Nintendo World Report Forums

Gaming Forums => Nintendo Gaming => Topic started by: BlackNMild2k1 on June 06, 2009, 03:22:13 AM

Title: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on June 06, 2009, 03:22:13 AM
(http://i39.tinypic.com/wilft5.jpg)

What is the Vitality Sensor and what does Iwata & Co. have in mind?

Well Iwata recently had an interview with Venture Beat (http://www.nintendoworldreport.com/forums/index.php?topic=28527.0), and they discussed just that.
Quote from: Interview
VB: Do you feel you need to stay ahead of Sony and Microsoft on motion control? They clearly seem to be trying to leapfrog the Wii’s capability. With Microsoft’s Project Natal and Sony’s new motion-sensing wand, doesn’t that force you to do a more accurate form of motion control?

SI: I don’t share that feeling. We don’t have any information about when they would introduce these things and at what kind of price. Until we know exactly what they will do, it’s harder to understand what we would need to do. What Nintendo has to do is make software that takes advantage of the Wii MotionPlus and make efforts to make the public understand the benefits of the Wii MotionPlus controls. As the pioneer of motion-sensing technology, what Nintendo has to do is provide new surprises in the next year and two years from now.

VB: And one of those new surprises is the Wii Vitality Sensor?

SI: The sensor doesn’t have a direct connection to Wii motion sensing. But let me say why we made an announcement about it at this time. Take the example of Wii Fit. When we talked about it two years ago, a lot of people thought the Wii Balance Board was crazy. They thought Nintendo would start selling a bathroom scale. But Wii Fit became a success because we saw a “blue ocean strategy.” But now a lot of companies are fighting in the red ocean of follow-up exercise games. [Note: As discussed in the Blue Ocean Strategy book, too many sharks in one area make a red ocean; but innovators who swim in the blue ocean have no rivals]. When we introduced the Wii controller, we were in the blue ocean and this year is still the blue ocean. But the year 2010 may become the red ocean for motion-sensing controls, based on what Microsoft and Sony say. The advantage for Nintendo is that we always try to do things that other companies don’t try to do. That is something that the general public appreciates. That’s why we have to introduce this Wii Vitality Sensor. A lot of people must be wondering what the hell this is about. But that’s exactly the way people felt two years ago with the Wii Balance Board. Looking at the history of video games, and game controllers in particular, you have always controlled it consciously. That’s what the name implies. Starting from the movements of your fingers to the shifting of the body mass, you always control it consciously.

VB: How is this going to be different?

SI: We have been trying a variety of different technologies and possibilities. We have found that a lot of information can be found through the pulse of a human being. The pulse is not the simple measurement of just your heartbeat. It provides a number of other signals through your body. It can show how your automatic nervous system is operating.

VB: Your nervousness or calmness?

SI: Not exactly that. Your automatic nerves. You can’t control it consciously, but your heart always beats. You may sweat. Your body may shiver. Those are signals of your automatic nerves. By trying to sense the nerves, it can tell a lot. The pulse can include this information. You may feel totally relaxed. Maybe you will play a horror game and the sensor can tell how scared you are. Several other things can be learned from the pulse, like if you are breathing in or breathing out. We may come up with interesting new software that we sell with the new Wii Vitality Sensor, much like we sold the Wii Balance Board with Wii Fit. Sometimes you are physically tired at night but your brain is functioning too much to go to sleep. If you can have software that helps you understand how you can shift from such a tense situation to being more relaxed, then that would help. At some point, what is invisible can become visible. You can learn your level of relaxation.

What we have inside the Wii Vitality Sensor is an optical sensor. It sends light through your finger and detects the amount of blood that it passes through. If there is more blood, the more light is blocked. We can calculate a relaxation level, through my heartbeat and my breathing in and breathing out. With yoga, they try to calm the nerves through meditation. If you can become conscious about it, you can control it. Some of our employees see their vitality go up at the end of the week because they may be looking forward to the weekend. Normally, this is invisible. A long time ago we sold something called a Love Tester. A boy and girl would shake hands to see how passionate they were. I think boys simply wanted to touch girls’ hands. There was no science behind this. Now we may be able to do a real Love Tester.

VB: I would guess you will talk about a game that uses this soon?

SI: You can see we are already working on a lot of this. Maybe we will announce the game next year.

Wii Vitality Sensor in detail (http://en.wikipedia.org/wiki/Pulse_oximeter) as it is basically identical to the medical device you find at hospitals.

Is anybody seeing a new health and relaxation craze coming up sometime next year with the release of this?
WiiRelax & WiiFit: HealthPack+ incoming.

Well there is everything we basically know at the moment, so what do you guys think about this attachment and its possibilities?
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: KDR_11k on June 06, 2009, 04:41:37 AM
I might care if they announce actual software.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on June 06, 2009, 10:45:10 AM
I might care if they announce actual software.

This, but also.. it can't just be WiiFit type games or this will end up being an almost useless peripheral. More devs need to act like Suda51 and start imagining ways to use this sensor in games OUTSIDE of the type Nintendo will release it with.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: D_Average on June 06, 2009, 11:58:22 AM
I wonder if they'll package it with any rx meds to assist in calming or speeding up the gamer as needed.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on June 06, 2009, 01:49:25 PM
Well let me see if I can expand the scope of games for you:

Adventure games: e.g. Zelda - Nintendo had a patent for an automatic in game hint system a while back. If you start getting stressed  because you can't figure out what to do, the game can automatically give you a hint to get you back on the right track.

Horror game: e.g. RE/SH - Vitality sensor picks up on your level of panic and increases/decreases the amount of pop-up scares or number of zombie/monsters coming after you until you reach an optimum level. Maybe light the pathway to take or highlight an important object you need to help you stay alive or just progress

Music/Rhythm game: e.g. GH/RB - it can change the level of difficulty by speeding/slowing down the song or how many notes needs to be hit to keep up. Maybe intensify the background visuals if are breezing through or tone it down if your panicking. Maybe even change up the next song to something a little more difficult or a lil easier.

Driving game: e.g. MK/NFS - Increase/decrease the number of drivers attacking depending on your heart rate or whatever else it sensing. Change your track order to help you not get too stressed or ramp up your level of excitement.

Puzzle games: There was supposedly a Tetris game back in the day that used some tech like this. I guess it would in/decrease the number and/or speed of falling blocks depending on your level of panic, imagine something like that for all the other puzzle games you can think of. Or if you not stressing on a puzzle, maybe a timer pops up to make you sweat a little.

Those are just a few possibilities off the top of my head. I'm sure you guys can come up with some more.
Of course it still comes down to 3rd parties trying to do new stuff outside of the comfortable safe zone which we consider "thinking in the box".  Think of something like a new Trauma Center that also measures your heart rate while you play, a Tetris, Silent Hill, BoomBlox, PunchOut, Mario Kart, and how little changes in what the sensor picks up can change the game to in/decrease the difficulty or the ambiance of the surroundings, the volume or intensity of the music/sfx.

WiiFit Health Pack+ can't be all you can imagine with this sensor. But don't get me wrong, I'm not betting on this sensor just yet. I'm still curious how you are gonna wear that thing and play most of the games I suggested. Its a little bulky to wear while holding the Wiimote and what happens if I also have the nunchuck plugged in... then what. I'm still waiting to see exactly what Nintendo has planned, but that doesn't mean we can't imagine whats possible before they do.

So discuss.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: DAaaMan64 on June 06, 2009, 02:45:36 PM
The thing that annoys me with this is that there is no way to retain normal controls AND have your finger in that thing.

Guess you really will have to put your penis in it
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Kairon on June 06, 2009, 03:20:13 PM
This'll be interesting, but I highly doubt it will be the next coming of the Wii Balance Board.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: bustin98 on June 06, 2009, 05:02:56 PM
The thing that annoys me with this is that there is no way to retain normal controls AND have your finger in that thing.

Guess you really will have to put your penis in it

How will GP and Mop_It_Up play with it?

No, wait.

Umm... yeah, nobody answer that...

Seriously, I think this type of sensor can do great things for the atmosphere of games. I was going to make a similar post if one hadn't been created already. You can have different experiences based on how you are reacting.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: nickmitch on June 06, 2009, 05:03:24 PM
Can we go to the red ocean?  That sounds badass.

Reggie: "This year, we're going for a completely red ocean strategy.  Simply put, you **** with us, WE WILL EAT YOU ALIVE!"
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: ThePerm on June 06, 2009, 05:50:59 PM
that thing is too small for my penis
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on June 06, 2009, 06:13:56 PM
Maybe DAaaMan isn't really the Man...

But I just came to post another gameplay idea.

Quote from: Iwata
Several other things can be learned from the pulse, like if you are breathing in or breathing out.

Quote
...what do you do when you are holding a gun and aiming it before you shoot in real life? You hold your breath in so that your arms move less, giving you better aim. So, for example if you are in a game using a sniper rifle and when you hold your breath in, in real life, the character will do the same, maybe blurring environment and focus on what you are aiming at, fading down the music and make heartbeat sounds that match your very own!

I think that is another excellent game idea for FPS style game.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: mantidor on June 06, 2009, 08:36:17 PM
I love it, as opposed to the balance board which I found silly when first announced, I find this to be a very original idea with a lot of potential. It really should be a wrist thing instead of a finger thing, actually, it should replace the strap!

I also find countless of different applications for this thing, I really can't get the hate the dumb gaming internet community is giving to this, the balance board and motion controls might make us lazy nerds all pissed because its making us move, but this is something different, I think is amazing.

Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on June 06, 2009, 08:38:55 PM
I love it, as opposed to the balance board which I found silly when first announced, I find this to be a very original idea with a lot of potential. It really should be a wrist thing instead of a finger thing, actually, it should replace the strap!

If they could find a way to make that work, that would get rid of its major problem of getting in the way.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Kairon on June 06, 2009, 11:29:32 PM
Really Mantidor? I can easily understand skepticism with this peripheral.

For one, it puts an entire hand out of commission, meaning I can't even hold a Classic Controller. Also, Nintendo's obviously thinking of this in the line of Miyamoto's oft-mentioned Wii Health Pack, so their first goal is not to create biometric feedback shooting games, but zen-garden pulse-training games for the Wii Fit crowd, or those too old for balance boards.

Now, I would totally dig a game that used biometric feedback interestingly, but I can't help but imagine that we're going to get things that aren't games, aren't even wii Music-like software (btw, <3 Wii Music, <3 <3 <3), but are more "exercises."

Hmmm... though a Trauma Center game that uses this would be the most amazing thing in the world... oh geez!
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: batmaniswatching on June 08, 2009, 09:48:45 AM
Dear video games,
Please release the Wii Vitality Sensor bundled with Eternal Darkness 2.
Thank you.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Morari on June 08, 2009, 11:22:43 AM
Dear video games,
Please release the Wii Vitality Sensor bundled with Eternal Darkness 2.
Thank you.

