found this.
And I just got this item for one of my characters to carry around, and I'm hoping that will cope with the Thief's lack of skill for thieving...
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TheFleece on August 23, 2010, 08:18:38 PM
Today I completed an extra quest where I had to dig up a character's past and then meet a ghost. After that the person I did the favor for joined my party with a fairly high level and stats, but no skills. After a few level ups I was able to dish out skill points. They had over 50 points and I was able to really flesh out their skills. I'm sure I could have changed their vocation and made a very different fighter, but I was still able to gain access to skills that would take a very long time to reach. I could use more quests like that.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on August 23, 2010, 08:23:38 PM
I just beat the pig guy in the prison. He was surprisingly tough because of his (very) cheap entire-party physical attack that did between 50 and 60 damage to everyone involved. I think I need to grind a little more. My highest-level characters are both Lv. 36.
I really can't stand grinding for money. I'm afraid to sell any equipment because I know it'll come in handy for Alchemy. Meanwhile, the next-best swords costs like 25,000 or some crazy high number, and I only have 14,000. That turned me off in DQXIII, too. Afraid to sell anything, but there's no good way to get money quickly.
BTW, I stuck with my Minsteral. With good equipment and Oomph, she's actually quite good, especially against Dragons and Metal things.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TJ Spyke on August 23, 2010, 10:30:05 PM
That is my problem with RPGs in general, I am always afraid to sell anything (especially if I don't know how I can get more).
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: DAaaMan64 on August 23, 2010, 11:21:59 PM
If your grinding for money, go to Gleeba and just fight those big Gold guys. They are worth a lot.
That is my problem with RPGs in general, I am always afraid to sell anything (especially if I don't know how I can get more).
The risk/reward system is there to do that on purpose, thats the complications of getting the best armor. To be the best and JRPGs are all about that ****. Grinding is the other thing you have to do, and there is nothing about risk/reward there, you just the same thing over and over.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TheFleece on August 24, 2010, 08:14:41 PM
No matter what I do Stella reminds me of Lil' Kim
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: greybrick on August 25, 2010, 07:17:50 PM
So today is the first day of me grinding up my new party layout.
Right now I've got
Paladin with high strength from a soldier background
Paladin with priest skills/spells
Mage
Martial Artist
The big picture is to shift the Mage to Sage and the Martial Artist to Gladiator. I figure the first paladin can shell out some damage, and the second can take care of most healing. The advantage of having two paladins is that turtling bosses becomes a cinch, and I can usually wear them down without coming close to losing characters.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 26, 2010, 01:46:15 PM
The high area near Angel Falls is excellent for levelling characters after you beat the main story. So many liquid slimes and no one to chase you.
I'm not sure if I like the no random encounters thing everywhere but it is excellent for killing slimes. In the two previous DQ games I never tried to level my characters because of all the worthless battles between slimes, now it is much easier and less frustrating.
Screw some of these weapon master quests. I've got to go all the way around the world and kill enemies they don't even fully explain in different parts in the hope that this time they drop this super rare item. If you give quests like this you can't make me fight 30 freaking guys before they drop one item and then make me repeat it somewhere else. Its not even like its difficult because I'm killing the easy monsters.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on August 26, 2010, 02:44:40 PM
I just went through about 50 Hocus Chimaeras (maybe more) to get 3 Hocus Chimaera feathers for a quest. I forget what the reward was. It wasn't fantastic. I think it was an accessory that will only be useful for Alchemy later. I'm actually at the final dungeon of the game, but I'm plodding around doing quests and fighting monsters to level up all my characters to 40 before I even walk in there.
I also have to grind for cash so I can buy better equipment in Upover. Gold Golems in Gleeba drop 505 gold per kill, so that ain't bad. Very few quests have given me really worthwhile items, though. One exception was giving a prisoner at the bottom of the Coffinwell well a pair of Hammer Handrills. It was a tough decision because once I alchemized them, they turned out to be better claws than my Martial Artist had! So I saved my game in case the reward was crappy. However, it turned out to be a pretty fair trade: he gave me an Unhappy Hat, which is the best hat I've got, even better than the Dragon Warrior Helm.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: greybrick on August 27, 2010, 01:26:00 PM
For some reason I assumed that if I learned spells as a Priest and then switched to Paladin - a class that also learns healing magic- I would be able to just carry those spells over. This really pissed me off.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Sundoulos on August 27, 2010, 01:47:36 PM
I guess I'm still fairly early on in the game. I've gotten past the point where you can change classes, but I haven't chosen to do so.
