The player moves Harry with the analog stick and aims his flashlight with the Wii Remote. Almost all environmental interaction is done with the A button but when attacked by an enemy, you are instructed to throw it off by mimicking such a movement with the Wii Remote and Nunchuck (move them away from you) in the direction the monster attacked from. Harry displayed a lot of skill in climbing over walls and opening doors, but not much else. The inventory system was not explored, and I hope that combat doesnt just involve pushing enemies away.
Shattered Memories looks fine, although Harrys character model could use some refinement. Hes a little jagged around the edges and holds his flashlight with a very awkward wrist angle. The one creature in the game looked ridiculously generic (meaty ragdoll) save his twitching head and lunging ability. At one point, Harry picked up a flare then dropped it in a narrow corridor, and the creatures were briefly held back. I was concerned about the games soundtrack, which in other entries further illuminates the atmospheric horror. Unfortunately, the show floor was too loud to make anything out, and the rep didnt have a lot of information for me about it.
In general, the demo wasnt that informative given the lack of gameplay variety (climb over this wall, avoid this creature, go through that door, etc.), and the immersion factor was downplayed significantly because of the surrounding noise. But it certainly caught my attention and got me interesting, and Ill be eagerly awaiting more information on the Wii debut of one of my favorite horror franchises.