Gaming Forums => General Gaming => Topic started by: bustin98 on May 22, 2009, 09:36:13 AM
Title: InFamous
Post by: bustin98 on May 22, 2009, 09:36:13 AM
So, anyone else download and play the demo?
I'm not so impressed with the game based on the demo. I like that the environment is more interactive than I would have given credit for. But the camera seems to lock on 'points of interests' making it a pain to look around sometimes. Jumping around has some funny behavior too. Someone wrote that the character is magnetically attracked to ledges, and that really happens, almost to a fault. I was trying to jump from one location to another, but I passed too close to something else and he latched on.
What is kinda cool is you don't fall by walking off ledges. You just can't. You have to jump to get down.
The lightening powers aren't all that. Its like having a gun and a grenade. But just one kind of gun and one kind of grenade. Then link your health with how much ammo you have, and you can only refill your ammo from sources of electricity.
The game should be compared to Crackdown, and the demo of Crackdown compared to the demo of InFamous, Crackdown is far more satisfying. There are islands with bosses and random bad guys shooting at you. There is the hero jumping and shooting and gaining new levels based on experience. There is some mysterious voice in the background. Ok, the main character in InFamous is a skinny white dude while Crackdown has guys who are anything but skinny white dudes.
So, once again, we have a PS3 exclusive that is being hyped and getting rediculously high scores that it doesn't really deserve.
Title: Re: InFamous
Post by: NinGurl69 *huggles on May 22, 2009, 11:39:51 AM
Scores are high cuz standards are low (see the rest of the library). This is the world of H.ighly D.isappointing journalism.
Title: Re: InFamous
Post by: Flames_of_chaos on May 22, 2009, 12:09:46 PM
Title: Re: InFamous
Post by: GoldenPhoenix on May 22, 2009, 12:17:54 PM
I have it preordered, guess I probably should play the demo because I was taking the reviews into consideration.
Title: Re: InFamous
Post by: broodwars on May 22, 2009, 12:35:33 PM
I was a big fan of the Sly Cooper games (which this company also made) so I played the demo last night and found it quite good. I have some issues with the way your character tends to latch himself onto ledges you didn't want when you're trying to navigate the environment; enemy targeting is a bit too precise; and I'm not sure they can milk electricity-themed powers for a full game, but...I did have a lot of fun with the demo. And Skating along power lines and train tracks at top speed is the new webslinging as far as I'm concerned.
Title: Re: InFamous
Post by: bustin98 on May 22, 2009, 01:00:14 PM
I've never played the Sly Cooper games so I can't compare them. I am not a fan of the Spiderman games.
The PS3 does have some fun and interesting games, though I find most of those to be the PSN games. I'm talking about exclusives.
Even without being able to compare Infamous to Crackdown, there is something about it that doesn't click. I have no doubt that working the game up from the beginning gives you a different perspective on the game, but this demo is 'first impressions'. Maybe its me. Maybe I just have something against the Playstation's controllers? I really enjoy Resistance Fall of Man, Metal Gear 4 is accessable and plays well enough for me. I have COD4 on the PS3 and I had no problem with it, same with Rainbow Six Vegas. Ok, its not me.
I'll have to play the demo again and see if I can't find some gold under the surface.
Title: Re: InFamous
Post by: KDR_11k on May 22, 2009, 01:22:50 PM
The reviewer at The Escapist said the game's only worth a rental, all the score-based publications seem to love it though.
Title: Re: InFamous
Post by: GoldenPhoenix on May 22, 2009, 01:26:22 PM
The reviewer at The Escapist said the game's only worth a rental, all the score-based publications seem to love it though.
What if you have a very low opinion of the escapist?
Title: Re: InFamous
Post by: bustin98 on May 22, 2009, 01:58:20 PM
I read the reviews at the escapist and 1up. What's funny is both have the same gripes, its just 1up is willing to be forgiving while the escapist is not. It also seems that Sly Cooper is the primer. If you are familiar with Sly and the way he moves then its an easy transition.
Title: Re: InFamous
Post by: NWR_Lindy on May 22, 2009, 02:38:03 PM
I have it pre-ordered. I'll have a play through the demo this weekend.
Title: Re: InFamous
Post by: KDR_11k on May 22, 2009, 02:43:46 PM
So far it sounds like the game is interesting for the duration of the demo but gets tiring thereafter.
Title: Re: InFamous
Post by: broodwars on May 22, 2009, 02:47:55 PM
So far it sounds like the game is interesting for the duration of the demo but gets tiring thereafter.
And this makes Infamous different from every other Sandbox game ever made?
Title: Re: InFamous
Post by: bustin98 on May 23, 2009, 03:28:48 PM
Ok, I played Infamous some more. Its actually got more to it than I originally experienced, as far as missions go. This game is GTA meets The Forced Unleashed. What's missing is spaceships and destructible environments. And you can't drive cars or go on dates. You do have people talking to you but I don't know how you are hearing them as the guy isn't running around with a phone held up to his ear.
