From what could be seen, the game seems to sport a grittier feel and story, as well as a complete change in perspective and gameplay style. The trailer revealed distinct two dimensional play as well as what appeared to be some instances of three dimensional play in both first and third person.
Visually, the game appeared more vibrant and bright than the Prime series and staple characters, most notably Ridley appear to be returning.
As of right now, not much else is known about the game, gameplay, or story. Nintendo only revealed that eager fans can expect the game in 2010.
Check out the video from the show below.
I cant' help but think that this would be a 1000 times cooler if it wasn't Metroid. It looks like a sweet game and all but it doesn't look like it plays at all like Metroid. It doesn't even quite look right either.
Is this what Nintendo is about now? This stock group of characters that get shoehorned into different game ideas? Why can't Nintendo make a game and if it isn't a sequel come up with new characters for it?
Metroid is a big deal because it this solitary exploration game NOT because it has this blond chick in a cool looking space suit with a gun hand. Zelda is a big deal because it's this epic adventure game. Mario is a big deal because it's an intricately designed platformer. They aren't a big deal because it's an elf with a sword and shield and a short italian midget with a mustache and red cap. These franchises are legendary because of the games behind them, not the characters involved.
This game may turn out to be awesome and I'm really hoping it will. But it doesn't sound like it will give me my Metroid fix. Samus Aran is not some generic stock character to throw into any game with realistic visuals in a space setting.
wordsConsidering Team Ninja's past works, I'm also quite worried about what they will do with the Metroid franchise. On the other hand, if Metroid: Other M is meant to be the AAA hardcore beat-em-up going toe-to-talon with God of War et al...
Yeah, definitely looked more JRPGish. I don't like how many scenes there were that looked like cutscenes, cutscenes force linearity and that already messed up Fusion and Prime 3.
Yeah, definitely looked more JRPGish. I don't like how many scenes there were that looked like cutscenes, cutscenes force linearity and that already messed up Fusion and Prime 3.
All Metroid games since in the modern era (Primes and the GBA games) have choke points that occur in a linear order (power-up acquisition and boss fights). The game could retain exploration as usual and simply have the story occur at the choke points.
Yeah, definitely looked more JRPGish. I don't like how many scenes there were that looked like cutscenes, cutscenes force linearity and that already messed up Fusion and Prime 3.
All Metroid games since in the modern era (Primes and the GBA games) have choke points that occur in a linear order (power-up acquisition and boss fights). The game could retain exploration as usual and simply have the story occur at the choke points.
In Prime 1 and the non-Fusion 2D games the order of progrssion was naturally based on what you could do, Fusion had arbitrary door locks and Prime 3 had mission goals that then allowed you to land on new areas. Both felt much more restrictive than the natural (and sequence-breakable) limits imposed in earlier Metroids. Zero Mission had only one forced linear section and it was terrible, the rest was fairly open and the cutscenes could be triggered in the wrong order by sequence breaking.