Gaming Forums => Nintendo Gaming => Topic started by: BeautifulShy on March 09, 2009, 02:57:10 PM
Title: New Play Control Pikmin
Post by: BeautifulShy on March 09, 2009, 02:57:10 PM
So I heard this comes out today.I haven't got to play the original yet. Thanks EasyCure for not sending it yet.You really are a procrastinator. Video Tour (http://Http://wiifolder.com/?p=144) IGN Review (http://Http://wii.ign.com/articles/953/953620p1.html) Price:$29.99 So who plans on getting it?
Title: Re: New Play Control Pikmin
Post by: Pale on March 09, 2009, 04:13:20 PM
I'm resisting as I have the original and finished it =P. In fact, when I had the copy at my place for the evening, I didn't let myself put it in the system because I didn't want to like it. =P
Title: Re: New Play Control Pikmin
Post by: GoldenPhoenix on March 09, 2009, 04:17:16 PM
I am on the fence about it, I didn't really love it on GC because of the time limit (Something I don't like PERIOD in games).
Title: Re: New Play Control Pikmin
Post by: NinGurl69 *huggles on March 09, 2009, 04:42:34 PM
So if I put a digital 10-hour timer on top of your TV, it'd bother you to no end?
WII FIRMWARE IS BROKEN, MUST HAVE EGG TIMERS
Title: Re: New Play Control Pikmin
Post by: GoldenPhoenix on March 09, 2009, 04:46:14 PM
So if I put a digital 10-hour timer on top of your TV, it'd bother you to no end?
WII FIRMWARE IS BROKEN, MUST HAVE EGG TIMERS
I'd turn it off.
Title: Re: New Play Control Pikmin
Post by: NinGurl69 *huggles on March 09, 2009, 04:59:16 PM
That's not part of the rules. It will continue to look at you.
Title: Re: New Play Control Pikmin
Post by: Halbred on March 09, 2009, 07:01:21 PM
I just got the review copy today, so I'm gonna start it tonight. I'm a little distressed about the timer. I didn't know there was a timer, and I'm with GP--it shouldn't be in ANY game.
Title: Re: New Play Control Pikmin
Post by: Adrock on March 09, 2009, 07:22:15 PM
Nintendo deserves equal criticism for Wii ports of Gamecube games. And charging $30 is bullsh*t. Consider that Twin Snakes, a complete remake, was $40 after 6 years. It's been over 7 years since Pikmin. Suck a bag of dicks, Nintendo.
Title: Re: New Play Control Pikmin
Post by: NinGurl69 *huggles on March 09, 2009, 07:23:13 PM
Super Mario Bros. has a timer.
Metroids have timers.
That that THING in Castlevania: Rhondo of Blood/Dracula X is LIKE a timer
Title: Re: New Play Control Pikmin
Post by: GoldenPhoenix on March 09, 2009, 07:32:01 PM
Nintendo deserves equal criticism for Wii ports of Gamecube games. And charging $30 is bullsh*t. Consider that Twin Snakes, a complete remake, was $40 after 6 years. It's been over 7 years since Pikmin. Suck a bag of dicks, Nintendo.
They are technically moderate remakes. The simple solution is to not buy them.
Title: Re: New Play Control Pikmin
Post by: GoldenPhoenix on March 09, 2009, 07:34:26 PM
That that THING in Castlevania: Rhondo of Blood/Dracula X is LIKE a timer
Yeah and I don't like the timed "The place is going to blow up" parts in Metroid either. In SMB it was hardly a big deal because the levels were short enough, it wasn't like you had to beat the whole game in 2 hrs or something. In most games I like to take my time and explore without being pressured by a 30 day timer, the world getting blown up by an ugly moon, or saving the princess in one hour.
Title: Re: New Play Control Pikmin
Post by: Stogi on March 09, 2009, 07:57:54 PM
They are technically moderate remakes. The simple solution is to not buy them.
Never said I was going to buy them (definitely not for $30), just saying that I hold Nintendo to the same standard that I hold other companies that think Wii owners are content with ports. I guess I wouldn't mind the ports so much if they were "in addition to" not "instead of" brand new titles. And changing the controls and aspect ratio hardly counts as a remake in my book.
They are technically moderate remakes. The simple solution is to not buy them.