Do some abilities carry over while others don't? What's the advantage of actually switching the class?
One reason I'm progressing so slow is that I really find that I'm having a harder time getting into this game than I thought I would. It's the generic character complaint. I just don't care about them as much, and I don't find the story to be all that engaging. I much preferred DQ VIII, and I hope X, whatever platform it's on, continues in the vein of VIII moreso than IX.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on August 27, 2010, 01:56:31 PM
I'd rather just make a new character than reset a current character's class. If I need a Thief, I'll just create a new ally at Lv. 1 and take them to the Bowhole so I can grind Liquid Metal Slimes and bump them up to a high level relatively quickly.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: greybrick on August 27, 2010, 02:57:29 PM
I'd rather just make a new character than reset a current character's class. If I need a Thief, I'll just create a new ally at Lv. 1 and take them to the Bowhole so I can grind Liquid Metal Slimes and bump them up to a high level relatively quickly.
I don't see the advantage in this, since every time you start a new class you are effectively bumped to level one.
In my case, I was specifically trying to use the strengths of the previous class to augment the new. I feel like the class-to-class transition should be more similar to Final Fantasy 5 or FF Tactics. I can occupy myself for hours trying to create the perfect hybrid.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 27, 2010, 03:06:17 PM
For some reason I assumed that if I learned spells as a Priest and then switched to Paladin - a class that also learns healing magic- I would be able to just carry those spells over. This really pissed me off.
Only abilities. Look on the bright side the priests passive abilities of magic and magical mending will make your paladin much better.
I'd rather just make a new character than reset a current character's class. If I need a Thief, I'll just create a new ally at Lv. 1 and take them to the Bowhole so I can grind Liquid Metal Slimes and bump them up to a high level relatively quickly.
No, no, no, very bad move. The passives and abilities that carry over can be very important. My thief has all the dexterity from the ranger and thief class now as well as some agility and psych up from the martial artist. My armamentalists fource abilities can be cast no matter if I change classes and has the knights whipping boy skill and strength bonuses. My sage has a lot of mage and priest magic bonuses. It really adds up.
Also some classes can use the same weapons so the skills carry over and if you max one weapon skill out it allows you to use it no matter what class your character is.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on August 27, 2010, 03:34:12 PM
Ah, I see. So if were to max out my Minstrel, then turn her into a Thief, she'd keep all of her abilities and stat bonuses?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TJ Spyke on August 27, 2010, 05:23:09 PM
and I hope X, whatever platform it's on, continues in the vein of VIII moreso than IX.
What does that mean? It was confirmed long ago that X will be on Wii.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: NWR_insanolord on August 27, 2010, 05:27:37 PM
There has been a lot of talk lately that it may be moved to 3DS. Square Enix hasn't said anything, but since we haven't seen anything at all about the game, and given Japan's love of handhelds, it's a rumor that makes a lot of sense.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: greybrick on August 27, 2010, 06:04:13 PM
There has been a lot of talk lately that it may be moved to 3DS. Square Enix hasn't said anything, but since we haven't seen anything at all about the game, and given Japan's love of handhelds, it's a rumor that makes a lot of sense.
What would be interesting is if they pulled a reverse Ni No Kuni on us.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TJ Spyke on August 27, 2010, 08:39:37 PM
Square Enix always puts the Dragon Quest games on the largest install base (while they use graphics to decide on Final Fantasy). There is no chance that X will be on 3DS unless they intend to wait another three or four years before releasing it since the Wii has a 75 million+ install base and 3DS will need at least one year to even reach 10 million.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 27, 2010, 10:40:06 PM
Ah, I see. So if were to max out my Minstrel, then turn her into a Thief, she'd keep all of her abilities and stat bonuses?
Yes, only abilities and the stat bonuses abilities give you.
If you have a martial artist with 50 points in his category and change to a priest you keep his abilities such as psych up (which is an excellent, excellent ability) and the passive agility/hp increases he gets. If you have a paladin the soldiers abilities should be excellent. You get whipping boy which lets you protect a dying partner and you get strength and health bonuses.