Title: Re: InFamous
Post by: broodwars on May 23, 2009, 08:08:43 PM
Well, I guess Infamous will be the first PS3 game I actually paid more than $40 for, as I went ahead and pre-ordered it today. I have a feeling I'm going to regret that with Ghostbusters next-gen on the horizon :-\...and Ghostbusters Blu-Ray :-[...and FF7 Advent Children Complete Blu-Ray :(...and Batman: Arkam Asylum :o...and the Metroid Prime Trilogy :'(.
My wallet's going to hate me this summer.
Title: Re: InFamous
Post by: GoldenPhoenix on May 24, 2009, 02:34:07 AM
Quote
Well, I guess Infamous will be the first Wii game I actually paid more than $40 for, as I went ahead and pre-ordered it today.
Confirmed, coming to Wii! Lol j/k
inFamous will be the first PS3 game I've bought in quite awhile (though I'm getting ghostbusters for PS3 as well), though I do buy a TON of blu-ray disks.
Title: Re: InFamous
Post by: bustin98 on May 24, 2009, 11:12:59 AM
Ok, I'm going to derail my own thread.
I don't understand why you would want to buy a blu-ray movie over a dvd unless there are specific features to the blu-ray that are not available on normal dvd. The reason being the output is limited by how the movie was originally filmed and processed. You aren't getting a hi-def movie just because its on blu. Even new movies have this limitation. Look at The Dark Knight. Most scenes have a grain, and its on purpose. It was filmed on a lower resolution camera. But there are certain scenes, like Batman's glide over Hong Kong, that were filmed by a HD camera and it totally shows.
On top of that, the PS3 upconverts wonderfully. Sure, cheap ass dvds will always look cheap ass (Star Trek 4 I'm looking at you), but superbit dvds are awesome in their own right and still cheaper than blu.
Now, modern films using HD cameras, yes blu is the way to go. Hellboy II = teh awesome.
Title: Re: InFamous
Post by: broodwars on May 24, 2009, 04:25:53 PM
I don't understand why you would want to buy a blu-ray movie over a dvd unless there are specific features to the blu-ray that are not available on normal dvd. The reason being the output is limited by how the movie was originally filmed and processed. You aren't getting a hi-def movie just because its on blu. Even new movies have this limitation. Look at The Dark Knight. Most scenes have a grain, and its on purpose. It was filmed on a lower resolution camera. But there are certain scenes, like Batman's glide over Hong Kong, that were filmed by a HD camera and it totally shows.
On top of that, the PS3 upconverts wonderfully. Sure, cheap ass dvds will always look cheap ass (Star Trek 4 I'm looking at you), but superbit dvds are awesome in their own right and still cheaper than blu.
Now, modern films using HD cameras, yes blu is the way to go. Hellboy II = teh awesome.
Because these days modern releases of Blu-Ray movies tend to have better bonus content than the standard DVDs. I was just watching Ratatouille last night on Blu-Ray, and it is absolutely loaded with bonus features while the DVD has maybe one ("Your Friend, the Rat"). And although the difference may be slight at times on the visuals, I've noticed a real increase in audio quality from Standard-Def to Blu-Ray. I was just watching Transformers a week or so ago, and there are entire lines I couldn't even hear on the DVD version.
Now, otherwise I pretty much agree with you, which is why I've limited my Blu-Ray purchases to things that get the most benefit out of going High-Def, like CG movies (Ratatouille, Resident Evil Degeneration); movies that are usually very dark and have detail that's hard to see on the DVDs (Silent Hill, Dark Knight); and movies that are just balls-to-the-walls action extravaganzas (Transformers). Stuff like TV Live Action; TV animation; or lesser-known movie animation is not going to benefit from being on Blu-Ray aside from perhaps a lower disc count, just because most of the time companies can't even bother to do basic remastering/restoration on them for the DVD versions. I am looking forward to when Disney gets around to doing a Blu-Ray for my favorite animated movie, though: Lion King. Hell, Beauty & the Beast and Aladdin as well while they're at it (and hopefully Great Mouse Detective). They've just been obsessed with doing Blu-Rays of their ancient stuff so far, like Sleeping Beauty and Snow White.
Title: Re: InFamous
Post by: NWR_Lindy on May 24, 2009, 04:51:38 PM
I actually cancelled my pre-order for this. It's wedding cash crunch time! I figured I'd pay my cell phone bill (which is $60) this month instead of buying this.
I'm sure it'll drop to $40 in a month anyways. ;-)
Title: Re: InFamous
Post by: Flames_of_chaos on May 24, 2009, 05:14:27 PM
I actually cancelled my pre-order for this. It's wedding cash crunch time! I figured I'd pay my cell phone bill (which is $60) this month instead of buying this.
I'm sure it'll drop to $40 in a month anyways. ;-)
That's my plan wait for a price drop, Amazon should have one eventually. Wedding cash crunch must be very painful, one of my really good friends just had his engagement party and he said that paying for the ring, and for the wedding are the two biggest painful things that he ever experienced hahaha. I wish you a lot of luck Lindy.
