Realistically, thats all there really is to the game; however, there are several modes to the game that change up the gameplay. There is classic play, which consists of numerous levels in which the challenge becomes increasingly more difficult as the game continues.
There is also survival, a mode which I was unable to play because it was locked out of the demo. Time attack mode requires players to finish a level within a certain amount of time, and Challenge mode has players battling to complete a given quest. According to PR material, there are power ups and items that players can acquire in order to make successfully completing levels easier, but once again I was unable to see any of these in action.
By far the most quirky of all the modes in Squishy Tank was collection mode, where players have the option of dressing a tank in different costumes, adding hats, or other accessories that were locked out of the demo. If players arent in the mood for dress up, they can simply go to collection mode and mercilessly poke the squishy tank and listen to him complain and cry.
Squishy Tank seems like a great pick-up-and play title that has some potential for lasting appeal. Some drawbacks include bland graphics including dull color schemes and uninteresting tank explosion animation.