Nice. :)
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: mantidor on June 08, 2009, 01:00:32 PM
Really Mantidor? I can easily understand skepticism with this peripheral.

For one, it puts an entire hand out of commission, meaning I can't even hold a Classic Controller. Also, Nintendo's obviously thinking of this in the line of Miyamoto's oft-mentioned Wii Health Pack, so their first goal is not to create biometric feedback shooting games, but zen-garden pulse-training games for the Wii Fit crowd, or those too old for balance boards.

Now, I would totally dig a game that used biometric feedback interestingly, but I can't help but imagine that we're going to get things that aren't games, aren't even wii Music-like software (btw, <3 Wii Music, <3 <3 <3), but are more "exercises."

Hmmm... though a Trauma Center game that uses this would be the most amazing thing in the world... oh geez!

The concept is completely original and thats why I like it. I love when a company actually thinks outside the box and mean it. I will probably hate whatever software they come up with but the idea is simply amazing, it's not about you controlling the game but the game controlling you (in some way), so it really hypes me for whatever Nintendo is thinking for their next console. Yes, the whole basis of the balance board was excercise, but now we see it has even been implemented in punch out, I wouldn't discard the idea of the vitality sensor getting outside the "health" games and into the traditional games.

Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stogi on June 08, 2009, 01:25:06 PM
This looks exactly like the tech used in hospitals.

If Nintendo combined this tech with the tech found in the wiimote and M+, then made the attachment for all your fingers and thumbs, this could quite literally replicate Minority Report.

But let's stick to the present for just a moment. I know you guys aren't really interested in the Zen garden idea, but just imagine for a second what that would be like.

You are sitting with your legs crossed in the middle of the living room. The game instructs you to close your eyes. Your heartbeat is higher than it likes, so the music is more intense than you would like. It tells you to relax and to focus on your relaxation. The music becomes less intense and the sound of waves begin to hit your ear. Further and further you relax until you hear nothing but the sound of nature. With the trees shaking in the wind, the sound of birds singing, and the waves splashing onto the shore, you have finally relaxed. It then tells you to think of all the things that might cause you stress....

That may not sound like a game, but it is useful.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on June 08, 2009, 02:24:24 PM
This looks exactly like the tech used in hospitals.

If Nintendo combined this tech with the tech found in the wiimote and M+, then made the attachment for all your fingers and thumbs, this could quite literally replicate Minority Report.

But let's stick to the present for just a moment. I know you guys aren't really interested in the Zen garden idea, but just imagine for a second what that would be like.

You are sitting with your legs crossed in the middle of the living room. The game instructs you to close your eyes. Your heartbeat is higher than it likes, so the music is more intense than you would like. It tells you to relax and to focus on your relaxation. The music becomes less intense and the sound of waves begin to hit your ear. Further and further you relax until you hear nothing but the sound of nature. With the trees shaking in the wind, the sound of birds singing, and the waves splashing onto the shore, you have finally relaxed. It then tells you to think of all the things that might cause you stress....

That may not sound like a game, but it is useful.

I would use that on a daily basis if my life is anything like it is now when this peripheral is released.

I'm slightly relaxed just imagining all that, so i can only imagine how at ease i could feel if i had that sorta help via software and the vitality sensor.

Oh and stogi, i believe it IS the exact same tech seen in hospitals.. from what i've read anyway.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on June 08, 2009, 02:31:21 PM
From the OP
Wii Vitality Sensor in detail (http://en.wikipedia.org/wiki/Pulse_oximeter) as it is basically identical to the medical device you find at hospitals.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on June 08, 2009, 02:52:06 PM
From the OP
Wii Vitality Sensor in detail (http://en.wikipedia.org/wiki/Pulse_oximeter) as it is basically identical to the medical device you find at hospitals.

hehe knew i read it somewhere ;)

I'm trying to think of ways this accessory could be used in "traditional" games but outside of the examples already mentioned, i've got nothing. I think my imagination is broken :(


I did think it could maybe be used in a game like Metal Gear Solid, where you'd have to stop from bleeding not by crouching but by trying to slow down your heart beat.. or even have moments during your Evade Mode where you have to hold your breathe in a locker so gaurd don't hear you.. but those are still along the same lines of some of the other ideas thrown out there.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on June 08, 2009, 03:12:12 PM
that actually sounds like a pretty good idea. lets hope 3rd parties actually have some similar or better ones.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on June 08, 2009, 03:48:45 PM
that actually sounds like a pretty good idea. lets hope 3rd parties actually have some similar or better ones.

And thats the good part of this.. if i can come up with a decently neat lil idea like that, imagine what Miyamoto can come up with or Suda51!
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: ThomasO on June 08, 2009, 04:02:41 PM
You are sitting with your legs crossed in the middle of the living room. The game instructs you to close your eyes. Your heartbeat is higher than it likes, so the music is more intense than you would like. It tells you to relax and to focus on your relaxation. The music becomes less intense and the sound of waves begin to hit your ear. Further and further you relax until you hear nothing but the sound of nature. With the trees shaking in the wind, the sound of birds singing, and the waves splashing onto the shore, you have finally relaxed. It then tells you to think of all the things that might cause you stress....
That sounds like a game that can be used to hypnotize people. Once the sensor determines that the user is in a deep state of relaxation, other players can then use that to make the user do silly things. Imagine... Wii Hypnosis.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on June 08, 2009, 04:04:14 PM
You are sitting with your legs crossed in the middle of the living room. The game instructs you to close your eyes. Your heartbeat is higher than it likes, so the music is more intense than you would like. It tells you to relax and to focus on your relaxation. The music becomes less intense and the sound of waves begin to hit your ear. Further and further you relax until you hear nothing but the sound of nature. With the trees shaking in the wind, the sound of birds singing, and the waves splashing onto the shore, you have finally relaxed. It then tells you to think of all the things that might cause you stress....
That sounds like a game that can be used to hypnotize people. Once the sensor determines that the user is in a deep state of relaxation, other players can then use that to make the user do silly things. Imagine... Wii Hypnosis.

BEST. PARTY GAME. EVER.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: King of Twitch on June 08, 2009, 04:07:41 PM
that actually sounds like a pretty good idea. lets hope 3rd parties actually have some similar or better ones.

And thats the good part of this.. if i can come up with a decently neat lil idea like that, imagine what Miyamoto can come up with or Suda51!

Indeed, third parties will have great gameplay ideas once Miyamoto shows them what they are
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on June 08, 2009, 04:24:22 PM
^ And thus, the win.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Mop it up on June 08, 2009, 06:47:41 PM
There was supposedly a Tetris game back in the day that used some tech like this. I guess it would in/decrease the number and/or speed of falling blocks depending on your level of panic, imagine something like that for all the other puzzle games you can think of. Or if you not stressing on a puzzle, maybe a timer pops up to make you sweat a little.
There was, it was Tetris 64 for the, uh, Nintendo 64. It was released only in Japan and was bundled with the Bio Sensor accessory. If your heart rate increased then the blocks would fall slower, and if it decreased then the blocks would fall faster. There was also an option to reverse this and make the blocks fall faster if your heart rate increased, which I guess is an exercise in keeping calm!

The Bio Sensor clipped to your ear though... Are you still going to be able to hold the Wiimote + Nunchuk with this thing clipped to your finger?
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: nickmitch on June 08, 2009, 07:15:02 PM
Maybe on your pinky?
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Mop it up on June 08, 2009, 07:55:06 PM
That would still be uncomfortable if holding something.

I wonder if it could work on a toe...
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stogi on June 08, 2009, 08:06:55 PM
If it's exactly like the tech in the hospital, it doesn't matter where it is clipped, just as long as it is calibrated.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on June 11, 2009, 05:55:55 PM
I've only heard of two possible uses for the vitality sensor. One that I liked was using it to gauge you in the middle of a battle/race and alter the difficulty or AI attack patterns based on your vitals. Imagine a shmup where the waves get more frantic the higher your heart rate goes. Even more exciting, imagine the "Architect" AI controller from Left 4 Dead or The Grinder having access to your vitals and using it to make decisions based on how stressed or rushed you are. Or in a racing game give your score a boost based on how much of an actual rush you feel from nearly hitting an oncomming car. Perhaps make it so that you go into hypermode in a new Metroid Prime game if your vitals shoot up enough.

That's what excites me about the Vitality Sensor thing-a-majigger.

Samus in Hypermode would be bad ass.. but not just if you activate it when your heartrate increases. It'd have to be like this:

The game senses your heartrate getting higher and purposely increases the difficulty and intensity of the music to make it even higher, then triggers hypermode.. But now you also have to try to lower your heartrate before you overload and hypermode starts killing you!
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on June 12, 2009, 11:34:52 PM
I'm more concerned about whether Nintendo would actually try something like that with this thing. Reading your heartrate is an awesome way to add to immersion. At least Suda 51 has plans for it down the road.


I remember reading about that, Mop it up. I wonder if anyone ownes one here.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on June 15, 2009, 09:41:53 AM
I'm more concerned about whether Nintendo would actually try something like that with this thing. Reading your heartrate is an awesome way to add to immersion. At least Suda 51 has plans for it down the road.


I remember reading about that, Mop it up. I wonder if anyone ownes one here.

And by try something like that, you mean in a more traditional game? Because if they took the time to announce it, i'm sure they'll use it in a more blue ocean title like Wii Fit or something.
I too worry this might end up being a one trick poney peripheral if thats the case.

But who's to say they cant add the tech into the wiimote itself by the time the wi's successor rolls around? I'm sure if it was cost effective enough, they'd already have the Motion+ tech in it, and would have the Vitality Sensor tech in it as well if they could (like someone suggested, perhaps have it in a wrist strap). Then there would be no worry about customers not having access to the peripheral and thus dividing up the user base.

lol wait a minute, Nintendo loves money; they'll include motion+ tech but keep the vitality sensor seperate for profit$
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on August 11, 2009, 12:44:53 AM
http://www.nintendo.co.jp/ir/en/library/events/090731qa/index.html

Quote from: Iwata
Question: What is the idea or concept behind the Wii Vitality Sensor? Do you have a feeling that it will become a world-wide phenomenon like Wii Sports or Wii Fit? To the extent you can disclose now, what can you let us know about the launch timing?

Answer:
Iwata:
It seems like the Wii Vitality Sensor is a kind of product which we are having some difficulty in addressing its product concept. The majority of the audience at E3 responded to it like "what in the world is Nintendo planning with a single pulse meter?" A human pulse not only contains information as to how many times a heart beats in a minute, but also various kinds of information such as the condition of automatic nerve.

