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Gaming Forums => General Gaming => Topic started by: Rize on June 08, 2009, 12:39:00 PM

Title: Red Faction: Geurrilla
Post by: Rize on June 08, 2009, 12:39:00 PM
I played this game through on the 360 and it's pretty awesome.

Unlike previous RF games, you can't harm the ground in this one.  However, EVERY structure in the game is destructible.  The destruction feels really substantial and looks and acts great.  It's far better than I thought it would be, and I didn't miss not being able to blow chunks in the ground (though I thought I would).  The game generally remembers everything that you've destroyed forever (sometimes the game pretends like you never leveled a particular structure if it needs to be present for a mission).  Very cool.

I get bored of most open world games, and I could feel the repetitiveness trying to creep in on this one as usual, but Volition did a pretty good job keeping it at bay and I actually managed to beat the game (only other time I did that was with Assassins Creed and there were mitigating circumstances that time).  The main story missions are fairly original most of the time with the final missions providing a very solid ending.  The optional missions in each area are relatively diverse.  The reason to do them is to lower EDF control and raise sector morale.  There are other ways to achieve these ends besides the side missions, so you can mostly avoid side missions you don't like.  Sometimes a dynamic side mission will become available where the EDF is suddenly attacking one of your bases or a convoy starts traveling through a sector out of nowhere.  You can ignore them with no ill effects, but it mixes things up a bit from just having all side missions being static blips on a map waiting for you to get around to them.

Ultimately the core gameplay revolves around shooting, blowing stuff up and driving.  There are a few odd construction robots lying around that are pretty awesome and a bit different however.

What really sells the core gameplay is the detail and utility of the destructible buildings.  These are really substantial looking structures that you can go inside of and such.  They were designed meticulously with a supporting frame covered in decorative materials.  Come to think of it the only odd thing about the buildings is that none of them have doors  ;D  I really didn't notice the whole time I was playing.  Anyway, you can drive a vehicle through a building (provided the speed and weight of your vehicle match up well with the strength of the building materials) to bust it open and rescue prisoners.  You can plant charges on the back of a vehicle and use it as a mobile bomb (after you've left the vehicle preferably).  You can drive a giant earth mover, but unlike most vehicles if you drive it off a small cliff it's going to lose a huge chunk of it's health bar.

All in all they just did a lot of things right in this game.  It's a lot of fun to play, and this coming from someone that usually falls asleep playing open world games (haven't played more than 30 minutes of GTAIV or 3 hours of inFamous).
Title: Re: Red Faction: Geurrilla
Post by: Caliban on June 08, 2009, 12:46:17 PM
How long did it take you to beat the game by the way?

I'm itching to play this game, but I'm on my way to get my first Platinum with inFamous. I'm not a trophy whore. I just think inFamous's trophies are reasonable to get.
Title: Re: Red Faction: Geurrilla
Post by: Rize on June 08, 2009, 12:55:22 PM
How long?  Not sure as I wasn't counting.  Probably about 20 to 25 hours but only completing a half the side missions, and playing it on casual mode.  I intend to replay it on normal mode (I started on normal mode last time but switched down to casual about 25% into the game as it was getting harder than I wanted).  Now that it's over however, I find myself looking for more and think that a harder difficulty may be very interesting.
Title: Re: Red Faction: Geurrilla
Post by: KDR_11k on June 08, 2009, 01:39:59 PM
I strangely liked the demo despite dying repeatedly to the large number of guards around (probably would have to use stealth but can't be arsed) and never finishing it. It's hard to resist the temptation to just charge at enemies to hit them with the hammer than to sit back and tickle them with your fully automatic peashooter (er, assault rifle). Somehow I find myself wanting to pull off surprise one hit kills on enemies and in the demo the hammer was the only way short of detonating something huge next to them (remote charges didn't seem to do enough damage).
Title: Re: Red Faction: Geurrilla
Post by: Rize on June 08, 2009, 02:58:04 PM
If you can get a remote charge to actually stick to someone (direct hit) hilarity ensues as they writhe about trying to shake it off (it takes them about 6 or 7 seconds by which time they're usually in multiple pieces).  That's definitely an insta-kill.