Also if you upgraded swords with the minstril it carries to the thief because they can use swords too. This gets more important late game because a maxed out weapon stat lets you equip any job with it making changing jobs much easier.
I assume you aren't using any unlockable classes because most of them need, or are much easier to get with, abilities from at least two classes. (armamentalist - low level mage to get wizard ward and then a sword wielding class so he has metal slash to kill the slimes)
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on August 29, 2010, 07:32:06 AM
The thief's coup de gras is amazing. I just fought Baramos for the first time and her coup activates giving me his awesome boots.
How does giving him experience work? Does it just make him more difficult? Will he drop a map if I give him my experience?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: greybrick on August 29, 2010, 04:55:30 PM
So I just beat Corvus, and naturally there is another form you have to go find and beat. I am really hoping my current party will pull me through:
Paladin: 35
Mage: 39
Martial Artist: 40
Priest: 26
I haven't had any problems with the later bosses so far, most of the time I come out with full hp or close to it- it is that Forbearance Paladin ability mixed with mirror armour. Only the paladin takes damage, but most physical attacks only do 1-10 damage, and most spells get reflected.
added: Okay, I managed to take Barbarus down first try with the same build, really hoping I can beat Corvus without grinding!
added # 2: That's a no. Third turn of the battle he uses an attack that did around 150 to each party member, then he puts us to sleep, meditates to regenerate his mp, and does another devastating attack.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Sundoulos on August 30, 2010, 10:03:41 AM
Ah, I see. So if were to max out my Minstrel, then turn her into a Thief, she'd keep all of her abilities and stat bonuses?
Yes, only abilities and the stat bonuses abilities give you.
If you have a martial artist with 50 points in his category and change to a priest you keep his abilities such as psych up (which is an excellent, excellent ability) and the passive agility/hp increases he gets. If you have a paladin the soldiers abilities should be excellent. You get whipping boy which lets you protect a dying partner and you get strength and health bonuses.
Also if you upgraded swords with the minstril it carries to the thief because they can use swords too. This gets more important late game because a maxed out weapon stat lets you equip any job with it making changing jobs much easier.
I assume you aren't using any unlockable classes because most of them need, or are much easier to get with, abilities from at least two classes. (armamentalist - low level mage to get wizard ward and then a sword wielding class so he has metal slash to kill the slimes)
Thanks for posting this discussion. I've been using my playtime this weekend to boost earn some class abilities that will be useful. It does open up a nice, new facet of gameplay; and I do find that it helps me to get a little more invested in my characters b/c you can use this to tailor something that is unique.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on September 02, 2010, 09:51:08 PM
God, Goresby-Purrvis sucks so hard! I'm battling him for the second time, in the Realm of the Mighty, and he's abusing that "slashes like a demon" move that basically KOs your characters.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TheFleece on September 03, 2010, 09:52:40 AM
God, Goresby-Purrvis sucks so hard! I'm battling him for the second time, in the Realm of the Mighty, and he's abusing that "slashes like a demon" move that basically KOs your characters.
Are you fighting him again for XP or do you get specific goodies? I hated that fight, but really he's the weakest DQ boss I've ever faced.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: greybrick on September 03, 2010, 12:51:43 PM
God, Goresby-Purrvis sucks so hard! I'm battling him for the second time, in the Realm of the Mighty, and he's abusing that "slashes like a demon" move that basically KOs your characters.
Are you fighting him again for XP or do you get specific goodies? I hated that fight, but really he's the weakest DQ boss I've ever faced.
You have to fight him twice in the game, and he can be tough if you don't manage your party properly.
Zach, try buffing up your paladin (if you have one) and having him use forbearance.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on September 03, 2010, 01:09:44 PM
I've got a Priest, not a Paladin. Should I grind up a Paladin? I'm so close to the end!
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: greybrick on September 03, 2010, 01:30:33 PM
I've got a Priest, not a Paladin. Should I grind up a Paladin? I'm so close to the end!
You've got a few tough bosses to go, and I can say that my Paladin made a huge difference when fighting the last bosses- but it would take forever to grind up a paladin with his resilience bonus maxed.
Of course there are probably alternative setups you can make it through with. What party are you using?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on September 03, 2010, 01:36:42 PM
I mean, I'm in the Realm of the Mighty. I know that I've still got Corvus' two forms and Barburus.