Traditionally, great games has made people excited and stimulated. Wii Vitality Sensor has great potential for various applications like measuring how horrified a player is in a horror title. What we are trying to propose first is a video game with a theme of relaxation, which is completely opposite from traditional ones, to enrich the users' lives. Especially among those who are constantly busy, I am sure you have experienced not being able to go to bed even when you are so tired after a busy day at work and coming home late at night... What if you were able to visualize how to unwind and relax, or check the condition of your automatic nerve by simply inserting your finger in the device once a day? We are conducting some tests internally at Nintendo, and found some patterns among our employees, like improving automatic nerve condition as the weekend nears or vice versa. Seeing what their condition is actually like, they can "visualize" how they are looking forward to weekend. And see completely different patterns on each individual person. And I think you have all had an experience where you are not in tune with how your body is doing or aware of how exhausted you body may be in a busy, strained period, but if you can visibly measure your condition every day, you can start to see how you're doing. It would be like stepping up on a scale every day and seeing the change of your weight. Our new challenge that is different from past software development is to make a video game by using the visible activities of your automatic nerve.

Before Wii Fit launched, everyone doubted how well it could sell. As for Wii Vitality Sensor, I think it will face similar doubts as to whether such a product will sell well in the video game market. Of course no one can tell how people respond to it before the launch. We understand everyone wants to enjoy a vibrant lifestyle, so I believe if the product could support that desire, it would make a large impact in society. We are hoping to make one such proposals a year, or every two years at best, to try and realize what no one has ever done before. As there was concern at E3 this year that people might misunderstand us as makers developing sequels only, we decided to make it (Wii Vitality Sensor) public at the media briefing. We would like to deliver the actual product not too late in the year next year. As I have mentioned, last-minute polishing is crucial for developing video games, so please understand that we'll need to refrain from commenting on an exact release date.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on August 11, 2009, 03:47:25 AM
Nice catch, BnM. I'm especially happy that Nintendo themselves are talking of how it can be used in a horror title. I know this doesn't mean it's guaranteed they'll make one themselves, but it's nice to know that the thought has crossed their minds.

One can hope for an Eternal Darkness 2 Silicone Knights/Nintendo project using it. Having both a casual 'relaxation' title and a more 'traditional/core' horror title to support it would be nice.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on August 11, 2009, 10:44:31 AM
Nice catch, BnM. I'm especially happy that Nintendo themselves are talking of how it can be used in a horror title. I know this doesn't mean it's guaranteed they'll make one themselves, but it's nice to know that the thought has crossed their minds.

One can hope for an Eternal Darkness 2 Silicone Knights/Nintendo project using it. Having both a casual 'relaxation' title and a more 'traditional/core' horror title to support it would be nice.

Maybe they're retooling Fatal Frame 4 to fix the controls/bugs and add Vitality Sensor support :P
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stogi on August 11, 2009, 03:25:35 PM
I just thought of a game that focuses on your fears.

You first pick what you fear most. Then the setting changes to an "uncomfortable" area that highlights your fear. As long as you are calm, your fear will disappear. However, if you become nervous and scared, your fear will consume you!

But I knew it. I knew this was going to be used in conjunction with the balance board to develop better health statistics about yourself. Knowledge is half the battle.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: ShyGuy on August 11, 2009, 04:00:29 PM
That's a cool idea. You have to view videos of spiders.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BwrJim! on August 11, 2009, 04:10:15 PM
and lets not forget, they can change how the thing reads you.  It could be a strap, an earlobe attachment, another attachment for somewhere unspeakable. and so on..
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on August 11, 2009, 05:02:45 PM
and lets not forget, they can change how the thing reads you.  It could be a strap, an earlobe attachment, another attachment for somewhere unspeakable. and so on..

Didn't Suda 51 say something about strapping it somewhere unspeakable?
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Mop it up on August 11, 2009, 06:04:28 PM
Now it is time for them to make Bio Tetris 2. I'll bet that would be a big hit.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on August 12, 2009, 10:10:28 AM
I just had a though (actually I had it yesterday but didn't feel like editing my post to include it):

Nintendo has gone on record a few times (i believe) mentioning how the vitality sensor could be used with a horror title.. do you think its possible that they'd be developing their own horror title (or at the very least, be reworking Fatal Frame 4 like i originally stated) for this? Perhaps they'd release two titles, one for the core audience and one for the blue ocean and attack from both fronts just to get this out there.

Perhaps someone with a little more knowledge on Nintendos track record can find out, but I just feel that Nintendo wouldn't throw out an idea to pitch in conjunction with a peripheral if they weren't at least working on something. Sure, something might change along the way or a game idea might be dropped all together, but it at least we'd know that at some point Nintendo was entertaining the idea of using the vitality sensor with a horror title, which in turn leads me to believe they'd be developing their OWN horror title..
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stogi on August 12, 2009, 11:43:17 AM
They were going to announce the games they had been working on at E3 but decided against it.

I could have totally seen a trailer depicting people playing through a variety of games with one of them being a horror title. I wouldn't put it past them.

Frankly, they have alot of explaining to do.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on August 12, 2009, 03:42:43 PM
Nintendo has thrown out a lot of ideas during announcements that never come to fruition.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on August 12, 2009, 04:09:40 PM
Like real games for gamers.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on August 13, 2009, 11:25:35 AM
Like real games for gamers. (http://www.instantrimshot.com)
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on August 17, 2009, 03:07:04 AM
I believe most of us are adults here and I can mention this without the topic becoming political, but I'm currently watching Real Time with Bill Maher (ep w/ Arianah Huffington for those that want to look it up) and they were talking about Prescription drug use and the proposed health care plan. The conversation was about how kids are taking pills to deal with emotion and hyper activeness & adults are taking sleeping pills and anti-depressants to deal with stress. Arianah mentioned how people need to stop taking pills to deal with stress and learn to relax more naturally.

This immediately made me mention Nintendo out loud with their Vitality sensor, and how if timed just right and marketed even better, could really be the next BIG thing in WiiCare. If the new health care plan get through and America gets on a new "Prevention" bandwagon, Vitality sensor could ride that wave by getting all those closet pill addicts to put a Wii in the bedroom and kick the pill habits.

Is it possible that Nintendo has stumbled across a magic ball that grants them the ability to peek into the near future? Because this could be yet another idea that seems stupid(non-gamish/gimmicky) to most of us yet becomes another force pushing the Wii into a commercialized mainstream market.

They already have Wii in the Hospitals to help with rehab. They already have DS' in the schools to help with learning. Whats to say that this won't end up high stress job environments set up in quiet "break" rooms or private doctor (psychiatrist) offices.
It could be the type of "game" that you sit back and have a glass of wine with or whatever else it is that you do after work to relax. It could be, with the right timing, a product of GENIUS that just wouldn't make sense till it has already penetrated every corner of the market, kinda like WiiFit or WiiSports.

Does any of this make sense or am I just rambling.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on August 17, 2009, 03:45:45 AM
You are looking at the blue ocean.

And it is full of messed-up Americans who provide a great market for these out-of-this-world Nintendo products.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on August 17, 2009, 05:04:54 AM
I believe most of us are adults here and I can mention this without the topic becoming political, but I'm currently watching Real Time with Bill Maher (ep w/ Arianah Huffington for those that want to look it up) and they were talking about Prescription drug use and the proposed health care plan. The conversation was about how kids are taking pills to deal with emotion and hyper activeness & adults are taking sleeping pills and anti-depressants to deal with stress. Arianah mentioned how people need to stop taking pills to deal with stress and learn to relax more naturally.

This immediately made me mention Nintendo out loud with their Vitality sensor, and how if timed just right and marketed even better, could really be the next BIG thing in WiiCare. If the new health care plan get through and America gets on a new "Prevention" bandwagon, Vitality sensor could ride that wave by getting all those closet pill addicts to put a Wii in the bedroom and kick the pill habits.

Is it possible that Nintendo has stumbled across a magic ball that grants them the ability to peek into the near future? Because this could be yet another idea that seems stupid(non-gamish/gimmicky) to most of us yet becomes another force pushing the Wii into a commercialized mainstream market.

They already have Wii in the Hospitals to help with rehab. They already have DS' in the schools to help with learning. Whats to say that this won't end up high stress job environments set up in quiet "break" rooms or private doctor (psychiatrist) offices.
It could be the type of "game" that you sit back and have a glass of wine with or whatever else it is that you do after work to relax. It could be, with the right timing, a product of GENIUS that just wouldn't make sense till it has already penetrated every corner of the market, kinda like WiiFit or WiiSports.

Does any of this make sense or am I just rambling.

BnM, you are a brilliant man. That makes a lot of sense, and not the 'gamers-think-it's-awesome' kind, but real sense. This may just be the new 'thing' and it has me all the more intrigued.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stogi on August 17, 2009, 12:52:20 PM
Maybe your right, BnM. My skeptical side, however, believes that our prevention crisis is merely coincidental. Meaning, I don't think Nintendo is trying to take advantage of the market. Rather, I think Nintendo is just doing what they see as best for adults and make what adults see as useful then turn it into fun.

After WiiFit, mental health was the next logical step.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on August 17, 2009, 01:12:47 PM
New Play Control is taking advantage of the market.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on August 17, 2009, 02:08:13 PM
Maybe your right, BnM. My skeptical side, however, believes that our prevention crisis is merely coincidental. Meaning, I don't think Nintendo is trying to take advantage of the market. Rather, I think Nintendo is just doing what they see as best for adults and make what adults see as useful then turn it into fun.

After WiiFit, mental health was the next logical step.

My point wasn't that Nintendo was trying to take advantage of the market, but actually having a hand in creating it. Just like with the Wii and the DS, Nintendo is showing incredible foresight into where things are headed and coming up with products to show it. I think its an incredible coincidence that there might be a HUGE prevention push by the healthcare initiative and the Wii & the Vitality sensor could be at the forefront of cheaper, fun and alternative ways to be healthy & relaxed.

It could be another case of everyone baffled by the success of Nintendo while scrambling to get a grip on it so they can piggy back on the concept. Lots of copycat software and quick & dirty shovel ware releases.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on August 17, 2009, 02:42:09 PM
BnM, you've got a point. That's all I'll add to this though..

I'd love to see Nintendos ninja assassins versus the hitmen pharmaceutical companies send out after them for trying to steal their pill monies :P
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: King of Twitch on August 17, 2009, 09:14:53 PM
Sounds like a bunch of tie dyed cinnamon flavored incense tune-in-and-drop-out hippie crap to me.

Why can't we bring back Woodstock for all the geezers to muck around in their OWN garbage and shut off their minds on their OWN time instead of bringing about more passive, overpriced, useless peripherals and the destruction of gaming forever?
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stogi on August 18, 2009, 07:32:59 PM
Unlike WiiFit, I see this attachment being bundled for free, so I wouldn't say it's overpriced.