Title: Re: InFamous
Post by: broodwars on May 24, 2009, 11:02:02 PM
I wasn't immediately going to buy this game either, but I am a sucker for bonus content and...well...GameStop has one of those stupid exclusivity deals with Sony that has them offering that Lightning Blades power with the pre-order (and you can ONLY get it through this pre-order). Much as I hate to reward GS for this nonsense, I don't like the idea of a part of the game being locked-out to me just because I waited to buy the game. -_-'
Title: Re: InFamous
Post by: Dirk Temporo on May 25, 2009, 10:46:57 PM
A generic third-person shooter with electricity instead of guns?
INSTANT CLASSIC
Title: Re: InFamous
Post by: bustin98 on May 25, 2009, 11:17:49 PM
I don't understand why you would want to buy a blu-ray movie over a dvd unless there are specific features to the blu-ray that are not available on normal dvd. The reason being the output is limited by how the movie was originally filmed and processed. You aren't getting a hi-def movie just because its on blu. Even new movies have this limitation. Look at The Dark Knight. Most scenes have a grain, and its on purpose. It was filmed on a lower resolution camera. But there are certain scenes, like Batman's glide over Hong Kong, that were filmed by a HD camera and it totally shows.
On top of that, the PS3 upconverts wonderfully. Sure, cheap ass dvds will always look cheap ass (Star Trek 4 I'm looking at you), but superbit dvds are awesome in their own right and still cheaper than blu.
Now, modern films using HD cameras, yes blu is the way to go. Hellboy II = teh awesome.
Because these days modern releases of Blu-Ray movies tend to have better bonus content than the standard DVDs. I was just watching Ratatouille last night on Blu-Ray, and it is absolutely loaded with bonus features while the DVD has maybe one ("Your Friend, the Rat"). And although the difference may be slight at times on the visuals, I've noticed a real increase in audio quality from Standard-Def to Blu-Ray. I was just watching Transformers a week or so ago, and there are entire lines I couldn't even hear on the DVD version.
Now, otherwise I pretty much agree with you, which is why I've limited my Blu-Ray purchases to things that get the most benefit out of going High-Def, like CG movies (Ratatouille, Resident Evil Degeneration); movies that are usually very dark and have detail that's hard to see on the DVDs (Silent Hill, Dark Knight); and movies that are just balls-to-the-walls action extravaganzas (Transformers). Stuff like TV Live Action; TV animation; or lesser-known movie animation is not going to benefit from being on Blu-Ray aside from perhaps a lower disc count, just because most of the time companies can't even bother to do basic remastering/restoration on them for the DVD versions. I am looking forward to when Disney gets around to doing a Blu-Ray for my favorite animated movie, though: Lion King. Hell, Beauty & the Beast and Aladdin as well while they're at it (and hopefully Great Mouse Detective). They've just been obsessed with doing Blu-Rays of their ancient stuff so far, like Sleeping Beauty and Snow White.
See though, you have mentioned only either new movies or animated flicks which are easy enough to restore since they are basically vector images. For example I wouldn't buy Firefly the series on BR unless it contained additional episodes not seen on dvd since it was not filmed in HD. Same with Star Trek TOS, there's only so much restoration that can be done. GP made it sound like she is buying more than just new movies.
Believe me, if a release on Blu-ray has features that make it worth the purchase, I'm all over it. But I find it difficult to warrant a purchase of every and any BR release just because its on BR when there's a comparible version available on DVD.
Title: Re: InFamous
Post by: broodwars on May 26, 2009, 02:40:20 AM
See though, you have mentioned only either new movies or animated flicks which are easy enough to restore since they are basically vector images. For example I wouldn't buy Firefly the series on BR unless it contained additional episodes not seen on dvd since it was not filmed in HD. Same with Star Trek TOS, there's only so much restoration that can be done. GP made it sound like she is buying more than just new movies.
Well, actually Star Trek TOS got a lot of benefit from going to Blu-ray because the version on there is the new partially-remade version with more-modern special effects and restored image quality. Like I said, it all depends on how much work the production company puts into the film's restoration that affects the HD quality. From all accounts the Blu-Ray version of Sleeping Beauty is outstanding (and that was certainly not made for HD), though I have issues with some of the remastering choices they made with coloring.
Title: Re: InFamous
Post by: GoldenPhoenix on May 26, 2009, 02:43:19 AM
Quote
GP made it sound like she is buying more than just new movies.
I am and I do notice a pretty big difference in transfers that are well done in both sound and picture quality.
Title: Re: InFamous
Post by: GoldenPhoenix on May 26, 2009, 04:06:07 PM
Anyway, I think I'm going to pass on this and put my money elsewhere after the playing the demo. While it controls very well the demo was too glitchy and weird which didn't really fit the theme of the game. Heck I knocked a guy into the water and he freaken LAID ON TOP OF THE WATER NO SPLASH OR ANYTHING. It also has some ugly pop up and the enemies didn't seem very diverse. I'll see what brood thinks but the demo did not impress me. Then again it could be because it was a demo.
