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It's the end of another year. That means it is time for your intrepid RFN crew to cast their cynical, jaded, eyes back on the year that was.
In this episode Jonny, Greg, Jon and STEVEN WINDYMAN RODRIGUEZ relive 2008. With startling announcements such as Animal Crossing being ported from the DS to the Wii and that Wii Music is not a "music game," it truly was the year of the gamer. They don't neglect the good news like Wario Land Shake It! and Sin and Punishment 2. Who saw those two coming?!
Think of this episode as your bridge between E3 2008's let-down and the Nintendo Fall announcements. Credits:
This podcast was edited by Greg Leahy and James Jones.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9, directly from the record label, or download it from iTunes, or call your local record store and ask for it!
I really need to catch up; now I'm three podcasts behind! :'(
I really need to catch up; now I'm three podcasts behind! :'(
Don't worry. So are the RFN Crew.
*rimshot*
^_-
It isn't an AC "bash-fest," but they do take Nintendo to task for
A: Promoting this game at E3 as if it were the only game they were releasing
B: Not being different enough from the DS game.
Both claims cannot be refuted.
I really need to catch up; now I'm three podcasts behind! :'(
Don't worry. So are the RFN Crew.
*rimshot*
^_-
2 episodes behind
One is edited, out on Tuesday. The other is at the end of the week.
Then we go silet till Jonny get's back from his quality time with his kin-folk.
It isn't an AC "bash-fest," but they do take Nintendo to task for
A: Promoting this game at E3 as if it were the only game they were releasing
B: Not being different enough from the DS game.
Both claims cannot be refuted.
Wasn't it pretty much the only game released? It was their big game this holiday season.
Different enough is a subjective term. You can criticize about every game out there as not being different enough from a previous iteration.
It isn't an AC "bash-fest," but they do take Nintendo to task for
A: Promoting this game at E3 as if it were the only game they were releasing
B: Not being different enough from the DS game.
Both claims cannot be refuted.
Wasn't it pretty much the only game released? It was their big game this holiday season.
Different enough is a subjective term. You can criticize about every game out there as not being different enough from a previous iteration.
Of course it is subjective, but most of us agree that it isn't different enough. If you were a Wii without internet, you'd practically be playing the DS game.
And being the target market, I'm happy to bitch.
broodwars: We're a week behind. The problem is we did two episodes, two weeks in a row.
GP: The game is the same in more regards that most sequels get away with. And it wasn't their only title this holiday season. Wario Land Shake It! was unmentioned by NoA. I mean that literally, we didn't even get the usual thousand NoA press releases for it.
DAaaMan: The DS game, Wide World, was online.
This whole topic sounds remarkably similar to my reader mail submission about comparative reviews that was read in the last posted episode...
A: Promoting this game at E3 as if it were the only game they were releasing
A: Promoting this game at E3 as if it were the only game they were releasing
Wii Music was Nintendo's big E3 game. &P
broodwars: We're a week behind. The problem is we did two episodes, two weeks in a row.
GP: The game is the same in more regards that most sequels get away with. And it wasn't their only title this holiday season. Wario Land Shake It! was unmentioned by NoA. I mean that literally, we didn't even get the usual thousand NoA press releases for it.
DAaaMan: The DS game, Wide World, was online.
It isn't an AC "bash-fest," but they do take Nintendo to task for
A: Promoting this game at E3 as if it were the only game they were releasing
B: Not being different enough from the DS game.
Both claims cannot be refuted.
Wasn't it pretty much the only game released? It was their big game this holiday season.
Different enough is a subjective term. You can criticize about every game out there as not being different enough from a previous iteration.
Of course it is subjective, but most of us agree that it isn't different enough. If you were a Wii without internet, you'd practically be playing the DS game.
And being the target market, I'm happy to bitch.
So is each Madden basically like playing the previous version? AC: CF has plenty of additions that distinguish it from the DS version that are not online. I'll say one thing I've had much more fun playing this game than the DS one. I do find it interesting that games like Rock Band, Madden, WWE, and others that are yearly games get a pass, but with AC which has probably about as many additions from the last game gets harpooned by some. Now I have no doubt the argument I will hear is "This is the first AC game in a couple of years", my answer is, so what? Does that make it any less valuable or worth playing than those other games I listed? Or are we going to judge a games worth by its development cycle?
This whole topic sounds remarkably similar to my reader mail submission about comparative reviews that was read in the last posted episode...
Hmmm. Lol guess you are right.
1 hour 40 minutes and amongst all the big games that was forgotten you didnt mention Disaster Day of Crisis.
roster update.
Huh. Sounds like I'm having too much fun with Animal Crossing to enjoy this episode, so I think I'll probably just sit this one out.
Also, my mom says hi to everyone. I'm posting from the public library.
Hey look, lots of bashing of Wii Music! How original!
Worse game in 10 years? ROFL, did someone forget Wario Master in Disguise? Also the Wii Music sales look like they are going to be steady, so it is far from a failure even if many of you want it to.
Hey look, lots of bashing of Wii Music! How original!
Worse game in 10 years? ROFL, did someone forget Wario Master in Disguise? Also the Wii Music sales look like they are going to be steady, so it is far from a failure even if many of you want it to.