Never said I was going to buy them (definitely not for $30), just saying that I hold Nintendo to the same standard that I hold other companies that think Wii owners are content with ports. I guess I wouldn't mind the ports so much if they were "in addition to" not "instead of" brand new titles. And changing the controls and aspect ratio hardly counts as a remake in my book.
What does that even mean? Like a Doritos bag full of dicks?
It's from Hamlet 2. And if you don't know what that is, look it up.
I still think they are highly promotional games...
- Pikmin 1 and 2 could be prepping up the release of Pikmin 3 (if its even in the works) - Metroid Prime 1 and 2 were released because of the success of MP 3 with the media - Chibi- Robo: Odd choice, but either Nintendo wants the game to shine once more or Skips implemented their technology from Captain Rainbow into this port - Jungle Beat: Um, maybe this has to do with that Donkey Kong Wii game that's been in the works for years now? - Mario Power Tennis; I think they are trying to make Wii Tennis controls work with the franchise. So far it has gotten mixed reactions
I don't even see them as replacement for real games, so it doesn't bother me.
Title: Re: New Play Control Pikmin
Post by: Adrock on March 09, 2009, 08:47:44 PM
Funny, Nintendo never needed promotional games before.... except when they gave Ocarina of Time for free to get people to pre-order The Wind Waker. Although, the key word there being "free." Nintendo is making a quick buck, plain and simple. It won't be the first time (Mario Advance series, Classic NES series). Point is, how can Wii owners embrace this but trash 3rd parties when they do the same thing? Don't complain if you're enabling this pattern (not pointing the finger at anyone here specifically, I mean this universally). It's March and a couple ports for 6-7 year old games is the best Nintendo can do.
Title: Re: New Play Control Pikmin
Post by: NovaQ on March 09, 2009, 09:33:25 PM
That that THING in Castlevania: Rhondo of Blood/Dracula X is LIKE a timer
Yeah and I don't like the timed "The place is going to blow up" parts in Metroid either. In SMB it was hardly a big deal because the levels were short enough, it wasn't like you had to beat the whole game in 2 hrs or something. In most games I like to take my time and explore without being pressured by a 30 day timer, the world getting blown up by an ugly moon, or saving the princess in one hour.
The two most "recent" games I've played with time limits, Majora's Mask and Pikmin, I enjoyed because of those limits. At first it was really stressful, but facing the challenge and figuring out how to reach success despite the time limits was part of why they were so fun. The countdown bits in the Metroid games are great, too, because after all the tough puzzles, enemies, and final boss, there's one last urgent challenge to overcome. That extra intensity is great because it seems like a ridiculous request at that point in the game. (And yet you still find a way to make it through.)
To each his/her own, I guess.
Title: Re: New Play Control Pikmin
Post by: NWR_pap64 on March 09, 2009, 09:41:18 PM
Funny, Nintendo never needed promotional games before.... except when they gave Ocarina of Time for free to get people to pre-order The Wind Waker. Although, the key word there being "free." Nintendo is making a quick buck, plain and simple. It won't be the first time (Mario Advance series, Classic NES series). Point is, how can Wii owners embrace this but trash 3rd parties when they do the same thing? Don't complain if you're enabling this pattern (not pointing the finger at anyone here specifically, I mean this universally). It's March and a couple ports for 6-7 year old games is the best Nintendo can do.
I agree, but you would be surprised at how many Nintendo fans don't like this either.
Remember that March is third party's time to shine. I know cynics will disagree with this, but I think Nintendo just wanted the big games to get their time in the spotlight, and are releasing older games to fill the gap between big releases.
That way, if Madworld doesn't sell as expected the developers can't say "They had competition from first party titles".
But whatever. For the record, I don't mind when third parties port games either, as long as its good and worth the double dip (like RE 4 Wii Edition).
Oh and I think we should end it here. This thread is about the game, not about how this is bullcrap and blah blah blah (hope this helps Maxi!).
Title: Re: New Play Control Pikmin
Post by: GoldenPhoenix on March 09, 2009, 09:55:39 PM
I do find it funny how people freak out about Nintendo when they release MORE internally developed games then either Sony or MS that are actually new games. PIkmin, MP1&2 along with the others were probably made by a smaller team but I actually think the $30 price is not bad for these games especially since it appears the Wii Mote controls add to the experience. Not to mention that the Wii has a HUGE userbase now that is not that familiar with these enhanced games. You would be right in saying they didn't have a need to introduce people to them back in the GC/N64 era because most of the userbase were loyal Nintendo fans.