Title: Re: InFamous
Post by: broodwars on May 26, 2009, 04:27:03 PM
Anyway, I think I'm going to pass on this and put my money elsewhere after the playing the demo. While it controls very well the demo was too glitchy and weird which didn't really fit the theme of the game. Heck I knocked a guy into the water and he freaken LAID ON TOP OF THE WATER NO SPLASH OR ANYTHING. It also has some ugly pop up and the enemies didn't seem very diverse. I'll see what brood thinks but the demo did not impress me. Then again it could be because it was a demo.
Well, I'll be sure to post my impressions of the full game (which I just picked up a few hours ago, and will be playing later tonight) then because I have the same reservations you do with the demo. I also thought the demo was sadistically difficult, especially on the Evil mission where you have to guard the medical crates (3 gattling gun trucks, all aiming at the crate AND you? C'mon, really?). I also really wonder if the electricity power tree will get old after a while. But I'm a huge fan of Sucker Punch's previous works, so I'm willing to give them a benefit of a doubt and give the game a shot.
Title: Re: InFamous
Post by: broodwars on May 27, 2009, 02:07:45 AM
Well, I've played a good deal of the game now (I just acquired the rail/power line-grinding power), and so far I'm really enjoying the game. The story's well-told both through the stylish comic book-style cutscenes and through occasional TV inserts now and then when you pass a rack of TVs, and the voice acting is decent if a little over-the-top at times (read: your "best friend" Zeke's horrid Southern accent). There's just a great sense of immersion right from the outset, where you walk through the aftermath of the EMP blast that destroyed a large chunk of the city. Combat has been fast and furious, but the game rewards you for going the extra mile in dispatching enemies. For example, you may get 5 Exp. for just knocking an enemy out, but you might get 15 Exp. if you did it with a Sticky Electric Grenade (I'm really curious just how an electrical grenade gets "sticky" in the first place but I suppose that doesn't matter). When you start out, most of the city is blacked-out without power and the gangs have taken over, making traveling through the city very dangerous. However, before too long you start getting sent into sewer-based electrical substations (which are actually pretty cool since your electrical aura is used as your source of light walking through the dark, with you emitting red or blue light depending on your moral alignment) that both restore power to various sections of the city but also bestow upon you a special ability (leech/heal/cuff enemies/civilians; sticky grenades; grinding on rails/electrical cables; etc.). Once you've restored power, you can undertake side missions that should be familiar to anyone who's ever played a Sly Cooper game or one of the Open-world Spider-Man games, which admittedly can get tedious after a while due to a limited variety of mission types. Once you've completed one of those side missions, that section of the city becomes "safe" for you to travel through (enemies will not return) for presumably the rest of the game barring plot-related missions. Because of this, I highly recommend not methodically doing all these side missions early on, because you probably want to grind off the enemies a little bit for the Exp, as you use that Exp to purchase abilities and ability upgrades that range from powering up your Force Lightning Lightning Blast to increasing your defense. It's a very satisfying system that just keeps me coming back for more.
This all comes together to form the game's "Good vs. Evil" moral choice system. You might notice when you purchase upgrades that there are "Good" and "Evil" versions of most powers, each having specific strengths that play to the moral styles of that character. For example, the Good version of the Sticky Grenade doesn't have a huge blast radius, but you can usually guarantee when you throw it that you won't be doing too much collateral damage and involving civilians in your fights. The Evil version, on the other hand, is a cluster bomb that causes mass devastation in a wide radius of wherever you throw it for maximimum damage. Nearly everything you do in the game adds points to your moral alignment, and it is strongly suggested that you pick an alignment and stick to it or you won't have access to the best versions of your powers. What's interesting is just how closely the game keeps track of what you're doing: most story sequences have a moral choice, but the game also keeps track of whether you drain your enemies once you've knocked them down or simply cuff them Batman-style. It also keeps track whether you use your magic electrical hands to heal wounded civilians (wow, I had no idea electricity was so versatile!) or leech their life to restore your fighting strength. How you play through the game is pretty much up to the player, and I don't see a clear right or wrong path in this game like in most games that have a Moral Choice system (*cough*Bioshock*cough*). You're going to get rewarded just as much one way as the other, just that one choice will push you further down the Good path for better Good powers and the other will push you further down the Evil path for better Evil powers. I will say that just as in real life the Good path is the harder path than the Evil one, but I think a given player will find good enjoyment either way. In fact, I can already see myself playing through this game again for that second path later on.