But yeah, two guns you start with are pretty tame.  You'll want to dump the pistol asap.  On casual mode you can survive by carrying your explosives and two other weapons you like, but in normal mode I'm sure you would have to plan much more carefully as you get through the game.  For missions where you don't expect to blow things up, it would be best to take more anti-personnel weapons and leave the mines at home.  Of course, you can swap weapons mid mission if you find an ammo dump (you get one opportunity to swap as you collect the ammo strangely, but you'll need to find another cache or go to a safe house to swap again).
Title: Re: Red Faction: Geurrilla
Post by: Caliban on June 08, 2009, 07:48:46 PM
It seems to be quite a lengthy game. Cool.

Is there any incentive to play the game in a harder difficulty, like earning more money, experience, or better weapons, or something of the sort?
Title: Re: Red Faction: Geurrilla
Post by: Dirk Temporo on June 09, 2009, 02:19:11 PM
It seems to be quite a lengthy game. Cool.

Is there any incentive to play the game in a harder difficulty

Blowing stuff up.
Title: Re: Red Faction: Geurrilla
Post by: KDR_11k on June 09, 2009, 03:46:19 PM
The only problem is that it's 65€... The destruction is fun but the combat felt more like something to avoid and I'm not sure dropping a massive amount of money on the game is prudent if the combat may be a fun killer.
Title: Re: Red Faction: Geurrilla
Post by: KDR_11k on June 23, 2009, 11:19:10 AM
Well, Amazon had it for 28€ as the deal of the week so I picked it up. So far Red Army Faction: Terrorist is fun but the destruction physics feel questionable after all their talk about simulating structural integrity when one meter of wall can hold up a whole building.
Title: Re: Red Faction: Geurrilla
Post by: NinGurl69 *huggles on June 23, 2009, 11:33:00 AM
No wall is greater than that one.  Good to see High Drama consoles showing their prowess in in-game fizziks.

To think, a few E3s ago people were excited about shooting barrels into the air in a PS3 demo.
Title: Re: Red Faction: Geurrilla
Post by: Rize on June 23, 2009, 11:45:10 AM
Yeah, you get silly results now and then with the physics engine.  I never considered realism a huge selling point when you can crash almost any destructible thing with a blow or three from your trusty hammer.

You definitely want to play the game on casual mode first time through... the EDF will still kill you.  Normal mode is just brutal with the enemies.
Title: Re: Red Faction: Geurrilla
Post by: KDR_11k on June 23, 2009, 01:38:25 PM
Hm, I'm playing on normal so far and it's working fine, at red alert the enemies spawn at a rate that makes staying in one spot a really bad idea but as the game says, it's supposed to be about hit and run, you're a terrorist after all so staying in one spot is supposed to kill you...

It just feels a bit tedious when you have to break every wall on the ground floor to destroy a building instead of eliminating a few load bearers to bring it down with minimal effort.
Title: Re: Red Faction: Geurrilla
Post by: GoldenPhoenix on June 23, 2009, 02:01:56 PM
I played the Demo and wasn't horribly impressed, it reminded me of that sub par game that came out several months back (forgot the name). Maybe it is just that I'm growing tired of the HD shine and gritty realistic enviroments.
Title: Re: Red Faction: Geurrilla
Post by: DAaaMan64 on June 23, 2009, 08:05:28 PM
Hey this game is awesome.

Goodbuy
Title: Re: Red Faction: Geurrilla
Post by: KDR_11k on June 24, 2009, 03:09:09 AM
I played the Demo and wasn't horribly impressed, it reminded me of that sub par game that came out several months back (forgot the name). Maybe it is just that I'm growing tired of the HD shine and gritty realistic enviroments.