Sarcasm, I know.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Flames_of_chaos on August 20, 2009, 02:12:02 AM
One Wii game that would of been perfect for the Vitality Sensor is JU-ON: The Grudge if you really think about it.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on August 20, 2009, 02:19:02 AM
Well at least that sets things up for sequels.  And we know consumers and publishers like those.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on August 20, 2009, 02:24:24 AM
One Wii game that would of been perfect for the Vitality Sensor is JU-ON: The Grudge if you really think about it.

and MGS4.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on August 20, 2009, 02:34:22 AM
Doki Doki Majou Shinpan Wii
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: KDR_11k on August 20, 2009, 04:26:28 AM
One Wii game that would of been perfect for the Vitality Sensor is JU-ON: The Grudge if you really think about it.

I was thinking Silent Hill SM, after all they want to profile you e.g. by what you look at but the vitality sensor could measure your reactions to what you see as well.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on August 22, 2009, 05:13:47 PM
One Wii game that would of been perfect for the Vitality Sensor is JU-ON: The Grudge if you really think about it.

I was thinking Silent Hill SM, after all they want to profile you e.g. by what you look at but the vitality sensor could measure your reactions to what you see as well.

Well, we could always stretch our hopes that SH:SM will sell phenomenally and that they decide to do a sequel and include the Vitality Sensor as an optional part of the game. We're Nintendo fans, so we're good at hoping ridiculous hopes. ;)
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on August 23, 2009, 03:23:12 PM
One Wii game that would of been perfect for the Vitality Sensor is JU-ON: The Grudge if you really think about it.

I was thinking Silent Hill SM, after all they want to profile you e.g. by what you look at but the vitality sensor could measure your reactions to what you see as well.

Well, we could always stretch our hopes that SH:SM will sell phenomenally and that they decide to do a sequel and include the Vitality Sensor as an optional part of the game. We're Nintendo fans, so we're good at hoping ridiculous hopes. ;)

I'm still holding out for a date with leslie swan!
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Captain N on August 23, 2009, 06:30:05 PM
Trauma Team seems like the perfect game for the Vitality Sensor.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: DAaaMan64 on August 23, 2009, 09:21:55 PM
lol operating on yourself.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Flames_of_chaos on August 24, 2009, 01:59:53 AM
One Wii game that would of been perfect for the Vitality Sensor is JU-ON: The Grudge if you really think about it.

I was thinking Silent Hill SM, after all they want to profile you e.g. by what you look at but the vitality sensor could measure your reactions to what you see as well.

That too, the reason why I picked JU-ON is because they are labeling it as a haunted house ride simulator or something like that.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on August 24, 2009, 03:45:15 AM
Trauma Team seems like the perfect game for the Vitality Sensor.
lol operating on yourself.

I would imagine that it would be more to increase the difficulty of the game. A doctor can get stressed and strained in an intense operation. If your heart-rate goes up you could start to mess up more or there could be a separate 'life/mental control bar' where increasing heart-rate lowers the bar and if it bottoms out then you get dismissed from the room for incompetency.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on November 05, 2009, 12:25:02 PM
http://www.nintendo.co.jp/ir/en/library/events/091030qa/index.html
Quote
Miyamoto:
And as for Wii Vitality Sensor, I think Iwata will explain later since he is hard at work on it. Based on my experiences, to measure something invisible and have it turn into something tangible like a number like weighing myself on Wii Fit, or to give a numeric value to something invisible in our daily life will be materials of new plays which will feel familiar to us or can improve our lifestyles. We are currently developing an efficient utilization around that factor.
That is all that I can say for today.

Iwata:
Please let me add some notes. If Wii Vitality Sensor is simply a pulsimeter, we did not need such a grandiose announcement. It is a tool to analyze various biological signals by scanning the pulse, in order to make something invisible visible. The point with that is you can figure out your current conditions. I believe many of you have figured out with "Wii Fit", by weighing yourself every day you could figure out how the weight would change according to what you had done. Personally I have figured out how dining-out exactly affects my weights. And there are still more invisible factors, which Wii Vitality Sensor can make into something visible, by putting your finger on that every day.
I have to refrain from disclosing too much to keep the surprises of announcement; but please note that Wii Vitality Sensor is not a simple pulsimeter. I have a strong feeling something fun will appear around this gadget, and am planning to put it as one of the next year's main topics.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: King of Twitch on November 05, 2009, 05:02:43 PM
They're gonna spend 30 minutes rambling on about it at E3 '10 when everyone is going to be wanting to hear about pikmin, zelda, metroid aughhh
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stogi on November 05, 2009, 05:36:13 PM
How do you know it doesn't relate to any of those games?
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: King of Twitch on November 05, 2009, 05:39:06 PM
They're too busy incorporating Motown Plus
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Ian Sane on November 05, 2009, 06:48:35 PM
The comparisons to Wii Fit suggest to me that although the vitality sensor could be used for something cool like a horror game, it will be used for some fitness related non-game.  The mention of "daily like", "improve our lifestyles" and "putting your finger on that every day" just screams NON-GAME.  You don't make a core game with the intention of the player incorporating it in their everyday routine.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stogi on November 05, 2009, 06:51:02 PM
AC is a non-game?
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on November 05, 2009, 06:52:12 PM
AC is a non-game?

AC is more of a Bridge Game. It has appeal between both groups.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on November 05, 2009, 06:58:23 PM
I believe Nintendo would leave something like a Horror game to 3rd parties anyway. Nintendo's main goal with Vitality sensor wold be to find fun yet basic ways to use it, and do it in a way that you would want to do it often. 3rd parties will have to pick up the ball from there and run with it.

Just like I was hoping that EA would have included balance board support in TigerWoods2010 for increased swing training and Golf Sim-ing, but now that Nintendo put that into WiiFit+ I almost willing to bet that it will be there for TW2011.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on November 05, 2009, 07:00:52 PM
I do enjoy the swing training ACTIVITY in Wii Fit Plus.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: broodwars on November 05, 2009, 07:18:32 PM
Iwata seems to think they have something really cool to show off the Vitality Sensor next year, which makes me wonder why they bothered introducing the accessory this year without anything to back it up and generally making it the joke of E3.  It was just a distraction to what otherwise was a fairly solid show, and now they have the uphill battle to fight convincing us that it's not a colossal waste of time.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on November 05, 2009, 09:17:25 PM
I do enjoy the swing training ACTIVITY in Wii Fit Plus.

I haven't actually tried it yet, but it looks like it would be fun.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on November 05, 2009, 09:47:57 PM
I do enjoy the swing training ACTIVITY in Wii Fit Plus.

I haven't actually tried it yet, but it looks like it would be fun.

I managed to consistently hit down the middle towards the green, while the rest of my friends were all power and no aim; they always hooked far left or far right.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Ian Sane on November 06, 2009, 12:39:39 PM
Quote
I believe Nintendo would leave something like a Horror game to 3rd parties anyway

... who will then completely **** it up.

Quote
Iwata seems to think they have something really cool to show off the Vitality Sensor next year, which makes me wonder why they bothered introducing the accessory this year without anything to back it up and generally making it the joke of E3.  It was just a distraction to what otherwise was a fairly solid show, and now they have the uphill battle to fight convincing us that it's not a colossal waste of time.

They might just have wanted to show that they're continuing to come up with new hardware ideas so they just grabbed the next one in the pipeline and showed it off.  Accessories are a big part of the Wii's identity and Nintendo probably considers that a good thing and feels they have to meet that expectation.  I don't think they care about convincing US that it's not a waste of time.  We're not the focus.  They don't care if we think it's stupid as long as grandma likes it.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on November 06, 2009, 12:47:09 PM
a whole page later and i'm still chuckling at zap's "motown plus" comment. Brilliant idea.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on November 06, 2009, 01:15:04 PM
They might just have wanted to show that they're continuing to come up with new hardware ideas so they just grabbed the next one in the pipeline and showed it off.  Accessories are a big part of the Wii's identity and Nintendo probably considers that a good thing and feels they have to meet that expectation.  I don't think they care about convincing US that it's not a waste of time.  We're not the focus.  They don't care if we think it's stupid as long as grandma likes it.

Too bad Grandma don't know about E3 or watch G4tv or read Gaming Magazines or surf gaming websites/forums.
So we aren't the focus and they don't care if we care, why the hell would they tell us about it? I mean I agree with you, but to make that such a focused point during their conference when we are who they are talking to would be kindof a waste of my, yours and their time.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Ian Sane on November 06, 2009, 02:42:48 PM
Quote
Too bad Grandma don't know about E3 or watch G4tv or read Gaming Magazines or surf gaming websites/forums.

Well that's the whole reason Nintendo got raked over the coals for last year's E3.  Every year Nintendo spends an insane amount of time demonstrating whatever non-game **** they have planned and then just show a quick trailer of the good stuff that the E3 audience actually wants to see.

This year Miyamoto was upset because he felt at E3 they didn't quite demonstrate the fun of the multiplayer aspect of NSMB Wii.  EVERYONE who follows E3 is familiar with Mario and knows that co-op multiplayer is a blast.  It is a STUPID thing to be concerned with but to me it demonstrates Nintendo's utter cluelessness when it comes to E3.  They were seriously SHOCKED at the poor reception to last year's E3 presentation.  And they were the only ones who were shocked.  Yeah E3 isn't for grandma but that doesn't mean Nintendo knows that.

If Nintendo "got" E3 they wouldn't have even demonstrated the Vitality Sensor in the first place.  The only small chunk of the general public that even knows it exists thinks it's a complete fucking joke.  If Nintendo understood the target audience of E3 they would know that such a lame presentation would result in a poor reception because it's so damn obvious.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: King of Twitch on November 06, 2009, 05:50:23 PM
a whole page later and i'm still chuckling at zap's "motown plus" comment. Brilliant idea.

this kind of talk is not endorsed by NWR, however.. they changed it back for my mailbag question. (http://www.nintendoworldreport.com/mailbagArt.cfm?artid=19824)

I recommend feeding the mailbag with alternate spellings, one of them is bound to get through!
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on November 06, 2009, 05:56:11 PM
That is REPRESSION.  We CITIZENS will not tolerate this.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Mop it up on November 06, 2009, 06:44:04 PM
I want to see a sequel to Tetris 64! I love the concept of the game getting easier or harder if your heart rate increases.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BwrJim! on November 06, 2009, 07:03:35 PM
i want to have an earlobe attachment.. that way I can play a goth punk where my cyberpunk earing is my connection to my personal net jacking into the matrix all over the world why my physical self is overtaken by a virus and I must somehow find my way back.. 

dun dun dunnnnnnnnnnnn,..
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on November 08, 2009, 11:31:08 AM
I want to see a sequel to Tetris 64! I love the concept of the game getting easier or harder if your heart rate increases.