Title: Re: New Play Control Pikmin
Post by: Mop it up on March 09, 2009, 10:02:54 PM
I rented the original not long after its release so that I could get the Pikmin trophy in Smash Brothers Melee by having a save file on the memory card. I can't remember if I actually played the game or not though... Does that make me a bad person?
I'm on the fence about this one though, so I'm waiting for reviews. Is this game still timed? Because I can't stand that, especially if the game is difficult. It's one reason why I could never get into The Legend of Zelda: Majora's Mask.
Title: Re: New Play Control Pikmin
Post by: NWR_pap64 on March 09, 2009, 10:11:40 PM
I rented the original not long after its release so that I could get the Pikmin trophy in Smash Brothers Melee by having a save file on the memory card. I can't remember if I actually played the game or not though... Does that make me a bad person?
I'm on the fence about this one though, so I'm waiting for reviews. Is this game still timed? Because I can't stand that, especially if the game is difficult. It's one reason why I could never get into The Legend of Zelda: Majora's Mask.
It is still timed. HOWEVER, if you messed a day up you can return to that day and begin anew.
Title: Re: New Play Control Pikmin
Post by: Mop it up on March 09, 2009, 10:15:45 PM
What if you don't realize you messed up until the day after? Then is it PANIC TIME? How long does the game take to complete, assuming you do everything right and don't start a day over?
I might have to pass on this unfortunately... Does Pikmin 2 still have a time limit? If not maybe I'll wait for that.
Title: Re: New Play Control Pikmin
Post by: NWR_pap64 on March 09, 2009, 10:40:12 PM
What if you don't realize you messed up until the day after? Then is it PANIC TIME? How long does the game take to complete, assuming you do everything right and don't start a day over?
I might have to pass on this unfortunately... Does Pikmin 2 still have a time limit? If not maybe I'll wait for that.
You can still return to that day and start from there. Really, if you are into day 28 and realized that there's not enough time to battle the final boss you can start from any day and make sure you finish the task.
I've played the game countless of times, and one thing I can tell you is that once you know how to get something you can achieve it in a matter of minutes.
The new remake is far more forgiving since it lets you play from whatever day you missed, or even start all over if you want to.
Pikmin 2 is still timed, but there are no 30 days. You can play the game for as long as you want just as long as you return to your ship before night falls. If you go into a cave time stops till you complete it.
And DON'T YOU DARE ASK IF PIKMIN 3 WILL BE TIMED! No offense, but constantly asking if any of the Pikmin games are still timed is asking if Zelda is still about dungeon exploring and if Pokemon is still about collecting monsters.
Love it or hate it, Pikmin is about accomplishing the task with limited time and using your resources to your advantage.
If the time limit bothers you I recommend Overlord since it has the basic idea but no time limit.
Title: Re: New Play Control Pikmin
Post by: Mop it up on March 09, 2009, 11:16:15 PM
The new remake is far more forgiving since it lets you play from whatever day you missed, or even start all over if you want to.
So wait, does that mean you can go back and play that specific day, but you don't have to replay all of the following days that you've already played? What I don't want to have to do is start all over from the beginning.
I don't mind if there is a time limit to what you can do each day, but I wouldn't like having a time limit to complete the entire game. I don't want to have to start all over or roll back hours of gametime just because I made a little mistake.
Title: Re: New Play Control Pikmin
Post by: NWR_pap64 on March 09, 2009, 11:48:32 PM
The new remake is far more forgiving since it lets you play from whatever day you missed, or even start all over if you want to.
So wait, does that mean you can go back and play that specific day, but you don't have to replay all of the following days that you've already played? What I don't want to have to do is start all over from the beginning.
I don't mind if there is a time limit to what you can do each day, but I wouldn't like having a time limit to complete the entire game. I don't want to have to start all over or roll back hours of gametime just because I made a little mistake.
OK, let me explain this as clearly as I can...
Let's say that you play well into day 15. On that day, you make a lot of mistakes or aren't satisfied with the results of your plans. If you want to you can either clarify your mistakes in the following days, or go back as many days as you want and start all over again.