The problem with the demo is that it puts you into one mission and in a spot that makes it look like a linear path. It's actually an open world game and I solved that particular mission by taking a different path that's more visible from where you actually start the mission than the spawn point in the demo. Plus it's a mission where you face heavy resistance anyway and makes the game seem more combat heavy than it has been so far. Usually you don't face much resistance until your wanted level goes up and you stay holed up but if you've increased the morale in a sector enough you'll also get reinforcements from friendly NPCs which make the whole thing more manageable.
Title: Re: Red Faction: Geurrilla
Post by: Rize on June 26, 2009, 10:42:46 PM
Hm, I'm playing on normal so far and it's working fine, at red alert the enemies spawn at a rate that makes staying in one spot a really bad idea but as the game says, it's supposed to be about hit and run, you're a terrorist after all so staying in one spot is supposed to kill you...

It just feels a bit tedious when you have to break every wall on the ground floor to destroy a building instead of eliminating a few load bearers to bring it down with minimal effort.

I was being a completionist and there are a couple of optional missions where you're required to stay in once place and kill stuff.  Actually besides those, I suppose normal mode is playable.  Maybe it will become ridiculously hard later though.
Title: Re: Red Faction: Geurrilla
Post by: KDR_11k on June 27, 2009, 03:14:37 AM
You mean those defend/attack guerilla actions? I don't find those too hard, especially since you have plenty of NPCs helping you that can draw the enemy's attention when you're hiding to refill your health.
Title: Re: Red Faction: Geurrilla
Post by: Rize on June 30, 2009, 06:00:02 PM
Well there's one in the second sector where the EDF will quickly kill all of the NPCs helping you.  And once they take out the main building in the compound the mission is a bust.

Kohler did a blurb on RF today where he revealed the process of figuring out that it's a lot more fun on casual mode.  Although I had plenty of fun in the first sector on  normal mode (because the first sector is easy).
Title: Re: Red Faction: Geurrilla
Post by: KDR_11k on July 01, 2009, 02:51:39 AM
Dunno, I only really got in trouble in a mission in Eos and I'm already working on a new approach (involving thermobaric missiles) for it.
Title: Re: Red Faction: Geurrilla
Post by: Caliban on July 05, 2009, 08:58:51 PM
I love the Nano Forge Rifle. I climb to a high point if there is one close enough, I aim at one of the EDF defensive towers *bam* *bam* *bam* *bam* *bam* *reload* *bam* *bam* TIMBER! I run away laughing like a madman.
The black hole mines (can't remember proper name right now) make the enemies looks so silly and hilarity ensues, and they are also good to take out the EDF defense perimeter buildings in one shot.
I love this game.
Title: Re: Red Faction: Geurrilla
Post by: KDR_11k on July 06, 2009, 03:09:55 AM
Wait, seven shots for a defense tower? Don't those only have four pillars?
Title: Re: Red Faction: Geurrilla
Post by: Caliban on July 06, 2009, 10:59:05 AM
They do, and they also have a wall around them, so I just had to make sure it went down.
Title: Re: Red Faction: Geurrilla
Post by: Rize on July 06, 2009, 02:55:34 PM
You know, I never found any black hole mines except in one of the demo challenges.
Title: Re: Red Faction: Geurrilla
Post by: KDR_11k on July 06, 2009, 03:46:41 PM
Me neither...
Title: Re: Red Faction: Geurrilla
Post by: Caliban on July 06, 2009, 04:31:02 PM
http://community.redfaction.com/content/weapon-week-singularity-bomb-0

I've even used them in the one and only multiplayer match I've played.

By the way, I think I found them for the first time laying around inside one of the EDF buildings in the Badlands sector.
Title: Re: Red Faction: Geurrilla
Post by: Rize on July 07, 2009, 10:49:00 AM
I got myself an "ultor era bomb" twice, but no black hole bombs.

If you did find them, wouldn't it have to take up a weapon slot?  Afterwards, can you buy more bombs/ammo like you can with other guns you find?
Title: Re: Red Faction: Geurrilla
Post by: KDR_11k on July 07, 2009, 10:50:39 AM
I know I bought an upgrade for the ammo capacity at a faction base but it said something about EDF storages including more of them.
Title: Re: Red Faction: Geurrilla
Post by: Rize on July 07, 2009, 12:38:45 PM
hmm, I guess you have to raid EDF supplies somehow to get them.  there are these EDF supply crates you're supposed to blow up, but I never knew of any way to raid them.

oh well, still a fun game :)
Title: Re: Red Faction: Geurrilla
Post by: Caliban on July 07, 2009, 01:50:18 PM
I got myself an "ultor era bomb" twice, but no black hole bombs.

