Gaming Forums => Nintendo Gaming => Topic started by: Killer_Man_Jaro on January 25, 2009, 03:00:21 PM
Title: The Calling
Post by: Killer_Man_Jaro on January 25, 2009, 03:00:21 PM
Calling... Someone is calling... Calling... You hear the calling...
Scary happenings in the bedroom (http://uk.youtube.com/watch?v=i51fH4pSlyw) Scarier happenings in the classroom (http://uk.youtube.com/watch?v=_yxQYg9xfdk)
2009 = the year of survival horror. First Fatal Frame, then Cursed Mountain, now this -- I'm gonna be all spooked out soon.
Title: Re: The Calling
Post by: EasyCure on January 25, 2009, 03:15:09 PM
I like it. I hope this comes States-side.
I'm starting to feel like Wii is the best system to have a survival-horror game on, simply because of the controls..
Title: Re: The Calling
Post by: NinGurl69 *huggles on January 25, 2009, 04:09:27 PM
That's goood Snake... Give me MOOOORE...
Title: Re: The Calling
Post by: Mop it up on January 25, 2009, 04:12:01 PM
Seems like the Wii may soon get the stereotype of being all about teh servivol horrorz...
Title: Re: The Calling
Post by: Stogi on January 25, 2009, 04:23:51 PM
HOLY CRAP!
Thank you God. This looks much better than Fatal Frame or Cursed Mountain. This looks genuinely scary.
Title: Re: The Calling
Post by: EasyCure on January 25, 2009, 04:41:05 PM
Seems like the Wii may soon get the stereotype of being all about teh servivol horrorz...
better than nintendo being called teh kiddie i suppose..
To add to my previous statement, I'm really liking how the wii could enhance survival horror games. The limited radious of light from the flashlight in this game and how the wiimotes pointer makes it fluid to look around would make for a tense environment that just wouldn't work if this was done with traditional controls. Even the little things like your flashlight dimming and having to shake or tap it to get the batteries going again (from the Winter demo trailer) or the phone call a the start of this games gameplay trailer coming from the wiimote (an assumption on my part, something i hope they impliment) are just great little touches that would really pull you into these types of games. I really wouldn't mind if Wii was home of survival-horror.
Title: Re: The Calling
Post by: NinGurl69 *huggles on January 25, 2009, 04:44:19 PM
Survival horror is Wii's long awaited destiny. The genre doesn't work on the "other" platforms cuz it's expected to be about shooting everything with no shortage of ammo.
Title: Re: The Calling
Post by: Mop it up on January 25, 2009, 04:49:51 PM
It'd be cool if they made a survival horror game which used two Wiimotes, one which controlled a flashlight with the pointer and the other which aimed your weapon with the pointer. I know it might be a problem to require the use of two Wiimotes, but, well... Look at how well Wii Play has sold, don't most people have at least two Wiimotes?
Maybe that control style would work better for a Luigi's Mansion sequel; one Wiimote for the flashlight and one for the vacuum.
Title: Re: The Calling
Post by: Stogi on January 25, 2009, 04:53:49 PM
Survival horror is Wii's long awaited destiny. The genre doesn't work on the "other" platforms cuz it's expected to be about shooting everything with no shortage of ammo.
That's true. Fear is directly related to helplessness. I wonder how long this game (and others) can keep that feeling without turning into the second half of RE4.
It'd be cool if they made a survival horror game which used two Wiimotes, one which controlled a flashlight with the pointer and the other which aimed your weapon with the pointer. I know it might be a problem to require the use of two Wiimotes, but, well... Look at how well Wii Play has sold, don't most people have at least two Wiimotes?
Maybe that control style would work better for a Luigi's Mansion sequel; one Wiimote for the flashlight and one for the vacuum.
How would you move? Maybe if it were on rails?
Title: Re: The Calling
Post by: Mop it up on January 25, 2009, 04:56:42 PM
With the D-pad on one of the Wiimotes. I suppose movement wouldn't be as precise as with an analogue stick, but that's no problem if the game is designed with that in mind.
Title: Re: The Calling
Post by: NinGurl69 *huggles on January 25, 2009, 05:01:04 PM
RE4 already doesn't employ analog walking.
