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This episode starts off with chatter upon Animal Crossing and Retro Game Challenge, plus a bunch of games on other systems, including a bit of Soul Calibur 4 vs. Street Fighter 4 action. Then we complete a round of RetroActive, with coverage of the final Boos and final boss in Luigi's Mansion. We're taking a break from RetroActive next week, then it's on to Eternal Darkness! Be sure to drop your suggestions for upcoming games in the forums, and look out for the next poll to be launched soon.
After the break, it's time for Listener Mail. Zelda's save system, rumors on NWR, and a 60-second game design challenge are all up to bat. The show ends with a survey of recent news developments, from Commodore 64 on Virtual Console to details of the new Dead Space game for Wii.
Credits:
This podcast was edited by Greg Leahy.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9, directly from the record label, or download it from iTunes, or call your local record store and ask for it!
Well I dont have it.... sad....
Yes....
On my iPhone and iTunes its not there...
Yes....
On my iPhone and iTunes its not there...
Aw crud, as Reviews Editor I'll be the one burdened with the task of delegating the next Mystery Dungeon game. Thanks for reminding me. :-\
On the matter of DSi Ware killer apps. Would a new World of Goo game be noteworthy for you? I think a DS version would be pretty sweet. Though ever with that I would need at the very least six must-have titles on DSiW before I would even consider getting one. I am quite happy with my Lite and I heavily use the GBA slot for old games (not carpel tunnel hero though).
Some Multiplatform "ports" come across well on the Wii without having to change genres: Shaun White, Skate, COD:World at War, plus Overlord looks like it will be good.
Other than Balance Board support, I think Skate It is a pretty close port of the original game. Never interested me, though. I'm trying to rent Shaun White soon, as it was fun at E3 and sounds like a good product.
Yeah, but it makes sense in the Skate Universe continuity: A monster has attacked the city from Skate 1 and it was evacuated. You fight mecha-Godzilla as the end boss in Skate-It. 360 front flip for massive damage! People repopulated the city in Skate 2.
To add to my Wii-Next Gen separate but equal list: COD3, Marvel Ultimate Alliance, Sonic Unleashed*, Star Wars:TFU, Harry Potter* both Tomb Raiders* Transformers* and Geometry Wars.
Blargh! What's your point? That technically complex games can't be ported down? Well, World of Warcraft wouldn't be too hot ported down from PC onto the 360 either. But Orange Box ported down just fine.
All made with multiplatform in mind (including PS2). Geometry Wars is far from a high tech game.
Depends how big of a drop it is. From 360 to Wii is much bigger then PC to 360 (Not to mention the Half-Life 2 engine is quite old).
Aw crud, as Reviews Editor I'll be the one burdened with the task of delegating the next Mystery Dungeon game. Thanks for reminding me. :-\
Godfather was created on the PS2 so getting it to Wii was not a big jump. Something like Dead Space would require some massive reworking and would most likely lose quite a bit that made the game good. Something like Force Unleashed was pretty much a physics demo so they could axe that.
FYI, I love mystery dungeon games if you want to hire me for mystery dungeon games DO IT!
FYI, I love mystery dungeon games if you want to hire me for mystery dungeon games DO IT!
I must ask--was this a factor in the hiring of FOC? :)
FYI, I love mystery dungeon games if you want to hire me for mystery dungeon games DO IT!
I must ask--was this a factor in the hiring of FOC? :)