Where the game stumbles is in the details. While the platforming is excellent, rapid jumping can feel floaty and imprecise (most notable early in the game where you're jumping from narrow beam to narrow beam, where it's easy to over-correct a jump and break the auto-snap on the platform below and fall to your death). This is especially a problem when trying to climb up and down structures, and Cole will get caught on the strangest things, and yet will have no trouble scaling seemingly smooth surfaces at times. And good luck trying to get at those EMP shards if they're below you along a wall, as Cole has an infuriating tendency to auto-grab the ledge you try to jump past to get down to the shard leading to a frustrating sequence of fighting the game's user-friendliness as you repeatedly bounce off the ledge of a wall. Also, the way the game uses Cole's Spidey-Sense Electro-Sonar power to cause shards; power sources; and enemies to appear on the mini-map takes a lot of getting used to. I can see why Sucker Punch went this route, as making map details appear on the mini-map only when the user asks for them does remove a lot of the clutter from the mini-map. Unfortunately, it also means you're repeatedly mashing that L3 button as you run around the city watching for specific blips to pop up on your mini-map, which gets old fast and will make you wonder why the game needs to tell you where power sources are when 75% of the stuff in the game is a power source. There's a particularly infuriating mission early on that requires you to do this because you have to track down some satellite dishes scattered on various rooftops, but the only way to find them is to use your Electro Sonar and watch for a gray-colored outline to appear in one of the quadrants of your mini-map. You think you made that hard enough to read, Sucker Punch? It took me the better part of 30 minutes to figure out that THAT was how you wanted me to find those damn things! Also, it can be very easy to get lost in the city if you aren't continually checking your map, because most of the city looks nearly identical with very few distinguishing buildings. And the game's difficulty is all over the place, though amusingly it seems Sucker Punch brought back their adaptive difficulty system from the Sly Cooper games, just a little more blatantly here (I completed the first mission, and was immediately told that I was such a badass that the game was bumping my difficulty UP to Hard. I immediately told the game it could shove it and reverted it back to Normal so I could just enjoy the game). But hey, that's a Sandbox game for you.
And speaking of details, there are some very strange inconsistencies in how the game treats electricity. On the one hand, if a civilian (or enemy) walks into a pool of water while you are walking through it, they get electrocuted (just as they should). But I can drain a car battery completely dry from a passing car, and it will just keep on roaring on. Wierd.
In any case, I like the game and will be sticking with this one for a good while.
Title: Re: InFamous
Post by: GoldenPhoenix on May 27, 2009, 02:11:15 AM
Does it still have the weird glitches like landing on the ocean water that is solid or where a civilian will just sit in their car as you slowly blow it up?
Title: Re: InFamous
Post by: broodwars on May 27, 2009, 02:16:28 AM
Does it still have the weird glitches like landing on the ocean water that is solid or where a civilian will just sit in their car as you slowly blow it up?
Honestly, didn't really try either of those, as I'm playing the Good path and the latter would cause me to get penalized. As for the former, I haven't been able to walk on water so far. Instead, I'm knee-deep in the water and I'm slowly electrocuting myself to death (by the way, nice touch that shooting the water when an enemy is in it automatically kills them). Now, I have seen enemies land in the water at times and just lie there as if they were sitting on a blue floor. However, at that point the water was many many stories below me (I was climbing under a bridge) so that could just be my perspective from so far up, and besides dead bodies would naturally float to the surface.
I haven't noticed people in cars when I flip them with Force Push Electro-Shove, but I could have simply not been targeting cars with people in them when I do that. I have hit some by accident before, though, and I didn't notice anyone still in them.
Title: Re: InFamous
Post by: blackfootsteps on May 27, 2009, 07:50:10 AM
Good posts brood wars, very informative. I'm probably going to skip this one, sounds very Crackdownish (which was ok but repetitive).
Title: Re: InFamous
Post by: Pale on May 27, 2009, 10:11:25 AM
I played about an hour and a half or so last night, and I didn't read Broodwars' wall of text because I'm scared of spoilers, but I think it's a pretty interesting game so far.
I'm amazed at how much it controls like Sly Cooper (one of my favorite platformers ever) and that's definitely a good thing. Powers are fun, but I think the morality effects need a little work... maybe they will get better when I get my meter farther towards the good side.
Other than that, my only low point is just the fact that I've never been a big fan of open world games... so I feel a bit lost a lot. I can't wait to play a bit more tonight though.
Title: Re: InFamous
Post by: Spak-Spang on May 27, 2009, 10:23:33 AM
Pale, Sandbox games have always frustrated me, and the more open the world the more frustrating to me.
So I know how you feel on that...which means this game although cool sounding would not be for me.
Title: Re: InFamous
Post by: bustin98 on May 27, 2009, 10:42:39 AM
I believe for the most part a car's battery is for starting and for other minor electrical things. Once the motor is going all it needs is gas.
Title: Re: InFamous
Post by: broodwars on May 27, 2009, 11:00:10 AM
I played about an hour and a half or so last night, and I didn't read Broodwars' wall of text because I'm scared of spoilers, but I think it's a pretty interesting game so far.
I'm amazed at how much it controls like Sly Cooper (one of my favorite platformers ever) and that's definitely a good thing. Powers are fun, but I think the morality effects need a little work... maybe they will get better when I get my meter farther towards the good side.
Other than that, my only low point is just the fact that I've never been a big fan of open world games... so I feel a bit lost a lot. I can't wait to play a bit more tonight though.
