"I said it before and i'll say it again. MAKE A PROFIT.
Nintendo coming third on a profit making console (when the others are losing money) puts it a clear first in its business objective." - Plugabugz
"I don't really wish that anyone has to endure that side of the gaming culture. It's one of the worst parts of being a fan - that you may be rooting for the loser while the majority is for the winner. No one wants to be in that position." - White Mage
"Sony's made its bed then, because if the price can't go down to bring in a larger audience they'll never get those "unique experiences" that every console must have to survive." - broodwars
There are many more good points in the talkback thread for my last post, which you can view here.
Of course, one of the major themes among the responses, and one I agree with, is that Sony needs to stay profitable. But reader oohhboy pointed out that the PS3 will be nigh-impossible to make as cheap as the other consoles, that the "biggest mistake was [to] over-engineering it" to begin with. So how can Sony make sure their gaming division doesn't bleed money?
2. Be Proud of What Makes You Special
We're comparing Sony and Nintendo, but to be fair Nintendo did have a lot of things going for them during the dark days of the GameCube. For instance:
"When Nintendo lost all of it's third party support, we still had the best damn developer making games for our beloved little cube - Nintendo. Sony, while making some decent first party games, is no Nintendo." - UncleBob
I agree with UncleBob: Sony is no Nintendo. They have a different skill set, different opportunities open to them, and they need to exploit those.
But they can start by not letting UncleBob intimidate them: Sony has some KEY exclusive games and franchises. And they have second party style relationships with some very skilled, and some very loyal, developers. Sound familiar? First and second party game franchises kept Nintendo alive during the lean years, and they are STILL an exciting part of Sony's arsenal. In fact, with the likes of Naughty Dog staunchly allied to the PlayStation 3, top-notch development talent is the last thing that Sony lacks.
What franchises can Sony live off of then? Rachet & Clank, Uncharted, and Twisted Metal are three major examples. Resistance, Little Big Planet, WarHawk, and WipeOut are some more modest IPs. Heavy Rain could surprise. And of course, there's Gran Turismo, which needs a full-fledged game, not a prologue, to make its presence known. There's Killzone 2 and, heck, God of War 3 has to be good for something doesn't it?
Now, will Mario Kart Wii outsell any or all of these titles? Sure. The GameCube's hottest exclusives weren't that generation's top sellers either: it just comes with the userbase. But these games kept Nintendo going, and they can do the same thing for Sony as well. Sony just has to make sure that they re-use engines and make sure that exorbitant development costs are the exception, not the norm.
But what happened to Sony's PS3 MMO games, like the Agency, or Free Realms, or DC Universe Online? Sony Online Entertainment is already well established and they've already talked about bringing these unique and truly exclusive games to the platform. Even one of these MMO titles would be great for pointing out the PS3's bigger harddrive and distinguishing it as a console that offers something the Xbox 360 doesn't.
Maybe to sell the PS3, Sony might even need to educate consumers on the glories of installing games on the guaranteed hard drives for faster load times? It's a small thing, but every ounce of "Hey look at me I do something special" is helpful.
Sony also has other hidden strengths: they're ahead of Microsoft in Japan and might have a shot at making it an even fight in Europe. Plus, surprise surprise, Sony has casual gaming strength as well. Buzz and Singstar raked in millions in sales on the PS2 and both sit at the top of their respective genres. Push these aggressively for the PS3 and Sony could profit.
I'm a Nintendo fanboy, not a Sony expert, so I wonder what other things Sony can easily distinguish themselves in. During the GameCube years, Nintendo had their first and second party games on the GC, GBA connectivity, and a family-friendly image to support them. For the PlayStation 3, Sony has their own stable of exciting first and second party games, an online ready system with harddrive that's ripe for Sony Online Entertainment MMO's, and actual proven casual games waiting to be exploited.
And, well, let's be blunt. Sony fans, you have it easy. You have WAAAAAYYYYY more third-party support than the GameCube ever had.
But again, let's restrain ourselves from getting too excited. These strengths are probably not enough to make Sony win this generation, and that's not even the point. The point is that Sony needs to make money: sell exclusive games, make the PS3 unique in the eyes of consumers, exploit existing casual successes, and enjoy third party hits in a way the GameCube never did.
But that was all about getting things right. Sony, you also need to stop getting things wrong, because every bad practice or every failing investment costs much needed money. Where can Sony cut the fat? Where can they change their practices?
It would take a time machine to change the system price. Bummer. But are there ventures that Sony should abandon to save money and energy? Are there things that need fixing now so that they don’t cause problems in the future? What do you guys think? Right now I'm pondering the PSP's future, but that may just be my Nintendo fanboy desire to see a handheld competitor bite the dust.
[...]sell craploads just because of the mustacheo'd guy in suspenders on the cover, then we'll talk. Mario games don't just sell well because we all love Mario - they sell well because we *KNOW* they'll be good.
I do have to disagree with you - not a single one of those IPs you mentioned even has the potential to be a Mario or a Zelda-level franchise. When you can make God of War Tennis or Super Smash Ratchet and Clank and sell craploads just because of the mustacheo'd guy in suspenders on the cover, then we'll talk. Mario games don't just sell well because we all love Mario - they sell well because we *KNOW* they'll be good. Most people wait for a few reviews on Ratchet and Clank before picking up the newest title in the series. Most of us already have pre-orders on Super Mario Galaxy 2 (or would, if such a thing existed).
