A recent winner of the "Best Wii Game" award at the Leipzig game convention, Skate It was also nominated for the best sports game in "Game Critics Awards: Best of E3 2008". The game features a skateboarding experience possible through the use of the nunchuck and Wii remote with optional use of the Wii balance board, or through the stylus for those picking up the DS version.
The game is set in San Vanelona, a city left in ruins after it was evacuated due to a series of unexplained events. The player must skate their way to the ultimate goal of becoming "Thrasher Magazine's Skater of the Year". Players will also have the opportunity to create their own skate parks by moving objects in order to suit individual skating styles. The game's multiplayer mode will feature challenges such as Best Trick and Best Line.
Skate It is rated "E" for everyone by the ESRB.
Get on Board with Skate It This November
EA's Award-Winning Videogame Delivers All the Fun and High Energy of Skateboarding This Holiday
REDWOOD CITY, Calif.--(BUSINESS WIRE)--EA Montreal and Black Box, studios of Electronic Arts Inc. (NASDAQ:ERTS), announced today that their award-winning Skate It videogame will hit retail stores starting November 19th in North America and November 20th in Europe for the Wii™ and Nintendo DS™. With intuitive Wii remote, nunchuck and DS stylus controls and the optional use of the Wii Balance Board, Skate It delivers a fun and unique skateboarding experience for skate fans and gamers of all ages.
Skate It brings gamers back to San Vanelona, a city that's been safely evacuated, but left in ruins after being hit by a series of crazy events. Here, players are rediscovering their favourite spots, getting worked in Hall of Meat, and earning the opportunity to travel the world, all on their path to becoming Thrasher Magazine's Skater of the Year. In Skate It, gamers will be able to make skate spots their own by moving objects like ramps, rails, and benches to fit their individual skating styles. The game also boasts a variety of multiplayer challenges, including Best Trick and Best Line, which will have players ripping it up with their friends as they prove their skateboarding prowess.
Skate It recently received the "Best Wii Game" award at the Games Convention tradeshow in Leipzig, Germany. Skate It was also nominated for Best Sports game for the "Game Critics Awards: Best of E3 2008". Skate It is developed by EA Montreal in Montreal, Quebec and Black Box in Vancouver, British Columbia and is rated "E" for Everyone by the ESRB and 7+ by PEGI for Wii and 3+ by PEGI for Nintendo DS.
Skate It recently received the "Best Wii Game" award at the Games Convention tradeshow in Leipzig, Germany. Skate It was also nominated for Best Sports game for the "Game Critics Awards: Best of E3 2008".
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How are the controls without the balance board DAaaMan?
How are the controls without the balance board DAaaMan?
Excellent, they felt really good. Same goes for Shaun White. It responded just like it should to everything I did. It was way more fun then I thought it was gonna be.
lol EC
How are the controls without the balance board DAaaMan?
Excellent, they felt really good. Same goes for Shaun White. It responded just like it should to everything I did. It was way more fun then I thought it was gonna be.
lol EC
Thats good to hear. When they announced balance board support i was pretty skeptical (though i loved the idea). I thought they'd half ass it since the balance board is an extra peripheral not everyone would have, and it'd end up being retarded to control like those Sega skateboarding arcade games.. oh god that game sucked.
From the very little I got to play at E3, it was a skateboarding game... and the Balance Board worked just fine. I have no complaints there.
But personally, I do have to give the game a closer look since I've never bought a skateboarding game before, and am a little confused with the genre's open-endedness and sort of goal-less play, or at least that's what I perceive since I haven't been exposed to it too much beyond the early days of Tony Hawk.
From the very little I got to play at E3, it was a skateboarding game... and the Balance Board worked just fine. I have no complaints there.
But personally, I do have to give the game a closer look since I've never bought a skateboarding game before, and am a little confused with the genre's open-endedness and sort of goal-less play, or at least that's what I perceive since I haven't been exposed to it too much beyond the early days of Tony Hawk.
I got hours of play just messing around doing combos and tricks in the Tony Hawk games.
From the very little I got to play at E3, it was a skateboarding game... and the Balance Board worked just fine. I have no complaints there.
But personally, I do have to give the game a closer look since I've never bought a skateboarding game before, and am a little confused with the genre's open-endedness and sort of goal-less play, or at least that's what I perceive since I haven't been exposed to it too much beyond the early days of Tony Hawk.
I got hours of play just messing around doing combos and tricks in the Tony Hawk games.
Wii Music is that without keeping score, huh.
From the very little I got to play at E3, it was a skateboarding game... and the Balance Board worked just fine. I have no complaints there.
But personally, I do have to give the game a closer look since I've never bought a skateboarding game before, and am a little confused with the genre's open-endedness and sort of goal-less play, or at least that's what I perceive since I haven't been exposed to it too much beyond the early days of Tony Hawk.
Wow I knew Shaun White was going to be good but never considered this. Can't wait to get some more use from my balance board!