Title: Re: The Calling
Post by: BeautifulShy on January 25, 2009, 05:32:32 PM
I watched the videos and this is the type of atmosphere that horror games need.The feeling of not knowing what is going on.The uneasiness of the situation.I am going to agree with EasyCure.I liked the idea of receiving calls in No more Heroes.That adds lots of imersiveness to Horror titles.
Title: Re: The Calling
Post by: WuTangTurtle on January 25, 2009, 06:05:14 PM
wow, that totally reminded of Ju-on (The Grudge). Any info of this actually coming stateside?
Title: Re: The Calling
Post by: Smash_Brother on January 26, 2009, 02:09:53 AM
Oy...the "scary evil dead girl" has become cliché. It was alright when Somara from the Ring did it, but every one after that is just bleh.
Hell, the Grudge wasn't even scary because it had to play upon "make you jump" shocks instead of sheer creepiness like the Ring had.
Looks promising, though, but this cliché needs to die already (no pun intended).
Title: Re: The Calling
Post by: Stogi on January 26, 2009, 02:17:45 AM
Ya...I can see how it's been sooooo overused in videogames.
Title: Re: The Calling
Post by: ShyGuy on January 26, 2009, 02:47:46 AM
That is scary, but the new hotness in the realm of scariness is the dancing ghost monks from the cursed mountain trailer.
Title: Re: The Calling
Post by: EasyCure on January 26, 2009, 12:41:00 PM
Ya...I can see how it's been sooooo overused in videogames.
Once was enough.
(http://www.starshipcorp.com/SB/fear.jpg)
Really, how many more Somara clones are we going to have to put up with?
It should be noted that Somara was kind of a take on the little girls from the Shining, though Somara was basically her own evil whereas those girls were just victims of evil, mostly.
Title: Re: The Calling
Post by: EasyCure on January 26, 2009, 01:24:52 PM
Eh, I never played FEAR so I had no idea it was in there, but I still feel it's not that overused in video games. I don't watch movies like the Ring or The Grudge so I'm not as burnt out on the idea I suppose. Sure I get annoyed when I see a movie trailer and thinkg "oh geez, not this Japanese rip-off stuff again" but since I don't watch the movies, I can let it slide if a game wants to borrow it.
Title: Re: The Calling
Post by: UltimatePartyBear on January 26, 2009, 04:25:58 PM
I could swear these videos were posted here already a month or two ago, but apparently the game never had it's own topic before, anyway. I agree that the scary ghost girl is overplayed. Maybe it hasn't been done a lot of times, but it's an extremely obvious ripoff. It shows a lack of creativity. It comes across like the birdmen attempting horror.
On the other hand, it may only be because it's a recent addition to the staples of horror that it's so noticeable. The videos show lots of reuse of old horror tropes, such as the creepy doll and something hiding under the bed. And there's nothing wrong with that. Creepy children aren't anything new in horror, for that matter, but the girl with long, straight black hair is a little too specific.
Title: Re: The Calling
Post by: Dirk Temporo on January 26, 2009, 04:52:30 PM
Anyway, I have my doubts about whether these videos show actual gameplay. Look at the way the camera is moving in relation to the pointer, as well as the actual movement of the "player." I feel it might be a concept video.
Title: Re: The Calling
Post by: NWR_pap64 on January 26, 2009, 05:06:20 PM
Eh, I never played FEAR so I had no idea it was in there, but I still feel it's not that overused in video games. I don't watch movies like the Ring or The Grudge so I'm not as burnt out on the idea I suppose. Sure I get annoyed when I see a movie trailer and thinkg "oh geez, not this Japanese rip-off stuff again" but since I don't watch the movies, I can let it slide if a game wants to borrow it.
The concept has definitely been burned to death (pardon the pun) on film. The creepy child from Hell concept has been around since "The Poltergeist" scared little kids in the old days. The problem that nowadays people overuse it like crazy. The most recent example is a movie (don't know the title) about a girl who discovers that her deceased twin brother (he died in the womb) is finding a way to exist in the living world, and lots of insane stuff happens.
In games I agree that it hasn't been used enough. But the idea itself is cliche, no matter the medium.