How many of you have re-purchased the original Super Mario Bros, either in GBA or VC form?
How many of you would purchase the original Gran Turismo in emulated form?
broodwars, the N64, GC and Wii had shoddy third party support, to prove that it's big fish/small pond you'd have to show that they didn't sell well on the SNES or NES where the competition was stronger.
broodwars, the N64, GC and Wii had shoddy third party support, to prove that it's big fish/small pond you'd have to show that they didn't sell well on the SNES or NES where the competition was stronger.
KDR_11k, that was my entire point: you have to go back 3 generations (well over a decade) before you find a system where Nintendo's titles have actually had real competition and can have accurate sales comparisons. And the SNES/Genesis days followed the monopoly that Nintendo had in the NES days, so they had strong name brand recognition going for them in the SNES days. That's why I feel you can't really compare the sales of Nintendo's franchises right now to what goes on on the other systems, at least not to the extent the poster was. I'm not saying that Nintendo doesn't make great games, just that I think their sales of those games have been greatly skewed by the quality of their competition.
Part of the reason Nintendo's brands continue to fly off the shelves is because gamers like US, who have been gaming with Nintendo since childhood, continue to pick them up. Their market is built-in, and they know it. However, more and more kids I talk to grew up on the PS1, PS2 or...worse...Halo. These people have the same brand enthusiasm we do, but just not for Nintendo. As my generation gets older, Nintendo's support will wain. This is just my theory, of course. No, Ratchet & Clank doesn't move units like Super Mario Galaxy, but you know what beats them both? WII FIT. And, yes, Carnival Games. Nintendo's worst enemy is itself: As they continually embrace "casual gaming," our favorite serials will start to drop off (they already have).
Sony, however, can only continue to gain support. And so can Microsoft. And, of the three brands, who's the REAL enemy here? That's right: Halo. :-)
So what contemporary platformer was better than mario sunshine? The games broodwars mentioned just don't stack up. Compared to Mario 64, even the Rare games don't stack up, let alone the games on the playstation.
Mario is an symbol of established quality. One can be fairly certain that any new mario title will be a AAA affair. Sony does not have a franchise like this. The closest I can think of is God of War (and I have my own reservations about that franchise). The best Sony has been able to do is produce titles that are good enough to invoke interest in the sequel.
Meh, I tried to like Mario Sunshine when it came out. I really did, and it's not like I had a choice considering it was one of the few decent platformers on the GameCube. My big problem with it is not FLUDD (which aside from its obnoxious ability to talk could be fun, especially in hover or rocket mode), but that the game itself is boring. It's Mario 64 2.0, except that it is much more restrictive and there's very little variety. Once again, the Princess gets kidnapped; you have to go save her despite never having a real reason to do so (outside of the Mario RPGs, has she EVER been worthwhile?); there's an entirely inconsequential hub world where "worlds" open up by you collecting stars...err...I mean "shines"; you get these by traversing the same levels over and over again; and in the end you fight Bowser (an especially lame version of Bowser I might add). By the way, that's the exact same forumula that's in Mario Galaxy as well, and it's just as tiresome there too. It's Mario 64 all over again, and I already played Mario 64 to death. What's worse, though, is that they took away the element of freedom Mario 64 had: in that game, I could choose a given star but if I explored a bit perhaps I could spot another tar in a different area of the map, grab it, and be rewarded for my exploration with a different star than what I started out with. But no, you can't do that in Mario Sunshine, which takes these big worlds and fixes it so you can only go after one specific star at a time, ratcheting up the repetition. Furthering that is that every single world has the same tropical theme to it, which gets very old after a while. Toss in the tedium of washing away grime with FLUDD, the lack of interesting power-ups, and the general lack of interest any of the levels inspired for me and you just have a game I didn't find fun to play (aside from the fun death gauntlets where you were without FLUDD and had to do some old school platforming).
I just want the main Mario franchise to break with its formula and try something more radical, instead of just throwing up a new environment over the same formula 3D Mario games have used for the last decade.
Mario a symbol of quality? Please. Mario & Sonic at the Olympic Games? Mario Party? Mario 3 on 3 Basketball? NBA Street w/ Mario? Care to find the "quality" in those (remember, Mario is a "symbol of quality," therefore anything bearing his name MUST mean "quality")?
Perhaps we should use a modifier:
Canonical Mario games are a mark of quality. Everything else is generally horsepucky. There are notable exceptions (Mario & Luigi series, Super Paper Mario), but let's face it: Mario may have brand recognition, but his career has numerous potholes. The same came be said for virtually any long-running franchise.
And if I may say, Sony does have at least one steady AAA series: Ratchet & Clank. Now granted, Ratchet: Deadlocked was something of a misstep, but overall the quality of those titles (even the PSP ones) is impressive. I would predict that the God of War series, should it continue beyond the third game, will also become one of Sony's top brands. The three games in the series right now are all ridiculously good.