I generally approach every boss fight the same now: Use Oomph on my Minsteral and Martial Artist, then Buff up each party member and Accelerattle as I go. Unfortunately, my Priest doesn't know Kabuff, so it's a slow process. I've also taken to the idea of using two rounds to fully raise the tension on my Martial Artist with a combination of Egg On and Psyche Up.
Another irritance is that Zing only works like 10% of the time, so it's basically useless in a boss fight.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: that Baby guy on September 03, 2010, 01:50:44 PM
You could easily switch the Minstrel to something else and have him or her be a lot more effective as a party member, perhaps even at level 20 or 30. Minstrels have wide stat spread that they're not really effective in the game, even compared to some classes of lower levels. Try a Gladiator if you've maxed your shield skill or a Paladin if you have not, and you'll find he's more effective that way.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: greybrick on September 03, 2010, 02:12:17 PM
You could easily switch the Minstrel to something else and have him or her be a lot more effective as a party member, perhaps even at level 20 or 30. Minstrels have wide stat spread that they're not really effective in the game, even compared to some classes of lower levels. Try a Gladiator if you've maxed your shield skill or a Paladin if you have not, and you'll find he's more effective that way.
I agree, switching out the Minstrel is the first thing you should do- but if you were going to use him as a paladin, he really wouldn't be effective until he is in the 30s. The amount of damage you can take in those end bosses is fantastical, so if your pally has a low hp you're screwed.
Depending on what you leveled with your Minstrel, I would suggest making him a Gladiator and just going for as much damage as possible.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on September 03, 2010, 02:33:52 PM
I might do that, although I leveled up the Sword and Shield skills, and I don't think the Gladiator can use a Shield.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Myxtika1 Azn on September 06, 2010, 02:50:41 AM
Once you've leveled up the Shield 100%, your character can used shields throughout all the vocations.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on September 06, 2010, 06:52:12 PM
Interesting.
I beat Purrvis pretty easily yesterday, more or less on a fluke. He didn't kill anybody outright, which helped enormously.
I blew through Corvus' first form and Barburus this morning. I'm gonna give Corus v.2 a shot, but maybe after escaping and saving my game first. Although, honestly, his first form and Barburus were so easy that I'm not really concerned about not being strong enough. Here's why:
Within two turns, I can get my Martial Artist to full Tension with Egg On + Psyche Up. She did 1500 damage to Barburus with Hard Claw using this method. He was dead soon after that. Seriously, as long as Corvus doesn't have like a million HP, I think this is gonna be doable.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Mop it up on September 06, 2010, 07:00:37 PM
I heard that this game was originally planned to have real-time combat instead of turn-based battles. I think if it had ended up that way, this may have been the first Dragon Quest game I'd have a chance of enjoying.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: greybrick on September 06, 2010, 07:08:13 PM
Quote
I blew through Corvus' first form and Barburus this morning. I'm gonna give Corus v.2 a shot, but maybe after escaping and saving my game first. Although, honestly, his first form and Barburus were so easy that I'm not really concerned about not being strong enough
Go save Zach, you don't want any nasty surprises.
@ Mop it up, it was supposed to be more action oriented, but the general understanding is that the game was changed back to turn-based to appease the Japanese player base.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on September 07, 2010, 01:00:57 AM
I got slaughtered.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: greybrick on September 07, 2010, 02:07:13 AM
Did you go back to heal up and save, as was suggested?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on September 07, 2010, 01:50:08 PM
Yup. I'm gonna go grind and build up my funds and level, maybe visit a Grotto and beat a boss. Get some more armor on my party from Upover. Get everybody up to Level 45, you know. For kicks.
Disruptive Wave sucks. Just sayin'.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: greybrick on September 07, 2010, 04:39:48 PM
It sure does, but DQ really does push you towards relying on buffs- which is why they give bosses that spell. In games that let you choose skills (like Etrian Odyssey) I usually try and put as many points as I can into plain stats like strength, defense, etc.
That way I can divorce myself from using MP on long runs, and not have to worry about buffing.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: SixthAngel on September 08, 2010, 04:13:09 AM
It sure does, but DQ really does push you towards relying on buffs- which is why they give bosses that spell. In games that let you choose skills (like Etrian Odyssey) I usually try and put as many points as I can into plain stats like strength, defense, etc.
That way I can divorce myself from using MP on long runs, and not have to worry about buffing.