"new tetrist" on the 64 was my crack back in middle school. the music was amazing and the goal of building world monuments like the sphinx with the lines you make in your time playing added more to the already addictive nature of Tetris. I should really hook my N64 back up some day...
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Mop it up on November 08, 2009, 02:16:12 PM
I'm afraid I'm going to have to disagree with you there, I didn't like The New Tetris at all. Basically the game was made to be way too easy, with the next three pieces being displayed, being able to hold onto a piece, the mind-numbingly slow rate that the speed increases, etc. The game has framerate issues when played with three or four players, and the soundtrack is horrible. The tunes are repetitive, use annoying instruments, and there’s even one that sounds like someone dying. And that whole Wonders thing was just stupid. If I want to learn about the Wonders of the World, I’ll go read a history book. I also can't believe that they removed the scoring system, that makes no sense.

Now, Tetrisphere, on the other hand, is the single greatest puzzle game ever crafted. Believe it.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on November 08, 2009, 05:53:18 PM
I wish Tetrisphere would come out on VC...
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on November 08, 2009, 06:34:10 PM
well i've never read so much FAIL, and i tend to read ian sane's post in their entirety :P
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BwrJim! on November 08, 2009, 11:44:37 PM
New tetris, what I loved about that game was the solidifying of the blocks into gold, silver and whatnot.. My wife and I completly agree that is the best version of tetris crack as long as you had Disneys Magical Tetris along side it!
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: nickmitch on November 09, 2009, 12:27:54 AM
I wish Tetrisphere would come out on VC...
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on November 09, 2009, 06:36:25 PM
New tetris, what I loved about that game was the solidifying of the blocks into gold, silver and whatnot.. My wife and I completly agree that is the best version of tetris crack as long as you had Disneys Magical Tetris along side it!

this. (though i cant agree on the disney one since i never played/heard of it)

some friends thought it made the game too easy but only a handful of them could ever make the gold/silver blocks regularly without fucking up royally. they'd make a block or two, then mess up until they almost lost, or blocked themselves from ever getting to use them to make lines and would usually end up losing before they'd ever get the bonus points.

Some of the lamer players (lol my brother) just didn't get the concept at all.

It was an awesome feeling being able to stack up 2 (or more!?) gold blocks and get two Teris(es?) back to back... ahh good times.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Mop it up on November 09, 2009, 06:45:10 PM
I wish Tetrisphere would come out on VC...
It was published by Nintendo so it has a greater chance than most Nintendo 64 games. The problem is that they would need to pay to use the Tetris name again, or re-title the game.

What I'd really like to see is a sequel, because I think the game could benefit from pointer control.

New tetris, what I loved about that game was the solidifying of the blocks into gold, silver and whatnot.. My wife and I completly agree that is the best version of tetris crack as long as you had Disneys Magical Tetris along side it!
That was the only feature that was okay. Magical Tetris Challenge had some interesting twists but it still wasn't so good.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on December 19, 2009, 05:34:22 AM
Will WiiRelax Be Nintendo’s First Vitality Sensor Game? (http://www.siliconera.com/2009/12/18/will-wiirelax-be-nintendos-first-vitality-sensor-game/)

Quote from: Siliconera
Nintendo is keeping quiet about their Vitality Sensor games, but they have something called WiiRelax in development.

While searching the European trademark database, we discovered Nintendo registered the rights to WiiRelax in PAL territories. Since the Vitality Sensor is a pulse detecting accessory, it sounds like WiiRelax would work with the upcoming device.

Prior to this trademark, Pub Company, an video developer in Italy, also mentioned a game called Wii Relax (note the space). The title was officially announced on April 1 and hasn’t been mentioned since. Their website for Wii Relax is gone too so Pub Company’s “zen experience” project may have been canceled, blocked, or perhaps purchased by Nintendo
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Shorty McNostril on December 19, 2009, 06:30:21 AM
Will WiiRelax Be Nintendo’s First Vitality Sensor Game? (http://www.siliconera.com/2009/12/18/will-wiirelax-be-nintendos-first-vitality-sensor-game/)

Quote from: Siliconera
Nintendo is keeping quiet about their Vitality Sensor games, but they have something called WiiRelax in development.

While searching the European trademark database, we discovered Nintendo registered the rights to WiiRelax in PAL territories. Since the Vitality Sensor is a pulse detecting accessory, it sounds like WiiRelax would work with the upcoming device.

Prior to this trademark, Pub Company, an video developer in Italy, also mentioned a game called Wii Relax (note the space). The title was officially announced on April 1 and hasn’t been mentioned since. Their website for Wii Relax is gone too so Pub Company’s “zen experience” project may have been canceled, blocked, or perhaps purchased by Nintendo

Oh dear I hope not.  This is just insane.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on December 19, 2009, 12:11:34 PM
It's exactly what Iwata was talking(software focused around helping you relax) about and I think we even guessed that name already somewhere in this thread.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: broodwars on December 19, 2009, 12:18:31 PM
It's exactly what Iwata was talking(software focused around helping you relax) about and I think we even guessed that name already somewhere in this thread.

It can't just be that, though.  Even the casuals know that they can already relax via something as simple as their own bed + a bit of music or a favorite movie, or hell even the Wii _____ casual games they already own.  They don't need to spend $50 to have a game tell them how to do something they already know.

Yes, I believe I did just imply that the casuals might have a bit of common sense.  Never thought I'd be at that point.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on December 19, 2009, 12:42:13 PM
I just wanted to bring these two post up from early pages in this thread.

http://www.nintendo.co.jp/ir/en/library/events/090731qa/index.html (http://www.nintendo.co.jp/ir/en/library/events/090731qa/index.html)

Quote from: Iwata
Question: What is the idea or concept behind the Wii Vitality Sensor? Do you have a feeling that it will become a world-wide phenomenon like Wii Sports or Wii Fit? To the extent you can disclose now, what can you let us know about the launch timing?

Answer:
Iwata:
It seems like the Wii Vitality Sensor is a kind of product which we are having some difficulty in addressing its product concept. The majority of the audience at E3 responded to it like "what in the world is Nintendo planning with a single pulse meter?" A human pulse not only contains information as to how many times a heart beats in a minute, but also various kinds of information such as the condition of automatic nerve.

Traditionally, great games has made people excited and stimulated. Wii Vitality Sensor has great potential for various applications like measuring how horrified a player is in a horror title. What we are trying to propose first is a video game with a theme of relaxation, which is completely opposite from traditional ones, to enrich the users' lives. Especially among those who are constantly busy, I am sure you have experienced not being able to go to bed even when you are so tired after a busy day at work and coming home late at night... What if you were able to visualize how to unwind and relax, or check the condition of your automatic nerve by simply inserting your finger in the device once a day? We are conducting some tests internally at Nintendo, and found some patterns among our employees, like improving automatic nerve condition as the weekend nears or vice versa. Seeing what their condition is actually like, they can "visualize" how they are looking forward to weekend. And see completely different patterns on each individual person. And I think you have all had an experience where you are not in tune with how your body is doing or aware of how exhausted you body may be in a busy, strained period, but if you can visibly measure your condition every day, you can start to see how you're doing. It would be like stepping up on a scale every day and seeing the change of your weight. Our new challenge that is different from past software development is to make a video game by using the visible activities of your automatic nerve.

Before Wii Fit launched, everyone doubted how well it could sell. As for Wii Vitality Sensor, I think it will face similar doubts as to whether such a product will sell well in the video game market. Of course no one can tell how people respond to it before the launch. We understand everyone wants to enjoy a vibrant lifestyle, so I believe if the product could support that desire, it would make a large impact in society. We are hoping to make one such proposals a year, or every two years at best, to try and realize what no one has ever done before. As there was concern at E3 this year that people might misunderstand us as makers developing sequels only, we decided to make it (Wii Vitality Sensor) public at the media briefing. We would like to deliver the actual product not too late in the year next year. As I have mentioned, last-minute polishing is crucial for developing video games, so please understand that we'll need to refrain from commenting on an exact release date.

I believe most of us are adults here and I can mention this without the topic becoming political, but I'm currently watching Real Time with Bill Maher (ep w/ Arianah Huffington for those that want to look it up) and they were talking about Prescription drug use and the proposed health care plan. The conversation was about how kids are taking pills to deal with emotion and hyper activeness & adults are taking sleeping pills and anti-depressants to deal with stress. Arianah mentioned how people need to stop taking pills to deal with stress and learn to relax more naturally.

This immediately made me mention Nintendo out loud with their Vitality sensor, and how if timed just right and marketed even better, could really be the next BIG thing in WiiCare. If the new health care plan get through and America gets on a new "Prevention" bandwagon, Vitality sensor could ride that wave by getting all those closet pill addicts to put a Wii in the bedroom and kick the pill habits.

Is it possible that Nintendo has stumbled across a magic ball that grants them the ability to peek into the near future? Because this could be yet another idea that seems stupid(non-gamish/gimmicky) to most of us yet becomes another force pushing the Wii into a commercialized mainstream market.

They already have Wii in the Hospitals to help with rehab. They already have DS' in the schools to help with learning. Whats to say that this won't end up high stress job environments set up in quiet "break" rooms or private doctor (psychiatrist) offices. It could be the type of "game" that you sit back and have a glass of wine with or whatever else it is that you do after work to relax. It could be, with the right timing, a product of GENIUS that just wouldn't make sense till it has already penetrated every corner of the market, kinda like WiiFit or WiiSports.

Does any of this make sense or am I just rambling.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stogi on December 19, 2009, 12:47:44 PM
I totally called this.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on December 19, 2009, 03:11:27 PM
It's exactly what Iwata was talking(software focused around helping you relax) about and I think we even guessed that name already somewhere in this thread.

It can't just be that, though.  Even the casuals know that they can already relax via something as simple as their own bed + a bit of music or a favorite movie, or hell even the Wii _____ casual games they already own.  They don't need to spend $50 to have a game tell them how to do something they already know.

Yes, I believe I did just imply that the casuals might have a bit of common sense.  Never thought I'd be at that point.

Maybe Nintendo knows you can motivate casuals by presenting them "carrots" in software format.  Sure, they could go outside and take a walk for the purpose of fitness, but they bought Wii Fit ANYWAY.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on December 19, 2009, 06:38:15 PM
It's exactly what Iwata was talking(software focused around helping you relax) about and I think we even guessed that name already somewhere in this thread.

It can't just be that, though.  Even the casuals know that they can already relax via something as simple as their own bed + a bit of music or a favorite movie, or hell even the Wii _____ casual games they already own.  They don't need to spend $50 to have a game tell them how to do something they already know.

Yes, I believe I did just imply that the casuals might have a bit of common sense.  Never thought I'd be at that point.

Maybe Nintendo knows you can motivate casuals by presenting them "carrots" in software format.  Sure, they could go outside and take a walk for the purpose of fitness, but they bought Wii Fit ANYWAY.
Well we all know the majority of America is lazy and we have to be tricked into taking care off ourselves.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Ian Sane on December 21, 2009, 02:53:06 PM
Quote
Maybe Nintendo knows you can motivate casuals by presenting them "carrots" in software format.  Sure, they could go outside and take a walk for the purpose of fitness, but they bought Wii Fit ANYWAY.

