Unlike its release for the Japanese Virtual Console back in January at a price of 1200 Nintendo Points, Super Smash Bros. will not carry a premium in Europe and Australia. Instead, it will cost the standard 1000 Nintendo points for an N64 title. It is the third N64 release of 2009 for the PAL Virtual Console, following Mario Golf 64 and The Legend of Zelda: Majora's Mask.
Also available to download on Wii this week will be Cocoto Platform Jumper (700 Nintendo Points), a WiiWare conversion of the 2004 PlayStation 2 retail game. For the DSi, there is Asphalt 4: Elite Racing (800 Nintendo Points) from Gameloft, and Hudson Soft's Sudoku 150! For Challengers (500 Nintendo Points).
Meh, what's SSB good for when we've got Brawl?
Meh, what's SSB good for when we've got Brawl?
smoother framerate should make this game even better.Interesting. Will the framerate really be fixed so that the 4-player mode runs as smoothly as when there are two players? If that's true then I might consider -- NO, what I am saying? Can't do it.
Meh, what's SSB good for when we've got Brawl?Better stages, better balance, better flow, more depth, less cheapness, etc.
special brawl -> speed -> slowRecords aren't saved when you play Special Melee/Brawl plus slo-mo is twice as slow as the original SSB.
Better stages, better balance, better flow, more depth, less cheapness, etc.
Despite that the three games seem similar on the surface they are actually quite different.
That is why Sakurai (and many SSB gamers) want a deeper single player in the game. Sakurai knows that there are a lot of people who like the game but don't have anyone to play against and it can get boring facing the computer over and over.Sorry, but Sakurai and fans should not get what they want after that cluster-**** that was Subspace Emissary.
That is why Sakurai (and many SSB gamers) want a deeper single player in the game. Sakurai knows that there are a lot of people who like the game but don't have anyone to play against and it can get boring facing the computer over and over.Sorry, but Sakurai and fans should not get what they want after that cluster-**** that was Subspace Emissary.
I don't think I've played any match that had anyone go beyond "hit people with random attacks".That could be said of any fighting game really.
Sakurai knows that there are a lot of people who like the game but don't have anyone to play against and it can get boring facing the computer over and over.I have my doubts about that. The people on the Internet represent an infinitesimal percent of the people who own any of the Smash Brothers games and are the type of people who complain about everything. Almost everyone who bought the game did so because it's a multiplayer game and likely don't care about the lack of single-player modes.
I don't think I've played any match that had anyone go beyond "hit people with random attacks".That could be said of any fighting game really.
I have my doubts about that. The people on the Internet represent an infinitesimal percent of the people who own any of the Smash Brothers games and are the type of people who complain about everything. Almost everyone who bought the game did so because it's a multiplayer game and likely don't care about the lack of single-player modes.
special brawl -> speed -> slowRecords aren't saved when you play Special Melee/Brawl plus slo-mo is twice as slow as the original SSB.
I thought I was watching a fan fiction by Sakurai. =/That is why Sakurai (and many SSB gamers) want a deeper single player in the game. Sakurai knows that there are a lot of people who like the game but don't have anyone to play against and it can get boring facing the computer over and over.Sorry, but Sakurai and fans should not get what they want after that cluster-**** that was Subspace Emissary.
I don't know about that. There were really 2 big problems with Subspace Emissary: the generic (and increasingly cheap) enemies and the whole maze thing at the end. Otherwise, I moderately enjoyed it, especially the cutscenes.
Whatever Subspace Emissary's flaws, it's still leagues better than the lame "Classic" Mode that was all the original game had and the incredibly short "Adventure" Mode in Melee.