For the record, Suzak developed Wario: Master of Disguise, and so it was not the product of Nintendo's internal development teams, which I took to be Jonny's frame of reference when he was discussing the sentiment surrounding Wii Music.
Hey look, lots of bashing of Wii Music! How original!
Worse game in 10 years? ROFL, did someone forget Wario Master in Disguise? Also the Wii Music sales look like they are going to be steady, so it is far from a failure even if many of you want it to.
For the record, Suzak developed Wario: Master of Disguise, and so it was not the product of Nintendo's internal development teams, which I took to be Jonny's frame of reference when he was discussing the sentiment surrounding Wii Music.
Hey look, lots of bashing of Wii Music! How original!
Worse game in 10 years? ROFL, did someone forget Wario Master in Disguise? Also the Wii Music sales look like they are going to be steady, so it is far from a failure even if many of you want it to.
For the record, Suzak developed Wario: Master of Disguise, and so it was not the product of Nintendo's internal development teams, which I took to be Jonny's frame of reference when he was discussing the sentiment surrounding Wii Music.
How about Wii Play and Link's Crossbow Training? Those count?
Hey look, lots of bashing of Wii Music! How original!
Worse game in 10 years? ROFL, did someone forget Wario Master in Disguise? Also the Wii Music sales look like they are going to be steady, so it is far from a failure even if many of you want it to.
For the record, Suzak developed Wario: Master of Disguise, and so it was not the product of Nintendo's internal development teams, which I took to be Jonny's frame of reference when he was discussing the sentiment surrounding Wii Music.
How about Wii Play and Link's Crossbow Training? Those count?
Honestly, both of those were fun. Wii Play is basically a $10 game with 9 entertaining mini-games. Link's Crossbow Training is basically a $10-$15 game with some fun shooting gallery bits.
Wii Music is $50.
While GoldenPhoenix might have great experiences in a family setting with Wii Music, the only experience I had with Wii Music was where my friends, family, and I played the game and enjoyed it much in the way one would enjoy a terrible movie. Basically, our enjoyment was derived from making fun of the fact that we weren't have any fun and it didn't feel like we were really doing anything.
For the record, I was optimistic going into playing it.
Honestly, both of those were fun. Wii Play is basically a $10 game with 9 entertaining mini-games. Link's Crossbow Training is basically a $10-$15 game with some fun shooting gallery bits.
Wii Music is $50.
Nick and Chessa had fun as well. So three against one!
Besides, Nick only thinks what Chessa tells hims to.
Also my family is bigger than nron's family.
How about Wii Play and Link's Crossbow Training? Those count?
Clearly you know they do, and I don't appreciate your facetious question.
Wii Music is $50.
Price may affect value, but it doesn't determine quality. Otherwise we'd incorporate it into our reviews, and Data Design Interactive might have a better time of it! &P
Knowledge of Dragon Quest X at the time of this recording would have changed the discussion quite a bit.
GP--maybe you should calm down and just say you disagree with this episode and leave it at that?
I don't think this episode puts Millionheir down as a bad game as much as comments on how NOA has no games to publish on the DS other than third party games from out of nowhere.
WAIT WHAT???? WII MUSIC IS FOR FIVE YEAR OLDS?????? I'VE BEEN ENJOYING A GAME FOR TODDLERS?!?
CURSE YOU NINTENDO AND YOUR CASUAL GAMING WAYS!! CURSE YOU TILL MY ROTTEN CORPSE STINKS UP THE PILE DONKEY F*CK YOU CALL CASUAL GAMING!!!
...OK, I've done my Nintendo fanboy rant of the day.
GP, just see it his way. Johnny is just meeting his quota. You HAVE to hate on Wii Music or else you'll lose credibility as a hardcore game reviewer.
...Not that he had any. He sucks. :p
I went into E3 thinking there was going to be a new AC game and I was excited because I had never played a game like that and I wanted to try it but that press conference turned me off of AC for the Wii it just doesn't seem like my kind of game.
To say that Wii Music appeal to five-year-olds is not to put it down. Miyamoto himself has frequently said that the game should be particularly appealing to young children. I have said on other episodes that the game is a lot like passing around a box of various musical instruments in a kindergarten class. This isn't the first time Nintendo has developed a game specifically for young children -- remember that Pokemon thing for GameCube? Even the N64 game Hey You Pikachu was that way. I'm glad there are games for extremely young gamers. I just don't think that is the kind of game that should be propping up Nintendo's Christmas lineup. And I think it's fair to warn people that the game is primarily intended for children, as that may not be apparent from Nintendo's marketing campaign.
However, I don't think that E3, or the flak the game has received, has scared actual Animal Crossing fans at all. Many on the boards have picked up the game and seem to be enjoying it, and even I succumbed and bought it, against my better judgement since I quickly tired of the DS one despite loving the GameCube one.
However, I don't think that E3, or the flak the game has received, has scared actual Animal Crossing fans at all. Many on the boards have picked up the game and seem to be enjoying it, and even I succumbed and bought it, against my better judgement since I quickly tired of the DS one despite loving the GameCube one.