You don't have to start a day all over if you made one mistake. This is all up to the player. You can recover from any mistake if you know how to time things properly. It would have to be a BIG mistake for you to start all over. Or, if you are the type that thinks can do better the second time you can go back and do it.
So long story short...
If you made up to day 15, and messed it up, you can go back to day 14 or earlier. If you want to, you CAN go back to day one, but it isn't neccesary.
Have a better understanding or do you need more examples?
Title: Re: New Play Control Pikmin
Post by: GoldenPhoenix on March 09, 2009, 11:53:17 PM
I did not hear about that new time machine mechanic, I am intrigued!
Title: Re: New Play Control Pikmin
Post by: NWR_pap64 on March 09, 2009, 11:57:18 PM
I did not hear about that new time machine mechanic, I am intrigued!
I didn't either till I saw a video of it.
On the save file menu you have your save file and the days you have played so far. If you select it you can start from any day you have previously played.
This was added so both new players who can't quite grasp the game's concept or experienced players who want to perform better on a day you can just go back to that day.
You can obtain up to three items in a day if you know how to place your Pikmin. Most don't know this because they spend their day working on getting one. With this new feature you can properly start over and get all missing pieces in record time.
Title: Re: New Play Control Pikmin
Post by: Mop it up on March 10, 2009, 12:00:24 AM
Okay I think I get it. If you're on day 15, and then you go back to day 12, you would also have to play days 13 and 14 again too, right?
Title: Re: New Play Control Pikmin
Post by: Stratos on March 10, 2009, 12:21:28 AM
Okay I think I get it. If you're on day 15, and then you go back to day 12, you would also have to play days 13 and 14 again too, right?
Yes. There aren't per-determined things you HAVE to do each day. You just get dropped down in a level and you can work towards getting any number of pieces.
I only failed to get enough parts to leave on day 30 once, and that was because I wasted a number trying to chase that blasted ghost frog. It gives me the creeps.
Title: Re: New Play Control Pikmin
Post by: GoldenPhoenix on March 10, 2009, 12:28:09 AM
Okay I think I get it. If you're on day 15, and then you go back to day 12, you would also have to play days 13 and 14 again too, right?
Yes. There aren't per-determined things you HAVE to do each day. You just get dropped down in a level and you can work towards getting any number of pieces.
I only failed to get enough parts to leave on day 30 once, and that was because I wasted a number trying to chase that blasted ghost frog. It gives me the creeps.
Ok then what if you collected ship parts, will those pieces stay collected when you warp back in time?
Title: Re: New Play Control Pikmin
Post by: NWR_pap64 on March 10, 2009, 12:37:52 AM
Okay I think I get it. If you're on day 15, and then you go back to day 12, you would also have to play days 13 and 14 again too, right?
Yes. There aren't per-determined things you HAVE to do each day. You just get dropped down in a level and you can work towards getting any number of pieces.
I only failed to get enough parts to leave on day 30 once, and that was because I wasted a number trying to chase that blasted ghost frog. It gives me the creeps.
Ok then what if you collected ship parts, will those pieces stay collected when you warp back in time?
If you collected, say, 10 pieces by the time you reach day 18, and decide to go back to day 17 you will have every piece except the ones you got on that day.
This might seem unfair, but remember, if you do over a day you start off brand new, meaning another chance to get the piece and a better rate.
For example, if the piece you found took a whole day to get it you can restart the day and begin fresh, creating a better strategy that saves time and Pikmin.
Title: Re: New Play Control Pikmin
Post by: Stratos on March 10, 2009, 12:41:03 AM
Okay I think I get it. If you're on day 15, and then you go back to day 12, you would also have to play days 13 and 14 again too, right?
Yes. There aren't per-determined things you HAVE to do each day. You just get dropped down in a level and you can work towards getting any number of pieces.
I only failed to get enough parts to leave on day 30 once, and that was because I wasted a number trying to chase that blasted ghost frog. It gives me the creeps.
Ok then what if you collected ship parts, will those pieces stay collected when you warp back in time?
It's basically an undo option. Nothing fancy like in Majora where you keep your critical items.