With exercise you're actualy doing something though.  "Relaxing" is kind of a vague activity.  I tend to "relax" by doing some sort of leisure activity.  Playing a videogame, even one that gets my heart pumping and gets me keyed up, can be a relaxing activity because I'm just doing something fun instead of being at work or doing some chore at home.  I don't need a game to relax, the sheer concept of playing a videogame is relaxing.
 
If you view relaxing as something that involves an absense of activity then how do you do that in a game (or a GOOD game at least)?  Doe it just play soothing music or present calming visuals?  Can't a fucking video do that?  The whole purpose of a videogame is that it has some interaction from the player.  Do you just chill and the game praises you for being a cool cat?
 
For me the game would be saying "you're so stressed out and angry as if some big company just ripped you off on a videogame that doesn't do anything."
 
I am incredibly curious however.  I'm sure I would instinctively hate any sort of Wii Relax "game" but I'm very curious about what Nintendo would come up with.  I want to see it in a "car crash" kind of way.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on December 21, 2009, 02:58:48 PM
In the end it probably tracks SOMETHING about your body's behavior and graphs it, just like the Wii ___ games do.  Then you're presented with a modest goal of hitting some kind of target on the graph via the activities.  What those activities are, I've no clue.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on December 21, 2009, 04:27:51 PM
In the end it probably tracks SOMETHING about your body's behavior and graphs it, just like the Wii ___ games do.  Then you're presented with a modest goal of hitting some kind of target on the graph via the activities.  What those activities are, I've no clue.

Exactly. Iwata already stated in one of the interview how the game would probably work. You connect the sensor and then follow on-screen actions. The game then tracks your bio-rhythm and present them to you in a way that makes you aware of what is happening.
In the end you become slightly more aware of the things that raise your stress levels and the type of things that help you relax.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stogi on December 22, 2009, 03:40:37 AM
I would actually be very interested in a meditating training "game."
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on December 22, 2009, 04:29:07 AM
You'd just play it "high" to see what kind of WARPED graph you can make =]
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on January 06, 2010, 06:15:28 AM
According to sources that could read this interview:
http://www.asahi.com/digital/pc/OSK201001050110.html (http://www.asahi.com/digital/pc/OSK201001050110.html) (In Japanese)
Iwata says Vitality Sensor is set for 2010
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on January 11, 2010, 10:34:22 PM
In the end it probably tracks SOMETHING about your body's behavior and graphs it, just like the Wii ___ games do.  Then you're presented with a modest goal of hitting some kind of target on the graph via the activities.  What those activities are, I've no clue.

Exactly. Iwata already stated in one of the interview how the game would probably work. You connect the sensor and then follow on-screen actions. The game then tracks your bio-rhythm and present them to you in a way that makes you aware of what is happening.
In the end you become slightly more aware of the things that raise your stress levels and the type of things that help you relax.

I'd become so self aware that i'd freak out when i realize i'm becoming stressed that i stress out about it or stress out trying to relax.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on January 11, 2010, 10:40:12 PM
Yo Dawg!  I heard you need some stress in yo' stress...
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on January 11, 2010, 10:58:32 PM
Yo Dawg!  I heard you need some stress in yo' stress...

so i can stress out while i stress out?

I liked the car one better. Who doesn't want to drive while they drive?
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Kairon on January 11, 2010, 11:09:21 PM
The vitality sensor is interesting, and I TOTALLY see what nintendo is going for. However, I don't expect it to be a major event. Nintendo may make it front and center of their presentation, but that's more just because it's their major new accessory and Nintendo is still exploring new avenues for gaming. I don't expect a widespread impact from this new accessory.

...

THAT SAID, I TOTALLY am going to OWN at this thing! Me? I'm the low blood pressure king. Oh yeah. And to practice, I'm even going to use those sit-down blood pressure detectors everytime I see one!
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on January 14, 2010, 04:19:18 PM
Will WiiRelax Be Nintendo’s First Vitality Sensor Game? (http://www.siliconera.com/2009/12/18/will-wiirelax-be-nintendos-first-vitality-sensor-game/)

Quote from: Siliconera
Nintendo is keeping quiet about their Vitality Sensor games, but they have something called WiiRelax in development.

While searching the European trademark database, we discovered Nintendo registered the rights to WiiRelax in PAL territories. Since the Vitality Sensor is a pulse detecting accessory, it sounds like WiiRelax would work with the upcoming device.

Prior to this trademark, Pub Company, an video developer in Italy, also mentioned a game called Wii Relax (note the space). The title was officially announced on April 1 and hasn’t been mentioned since. Their website for Wii Relax is gone too so Pub Company’s “zen experience” project may have been canceled, blocked, or perhaps purchased by Nintendo
Nintendo may soon be asking you to get less excited about a game.
 <a href=/newsArt.cfm?artid=20777>http://www.nintendoworldreport.com/newsArt.cfm?artid=20777[/url]

 Although nothing has been announced formally yet, Nintendo has laid the groundwork for Wii Relax in North America via a series of trademarks filed recently.  Similar trademarks were filed in Europe under the name WiiRelax.       <P>
The trademarks seem to run the gamut from video games to trading card games.  Until something is announced by Nintendo, it remains unknown what this trademark refers to.   Nintendo has not formally announced any titles for the Vitality Sensor, but it's possible that Wii Relax may be tied to that peripheral.       <P>
Nintendo World Report will have more information on Wii Relax as it is available. <P>

We can all pretend we don't know what WiiRelax is gonna be, but we all know it's the Vitality sensor game. We also know that it's coming in 2010 and most likely to be revealed in full at E3.
I hope it incorporates the balance board into the game as that is the exact audience this game is shooting for, and going by WiiFit/+ sales, that is a huge audience.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Ian Sane on January 14, 2010, 04:36:15 PM
Quote
We also know that it's coming in 2010 and most likely to be revealed in full at E3.

Hell, I expect it to take up at least half of their E3 presentation.  With Nintendo how much presentation time is dedicated to a product is inversely proportionate to how interested the E3 audience will be in it.  I think Nintendo's idea is that if no one at E3 will give a **** they should focus on that product MORE to try to win that audience over.  If this theory holds true Wii Relax might take up so much of Nintendo's presentation that they'll run out of time and be forced off stage by the next presenters.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on January 14, 2010, 04:41:59 PM
They might need 2 presentations at this years E3.
First one to present some games, announce the DS2 then focus on Vitality sensor and WiiRelax, then they will need another one on the last day of E3 to get to all the actual games that people wanted to hear about that they forgot to mention(Zelda Wii) and also announce the WiiHD*.



*WiiHD is not actually gonna happen..... not at this years E3 anyway.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: vudu on January 14, 2010, 04:47:30 PM
I'm sure we'll have plenty of threads created for the sole purpose of venting frustrations over Nintendo's E3 press conference.  This is not one of them.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Kairon on January 14, 2010, 04:49:49 PM
Hell, I expect it to take up at least half of their E3 presentation.  With Nintendo how much presentation time is dedicated to a product is inversely proportionate to how interested the E3 audience will be in it.

My working theory is that Nintendo sees E3 as a chance when mainstream media like CNN will definitely give them coverage, so it's the most "blue ocean" reporting they can get in the entire year. So of course with this view of the event, I would expect Nintendo to show Wii Relax since it's their best chance to get the accessory out to new consumers who rely more on blue ocean news sources, like, well, the news they see on TV.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on January 14, 2010, 04:55:31 PM
^That's a very good point, and why I hope Nintendo has 2 conferences this year.
One for us and one for everyone else.

It's not gonna happen, but it's good to want things and not lose hope in getting them.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Ian Sane on January 14, 2010, 05:56:59 PM
Quote
My working theory is that Nintendo sees E3 as a chance when mainstream media like CNN will definitely give them coverage, so it's the most "blue ocean" reporting they can get in the entire year.

Does CNN actually pay much attention to E3?  I don't watch CNN that much so I legitimately ask that.  I always figured E3 was more for the industry and those that follow videogames since the only media outlets that I ever noticed giving it any decent converage were videogame magazines or web sites.
 
The Wii is so mainstream that if Nintendo wanted to they could probably just hold a press conference to announce their non-gaming stuff and the mainstream press would just show up.
 
I like BlackNMild2k1's idea of having two conferences but I figure Nintendo would never want to do it, not just because it would involve more resources, but because to do so would acknowledge two different types of products aimed at different audiences.  I think Nintendo very much sees their products as being for ONE audience: everyone.  If they had two conferences they would be pigeonholing certain games as being for specific audiences and that might cost them sales from the opposite audience that doesn't consider that product as being for them.  Now in reality I think there are two audiences whether Nintendo wants that or not.  But I can see why they wouldn't want to officially state that.
 
The E3 reaction to Wii Music seemed to legitimately surprise Nintendo.  I think they seriously thought that the hardcore videogame nuts that follow E3 would be interested in that title.  I don't expect a company that oblivious to think of the idea of having different conferences for different audiences.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on January 14, 2010, 06:41:02 PM
I think NWR folks and also IGN folks have mentioned in podcasts that a lot of media outlets outside of the gaming realm cover E3. There was someone from Popular Mechanic there among others so there is a broader crowd than just game media outlets.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: vudu on January 14, 2010, 07:27:08 PM

Does CNN actually pay much attention to E3?

Yes.  You see news stories from major media outlets (television, newspapers, magazines, Internet) following big shows like E3 (and for that matter, CES).

Like it or not, Nintendo's not marketing to you during their press conference.  They don't need to--they can count on you to keep up with news and releases on your own.  The press conference is for the general press and also buyers for major retail chains.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Ian Sane on January 14, 2010, 07:57:34 PM
Quote
Like it or not, Nintendo's not marketing to you during their press conference.  They don't need to--they can count on you to keep up with news and releases on your own.

Except that I can't keep up with the news when there, you know, is no news.  The last couple E3s Nintendo's conferences have usually provided more questions than answers.  I can't follow the news if Nintendo shows a game for four seconds in a video and then doesn't reveal any other info and the game isn't on the floor.  That's my source of news too.  It's EVERYONE'S source of news so when they go on and on about one game and then just have a quick blurb about another that's it.  Nintendo then goes quiet for another year.
 
The real issue I suppose is Nintendo being so damn secretive to the point that a game like Excitebots isn't even known about until it pretty much is on store shelves.  Meanwhile all these big PS3 and X360 games are building hype and Wii fans are scratching their heads wondering what the **** is in the pipeline.  They make us wait for a whole year to find out anything and then they focus on a bunch of bullshit that anyone who actively seeks out new information about what they're working on would never give a **** about.  The whole thing seems neglectful to their most devoted fans.
 
The target market for non-games doesn't give a **** until like the damn thing is on the shelf.  The Wii owners that want to know what going down months ahead of time are paying attention to E3.  So why not give them a bone?
 