If you did find them, wouldn't it have to take up a weapon slot?  Afterwards, can you buy more bombs/ammo like you can with other guns you find?

That's the thing with these singularity bombs, you can't buy them, nor can you stock them in a weapons cache at home base, so basically you end up only having 3 slots that you can use if you want to keep singularity bombs for special occasions. That 4th slot used by the singularity bombs will always stay there as long as you keep at least one of them.
Title: Re: Red Faction: Geurrilla
Post by: Rize on July 07, 2009, 02:28:13 PM
Ah I see.  Well it might be useful in the harder difficulty modes to hoard a few, but it's not necessary for casual mode.
Title: Re: Red Faction: Geurrilla
Post by: KDR_11k on July 07, 2009, 04:16:51 PM
Dunno, I got along well enough without them and I don't think I have much use for a timed bomb I place somewhere anyway, especially now that I have thermobaric missiles which have about the same area of effect.
Title: Re: Red Faction: Geurrilla
Post by: Rize on July 08, 2009, 11:12:35 AM
I never even bought the proximity mines once.
Title: Re: Red Faction: Geurrilla
Post by: Caliban on July 08, 2009, 11:24:36 AM
They're pretty much useless.
Title: Re: Red Faction: Geurrilla
Post by: KDR_11k on July 08, 2009, 12:44:38 PM
I bought them (plus some upgrades!) because of the final mission in Oasis but ended up not using them at all (getting a dump truck with a rocket launcher as my vehicle conserved enough ammo that I could work with the RL and nanorifle)...
Title: Re: Red Faction: Geurrilla
Post by: Ymeegod on July 10, 2009, 02:35:28 PM
Well I ended up renting this but wasn't to impressed with it.

Biggest gripe is the open-ended gameplay.  It suffers the same way Far Cry 2 did--alot of empty space to travel back and forth--back and forth doing JACK SH!T other than getting to a mission point.  I really hate that.  I bet I wasted 10+ hours just to get from one mission to the next and it's not like the driving is fun.  It was pretty damn slow and about as exciting as watching your 80 year-old neighbor undress. 

The destruction level was so-so.  The buildings were scripted (at least some of them) to fall apart a certain way and some of the objects didn't react at all.  But was lacking was any terrain damage?  Hello, this is Red Faction.  I loved digging tunnels in the first game and couldn't believe you had zero effect in this game.  Also the ray gun (what I call it, the weapon that shots though walls) was a bit disappointing.  I recall in RF you got a mini-LCD where you can see though the walls and actually see the bones of the enemies you were shooting.  In this game, you simply see your scope redden when an enemy lines up--total crap considering this is an sequel and you usually don't change what's not broken.

It's a shame I had high hopes for this game too.
Title: Re: Red Faction: Geurrilla
Post by: KDR_11k on July 10, 2009, 03:17:58 PM
Dunno, the driving was annoying but not a major issue for me, I often found something else to do while I was driving somewhere (such as a building that looked like it needed a good wrecking or running over propaganda).

Isn't the sniper rifle an end game weapon? I didn't find it before I was in Eos and it looked like it did more than just change the color of your reticle if you point at an enemy (aim the weapon with the stick click, that way you use the scope).

Anyway, terrain damage doesn't really matter to me, if you look at how good ground is at absorbing blasts in real life I don't think you'd really get much done anyway.
Title: Re: Red Faction: Geurrilla
Post by: Rize on July 13, 2009, 08:59:45 PM
This game was kind of a reboot imo.  It was meant to be more enjoyed by newcomers than old fans.  I enjoyed driving around between missions just to take in the sights.  I thought I would miss the terrain damage, but didn't (played the original RF but not the second).

I don't see why you think any building collapses were scripted.  It all looked completely physics driven to me (within the limitations of the physics engine of course).
Title: Re: Red Faction: Geurrilla
Post by: Dirk Temporo on July 13, 2009, 10:44:22 PM
The buildings were scripted (at least some of them) to fall apart a certain way

No.