Title: Re: New Play Control Pikmin
Post by: Mop it up on March 10, 2009, 12:46:44 AM
As long as the game isn't difficult then I may be able to deal with the whole timed aspect. I'm just going to wait for some reviews so I can gauge how difficult it is.
Title: Re: New Play Control Pikmin
Post by: Stratos on March 10, 2009, 12:49:59 AM
As long as the game isn't difficult then I may be able to deal with the whole timed aspect. I'm just going to wait for some reviews so I can gauge how difficult it is.
It's not terribly difficult. You also don't need all the parts to get off in time. There are about five unesential parts including the last Boss' part.
The alternate ending if you don't get enough parts is rather interesting to watch as well.
On another note, have you guys read the English lyrics for the Pikmin song Ai no Uta. It's kind of sad. 'we'll fight for you but we don't ask you to love us'.
Title: Re: New Play Control Pikmin
Post by: NinGurl69 *huggles on March 10, 2009, 01:02:47 AM
I spend 1 day scouting a big area.
Then spend the next day getting 3-4 parts in one pass.
Beat the game in 15-something days, c'mon.
Title: Re: New Play Control Pikmin
Post by: Stogi on March 10, 2009, 02:34:03 AM
Pro knows it. It's all about reconnaissance.
The game is really original and it would be a shame for anyone to miss it simply because of anxiety.
I never owned this game so it's as good a time as any. Unlike Mop_it_up, I rented it for the Melee trophy AND played it (btw you aren't a bad person, just a financially irresponsible one ;)).
Title: Re: New Play Control Pikmin
Post by: BeautifulShy on March 10, 2009, 03:08:22 AM
Thanks Pap for rerailing the topic and explaining the game mechanics so well.Mop_it_up I'll look for some reviews.
Title: Re: New Play Control Pikmin
Post by: BeautifulShy on March 10, 2009, 03:28:01 AM
Added Review and Price to OP.
Title: Re: New Play Control Pikmin
Post by: vudu on March 10, 2009, 02:33:52 PM
The 30-day limit doesn't get in the way unless you suck at video games. I first time I beat the game I finished with all parts on day 30 (with only a couple minutes in game time left!). I played again a couple years later and finished 100% in something like 22 days.
It's actually possible to collect every ship part in a mere 9 days.
Title: Re: New Play Control Pikmin
Post by: Mop it up on March 10, 2009, 05:52:04 PM
Unlike Mop_it_up, I rented it for the Melee trophy AND played it (btw you aren't a bad person, just a financially irresponsible one ;)).
I didn't pay for the rental. At the time my brother worked at a video rental store, so he rented it for me for free.
I generally do suck at games so the time factor could really be a problem for me. Being able to restart a day may be a big help though, because I'll probably be able to tell if I made a big mistake that day and will be able to try again.
Title: Re: New Play Control Pikmin
Post by: NinGurl69 *huggles on March 10, 2009, 05:55:42 PM
But you said in the other poast that you're good with N64 anal-log controls...
Title: Re: New Play Control Pikmin
Post by: Stogi on March 10, 2009, 06:04:51 PM
That actually makes it worse. IT WAS FREE, the least you could do is play it.
As for the time factor, your putting to much emphasis on it. I was never concerned about not having enough time to gather my parts, but was more concerned about getting back to the ship on time.
Really, unless your mentally handicapped, you'll be fine.
Title: Re: New Play Control Pikmin
Post by: NWR_pap64 on March 10, 2009, 06:12:32 PM
Yes, I agree with Kashogi. Those really worried about the time limit should play it for themselves. Like I've mentioned again and again the remake is even more forgiving on newer players with the option of re-starting days so you can correctly do it again.
Title: Re: New Play Control Pikmin
Post by: Mop it up on March 10, 2009, 06:16:58 PM
I'm a panicky player, the slightest thing makes me uneasy, so having a timer ticking away is going to drive me insane! I'm probably one of the few people who has run out of time trying to complete certain levels in the Super Mario games.
I actually can't remember if I played it or not back when I rented it... That was too long ago.
Title: Re: New Play Control Pikmin
Post by: Stogi on March 10, 2009, 06:26:15 PM
It's not a timer. It's the day slowly waning towards sunset.
Title: Re: New Play Control Pikmin
Post by: Stratos on March 10, 2009, 07:19:28 PM
It's not a timer. It's the day slowly waning towards sunset.