Title: Re: The Calling
Post by: WuTangTurtle on January 26, 2009, 06:06:16 PM
I'm very aware of the fact that the game uses the creepy girl cliche but it's nice to see a horror game taken on in a adventure styled game instead of FPS or 3rd person shooters. I think the idea that you don't really have a weapon makes you feel a lot more vulnerable and that definitely is a plus. I hope this game gives children nightmares lol.
Title: Re: The Calling
Post by: EasyCure on January 26, 2009, 09:39:33 PM
Eh, I never played FEAR so I had no idea it was in there, but I still feel it's not that overused in video games. I don't watch movies like the Ring or The Grudge so I'm not as burnt out on the idea I suppose. Sure I get annoyed when I see a movie trailer and thinkg "oh geez, not this Japanese rip-off stuff again" but since I don't watch the movies, I can let it slide if a game wants to borrow it.
The concept has definitely been burned to death (pardon the pun) on film. The creepy child from Hell concept has been around since "The Poltergeist" scared little kids in the old days. The problem that nowadays people overuse it like crazy. The most recent example is a movie (don't know the title) about a girl who discovers that her deceased twin brother (he died in the womb) is finding a way to exist in the living world, and lots of insane stuff happens.
In games I agree that it hasn't been used enough. But the idea itself is cliche, no matter the medium.
Don't even get me started on that movie pap.. i will punch someone in the face if you get me started on that....
Title: Re: The Calling
Post by: Smash_Brother on January 26, 2009, 09:47:59 PM
Creepy children aren't anything new in horror, for that matter, but the girl with long, straight black hair is a little too specific.
Yeah, the long, dark-haired little dead/evil girl has become the cliché here and it's worn its welcome already, I'd say.
I mean, the Ring was a scary movie and yes, it enjoyed a great deal of popularity, but it's that popularity which should make devs/writers more hesitant to blatantly rip it off because it'll be so damn obvious that they did so.
Title: Re: The Calling
Post by: GoldenPhoenix on January 26, 2009, 09:53:19 PM
Creepy children aren't anything new in horror, for that matter, but the girl with long, straight black hair is a little too specific.
Yeah, the long, dark-haired little dead/evil girl has become the cliché here and it's worn its welcome already, I'd say.
I mean, the Ring was a scary movie and yes, it enjoyed a great deal of popularity, but it's that popularity which should make devs/writers more hesitant to blatantly rip it off because it'll be so damn obvious that they did so.
Blair Witch 2 was before The Ring and it had creepy ghost kids. So take that!
Title: Re: The Calling
Post by: ShyGuy on January 26, 2009, 10:32:55 PM
What about the creepy ghost twins from the Shining?
(http://i91.photobucket.com/albums/k302/shyguy70/twins02.gif) Come Play with us. Forever and ever and ever..
Title: Re: The Calling
Post by: Dirk Temporo on January 26, 2009, 10:46:40 PM
What about the creepy ghost twins from the Shining?
(http://i91.photobucket.com/albums/k302/shyguy70/twins02.gif) Come Play with us. Forever and ever and ever..
Like I said earlier:
"It should be noted that Somara was kind of a take on the little girls from the Shining, though Somara was basically her own evil whereas those girls were just victims of evil, mostly."
Title: Re: The Calling
Post by: Chiller on January 27, 2009, 12:25:20 AM
The movie version of Ringu also ripped of Video Dead...
OK, maybe that is stretching it a bit.
Title: Re: The Calling
Post by: NinGurl69 *huggles on January 28, 2009, 04:33:24 PM
If they come up with interesting ways to interact with these creepy girlies, it's perfectly fine.
Doesn't have to be sexual.
Title: Re: The Calling
Post by: Stogi on January 28, 2009, 05:50:05 PM
That last sentence makes it seem like it would be ok if it were sexual.
Daisy ghost confirmed.
Title: Re: The Calling
Post by: KDR_11k on January 29, 2009, 08:38:34 AM
The only good way of applying that trope I can think of is to let the player play as the scary little girl and needing to figure out how to make the threats she makes actually work out (hey, having people die in a chain reaction worthy of The Incredible Machine can't be easy to arrange!).
Title: Re: The Calling
Post by: NinGurl69 *huggles on October 12, 2009, 01:45:45 PM
Let's not forget the other creepy-kid flashlight game for Wii. Since July it's been officially named "Calling" rather than "The Calling," probably cuz there's too many "The ____" names lately in entertainment.
