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Community Forums => I'M BACK => Topic started by: Khushrenada on October 17, 2008, 01:05:01 AM

Title: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Khushrenada on October 17, 2008, 01:05:01 AM
Story to come.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Khushrenada on October 17, 2008, 01:05:17 AM
Announcements:

Dead:

Plugabugz - Townie - killed by vote
Maxi - Townie - killed by vote
Decoyman - The Pretender - death due to not voting


Voting runs from now until Midnight EST. Night actions will be due half an hour after.

----------------------------------------------------------------------------------

Do or die time. 4 people left. One person is mafia. If the mafia member isn't voted out today, the mafia wins. If he is voted out, townies win.

----------------------------------------------------------------------------------

No one needs to vote today.

----------------------------------------------------------------------------------

Doctor Protection

The Mafia doctor chooses to protect:

Nickmitch!

----------------------------------------------------------------------------------

That is all.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Khushrenada on October 17, 2008, 01:14:01 AM
But wait a minute.

Nickmitch is the Mafia Doctor. That means, the mafia can't get voted out today. And if the mafia can't get voted out today, then the townies will have to vote out one of their own. Since a townie will die in the vote, the mafia will be able to make a hit and kill another townie.

That will leave 1 townie alive and Nickmitch, the last mafia member. That means a tie which can only mean


MAFIA VICTORY!

The townies blow it!!!! They blow it after organizing a huge force and having Nickmitch nearly voted out twice in a row. Heck, one mafia member even died from not voting. Why, that death even won the game for the mafia. This is unbelievable. Like some huge glitch. Which is fitting for a game based off Sonic. Ohhhh. The hits never stop.



Therefore, this is actually not another day thread. This is a wrap-up thread. Everyone can post again and discuss the game and congratulate the winning team. Good game everyone.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: nickmitch on October 17, 2008, 01:18:00 AM
:D
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: that Baby guy on October 17, 2008, 01:22:00 AM
Technically, if they didn't vote out anyone, then the townies could win.  They could force a tie, and the loser of the tie could take out NickMitch, since he's only written to be protected from the vote and the hit, and then, I think no one would win.

So, really, we should drag this on a full day.

I suppose I should now announce that if there is no one else that would like to, I will be hosting the next mafia game.  The game is planned to be based on heroes, and will have two mafias.  Every player will have potential to have an ability, so keep your eyes open on it.  It should be a lot of fun for everyone that participates.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: nickmitch on October 17, 2008, 01:24:00 AM
But, I can't be voted for, so to break the tie, all I would have to do is vote and claim victory.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: BeautifulShy on October 17, 2008, 01:24:27 AM
I agree with thatguy.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: that Baby guy on October 17, 2008, 01:30:38 AM
But, I can't be voted for, so to break the tie, all I would have to do is vote and claim victory.

Not really.  Because you'd have to vote for someone to die.  You don't vote, and no one dies.  You vote, and a tie is created, when someone else votes to make it.

Edit: I'll go ahead and finish it.  You'd vote, someone else would vote, tie happens, deadline becomes sudden death, then all you'd have to do is drop out from voting and not drop out at the exact same time as someone else.  Then you'd win.  However, I'm just saying, it was still a possibility for you to lose.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Mario on October 17, 2008, 01:32:54 AM
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

WHACK ON THE SANGERS IT'S BARBY TIME
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Plugabugz on October 17, 2008, 01:37:26 AM
So the GMT rule screws me over again. Just because i go to sleep it doesn't mean i'm mafia or even a buttered camel.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: BeautifulShy on October 17, 2008, 01:40:35 AM
Sorry.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: nickmitch on October 17, 2008, 01:45:33 AM
But, I can't be voted for, so to break the tie, all I would have to do is vote and claim victory.

Not really.  Because you'd have to vote for someone to die.  You don't vote, and no one dies.  You vote, and a tie is created, when someone else votes to make it.

Edit: I'll go ahead and finish it.  You'd vote, someone else would vote, tie happens, deadline becomes sudden death, then all you'd have to do is drop out from voting and not drop out at the exact same time as someone else.  Then you'd win.  However, I'm just saying, it was still a possibility for you to lose.