Damn, and here I thought I was pretty good about spoilers in that post.
Title: Re: InFamous
Post by: Pale on May 27, 2009, 11:11:43 AM
I played about an hour and a half or so last night, and I didn't read Broodwars' wall of text because I'm scared of spoilers, but I think it's a pretty interesting game so far.
I'm amazed at how much it controls like Sly Cooper (one of my favorite platformers ever) and that's definitely a good thing. Powers are fun, but I think the morality effects need a little work... maybe they will get better when I get my meter farther towards the good side.
Other than that, my only low point is just the fact that I've never been a big fan of open world games... so I feel a bit lost a lot. I can't wait to play a bit more tonight though.
Damn, and here I thought I was pretty good about spoilers in that post.
Heh, me being scared of spoilers doesn't have anything to do with what you wrote.. as I didn't read it.. maybe I will later. ;)
Title: Re: InFamous
Post by: Peachylala on May 27, 2009, 10:48:09 PM
I wasn't immediately going to buy this game either, but I am a sucker for bonus content and...well...GameStop has one of those stupid exclusivity deals with Sony that has them offering that Lightning Blades power with the pre-order (and you can ONLY get it through this pre-order). Much as I hate to reward GS for this nonsense, I don't like the idea of a part of the game being locked-out to me just because I waited to buy the game. -_-'
PROTIP: If you pre-order the game at Gamestop and then cancel the order a few days before it ships, they will still send you the unlock code.
For Infamous I pre-ordered it online, selected in-store pickup, and then went into the store on Saturday and cancelled the order. I got the Gigawatt Blades code in my inbox this morning and I don't even own the game. The same thing happened with LittleBigPlanet...I cancelled my pre-order at the 11th hour, and Gamestop sent me the Kratos costume code anyways.
And no, I will not give the code to anybody. ;-)
Title: Re: InFamous
Post by: ShyGuy on May 28, 2009, 02:22:41 AM
Less time defrauding Gamestop's EULA and more time replaying Galaxy plz.
Title: Re: InFamous
Post by: broodwars on May 29, 2009, 03:58:06 AM
I wasn't immediately going to buy this game either, but I am a sucker for bonus content and...well...GameStop has one of those stupid exclusivity deals with Sony that has them offering that Lightning Blades power with the pre-order (and you can ONLY get it through this pre-order). Much as I hate to reward GS for this nonsense, I don't like the idea of a part of the game being locked-out to me just because I waited to buy the game. -_-'
PROTIP: If you pre-order the game at Gamestop and then cancel the order a few days before it ships, they will still send you the unlock code.
For Infamous I pre-ordered it online, selected in-store pickup, and then went into the store on Saturday and cancelled the order. I got the Gigawatt Blades code in my inbox this morning and I don't even own the game. The same thing happened with LittleBigPlanet...I cancelled my pre-order at the 11th hour, and Gamestop sent me the Kratos costume code anyways.
And no, I will not give the code to anybody. ;-)
Well, the cool thing about the code right now is that even though you download it, you still have to use Exp to purchase it in-game so if you don't want to use it you don't have to. In fact, I think if you do use it you lock yourself out of being able to accomplish one of the Stunts (one that so far I just can't do: melee attacking an enemy already in the air). I plan on purchasing the Gigawatt Blades power either towards the end of the game or during my Evil path when I won't have to care about combo-ing enemies and whatnot.
In any case, I have managed to make a little progress in the game (I've been working heavily the past few days, including a 24 shift this past night...man it was good to come home and sleep for most of the day today). I highly suggest purchasing the Power Induction ability as soon as possible, because having the game automatically heal you and restore your batteries as you grind down power rails and train tracks is very useful. I don't understand why Sucker Punch found it necessary to create a whole new power around essentially turning your lightning blast into a sniper rifle, though. It's useful (especially with the second-tier Good Lightning Blast power-up, which causes your blasts to chain lighning any nearby enemies when you head shot an enemy), but it feels like something you should have been able to do all along. Man, I wish I knew about this ability in the demo, though, because it would have been a lot of help during that obnoxious mission where you had to defend the health crates. And speaking of which, that's my next story mission. *ugh* Also got the first-tier Good-exclusive power: a much more powerful lightning bolt blast. Umm...yay? I'm hoping that attack gets a lot more impressive as it gets upgraded, because it's kind of lame right now (if useful in the sense that it's pretty much a One-Shot Down on an enemy). There's only two more sewer powers left that in my Power Menu, and I know one of them is the Electro-glide I'm looking forward to acquiring. I wonder what the other one is...
I'm finally starting to get the hang of tracking down Dead Drops, and the information in them is rather interesting. Fortunately, it seems like you get the next audio log in chronological order no matter what drops you get them from...or maybe that's just been my luck.
Title: Re: InFamous
Post by: Pale on May 29, 2009, 10:09:49 AM
I'm still very early in the game but I spend a long time taking back parts of the city with side quests yesterday... that aspect really gave off an Assassin's Creed vibe for me. Don't get me wrong, the side tasks aren't near as repetitive as that game, but they still feel a touch disconnected.
