For Cthulhu's sake, developers. How lazy can you get? The Wii is already backwards compatible with GC games. Did you not know that already? Why are you re-issuing GC games on current hardware? I'm not just looking at you, Capcom. You'll port anything that moves. How many times do you want us to suffer through the original Resident Evil? Nintendo, you're just as bad these days. New Play Control games are great, but they should not be significant releases. It's not like you guys are throwing a lot of effort into these ports.
Now, granted, I never played the original Pikmin when it was on the GC, so I'm glad I was able to get the opportunity to play it on the Wii. But you know what? Pikmin on the Wii is $30. It's on the GC (used) for like $10. The graphics are the same, the gameplay is a bit improved with the pointer functionality, but is it twenty dollars better? I'm looking forward to Metroid Prime on the Wii because I loved Corruption, but honestly, I'm just fine with the GC controls. These efforts would be improved if you included the entire GC "series" of a franchise on a single disk. Give me Pikmin & Pikmin 2 on one disk, or Metroid Prime & Echoes on one disk. Is that so much to ask?
And what about you, Capcom? You guys are releasing REmake and RE:0 on the Wii with to-be-determined Wii Remote functionality. I imagine that escaping from zombie grapples will be accomplished by furiously waggling the Remote. The only thing that would make me seriously consider re-buying REmake and/or RE:0 is if you totally redesigned the controls and camera angle to imitate RE4. And get rid of the ink ribbon saves. For RE:0, you could add split-screen co-op. That would renew my interest.
You know what? Here's a better suggestion. Instead of releasing REhashes (snicker), why not give us a new canonical RE game? Oh wait, you are. Darkside Chronicles, a sequel to Umbrella Chronicles that will cover the events of RE2, RE:CV, and according to Game Informer, a bonus mission with Leon S. Kennedy in South America. I guess that's nice, but let's face it: it's not exactly the follow-up to RE4 that Wii owners have been hoping for.
Look at it this way, dear readers: you buy a PS3 and are all excited about the potential for new kinds of gaming experiences. Sony re-releases God of War on a single disk with no significant upgrades besides lame online leaderboards for Challenge of the Gods playthroughs. You'd be writing Sony an angry letter! In a way, Tecmo did this with Ninja Gaiden. That's an Xbox game that they basically ported to the 360 with a few throwaway missions featuring Rachel, and then again on the PS3 (with DLC). It's a joke, and gamers deserve better.
So here's my plea, developers. Get on the goddamn ball and make NEW games for the Wii. I'm sick of going into Best Buy and seeing a mountain of shovelware and half a dozen good games that I already own. And now I'm beginning to see shovelware, good Wii exclusives, and...GC remakes. This is not an ideal situation. I want good, NEW content for my console, not recycled stuff from the last generation. I can already play those games--the Wii is backwards compatible, remember?
REmake/Zero controls aren't TBD. They've been out in Japan for a while and have no Wii controls whatsoever.
Play on Wii may not be internally developed, but they certainly are distracting Nintendo from other games, when they make up the entire first-party Wii lineup for Q1 2009.
At least give us some of the GC games that didn't get their fair chance to shine.
Eternal Darkness, Twin Snakes and Geist are just begging for rereleases.
Review scores can be skewed to send a message. Black Knight is a good game.The reviews that say it is bad need to learn how to play properly.
If one doesn't like what you're seeing on Wii, sell it off and leave the site for good.
Are we ever going to see what this system is truly capable of, or is waggle the best it has to offer?
n the past 7 months or so we've gotten what...2 quality releases, none of which having tremendously-great lasting appeal (Madworld, HotD: Overkill)?
Super Mario Galaxy was controlled perfectly with the Wii Remote and would have been vastly inferior on a standard controller. Still the best platformer this gen.
Super Mario Galaxy was controlled perfectly with the Wii Remote and would have been vastly inferior on a standard controller. Still the best platformer this gen.
Super Mario Galaxy was controlled perfectly with the Wii Remote and would have been vastly inferior on a standard controller. Still the best platformer this gen.
I completely disagree. I'll take a button press over waggle any day for that spin attack.
Super Mario Galaxy was controlled perfectly with the Wii Remote and would have been vastly inferior on a standard controller. Still the best platformer this gen.
The only one which disappoints me is Mario Power Tennis, as it pretty much kills any chance of a sequel being released.