I wouldn't die in a tie anyway.  Because I'm protected from both the day's vote and that night's actions.  Regardless, I'd have to switch my vote at the exact same time as someone else.  But no townie would switch because it wouldn't be in their best interest.  I'd switch, break the tie and win.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: nickmitch on October 17, 2008, 01:47:41 AM
By the way, I finally found Froggy.  He was totally in space the whole time, for some reason.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Dasmos on October 17, 2008, 01:48:00 AM
:D :D :D

Awesome, I though for sure we were fucked after decoyman was a no show.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Khushrenada on October 17, 2008, 01:59:52 AM
By the way, I finally found Froggy.  He was totally in space the whole time, for some reason.

Yes, Froggy will be found in the concluding story. By the way, Day 8's story for the Egg Fleet is now up. All that's left is Pumpkin Hill/Conclusion.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Khushrenada on October 17, 2008, 02:02:35 AM
And to Thatguy. I've already gone over it in my head. There will never be a tie today. It's impossible. It will always be broken and a townie killed by the vote. That's why I didn't bother to play the day.

It's wierd but if Decoyman had actually voted yesterday, we would still be playing today with a chance for the Mafia to lose. Decoyman's death by inactivity won the mafia the game.

EDIT: And Plugabugz, what time would work best for you? I've been trying for awhile to come up with a way to get around the timezone differences But, it's just so hard to get the whole world to fit in.


See y'all tomorrow.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: that Baby guy on October 17, 2008, 02:21:36 AM
Of note, I posted the fact that a tie was possible, but easily, easily escapable for the mafia, so long as NickMitch showed up in the overtime already.  I edited the post that you're referencing, and NickMitch even quoted the edit.

Anyways, if I were to vote right now, I honestly believe of the mafia, NickMitch had the best strategy.  Players remaining in the game didn't notice him at all, and he didn't appear on any die-if-you-do-not-vote lists, I think.  He looked like he wasn't interested in the game, and he looked like it didn't really matter what happened, he was just happy to roleplay.

That said, he should have been an obvious target two days ago, when all of a sudden, it seemed like the game mattered to him, and he broke character.  He showed some signs of concern and panic that were uncharacteristic for how a player with his sort of cover would play.  Still, in this game, he won it all for the mafia, with the help of Decoyman, the bastard who betrayed GP twice, and lied about it.  Proves the mafia knew GP's role, and that they killed her anyways.

The hint about Decoyman is what I noticed nearer the start of Day 3.  He went after Spak, not me.  The evidence was piled toward me:  Spak didn't need to tell me about GP, but he did anyways.  The spokesman said not to trust me.  I'd been acting fishy the whole game, and even got one player to say I was trying to manipulate him.  But Decoyman went after Spak, first thing.  At that point, in the game, it wasn't very notable, but as Decoyman continued to survive in the game, past comments needed to be taken with a little more gravity.  His plan was obvious from an outside perspective:  The town votes me out, Decoyman says "I told you so," Decoyman slips into the townie alliance.  Something like that, at least.  It worked, and no one went back to really review what was said, they only looked at votes.

So, Decoyman played well, too.  I'm not sure if he planned his death to create a victory circumstance, but I'm aware that these two were the best players on the mafia's side.

As far as the townies go, these players should not be credited with the best strategy:
Pale
Vudu
RAB
stevey
Silks

Pale's targets weren't very good, in my opinion, and he had a smaller range of people to glance at than a normal game, yet his productivity was glaringly low, even though three players would show up as mafia.  He found two mafia members, one, Dasmos, was a good find for the townies, but Mario was an obvious hit that everyone pretty much knew, and should have both been targeted sooner, and not have been worth an investigation to begin with.

Vudu played the game and was vague with his opinions, both in the thread and in private.  He was the leader by fate, and didn't do anything constructive with it, expecting everyone else to.  He didn't talk to anyone using any method conversation of substance that I know, and didn't do much with the information he had besides making guesses.  It was really unfortunate that he became the alliance leader this game, because he did nothing with it.

