In an interview with TechRadar, EA producers Thomas Singleton and Mike Taramykin explained how the Wii MotionPlus functions and all the different types of challenges EA had while developing two of the first titles that support Nintendos new peripheral.
According to Thomas Singleton, the producer of Grand Slam Tennis, "the game calibrates your hand motions, your WiiMote position, in relation to the sensors and after getting that calibration from the sensors, it's detecting where you are in relation from the shortest sensor point; up to down, left to right, then it maps those one-to-one movements to the character in the game." The biggest challenge that the Grand Slam development team had is that the Wii MotionPlus is too sensitive, so then team had to limit the fidelity of the peripheral to give the players "full total control."
Mike Taramykin, the producer of Tiger Woods PGA Tour 10, described the technology of the peripheral saying that "[it] incorporates a vibrating structure gyroscope," which "measures the vibrating structure's resistance to changes in orientation." Tarmykin said that "by accumulating these incremental changes, [they] can calculate a very good estimate of the Wii Remote's orientation."
When both producers were asked if it was challenging to incorporate Wii MotionPlus into each respective game, both producers said that it was easy. Nintendo provided software libraries to help the development team understand what the peripheral actually does. The only challenging steps were to figure how to utilize the peripheral and modify pre-existing game code to accommodate the new possible motions, and to modify the character animations to match those motions for a 1:1 experience.
Sweet. Now my poor performance in golf and tennis will translate accurately in to the video game. Awesome!
(Seriously, I think this is awesome.)
Sweet. Now my poor performance in golf and tennis will translate accurately in to the video game. Awesome!
(Seriously, I think this is awesome.)
I agree. It is kind of funny that something as simple as a dongle attachment can take the Wii so far. It seems to be almost a generational step.
I think Nintendo might need to educate the masses that subtle hand movements are ok, you don't need to jump around like a wild chimp when you play Wii Sports.
I think Nintendo might need to educate the masses that subtle hand movements are ok, you don't need to jump around like a wild chimp when you play Wii Sports.
I want a proper lightsaber battle.Don't we all.
I want a proper lightsaber battle.Don't we all.
Hey what does everybody think would be good uses for Motion+?
I want a proper lightsaber battle.Don't we all.
Hey what does everybody think would be good uses for Motion+?
I see GP.There haven't been that many good fishing games aside from the side quest in Zelda:TP
I see GP.There haven't been that many good fishing games aside from the side quest in Zelda:TP
It really has been quite pathetic, even with the limited motion controls there is still no excuse for there to not be one good fishing game.
Hmm there was a topic that had lots of nice ways to use the Wiimote when it was announced.I'm going to try and find it.
Hmm there was a topic that had lots of nice ways to use the Wiimote when it was announced.I'm going to try and find it.
I want a proper lightsaber battle.
Zack & Wiki 2 and anything involving swordplay.
Zack & Wiki 2 and anything involving swordplay. So yeah, hopefully Zelda Wii and some sort of Star Wars game. Maybe even No More Heroes 2.
I hope you're joking. The swordplay in the original was easily the weakest part of the game. I had to replay the last level (or maybe it was the second-to-last) like ten flipping times because I could never get the sword controls to work.
Zack & Wiki 2 and anything involving swordplay.
I hope you're joking. The swordplay in the original was easily the weakest part of the game. I had to replay the last level (or maybe it was the second-to-last) like ten flipping times because I could never get the sword controls to work.
Zack & Wiki 2 and anything involving swordplay.
I hope you're joking. The swordplay in the original was easily the weakest part of the game. I had to replay the last level (or maybe it was the second-to-last) like ten flipping times because I could never get the sword controls to work.
Lotion Puss is too sensitive, data discharges prematurely, leaving the programmers with a mess, embarrassment, and shame.
You know how you can stack the Sega 32x units on top of each other in a Genesis? Could you do the same thing with Motion Plus modules and make a super tower of power?
I was referring to Zack & Wiki. Sorry that wasn't clear.