Baramos just learned disruptive wave in my game. I'm scared to fight him now because I know hes going to destroy me as all kabuffs,oomph,casterangers, icefource, magical barriers will go poof soon after I cast them.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: greybrick on September 08, 2010, 04:50:57 AM
It sure does, but DQ really does push you towards relying on buffs- which is why they give bosses that spell. In games that let you choose skills (like Etrian Odyssey) I usually try and put as many points as I can into plain stats like strength, defense, etc.
That way I can divorce myself from using MP on long runs, and not have to worry about buffing.
Baramos just learned disruptive wave in my game. I'm scared to fight him now because I know hes going to destroy me as all kabuffs,oomph,casterangers, icefource, magical barriers will go poof soon after I cast them.
If the buffs improve your party to the point where you can just let one member sit and buff for the whole battle, disruptive wave can work to your advantage. Not only do you get the obvious benefit of pumping your characters up, a disruptive wave turn is a turn where your team isn't taking damage. Some enemies seem to get very worried after three or so buffs are cast- which means you can get the benefits of whatever you have buffed for several turns, and can count on the enemy effectively wasting a turn very often.
My party configuration didn't afford me such a character, so I didn't do as much buffing in battles where I needed to shell out tons of damage.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Halbred on September 09, 2010, 01:15:53 PM
Whooo! What a different a few levels (and an Eldrich Sword) make! I took Corvus down with very little effort last night. The only worry spot was when he put my healer to sleep, but I had a Yggrisil Dew in case of emergency. Post-game content, HERE I COME!
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: greybrick on September 09, 2010, 04:20:22 PM
Whooo! What a different a few levels (and an Eldrich Sword) make! I took Corvus down with very little effort last night. The only worry spot was when he put my healer to sleep, but I had a Yggrisil Dew in case of emergency. Post-game content, HERE I COME!
Congrats! I was kinda dumb and immediately made a new file to see if I could solo the game. Which is dumb because:
a) you only get one file so no post game for me for a while
b) this is crazy difficult
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TheFleece on October 04, 2010, 10:04:33 PM
This is the only DS game I've played since the Summer. I'm almost up to leveling my characters to lv100. Greybrick, are you still playing solo? How is that coming? The extra quests are really keeping me busy, I'm particularly enjoying the drama unfolding in Stornway.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TJ Spyke on October 04, 2010, 11:30:07 PM
For anyone in the New York City area, Nintendo will be at New York Comic Con and will have the Dragonlord and Mortamor maps available to download.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: Nemo on October 28, 2010, 02:20:57 AM
I finally found a grotto with metal king slimes. I was very time inefficient with this game, but I've been having lots of fun. I just hit 200 hours!
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TJ Spyke on February 24, 2011, 08:33:05 PM
For anybody still playing the game, Best Buy will be holding special events for Dragon Quest VI: Realms of Revelation on February 26 and March 5. They will be giving out a special map for Dragon Quest IX at these events.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: that Baby guy on February 24, 2011, 09:03:42 PM
For anybody still playing the game, Best Buy will be holding special events for Dragon Quest VI: Realms of Revelation on February 26 and March 5. They will be giving out a special map for Dragon Quest IX at these events.
Weird. My Best Buy told me they wouldn't be getting any copies of the game in. Perhaps they were mistaken?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: TJ Spyke on February 24, 2011, 09:06:13 PM
Maybe, this info came from a Nintendo newsletter. It says to contact your Best Buy about times, so maybe yours won't be doing it?
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: that Baby guy on February 24, 2011, 09:16:30 PM
Maybe, this info came from a Nintendo newsletter. It says to contact your Best Buy about times, so maybe yours won't be doing it?
I just checked the Best Buy item locating thing for in-store pick-up. It seems like the person who told me that was incompetent, as the Best Buy website says that store now has the game. Oh well.
Title: Re: Dragon Quest IX - Release Date 7/11 - U.S.
Post by: BlackNMild2k1 on March 16, 2011, 08:49:47 PM
http://www.andriasang.com/e/
Quote
Dragon Quest IX Tops 5.3 Million Worldwide This is a bit of a random number to be announcing, but Square Enix said today that Dragon Quest IX has topped shipments of 5.3 million units worldwide. The figure was reached at the end of December.
DQIX is the first DQ game to top the 5 million mark and the best selling DQ game ever. The series as a whole has topped shipments of 57 million units.