Featuring a new soundtrack by series composer Akira Yamaoka, Shattered Memories stays true to original plot, which begins with protagonist Harry Mason searching for his daughter, Cheryl. During his investigation, he ends up in the creature-infested town of Silent Hill.
The Wii version of Silent Hill: Shattered Memories promises to use the Wii Remote in numerous ways, such as a flashlight, which is vital to traverse in the numerous dark abandoned buildings in Silent Hill. There is also a phone that acts a secondary interface, which functions seamlessly as a story-telling device, map, camera, and more. The Wii Remote is also utilized to solve puzzles by manipulating pieces.
A new unique feature to the remake is the psych profile feature where the game changes based on the player's actions as they progress through the game. This new feature promises to present an intense and gripping experience.
Silent Hill: Shattered Memories is currently scheduled for a fall 2009 release alongside a PlayStation 2 and a PSP version.
Konami Announces Silent Hill: Shattered Memories for Wii, PlayStation®2 System and PSP® System
Popular Survival Horror Series Resurrects True Terror With Debut on Wii
EL SEGUNDO, Calif. - April 6, 2009 - Konami Digital Entertainment Inc. today unveiled the latest iteration in the popular Silent Hill franchise scheduled to launch this fall on Wii, PlayStation®2 computer entertainment system and PSP® (PlayStation®Portable) system. Featuring an interactive user interface, improved puzzle system, and a psych profile that changes the experience based on the players' gameplay choices, Silent Hill: Shattered Memories conveys the most fluid and realistic gameplay of the series to date.
"Silent Hill: Shattered Memories returns to its roots in this re-imagining of the original Silent Hill with the most interactive and frightening installment of the decade-old series," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "With a deep storyline, eerie music and a psych profile that watches its players and evolves to expose their innermost fears throughout the game, Silent Hill: Shattered Memories is sure to evoke fear in both franchise newcomers and longtime survival horror fans."
In this terrifying survival horror experience with an all-new soundtrack by acclaimed series composer Akira Yamaoka, players follow Harry Mason, the maladroit protagonist who is searching for his missing daughter, Cheryl. While Harry wanders the snowy streets of Silent Hill searching for clues of her disappearance, he must face twisted creatures from the depths of his frozen nightmares.
In the Wii version, players will be drawn into the mysterious town using the Wii Remote as a flashlight and cell phone as they search for clues. The cell phone can also be used by players as a user interface which acts as a story telling device, map, camera and much more, providing seamless flow with no interruption in gameplay. Additionally, through a very unique feature in the game, an advanced psych profile watches and adapts to players' actions to acclimatize Harry and the people he meets, the places he visits, and the enemies he encounters to create an intense and gripping experience like never before.
Silent Hill: Shattered Memories is scheduled to launch this fall for the Wii video game system from Nintendo, PlayStation®2 computer entertainment system, and PSP® (PlayStation®Portable) system.
Woo, PSP level graphics and gameplay!Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?
Woo, PSP level graphics and gameplay!Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?
The game is being developed by Climax, who did Origins. Say what you will about the archaic gameplay, they know how to capture the series' tone. I'm sort of kinda excited about this. At least it's not a rail shooter.*
*This is not a knock against rail shooters, which I think are very fun games. However, SH would not work as a rail shooter.
*This is not a knock against rail shooters, which I think are very fun games. However, SH would not work as a rail shooter.
Will the graphics be gimped for the PSP version? Tune in this fall!
How will the phone and flashlight translate over to the traditional Playstation controls?
Woo, PSP level graphics and gameplay!Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?
Will the graphics be gimped for the PSP version? Tune in this fall!
How will the phone and flashlight translate over to the traditional Playstation controls?
I believe that the PS2 and PSP version will be a down port of the Wii version and well more "traditional controls".
Woo, PSP level graphics and gameplay!Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?
Woo, PSP level graphics and gameplay!Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?
Let me tell you something, I have been hurt soooo many times in the past by third parties. When will I find Mr. Right?
Woo, PSP level graphics and gameplay!Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?
Let me tell you something, I have been hurt soooo many times in the past by third parties. When will I find Mr. Right?
Tell me about it. I'm still fuming about getting burned by the Wii version of Alone in the Dark (the LAST time I trusted a 3rd party to not screw me over on a multiplatform release with Wii controls & PS2 visuals), which is such an utter piece of crap it makes Superman 64 look promising.
Sega.Woo, PSP level graphics and gameplay!Let me ask you something.Have you seen a screenshot of the Wii and PSP screens side by side?
Let me tell you something, I have been hurt soooo many times in the past by third parties. When will I find Mr. Right?
Count me among the crowd who were fairly interested in this game until finding out there's a PS2 and PSP version as well.
When has that EVER happened with 3rd parties and Wii? Seriously, I'd love to know because it would be a first.
Silent Bill: Splattered Mammaries
QuoteWhen has that EVER happened with 3rd parties and Wii? Seriously, I'd love to know because it would be a first.
Tenchu was made for Wii and downported to PSP
Downporting is harder than upporting so going for the LCD and just throwing that with minor additional effects on the other systems is the cheapest approach.Silent Bill: Splattered Mammaries
I thought Bill preferred his women without mammaries?
QuoteWhen has that EVER happened with 3rd parties and Wii? Seriously, I'd love to know because it would be a first.
Tenchu was made for Wii and downported to PSP
Alright, fair enough. It's happened ONCE before. The problem is that it's nowhere near the norm, and it's likely to be the same here.
Not if you have two separate teams working on the Wii and the PS2/PSP versions.
Bear in mind, I spent about 15 minutes with the game and my experience was eyes-on, not hands-on. Still I've been doing this for long enough to spot a quality project when I see one and Shattered Memories has incredible written all over it. The specifics will follow, but here are the footnotes: absolutely outstanding technology, superbly implemented controls, extremely moody atmosphere and smart design. Rarely do I walk away from a demo without any negatives, but the only thing I could come up with as I relayed my experience to Bozon on the phone was so trivial that that it was barely worth mentioning.
Not if you have two separate teams working on the Wii and the PS2/PSP versions.
You mean if you make two different versions, paying for twice the development?
I think I remember some publishers saying it costs about 10% of the original development cost to port a game (meaning if a game cost them $5 million to make, a port would cost about $500,000).