RAB was just dumb with the game.  At the beginning of Day 3, RAB leaked the doctor to both me and Spak, trying to bait us, somehow...except he leaked the actual doctor.  I can't figure out how that would work, if Spak or I were mafia, the doctor would have died, and then Pale the next day, a major hit for the townies, and it would be RAB's fault.  Not only that, but by leaking sensitive information to two players, if the information was acted on, the townies wouldn't be certain of which player to target, anyways.  Later in the day, he leaked that he had a role in the main thread, for anyone to see.  So, he made himself a mafia target, leaked important roles, and so on and so forth.  The only thing he did right was reviving GP instead of Mr. Jack, I'd say.  Additionally, he swindled my investigation plans on day 3.  After he told me who the doctor was, he tried to cover by sending me a list of names to "trust."  Since I could tell he was being honest about the doctor, I believed him about the list, which included a mafia member or two, and I avoided even bothering with those players.

Silks just forgot to vote.  That was just dumb.

stevey played a major part in the downfall of the townies.  To begin with, he told players not to trust me, with no reason.  Then, he just sat back and listened to Decoyman if I understand things, without Decoyman giving a reason to be trusted, other than he knew GP's role and GP died as soon as possible, which was, if you recall, a major reason why I was targeted at the beginning of day 3, and helped me get killed.  Way to hold a double standard, stevey.  Anyways, it was stevey that lead to NickMitch evading death those last two time he could've been voted out, just because, as far as I can tell.

So, essentially, the beginning of our alliance really all blew it, let's be honest.

Then, there were the townies that sat back and did nothing, making it easier for the mafia to hide, the ones I wanted Mr. Jack to kill.  People like Stogi, EasyCure, Plugabugz, Insanolord, and a few others.  They were more active this game than they usually are, but they effectively allowed Mario to slide through for a while, long enough to ID the roled townies, and they gave NickMitch a pathway to reach the end, too.  The townies just would have been better off, had these players not played.  Guys, just because you're a townie doesn't mean you can't have fun with the game.  You did far more damage to a townie win than any of the roled players, by far, in my eyes.

There's few left.  In my mind, there's GP, Spak, Maxi, Toruresu, and me, though there could be one or two more who tried and voted based on observation, not vendetta (looking at you, DAaaMan.)  Maxi is a new player, and is still getting his bearings.  He started off weak, but he did well at identifying players who weren't mafia before they were voted off, something no one else did this game.  He gets a lot of kudos for actually talking, though he needed to be more focused.

Toruresu cared about the game, but I felt that since he wasn't in the alliance, and he didn't have a role, he didn't know where to go.  He was actively giving input up until when I died, but I think since I stopped talking to him, he didn't have a goal left in mind.

Spak had trust issues.  He's the one that kept us from killing Pale on day one, and was ready to sacrifice himself, as I was, to make sure no one we thought could be a roled townie on day one would die.  (Vudu wouldn't talk to us until right before the day was over, in regards to his own vote-out.  We didn't know his role until time was up.)  Spak honestly did little the rest of the game, but keeping Pale from being voted out is more of an accomplishment than just about any other townie player.

GP died, then died again.  To be honest, there's not much she did to help the townies, but her power use helped us get a clean start, still better than most.  Had she not used it, she likely would've been dead on day one.