Okay, but why should we get those IN PLACE of new content?
Super Mario Galaxy was controlled perfectly with the Wii Remote and would have been vastly inferior on a standard controller. Still the best platformer this gen.
Well, to each their own. I found Prince of Persia to be a more memorable game than Mario Galaxy, and a much better platformer (and to be honest, better-looking). But I've always been into that series more anyway since Sands of Time, as it's much more daring in its platforming and story.
Super Mario Galaxy was controlled perfectly with the Wii Remote and would have been vastly inferior on a standard controller. Still the best platformer this gen.
Well, to each their own. I found Prince of Persia to be a more memorable game than Mario Galaxy, and a much better platformer (and to be honest, better-looking). But I've always been into that series more anyway since Sands of Time, as it's much more daring in its platforming and story.
looooooooooooooooooooooooooooooooooooooooooooool
Super Mario Galaxy was controlled perfectly with the Wii Remote and would have been vastly inferior on a standard controller. Still the best platformer this gen.
Well, to each their own. I found Prince of Persia to be a more memorable game than Mario Galaxy, and a much better platformer (and to be honest, better-looking). But I've always been into that series more anyway since Sands of Time, as it's much more daring in its platforming and story.
looooooooooooooooooooooooooooooooooooooooooooool
What exactly is derisible about what I said?
Super Mario Galaxy was controlled perfectly with the Wii Remote and would have been vastly inferior on a standard controller. Still the best platformer this gen.
Well, to each their own. I found Prince of Persia to be a more memorable game than Mario Galaxy, and a much better platformer (and to be honest, better-looking). But I've always been into that series more anyway since Sands of Time, as it's much more daring in its platforming and story.
looooooooooooooooooooooooooooooooooooooooooooool
What exactly is derisible about what I said?
Everything after "To each their own".
Aren't the PoP games designed to be "easy" adrenaline platformers? That the Fresh Prince of Bel Air himself is so "able" that the level design and programming of the game prevents the user from making mistakes, masked underneath flashy animations and stunts unlike a primitive "pure" platformer such as Castlevania 1?
I wouldn't know cuz the games' stories and smoldering rage style and seemingly un-losable combat have zero appeal to me.
I enjoy both series, but the latest incarnation of POP was a bit unsatisfying. While the platforming on screen looked remarkable I just felt like I was triggering a series of canned animations with the greatest of ease. Same goes for the combat in the new POP.
I enjoy both series, but the latest incarnation of POP was a bit unsatisfying. While the platforming on screen looked remarkable I just felt like I was triggering a series of canned animations with the greatest of ease. Same goes for the combat in the new POP.
Well hello. Looks like I'll never bother with these games now.
I enjoy both series, but the latest incarnation of POP was a bit unsatisfying. While the platforming on screen looked remarkable I just felt like I was triggering a series of canned animations with the greatest of ease. Same goes for the combat in the new POP.
Well hello. Looks like I'll never bother with these games now.
PoP is in a whole different "class" of platformers than Mario Galaxy. One is geared toward environmental puzzles and combat (PoP: always has been) while Mario Galaxy is about exploration and mission-based progression. That's fine--neither one is better than the other one, but I don't think they can be compared just because they're "platformers." It's like comparing Call of Duty 4 with Bioshock.
Mario platforming just feels "safe" and somewhat-random by comparison,
Mario platforming just feels "safe" and somewhat-random by comparison,
Safe?! You can't even die in the new PoP! Meanwhile, Mario can have the flesh flayed from his bones by a frickin' laser beam.
The difference is the feeling of safety that you brought up. There is almost no sense of danger in PoP. Death is on vacation. He left no number where he could be reached. Yet you prefer it over Mario because Mario feels too "safe."
Geez, you make it sound like there's solid ground in the new PoP (and note that this is only an issue in the new PoP, as the SoT games had a depletable Sand meter that gave you a Game Over when you died and were out of Sand Power). For most platforming sequences there's only solid ground about once every 3 minutes or so of running along walls over using power pads.
That's a LOT of ground to have to make up when you die,
And insanolord, did you seriously say that storyline doesn't matter in a platformer? That's insane. I could say that story doesn't matter in an RPG. What's the specific genre have anything to do with plotline? Only certain genres are allowed to have stories and character development? You can't possibly have meant what I think you meant.
I don't think story has EVER been important in Zelda games. ;-)