Title: Re: InFamous
Post by: broodwars on May 30, 2009, 01:59:36 AM
Wow, I haven't come this close to hurling my controller through my TV in years. I finished the first island (the Neon District) and am currently about 2/3 of the way through the 2nd island (the Warren District). Man, this entire island should have been flagged by development as one big difficulty cluster****, as half the enemies have assault rifles and the other half all have rocket launchers and grenade launchers. Oh yes, and we musn't forget the lovely pricks in the pillboxes all over the place during missions, usually paired with the rocket launcher guys. And naturally, all of them have 100% accuracy from 100 ft. away, and because these enemies are colored gray I've spent more time on this island shouting "What the **** just shot me?!" than I have with any game in recent memory. This island just plain sucks, from the cheap enemies to bloody escort missions to bugs all over the frickin' place (I've been thrown through a wall a couple times, and one time an invisible force kept me from moving forward on a platform till I dropped off it and got back on) to just horribly-designed areas (read: the prison). And by the way, enemies now take between 5-6 normal shots (or 2-3 shots of my most powerful attack: the precision shot) to kill. Oh happy day, Bioshock also pulled this nonsense by arbitrarily making the game 10x harder towards the end for no apparent reason.
Then there are the stunts. I've gotten most of the stunts done, and I only have 4 left but these tasks are absurd and you never know when you'll have the opportunity to do many of them. For example, the one I'm currently working on tasks me with knocking a grenade back at an enemy for a kill. Alright, fair enough but there's just a couple problems:First, grenade-launching foes are fairly rare compared to their rocket-toting bretheren and tend to die early in a fight just from collateral damage. Second, there's no way whatsoever to tell where a deflected grenade is going to go once you hit it, and it never seems to land anywhere near an enemy.
Title: Re: InFamous
Post by: bustin98 on May 30, 2009, 12:57:05 PM
I did the grenade toss kill in the demo. Purely a fluke I'm sure but it was cool. If only bullets and rockets could be as easily deflected.
Title: Re: InFamous
Post by: Rize on May 30, 2009, 01:09:19 PM
Score are high because the presentation is super duper polished. I played it for an hour or so, and the core gameplay seemed rather tepid to me. I'm enjoying the hell out of Bionic Commando on the other hand which got pretty bad scores because it's very rough around the edges, perhaps a little short (if you don't replay it) and very different from what people are used to (big learning curve). But at the end of the day I'm loving it. When I'm done with BC I'll see what inFamous is really made of.
Title: Re: InFamous
Post by: Rize on May 30, 2009, 01:14:18 PM
I believe for the most part a car's battery is for starting and for other minor electrical things. Once the motor is going all it needs is gas.
No, each turn of an internal combustion engine requires the spark plugs to create a spark and so ignite the fuel in the piston chambers. If your car is rolling down the street and you somehow disconnect the battery, it will stop working immediately (i.e. you'll coast to a stop).
Title: Re: InFamous
Post by: bustin98 on May 30, 2009, 01:43:59 PM
One word: alternator
With a hill or some people to help push, I have started cars and kept them going with dead batteries.
Title: Re: InFamous
Post by: Pale on May 30, 2009, 08:49:35 PM
I'm still in the neon district but my last session was pretty awesome. The train mission was sweet. Variety in side missions is getting a hell of a lot better... I'll see what I think of this next island though. :)
Title: Re: InFamous
Post by: Caliban on May 30, 2009, 10:29:34 PM
And naturally, all of them have 100% accuracy from 100 ft.
Yeah lol, even on the first island they have way more accuracy than they should. I'm jumping around, and dodging back and forth yet they still manage to hit me. To me it's just cheap enemy AI accuracy.
Title: Re: InFamous
Post by: D_Average on May 31, 2009, 01:02:55 AM
Played the demo and thought the missions were a bit meh, but I rented it today in good faith as Sucker Punch created a game in my top ten years ago. Rocket Robot on Wheels. If that game ever comes to the VC, I will immediately, #### in my pants.
I'll post impressions soon.
Title: Re: InFamous
Post by: Caliban on May 31, 2009, 08:55:49 PM
I had a lot of fun jumping off a building that was at least half a kilometer high with Thunder Drop pressed all the way down, and I survived. I wish I could do that in GTA4.
I had a lot of fun jumping off a building that was at least half a kilometer high with Thunder Drop pressed all the way down, and I survived. I wish I could do that in GTA4.
That was supposed to be a hahaha kind of joke, as in you #### your pants and post impressions.
Gotcha ;)
Title: Re: InFamous
Post by: D_Average on June 01, 2009, 11:49:08 AM
Loving the game so far. It sounds cheesy, but it really brings back those feelings you had as a kid first playing a video game, where you're able to do all these crazy things you can't do in reality. I guess its just been a really long time since I've played a super hero game I actually enjoyed.
Title: Re: InFamous
Post by: Rize on June 01, 2009, 01:12:17 PM
With a hill or some people to help push, I have started cars and kept them going with dead batteries.