The only time I get nervous about the time is when the day is ending and you have to make sure you have all you Pikmin with you. Sometimes you are trying to get one part to the ship and the last ten seconds have an actual count-down timer. Then you fly away and hopefully no Pikmin got left behind...poor little buggers. Ship parts that you move typically stay where you left them when you return the next time. So you can get parts close to your ship and worry about them later.
Title: Re: New Play Control Pikmin
Post by: Mop it up on March 10, 2009, 09:09:20 PM
Does that mean there's no way to know exactly how much time you have left until there's only ten seconds remaining? That would make things even worse!
Title: Re: New Play Control Pikmin
Post by: NinGurl69 *huggles on March 10, 2009, 09:36:21 PM
Dude get a watch.
Title: Re: New Play Control Pikmin
Post by: NWR_pap64 on March 10, 2009, 09:38:11 PM
Does that mean there's no way to know exactly how much time you have left until there's only ten seconds remaining? That would make things even worse!
At the top of the screen there IS a timer. But instead of counting down minutes it shows the sun moving from left to right. You SHOULD know when time is almost up when the sun reaches the right side of the screen.
Title: Re: New Play Control Pikmin
Post by: Stratos on March 10, 2009, 10:43:52 PM
Does that mean there's no way to know exactly how much time you have left until there's only ten seconds remaining? That would make things even worse!
At the top of the screen there IS a timer. But instead of counting down minutes it shows the sun moving from left to right. You SHOULD know when time is almost up when the sun reaches the right side of the screen.
It's similar to the on-screen clock for Majora's Mask where a little sun icon moves around to show the passage of time, except it is a straight line across the top of the screen.
Title: Re: New Play Control Pikmin
Post by: Mop it up on March 11, 2009, 12:51:33 AM
Oh no, a comparison to Majora's Mask isn't going to make matters better. I couldn't stand that time gauge because it doesn't actually tell you how much time you really have!
It would be harder to gauge how much I could complete in one day if I couldn't time how long each task takes.
That isn't a bad idea actually. I could time how long it takes for one day to end, then set a stopwatch each time I begin a day.
Title: Re: New Play Control Pikmin
Post by: NinGurl69 *huggles on March 11, 2009, 12:54:08 AM
But I thought you didn't like timers.
Title: Re: New Play Control Pikmin
Post by: NWR_pap64 on March 11, 2009, 01:07:11 AM
Maybe its just me, but the timer in Pikmin was better than in MM. It tells you progression of the day more efficiently than MM.
Here's how to read it... Left=Morning Middle=Noon Right=Night
Once you know this you can easily tell what time is it and create strategies around it.
One again dude, the best recommendation is to try the game out because then you'll have a better idea of how the game plays. Its obvious that out explanations and tips have not truly convinced you, so the only thing left is to play it. Hell, play it casually without any set goal and enjoy how the game plays rather than worry about the timer.
Title: Re: New Play Control Pikmin
Post by: Stratos on March 11, 2009, 03:16:06 AM
I'm sorry, I knew I should have listened to my gut and not mentioned Majora. I was merely referring to the clock on your screen. There is no other similarity to Majora. Listen to Pap64, he explains it better. Or watch gameplay videos on youtube. That should give you an idea of how it rolls.
Title: Re: New Play Control Pikmin
Post by: decoyman on March 11, 2009, 01:26:53 PM
Guys, I was leery about the timer too, at first. Then I played the game... it made for some exciting/tense moments that were really awesome. Like, "Ah! The day's ending, and a pikmin somehow got left way over on the other side of the map! I must save the poor little bugger!" So you put the rest of your pikmin in the onion (their home) and race off to get the little guy. Chaos/drama/excitement ensues... but in a fun way!
And if you're worried not about the day-timer, and more about the 30-day limit, don't be. There're more than enough days to explore to your heart's content and still beat the time limit. As you get used to the system, you'll be getting multiple parts per day much of the time, leaving days just for exploring fun.
Title: Re: New Play Control Pikmin
Post by: BeautifulShy on March 22, 2009, 04:43:59 PM
I think a few people got this.I will probably get this down the road.
