For the unfamiliar, the game is a platformer where players guide Meat Boy through increasingly difficult stages full of crumbling platforms, saw blades, and other deadly obstacles. According to McMillen, the game's inspiration was both Ghosts 'n' Goblins and Megaman. The intention was to make a game that's as frustrating as the source material, but forgiving enough to complete the game.
McMillen also wanted to give Super Meat Boy a story packed full of 90's videogame clichés. In Super Meat Boy, Meat Boy tries to save a girl made out of Band-Aids from the game's villain, a fetus with a PhD ... in a jar (yes, seriously).
Super Meat Boy will stay true to Meat Boy formula, however controls will be tighter and the levels will be completely fresh as they are being created from scratch. This will allow the creators to make the levels more complex by adding new elements such as side-scrolling areas, full-screen levels, and epic boss battles. McMillen expects that the final game will have around 100 levels, hidden areas, warp zones, and an expert chapter as an unlockable bonus. Additionally, the game will sport new fatal obstacles that must be avoided by Meat Boy and a fresh new art style.
The game will also feature an all new multiplayer mode. Twelve independent developers' characters will be unlockable in the mode by collecting Band-Aids in the single player game. Currently, the team is also considering creating a level editor so that users can create their own content to further extend the experience.
"as they are bring creating from scratch" <-- spelling errors found. should be "being created"
But now I'm off to newgrounds to play the flash game as I've never played it before.
I can only wonder one thing, if PETA will have a fit over this.