Punch-Out!! had an event at Nintendo World Store and had humorous commercials like the one seen below.
The very recent release of The Legendary Starfy for DS has also been getting commercials that have even reached the impenetrable video game force field of my parents. When I purchased the game yesterday, I showed my mom the case to which she replied, "Oh, I saw the commercials for that."
After talking to her more about it, I found out that apparently these Starfy commercials were playing on television and even being played at movie theaters before movies such as Disney/Pixar's latest UP. I think the last time I saw a Nintendo commercial before a movie was that crazy ass Wind Waker one.
Now the big question out of all this is why Starfy and Punch-Out!! are getting lots of love and games such as Excitebots are getting left in the dust. It seems that whenever Nintendo puts their weight behind a game*, it does well. I guess there is a method to their madness as they're pretty damn successful, but it still makes you wonder why some games get little to no support.
Unless their plan is to not mention Excitebots for an entire year and then get Lisa Kudrow to do a TV spot for it. Then, they'll stealthily release the sequel to the game and not mention it for another year.
I could probably ramble on about Nintendo's confusing marketing strategy for a long time, but hopefully this'll spark some commentary and we can ramble together in the forums.
*Well, maybe it doesn't work all the time, but then again, I don't recall ever having the urge to play Metroid Prime 3 in an airport.
I forgot about Rhythm Heaven.
I thought that sold poorly, though...
As for Excitebots, I think Nintendo didn't bother with it because they felt that while the game had potential for fun gameplay and gain a cult following it didn't have enough of an appeal to go beyond the core audience and reach the expanded audience. Sean Malstrom put it well when he said that the game didn't have a legacy or even a concrete theme that was easy to sell. Excite Trucks was easy to sell because everybody knows trucks and everybody knows trucks can be hardcore and take part in crazy events. Excite Bots on the other hand was too crazy and lacked a concrete theme that would reach audiences.
It seems that there are games that Nintendo of America don't know how to effectively market and assume will only have a cult following at best, and so rely on some underwhelming Internet ads to push the titles. Perhaps their (odd?) market analysis tell them in these cases to make whatever small amount they can from Internet-dwelling Nintendo fans by "sending it out to die."
Or who knows, maybe it's simply the result of game favoritism by Reggie or someone at the top of NoA's marketing division. It's hard to come up with a good explanation considering the great first-party Wii games that have so far been given the cold shoulder (Metroid Prime 3, Wario Land, Excite Bots, and more?).
I picture it to be a sick joke of a bet inside Nintendo like what happened in Trading Places with Eddie Murphy & Dan Akroyd.
I forgot about Rhythm Heaven.
I thought that sold poorly, though...
No, it did very well and Nintendo acknowledged it in a press release about how the DSi was a massive hit.