Title: Re: New Play Control Pikmin
Post by: TJ Spyke on March 22, 2009, 07:54:35 PM
I got the game last night and started playing today. I miss the GameCube controller, but am getting used to the Wii Remote for it. First 5 days went just fine. I had to use the feature to replay days though after a disaster on day 6, I lost 70 Pikmin stupidly trying to beat those 3 Burrowing Snagrets. The game seems to move faster than I remember (in terms of how quickly time passes).
I can't wait for Pikmin 2, I like being able to just relax and taken my time (and Pikmin 2 lets you continue playing on the planet after you "beat" the game).
Title: Re: New Play Control Pikmin
Post by: AV on March 22, 2009, 09:28:11 PM
i am enjoying playing it again. The controls are little odd with control pad camera movements and down control pad direct traffic. I rather have that be minus button or c thats out of the way. Sometimes I press down and camera changes and it takes a second to readjust.
I'ts a very fun game and I really enjoy it. Time limit makes you feel pressure like it actually means something. If your really good you can get several parts in a day, as long as you get 1 item a day your fine. That's not asking to much. You can explore as the pikmin are walking back to the ship.
I wonder how Pikmin 2 will work because of the product placement. Will Nintendo change ALL those items or just renew the contracts. I bet those companies paid good money to be in a game. Assume its like $400 per game. YOu don't do anything and you if it sells 500k you get almost a million dollars easy money.
Title: Re: New Play Control Pikmin
Post by: TJ Spyke on March 22, 2009, 09:50:58 PM
The game comes out next month in Japan and Europe (why Nintendo of America hasn't announced a date yet is annoying), so they did something. Maybe the original contracts are still in effect? Assuming those companies paid Nintendo (rather than Nintendo paying them), it's great advertising for them. I guess it made the game more realistic and made it seem more like Earth.
Does anyone know how to play with the Pikmin on the title screen? I think you could do that with the GameCube version, I know you could with Pikmin 2.
Title: Re: New Play Control Pikmin
Post by: mantidor on April 13, 2009, 01:44:08 PM
I gave in and bought it, though on principle I hate this lazy ports, but I never played Pikmin 1 and the game seems impossible to be found for GC around here. Also, any pikmin title deserves sales.
The control is ok, but I prefer much more the original GC one, it really doesn't work with a GC controller? thats such a shame. I still have to finish Pikmin 2, but I think I'll try to finish this one first.
Title: Re: New Play Control Pikmin
Post by: BeautifulShy on April 23, 2009, 09:35:56 PM
Well I received the GC version of Pikmin from EasyCure today.I might get the New Play Control version if I like it.Now I am of to play the GC version.Thanks EasyCure! I'll send it back when I am done.
Title: Re: New Play Control Pikmin
Post by: IceCold on April 25, 2009, 12:02:49 AM
Haha, isn't that vudu's?
Title: Re: New Play Control Pikmin
Post by: BeautifulShy on April 25, 2009, 12:20:32 AM
Easycure had Vudu's and a copy of his own. EasyCure sent me his copy while Vudu got his back.
Title: Re: New Play Control Pikmin
Post by: EasyCure on April 27, 2009, 09:05:23 AM
Easycure had Vudu's and a copy of his own. EasyCure sent me his copy while Vudu got his back.
Yeah i found a used copy at gamestop and bought it so i could finish up the game (eventually) and finally send vudu his copy back. That was months ago. vudu's copy is finally back in IL where it belongs, and yes i lent my used copy to Maxi since i knew i wouldn't have any time to finish it. Besides, if i can't take a nice vacation to California, my GC games should at least :)
Title: Re: New Play Control Pikmin
Post by: mantidor on April 27, 2009, 12:40:13 PM
They should've AT LEAST make the game widescreen for the wii version, you know. If the play versions of the Metroid Primes come with GC option and widescreen I'll buy them in a heartbeat.
Title: Re: New Play Control Pikmin
Post by: TJ Spyke on April 27, 2009, 02:37:34 PM
I think it does come in widescreen, all of the NPC games do.
Title: Re: New Play Control Pikmin
Post by: Mop it up on April 27, 2009, 04:00:45 PM
Yeah, I'm pretty sure widescreen is a part of all of the Wiimakes. I know Mario Power Tennis has it so I'd be surprised if the others didn't.
Title: Re: New Play Control Pikmin
Post by: NinGurl69 *huggles on April 27, 2009, 04:07:57 PM
They should've AT LEAST make the game widescreen for the wii version, you know. If the play versions of the Metroid Primes come with GC option and widescreen I'll buy them in a heartbeat.
