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Super Metroid is a weird, non-linear, challenging game that can't easily be explained and doesn't look terribly exciting in screenshots. It's not surprising that it met commercial failure in 1994, yet gamers around the world spread the news of its glory for years until it eventually gained respect and entered the pantheon of gaming. Fifteen years later, although it has spawned sequels, spin-offs, and imitators, none are as polished or innovative as Super Metroid, the most non-Nintendo-like of all Nintendo games. Please join Radio Free Nintendo on this brief tour of the game's history, initial impact, cult status, and legacy.
In other news, the votes have been cast, and Super Ghouls 'n Ghosts will be our next RetroActive game. The on-air discussion won't begin until Episode 144, but you can download it from Virtual Console now and start germinating your thoughts in the new forum thread.
Credits:
This podcast was edited by Greg Leahy.
Music for this episode of Radio Free Nintendo is copyrighted to Nintendo and Konami, and is included under fair use protection.
The usual music for Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9, directly from the record label, or download it from iTunes, or call your local record store and ask for it!
The music in this episode is amazing...awesome job, Greg!
Yeah, like Jonny, I didn't have a GameBoy until the GBC. I was never a fan of its monochrome graphics (yes, even in my younger years I was a graphics whore).
One more comment, now that I'm about halfway done with the podcast - it's really distracting when someone is talking, and then in mid sentence, they fade out to music. I mean, I like the Metroid Tunes as much as the next guy, but it's weird to have people interrupted like that.
What I find especially interesting about this Super Metroid conversation is that I had all of the exact same experiences - only mine were with the original NES Metroid. I'm really shocked to hear that most of you guys consider it to be an unplayable mess. All of the exploration "show but don't tell" gameplay elements in Super Metroid were done in Metroid 1 as well, just with a little less flash.
My first real Metroid game also was Metroid Prime (I had played a little bit of the original Metroid as a kid). The original Metroid has not aged well at all and is pretty hard to go back to. The re-make (Metroid: Zero Mission) was so much better and it was one of my favorite Game Boy Advance games.
The only Metroid games I have not played in any way (including demos) are Metroid II: Return of Samus and Super Metroid. Metroid II has also aged poorly from what I have heard, and I don't want to spend $8 on Super Metroid if I am not sure I will like it. Makes me wish Nintendo offered demos like Microsoft does for Xbox Live Arcade games.
Yeah TJ, Zero Mission is very similar to Super Metroid, so if you like one, you will probably like the other. Eight bucks is a pretty small investment for a game that you will almost certainly love!