Though the real solution may be to just get to the point and show the games instead of going on and on about how awesome and rich they are.  If they got rid of all the chart stuff then they would probably have the luxury to give each new game decent exposure.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: vudu on January 14, 2010, 08:49:34 PM
E3 isn't the topic of this thread.  Feel free to create a new thread about it if you desire.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on January 14, 2010, 09:44:45 PM
But we're vaguely talking about the Vitality Sensors presence at E3 and how that affects the entire conference.
There is no need to start thread about E3 when this is the only thing that we know for sure is gonna be there.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: broodwars on January 14, 2010, 10:20:43 PM
 I'm ok with them giving this "Wii Relax" title 5 minutes or so of the 2 hour Nintendo Press Conference, but nothing more and after the flak they took from that Wii Music demonstration in E3 2008 I'm not sure it'll warrant more.  They have a packed year this year to cover at E3, and I don't want them sacrificing Zelda; Mario; or Metroid time for the latest casual craze (especially when I doubt that Wii Relax will be the only one they'll show).

As for the "game" itself, "bleh."  Silly me, assuming that one plays games to relax, especially "TEH CASUALZ".  It's especially redundant when we have a Nintendo fitness game out there with a focus on Yoga, but whatever.  So long as Nintendo covers the games we actually care about alongside their Blue Ocean stuff, come what may.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: vudu on January 14, 2010, 10:35:43 PM
But we're vaguely talking about the Vitality Sensors presence at E3 and how that affects the entire conference.
There is no need to start thread about E3 when this is the only thing that we know for sure is gonna be there.
I've received multiple complaints.
Title: Re: Wii Vitality Sensor, WiiRelax and E3 Conference 2010 discussion
Post by: BlackNMild2k1 on January 14, 2010, 10:38:48 PM
really? weird.
All the lurkers out there could use some WiiRelax if that's the case.
Maybe I'll just change the name of the thread so they have nothing to complain about.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Invincible Donkey Kong on January 14, 2010, 11:04:42 PM
They have a packed year this year to cover at E3, and I don't want them sacrificing Zelda; Mario; or Metroid time for the latest casual craze (especially when I doubt that Wii Relax will be the only one they'll show).

It seems even after all these years that you don't get what E3 is all about and the importance of showing what we show.  You'll get to see more of the fantastic sequel to Super Mario Galaxy, you'll get to delve deeper into the mysteries surrounding Metroid: Other M, and you might even get a glimpse of our next Legend of Zelda game, but you'll also see just how far we strive to expand the definition of what a videogame is. 

Your pitiful attempt at mocking the Vitality Sensor only proves how pathetically stubborn the core gamer can be when it comes to trying something new outside what they believe makes a "game," and it's our job at Nintendo to continue pushing the envelope and keep this industry alive.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Kairon on January 14, 2010, 11:12:02 PM
As for the "game" itself, "bleh."  Silly me, assuming that one plays games to relax, especially "TEH CASUALZ".

I don't know. I mean, Nintendo declined to label Wii Music as a "game" per se, preferring to title it software, or "toy." I'm assuming that Wii Relax will be more like a bunch of Bio feedback scenarios/situations, so that would but Wii Relax firmly in the more "software" category. The most "traditional game" Wii Relax will have I'm thinking is probably the level of game Wii Fit has.

And actually, I've played games to "relax" before. It's weird, I mean, I totally LOVE Phoenix Wright, but that game is like a sleep aid for me. Jump in bed, turn on the DS, and about 15 minutes later I am OUT like a light. I wake up the next morning to Phoenix Wright music... it was pretty useful at the time.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on January 14, 2010, 11:16:53 PM
I would like the Vitality Sensor come with some of those sensors you attach to your head that read brain waves. That could make for some interesting gameplay.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Kairon on January 14, 2010, 11:22:19 PM
I would like the Vitality Sensor come with some of those sensors you attach to your head that read brain waves. That could make for some interesting gameplay.

I've seen that. But from what little I know of how they work, and how they calibrate, they can be really, really inaccurate, or even fail to get any readings if not set up perfectly, or if you've got too much hair...

My friend tried it out at GDC 2008, but they took 20 minutes moving the sensors around his head and they didn't get it working 100% even after that.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on March 09, 2010, 09:46:51 PM
Announcement of our first 3rd Party game support for Vitality sensor?

EA Sports Active 2.0 (looks like Vitality Sensor Support) (http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20100309006814&newsLang=en)

Quote
Heart Rate Monitor and New Wireless Control System Highlight Innovation Coming to New Suite of Fitness Products This Fall

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Millions of people around the world have experienced the revolution in home fitness since last spring with EA SPORTS Active™, the number one rated fitness program for the Wii™**. Today, EA SPORTS™, a label of Electronic Arts Inc. (NASDAQ: ERTS), announced that EA SPORTS Active 2.0* (working title) is now in development and will be available this fall on PlayStation®3, Wii™, iPhone® and iPod touch®. The new EA SPORTS Active 2.0*  fitness program will deliver true fitness results by featuring an innovative wireless control system, powered by new leg and arm straps with motion sensors, a heart rate monitor to capture intensity, and a new online hub to track and share workout data. EA SPORTS Active 2.0* will make working out simple, effective and will go with you wherever you are.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: NinGurl69 *huggles on March 09, 2010, 10:59:08 PM
MEGATON
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on March 13, 2010, 12:46:58 PM
Biometrics are Gaming's Future, According to Valve's Gabe Newell (http://www.1up.com/do/newsStory?cId=3178330)
Quote
"We think biometrics will be really important," the Valve boss told his GDC audience (via Develop). "We've seen a lot of work since the Wii shipped to explore how motion -- and with this next generation of controllers -- how vision systems are going to affect our games."

Newell continued, "Given that we have all these proxies inside of our games, that measure player state, we think that actually being able to measure small things like pupil dilation, heart rate -- those are the techniques that are going to give our games enormous impact in the future."

Will Valve ever do anything for the Wii? This isn't the first time he has talked about what Nintendo was doing with the Wii while seeming completely interested in where they were headed.

I would buy an Orange Box port to Wii. I would much rather play with the wiichuck comfortably from the bed than to struggle with a Kb/m (I don't have a proper computer desk and chair at my computer)
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on March 13, 2010, 07:23:31 PM
I'd re-buy Orange Box and Left 4 Dead on Wii in an instant.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: MegaByte on March 13, 2010, 09:32:11 PM
I've seen that. But from what little I know of how they work, and how they calibrate, they can be really, really inaccurate, or even fail to get any readings if not set up perfectly, or if you've got too much hair...
The technology works a lot better than that now.  I played with it a lot at GDC 2009 and 2010.  However, the question remains how useful the brain control is.  OTOH, it's still more interesting than vitality sensor control, and you can easily use it in conjunction with the Remote (I'll upload a video showing such later).
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on March 13, 2010, 10:01:15 PM
What I think should happen, is Nintendo make the Vitality sensor into a velcro wrist strap for the Wiimote, so that you use it without it getting in your way.

A finger clip better not be the final design because that is very short sighted on their behalf.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: MegaByte on March 13, 2010, 10:02:44 PM
Personally, I can't wait for Wii MRI Machine.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Ian Sane on March 15, 2010, 12:36:09 PM
Reading Newell's comments has got me thinking.  You know how Nintendo is always talking about simplifying controls and how the Wii is kind of a back-to-basics approach for lapsed gamers?  I kind of agree with that, only I think in the end the need to simplify controls is going to have the opposite effect Nintendo wants in that I think we'll eventually head back to the pre-Wii way of doing things.

It seems like playing a game now is requiring so much from a player.  You have to swing your limbs around and if you use the balance board you have to shift your weight and such and now with this are we going to have to hook up something to ourselves to measure our heartbeat and such?  Newell is talking about pupil dialation!  How the hell is this stuff supposed to simplify gaming?  And now Sony and MS are joining in as well.  We talk about lapsed gamers but we're getting to the point where to play a game you have to buy 5 or 6 doodads.  And there's talk of 3D games where you'll have to wear glasses as well!

The irony is the simplest way to control a game, the one that requires the least effort from the player, is one where you just hold a controller in your hands, sit on the couch and PUSH BUTTONS.  With the Wii and the music games this has been the generation of peripherals.  I can sense a backlash coming at some point.  Hooking up some glorified heartrate monitor to myself just to play a game, for me, is crossing the line of unnecessary doodads.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: ThePerm on March 15, 2010, 06:46:22 PM
If Gabe Newell is talking about HDR he is talking about simulating how pupils dilate in graphics. Theres this thing in HL2 where when you walk in and out of buildings the lighting changes in a more natural way to simulate how when you walk in and outside how your eyes adjust. Maybe theres an up-down management employee communication gap. I don't think they could make an effective game to measure heart rate and pupil dilation for someone like gabe newell who looks like he probably has an elevated heart rate, and myopia.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: vudu on March 19, 2010, 01:57:21 PM
The irony is the simplest way to control a game, the one that requires the least effort from the player, is one where you just hold a controller in your hands, sit on the couch and PUSH BUTTONS.  With the Wii and the music games this has been the generation of peripherals.  I can sense a backlash coming at some point.  Hooking up some glorified heartrate monitor to myself just to play a game, for me, is crossing the line of unnecessary doodads.

Pushing buttons might exert the least amount of effort but in many cases there isn't anything simple about it.

Put your PS3 controller in front of your grandma and try explaining to her how to play Street Fighter IV.  Tell her that to shoot a fireball she has to press down, down-forward, forward and then the punch button and to perform an jumping upper cut she has to press forward, down, down-foward and then the punch button.  Then ask her to repeat what you just said.  She probably won't be able to.

Now imagine if she just had to mimic the actions on screen to perform the moves--to throw a fireball she just has to put her hands against her chest and then extend them out; to do a jumping uppercut she just imitates an uppercut.  Think she'd be able to do that?
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Ian Sane on March 19, 2010, 02:59:04 PM
Street Fighter is a major exception because of the button combos.  That's the whole point of the game, that these special moves require skill to pull off.  But I could teach my grandma the basic controls of "these buttons are punches, these are kicks, up is jump, left and right move left and right, down ducks."  Street Fighter is a complicated game so it isn't as easy to sum up as Mega Man but performing a kick in Street Fighter is easy.

Motion control is easier for people that decide for themselves that such-and-such is too complicated without making any effort to even try.  My Mom won't play fucking PAC-MAN.  The controls are just moving the joystick in the direction you want the guy to go.  You can't make that easier but my Mom is just freaked of it.  The ease of all these nifty doodads is an illusion.  It's like the same logic used by companies that have those horrible imprecise voice activition call centers instead of the ones where you just push 1 for this, 2 for that etc.  The voice recognition creates the illusion that it is easier for people unwilling to learn the button method but anyone who isn't close minded knows the button method is exact and simple and less frustrating to use.