GC option? lul no. The point of NPC is to sell ports as Brand New Games(TM, Nintendo Co. Ltd., in association with Capcom) that make people forget the GC ever existed. Nintendo admittedly goofed early on by including GC controller ports and backwards compatibility and letting people use the C-stick in Brawl. It just took time for them realize that transferring the "Super Mario Advance" mentality to the Wii was the best direction to go.
Title: Re: New Play Control Pikmin
Post by: Ian Sane on April 27, 2009, 04:46:44 PM
Quote
GC option? lul no. The point of NPC is to sell ports as Brand New Games(TM, Nintendo Co. Ltd., in association with Capcom) that make people forget the GC ever existed. Nintendo admittedly goofed early on by including GC controller ports and backwards compatibility and letting people use the C-stick in Brawl. It just took time for them realize that transferring the "Super Mario Advance" mentality to the Wii was the best direction to go.
This is astonishly dead-on but I can't tell if you consider this good or bad. Or maybe your attitude about it is just nihilistic.
If Nintendo TRULY gave a **** about being an "and" company and providing options they would offer Gamecube controller support for these games (and would have for Twilight Princess) but they don't and it is quite obvious that they do that deliberately. Though I think part of it is to "sell" the remote concept. If you gave people the option to pick whatever control scheme they liked best what if people predominantly supported the Gamecube controls? Nintendo's whole "new controller standard" stuff starts sounding pretty silly. In a direct comparison Nintendo runs the risk of the remote looking inferior to traditional controls. Traditional controls the competition uses. Traditional controls that Nintendo spent a great amount of effort badmouthing. Uh oh. The remote has to look superior. Now Nintendo SHOULD have the confidence in their new controller standard to let it face direct competition with the Cube controller. But I don't thiink they ever truly thought they were making a new standard and thus don't have that confidence.
Though they did provide the option with Brawl and Mario Kart. But those aren't "new and improved" with the use of the remote like Twilight Princess and the NPC games are. They are original games. But with those other ones if they don't "improve" the game the whole thing looks like a complete joke and a rip-off. Imagine someone buying a Wii for Twlight Princess and then discovering that the Cube controls worked better and they could have saved money and just got it on the Cube instead? No good. At least with a Wii original, even if it just uses the Cube controller, the buyer knows that he HAS to own a Wii to play the game anyway and thus doesn't have the same buyer remorse.
Title: Re: New Play Control Pikmin
Post by: NinGurl69 *huggles on April 27, 2009, 04:51:40 PM
"Or maybe your attitude about it is just nihilistic."
Bullseye. Tail meets donkey.
Title: Re: New Play Control Pikmin
Post by: Mop it up on April 27, 2009, 06:23:37 PM
Imagine someone buying a Wii for Twlight Princess and then discovering that the Cube controls worked better and they could have saved money and just got it on the Cube instead?
The GameCube version is currently more expensive than the Wii version.
Title: Re: New Play Control Pikmin
Post by: NinGurl69 *huggles on April 27, 2009, 06:43:47 PM
It's only worth it if it's purchased. Otherwise the seller just gets THE FINGER.
Title: Re: New Play Control Pikmin
Post by: Ian Sane on April 27, 2009, 06:58:42 PM
Quote
The GameCube version is currently more expensive than the Wii version.
Well, yeah, NOW it is. But when the Wii launched it wasn't. If you already owned a Cube and then bought a Wii specifically for Twilight Princess you would be mighty pissed if in the end you strongly preferred the Gamecube controls because you didn't need to buy a new console for that. The new motion controls would have to provide enough value to justify the investment. To remove the ability to make a direct comparison Nintendo just didn't provide the option. And they're doing the same thing here so anyone who already owns these games doesn't buy NPC Pikmin, realize they strongly prefer the Cube controls, and then feel ripped off.
Title: Re: New Play Control Pikmin
Post by: tombo125 on April 27, 2009, 08:59:39 PM
I just tried this at best buy so I didnt get a long time with it. How do you control the pikmin like the c-stick used to?
Title: Re: New Play Control Pikmin
Post by: TJ Spyke on April 27, 2009, 09:06:58 PM