Oh, well the alternator connects to the battery and charges it. If the battery is actually gone, then that shouldn't work. If it's just drained then it could work. A battery usually isn't completely drained in normal conditions, it's just too drained to start the car (but would still have a little juice to run the spark plugs).
EDIT:
I started inFamous up again as a bad guy. I'm getting tired of killing those repetitive enemy grunts and every time I spend 10 seconds scaling a building instead of 2, I can't help but wish I had a bionic arm instead of electro powers. Too bad we couldn't have gotten a Bionic Commando as polished as inFamous. I'll probably enjoy inFamous after I wear BC out a bit more, but for the moment it feels like a gold plated turd compared to BC (which is more like turd plated gold).
Title: Re: InFamous
Post by: D_Average on June 15, 2009, 01:40:17 PM
Man, I still can't put this game down! My only gripe is the lack of hover board support. As fun as it is to hop on a train, car, or just skid the tracks, it be nice if dude kept a hover board on his back. Seems like a no brainer, he could have been a delivery boy on a skateboard, and after the explosions, wallaa, skateboard is now a hover board!
Title: Re: InFamous
Post by: Athena Asamiya on August 09, 2009, 09:53:53 AM
I never would have bought this game but I got a free copy so I said, "What the hell, I'll play it".
What a fun game! :)
Me and S_B are playing it right now and we both love it. It's sandboxy but you don't feel overwhelmed by the size, it repeats itself but yet is not repetitive... It's controls are amazing, it does a fantastic job of making you feel like you're a superhero, not just a normal guy with awkward powers.
I'd recommend it to anyone with a PS3.
Title: Re: InFamous
Post by: Smash_Brother on August 09, 2009, 08:39:24 PM
I've had a great deal of fun with this game. The NPCs are a bit drone-like, as they walk around aimlessly and react mostly to your current karma ranking at the time.
But beyond that, it's a great little game. Can get a bit repetitive in some sections, but still a genuinely good game. The gameplay is fun, varied and the story is good enough to keep you interested.
Title: Re: InFamous
Post by: Halbred on August 10, 2009, 07:34:52 PM
For those who've played both: Is it better than Prototype? Are the two even comparable?
Title: Re: InFamous
Post by: Pandareus on August 13, 2009, 04:26:41 PM
I loved this game, enough to beat it twice and aim for all the PSN trophies to make it last as long as possible. In retrospect, collecting all the shards and doing all the stunts probably decreased my enjoyment of it and I should have skipped them, but anyway...
I almost skipped this game based on the demo, which was really hard and just wasn't fun, but the full game eases you into things very cleverly, introducing each power one at a time and giving you a whole linear section to put it into practice. The powers themselves aren't too original (they could be weapons: normal gun, grenades, sniper rifle, etc.), but the controls are very smart in that your whole arsenal is at your fingertips the whole time. No need to change your equiped weapon, just press the right button.
The story was fun though a little disjointed, and perhaps the side missions were a little repetitive, but moving around in the game's world was just fun. Climbing everywhere, grinding on rails or power lines, gliding in the air, it was all pure fun.
I liked the game so much, I picked up Sly 2 and 3 on the cheap recently. Just started Sly 2... it's fun, but it's not Infamous.
Title: Re: InFamous
Post by: Caliban on August 13, 2009, 08:13:04 PM
Just started Sly 2... it's fun, but it's not Infamous.
I was told that inFamous runs on an enhanced Sly Cooper engine.
It's possible, I suppose. I did hear Sucker Punch didn't develop an engine from the ground up for the PS3 for inFamous, but their next game will have one.
There are a lot of similarities between the games, like the character's movements, the whole climbing mechanic, the comic-booky art style. Technically, it's night and day, however. Literally: Sly 2 is so ***damn dark I had to crank up the brightness just for that game. But more importantly, inFamous looks very nice. If it's running on a modified PS2 engine, it doesn't show.
Title: Re: InFamous
Post by: Caliban on August 14, 2009, 10:27:33 AM
Some of the character models are a dead giveaway. The main character's girlfriend is just plain ugly, and not in the sense of beauty, but the character model.
Title: Re: InFamous
Post by: ShyGuy on September 26, 2009, 12:12:57 PM
Tried this last night. It was fun, but doesn't seem to be mind blowing. Reminds me of the Hulk game on the gamecube (wan't it done by the same people?) Disliked the jumping puzzle in an early mission. Jumping puzzles suck.
Title: Re: InFamous
Post by: KDR_11k on September 26, 2009, 12:39:08 PM
Reminds me of the Hulk game on the gamecube (wan't it done by the same people?)
I doubt that, I think Prototype was made by the makers of some Hulk game though.
Title: Re: InFamous
Post by: D_Average on September 29, 2009, 12:31:21 AM
Its definitely not mind blowing, like Uncharted was for me in terms of making me look forward to the cutscenes, but it gets the praise it does because its a really solid third person shooter/adventure with its own style, and the game gets better as you move towards the end.