According to founding member, Neil Young, the studio was involved with changing the process of how EA Studios makes games, and with "fresh new properties that could span multiple forms of media". Part of the process involved tight integration with all involved members whether they were physically together or not. In order to reduce cost, the team leveraged modern technology to bind the distributed members, thus eliminating the need to have everyone on site in order to accomplish a goal.
Boom Blox was a product of Blueprint's efforts, and unsurprisingly Boom Blox 2, the unannounced sequel was going to be as well. Fortunately the project has been moved to another studio within EA, and is being made under the same methodology.
Armature, the company formed by ex-Retro Studio members, was also going to be an integrated member of Blueprint before Electronic Arts made the move to disband the internal studio.