Some games are going to be complicated to the point that some people won't play them and you can't explain the controls to them in 10 seconds (or for that matter the objective of the game).  But those games will remain complicated regardless of whether you use motion control or not.  But the games where it's just "move with the control stick, this is jump, this is shoot" are easiest to control with buttons.

I think the "sitting on the coach" factor also plays a big part in the ease-of-use.  You don't need to clear space or set anything up and you can't get fatigued.  I was playing Guitar Hero with my friends last weekend.  I love it but setting up all the instruments and clearing the space for them is not something that I want to do all the time.  Same with DDR.  Any game where I have to move the coffee table out of the way goes from being pick-up-and-play to being an event.  This is why I think controller-on-the-coach will be the norm forever because it's so low maintenance.  It's like one step up from watching TV.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: MegaByte on March 22, 2010, 12:21:28 AM
If there's one thing I learned at GDC, it's that there's a disconnect between control simplicity and control effectiveness for different groups of players.  As gamers, we tend to infer a strong connection between the two, but for a large percentage of non-gamers, it turns out that perceived simplicity -- even when effectiveness is near zero, trumps everything.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: ShyGuy on June 15, 2010, 05:42:08 PM
HEY

Where is my vitality sensor, Nintendo?
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BeautifulShy on June 15, 2010, 05:44:32 PM
Yeah I was interested in what Nintendo would show but hey we got all these awesome games revealed.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Manthony Chopkins on June 15, 2010, 05:52:22 PM
Doesn't Nintendo still have a roundtable planned for later tonight? Maybe that's when they'll show off the vitality sensor.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: noname2200 on June 15, 2010, 05:54:22 PM
HEY

Where is my vitality sensor, Nintendo?

Apparently, it was stolen by Ubisoft or something.

To be honest, I'd wait to see if they show it off in a more suitable setting: E3's main press conference is antithetical to relaxing!
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Mop it up on June 15, 2010, 06:16:28 PM
I think they learned from the response it got at last year's E3. Plus, I have a feeling that they might still not have any software ready to demonstrate.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: King of Twitch on June 15, 2010, 06:31:20 PM
After a year, no Fatality Sensor games, no big Motown Plucks games, and Retro has been working on DKC for 3 years.

What the Funky Kong.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: ShyGuy on June 15, 2010, 06:36:57 PM
Since the suicides, You are all I have left Zap. Imma gonna hold you tight and never let go!
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: King of Twitch on June 15, 2010, 06:40:16 PM
I have no idea what you're tlaking about
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: ThePerm on June 15, 2010, 06:40:56 PM
Since the suicides, You are all I have left Zap. Imma gonna hold you tight and never let go!

..... ; :'( i don't count?

Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Mop it up on June 15, 2010, 06:45:02 PM
Aw don't cry, I still like you ThePerm.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: ThePerm on June 15, 2010, 06:48:29 PM
Aw don't cry, I still like you ThePerm.

Much better
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Ian Sane on June 15, 2010, 06:56:56 PM
I wonder if Nintendo suddenly realized "Hey wait!  What the **** do we use this for?!" and has quietly cancelled the vitality sensor.  It was a really weird idea to begin with.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: EasyCure on June 15, 2010, 09:12:11 PM
Aw don't cry, I still like you ThePerm.

Thats a lie, no one likes ThePerm. Didn't we have a thread asking him to leave at one point?

Just kidding Perm, you know you're my bro wit da wannabe fro!
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Shorty McNostril on June 15, 2010, 11:41:57 PM
I wonder if Nintendo suddenly realized "Hey wait!  What the **** do we use this for?!" and has quietly cancelled the vitality sensor.  It was a really weird idea to begin with.

Exactly what I was thinking.  Hopefully they broomed the thing and moved on.  Surely they would have at least mentioned it if it was still happening.  I'm all for moving forward and new ideas but that was just plain strange. 
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on June 15, 2010, 11:59:55 PM
I think Nintendo has a big Fall show planned too since they still haven't fully revealed the 3DS, haven't revealed Pikmin 3(D?) & have yet to show whatever it is they have to show regarding the Vitality Sensor.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Guitar Smasher on June 16, 2010, 12:08:12 AM
There is also the possibility that Vitality Sensor was just a hardware announcement made to counter MS/Sony's expected hardware announcements at last year's E3.  It was clearly still in the early conceptual stages, and maybe there hasn't been much pressure to get it out quickly.

BNM, how much development capabilities do you think Nintendo has at any given time?  My impression is that they've revealed everything they plan to for this year, other than the final details on 3DS' release.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on June 16, 2010, 12:20:40 AM
Well, they haven't fully unveiled the 3DS yet, Miyamoto said he is still working on Pikmin 3 but didn't want to show it next to 3DS & Zelda(according to quote from stevey) and we know they are working on Vitality sensor. That is all I mentioned and they have quite a few teams that I still think haven't really shown what they're working on, so I'm not really sure what their development capabilities are, but they've haven't reached them yet.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: SixthAngel on June 16, 2010, 01:01:05 AM
I predicted a while back that Nintendo ditched the vitality sensor.
It was one of their new ideas and after announcement and testing it probably got pretty bad feedback/their wasn't much demand for it.

This was never going to have games for it.  It was going to be one piece of software with it and it would be sold to middle aged or older people with too much stress.  Frankly I think they realized that, at least in the US, no one is probably going to get this.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on June 16, 2010, 03:53:26 AM
They decided to hold back the concept and make it a selling point for WiiTwoo-HiFi-SyFy. Same thing happened with the Gamecube's "mystery peripheral motion controller".
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: noname2200 on June 16, 2010, 04:07:03 PM
It was going to be one piece of software with it and it would be sold to middle aged or older people with too much stress.  Frankly I think they realized that, at least in the US, no one is probably going to get this.

These two sentences are, like, complete and total opposites of one another.  The phrase "non-sequitir" comes to mind.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on June 17, 2010, 11:45:22 PM
Vitality Sensor is completed and ready to go.

http://wii.ign.com/articles/110/1100039p1.html
Quote
IGN: To start us off, what happened to the Vitality Sensor?   
 
  Miyamoto:
It's actually progressing quite well. We could have shown   it here at E3 if we wanted to, but the environment here isn't really   suited to that game. E3 is pretty exciting, and that's a device that's   all about relaxation. So it just wasn't the best time or place to show   that game. But it is ready, so we'll probably find another place that's   more suitable to announce it. But I'm not directly involved in that   project. 

There is some other stuff, but that is as far as I've read so far :P
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Ian Sane on June 18, 2010, 12:16:47 PM
From Miyamoto's quote I get the vibe that the Vitality Sensor is used in that Wii Relax game that we all **** over a while back and after the Wii Music backlash, Nintendo wisely assumes that that isn't something the E3 audience is interested in.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Louieturkey on June 18, 2010, 03:03:05 PM
Ubisoft begs to differ. :)
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: SixthAngel on June 18, 2010, 04:11:10 PM
It was going to be one piece of software with it and it would be sold to middle aged or older people with too much stress.  Frankly I think they realized that, at least in the US, no one is probably going to get this.
These two sentences are, like, complete and total opposites of one another.  The phrase "non-sequitir" comes to mind.
They just happen to be next to each other.  The US might be full of stress but I don't think people would be accepting of some kind of device like this.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: BlackNMild2k1 on October 08, 2010, 08:55:50 PM
Vitality Sensor Patents pop up.
http://www.siliconera.com/2010/10/07/nintendo-patent-shows-wii-vitality-sensor-game-example/

Shows that Nintendo is once again thinking very narrowly with the usage of this device.
No nunchuck support while using the Vitality sensor.
That will severely limit the types of games that could have been made using this device (not that they would have been made, but they could have).
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Shorty McNostril on October 08, 2010, 11:27:23 PM
I was hoping this thing was never going to be heard from again.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: noname2200 on October 11, 2010, 04:34:14 PM
I was hoping this thing was never going to be heard from again.

And I, in turn, dine on your despair.   :P:
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Mop it up on October 12, 2010, 12:58:04 AM
Why would anyone care if this gets released?

I mean that several ways, including "Who would buy it?" and "Why would you hope it never comes out?"
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Shorty McNostril on October 12, 2010, 08:21:45 AM
Obviously, it makes no difference to me whether it gets released or not.  But all the time and cash that has gone into this completely unnecessary device that no one asked for could have been put into something a lot more worthwhile. 
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on October 13, 2010, 01:12:29 AM
Obviously, it makes no difference to me whether it gets released or not.  But all the time and cash that has gone into this completely unnecessary device that no one asked for could have been put into something a lot more worthwhile.

Like localizing a few Wii games we've been pining for these last few years.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Shorty McNostril on October 13, 2010, 05:38:45 AM
Obviously, it makes no difference to me whether it gets released or not.  But all the time and cash that has gone into this completely unnecessary device that no one asked for could have been put into something a lot more worthwhile.

Like localizing a few Wii games we've been pining for these last few years.

My point exactly.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on October 13, 2010, 05:46:18 AM
Obviously, it makes no difference to me whether it gets released or not.  But all the time and cash that has gone into this completely unnecessary device that no one asked for could have been put into something a lot more worthwhile.

Like localizing a few Wii games we've been pining for these last few years.

My point exactly.

Every time I think of that list of DS and Wii games that never came here I die a little inside...
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Shorty McNostril on October 13, 2010, 05:49:20 AM
Other more useful hardware could also have been worked on.  Or even some work to improve what is already there.  But anyway, crying about what COULD have been does nothing but make me miserable.  Instead we must focus on the here and now.

*sob*
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on October 13, 2010, 05:51:06 AM
This is why I drink.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Mop it up on October 14, 2010, 12:25:23 AM
I doubt Nintendo spent very much time and money on this project, especially considering we haven't seen a hint of software for it, and I doubt even more that the team of people who developed it are the same who would work on the kinds of things that you people are talking about, like localizing games or improving existing hardware (like, say... the Wii Remote Plus?).
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on October 14, 2010, 01:40:07 AM
Money can be spent in any department. And the Vitality Sensor money could have been allocated to localization or even used to absorb the possible financial ht that poor sales of said lost games could have caused.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Mop it up on October 14, 2010, 02:03:39 AM
You might have a point if Nintendo weren't worth over $20 billion. Their decisions are based on what they want to do, not what they have the money to do.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Stratos on October 14, 2010, 02:05:37 AM
You might have a point if Nintendo weren't worth over $20 billion. Their decisions are based on what they want to do, not what they have the money to do.

Not the way they tend to act. They still look to sell systems at a profit even though they could stand to afford a slight loss. They are always cutting things that don't seem to be making a profit for them (like when they sold Rare). They are a business and always look to not run product at a loss. If they really weren't worried about that we'd have seen a few of these games released.
Title: Re: Wii Vitality Sensor *expanding the blue ocean*
Post by: Mop it up on October 14, 2010, 02:10:27 AM
Therefore, the decision to not release said games has to do with Nintendo believing they won't sell, not because Nintendo developed the Vitality Sensor, right?