I suppose the sequels, to complete the Trilogy, will be aptly named, "Texting," and "Tweeting."
A trailer was released last month:
>> Calling (http://sixsidedvideo.com/media/wii/calling.html) September 2009 teaser trailer
Title: Re: The Calling
Post by: NinGurl69 *huggles on January 28, 2010, 02:27:56 PM
Survival horror? Maybe, maybe not?
>> Calling (http://sixsidedvideo.com/media/wii/calling.html) November 2009 trailer
Title: Re: The Calling
Post by: BeautifulShy on February 18, 2010, 10:19:19 PM
The above link shows that a developer diary. They talk about what they planned with the game. Some interesting things that they said.
Title: Re: The Calling
Post by: ThePerm on February 19, 2010, 05:29:58 PM
unfortunately Nintendo's website's search a game feature, ignores survival horror games.
lol Video dead, Samara also resembles the exorcist girl, and in poltergeist the little girl goes into the TV not out. Way before any of those movies was the bad seed. http://www.imdb.com/title/tt0048977/
Title: Re: The Calling
Post by: NinGurl69 *huggles on February 25, 2010, 04:03:26 PM
I'm catching up.
>> Calling (http://sixsidedvideo.com/media/wii/calling.html) Dev Diary video 1
There are TWO flashlight games out this March.
Title: Re: The Calling
Post by: NinGurl69 *huggles on March 09, 2010, 12:54:38 PM
SHIPS TODAY
Title: Re: The Calling
Post by: NWR_Neal on March 09, 2010, 01:00:29 PM
I received a review copy of this. Should be diving into later today. After playing the demo, I can't say I'm too excited for it, but I'm interested.
Title: Re: The Calling
Post by: NinGurl69 *huggles on March 09, 2010, 01:16:01 PM
This game had the decency to use the IR pointer, unlike another 3rd Party title.
Title: Re: The Calling
Post by: ThePerm on March 09, 2010, 05:29:48 PM
you know i read this thread, but didnt watch the video... :P looks pretty good
Title: Re: The Calling
Post by: NWR_Neal on March 10, 2010, 02:12:33 PM
I put about a half hour or so into this game last night, and while I can't condemn it after playing that much of the game, I have a bunch of issues with it.
The lighting (or lack thereof) is trying to be moody, but instead I just don't know where the hell I am and get lost often. The game also doesn't seem to guide you too well, as I'm currently trapped in the second area of the game going up to every door and seeing if I can open it.
The one thing that I can say right now is that it is decently atmospheric regardless of the terrible lighting. The use of the phone is alright for now, and it's a mixture of creepy/humorous when a "ghost" calls the phone you picked up and is like "I'm coming to get my phone" in a dumb creepy voice. Speaking of which, the voice acting is crap so far, and I want to burn things when the game tells the story through a conversation that's displayed in white text on a black screen, or when it's displayed over someone sitting at a computer and typing.
I'm getting the sinking feeling that this game will fall into the category of "cool idea, horrible execution." I hope it gets better.
Title: Re: The Calling
Post by: NinGurl69 *huggles on March 10, 2010, 02:33:50 PM
I've amassed a decent Survival Horror collection on Wii, for better or worse. The fact that Calling still follows some adventure-gaming mold instead being on-rail'd makes it a worthwhile purchase.
Mario's been amazing an unbelievable racing/kart racing collection on Wii, for better or worse.
Title: Re: The Calling
Post by: NinGurl69 *huggles on March 26, 2010, 03:32:46 PM
C'mon Amazon, pick up the pace. WHERE'S MY GAME
>> Calling (http://sixsidedvideo.com/media/wii/calling.html) March 2010 launch trailer
Title: Re: The Calling
Post by: NinGurl69 *huggles on March 30, 2010, 02:21:44 PM
Played for about a half hour on Sunday. Intro was really long and slow. Impressions later this week, maybe?
Title: Re: The Calling
Post by: ShyGuy on March 30, 2010, 02:24:44 PM
I await the impressions.
Title: Re: The Calling
Post by: NinGurl69 *huggles on January 05, 2011, 04:30:34 PM
I was about to write them, then i figured, i'd rather wait until I finished Escape From Bug Island first, which is more exciting and essential to survival horror experiences on the Wii platform.