As far talking about what I did, for a short time, I had a few townies rangled up and we decided the day 1 vote.  I saved Spak from an early, unfair death, and I contend that I came up with the townie alliance plan faster than Vudu, though that's a point of contention, text evidence says that I announced the idea first, at least. (Also, I told Maxi to say it in the thread, in an attempt to keep the mafia's eyes off of me.)  I tried to sacrifice myself on the first day, but was too late, once I found out what Vudu was, too.  On Day 2, I came up with a plan to get rid of the dead weight in this game, but it wasn't implemented.  The plan would have resulted in the death of Mario, a mafia member, by the end of the day, and players that contributed to the confusion would have been taken out, leaving the active players behind.  Additionally, leaving in Mr. Jack would act as a meat shield for the townies, but, no one listened, and, in fact, some said that I and Mr. Jack were lying about his role.  On Day 3, I did manage to point out a gap in Decoyman's logic, a mafia member, though this was never followed up on, and unfortunately, the people I suspected but weren't ready to publicly accuse were made known, which tied my hands on finding the truth about the players, and lead to my untimely death, despite Vudu saying that he believed I was a townie and didn't want other members of the alliance to vote me out.  Since Vudu said this, I believed there was no reason to defend my standing, especially since several players were standing around, watching the voting thread at the end of the day.  I believed they had planned to swoop in and keep me from dying, but this never happened.

I feel as though I contributed a great deal to the townies, as much, if not more than anyone else did.  If you hand out the strategy medal, it clearly goes to the mafia this game, but if you had to choose a townie, I believe I would be the one to go on.  I had a strategy to lay questionable to the townies, and hope the mafia believed I was on the verge of being voted out by the townies at any time, a strategy that worked perhaps a little too well.  I had a small townie alliance formed, which dissolved after my death.  I spotted flaws in what one mafia member had said, and I pointed fingers at another, as well as encouraged a strategy that would likely have put the townies in a better position involving the killer.  I kept a new player from dying on day one, by telling him to point his fingers at me, just so he could live.  I found the key player to unite the townie roles, as well.  All-in-all, despite lasting for three days, I did as much, if not more, than any townie play did in the entire game, and I should be voted with for best strategy.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Mario on October 17, 2008, 02:44:27 AM
I was keeping my mouth shut until the end of the game, but now i'm kind of speechless anyway.

Nickmitch had the best strategy for his amazing vote manipulation in the crucial stages. Sure lots of other people talked, but didn't bring home the results. Speaking of talk, reading the threads as an outsider would have been really lame for this game. Basically every post was three words. A LOT went on in PMs but nobody really cares about that. In the first few days there was so much to talk about yet everyone was just flopping around not even looking for people.

We knew who every player in the game was by about Day 4, and still thought it was a huge mountain to climb and  the game was stacked heavily against us, but thankfully we profited from mistakes, stayed calm and stuck to it until the end and it paid off. We almost protected Dasmos or me but ended up sacrificing ourselves to save the doctor til it could be used to win the game.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Khushrenada on October 17, 2008, 02:45:50 AM
Interesting read. One quick point that you may be unaware of.

Pale was the day 1 hit by the mafia. Had GP not used Chaos Control, the detective would have been dead on Day 1.

As for the GP hit, I said earlier I would mention that it wasn't a bad hit even though I felt bad about it. When the townie alliance formed on Day 2, that meant the mafia had to start eliminating all townie roles to kill it. Even though GP had used her power, she still had a role which meant she was one of the chosen few. A townie with a role that could be trusted by the other roled players. So, at some point, she would have to be killed. It's unfortunate that it happened so soon. But it was a strategic hit.

Also of interest in the strategy section, the mafia made a hit on RABicle on Day 3. The plan was to have RAB then use his power to take the place of a mafia member. Since he was a roled townie, he would know all the important roles and the mafia could use that to fight back and crush the alliance. It didn't work out but it didn't matter. By Day 4, the mafia knew all the townie role players except for the doctor, I believe. But then, Silks didn't vote that day and died exposing the last townie role.

The start of the game was huge. It was a real dogfight with townie roles going down fast and then the mafia getting halved.

It'll be fun to get more reaction tomorrow.

For all the mafia's complaining to me, they still won. They said I should have given them another member. I should let the Godfather make a hit when he is voted out. Whine, whine, whine. This game was well balanced, thank you very much.

EDIT: Oh look. I threw in one more poll. For old times sake.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: that Baby guy on October 17, 2008, 02:49:57 AM
The imbalance they saw in the game was a result of the townie's actions, anyways.  Had day 1 occurred with a different player being voted off, they wouldn't have believed the game was imbalanced, anyways.  The outcome of the day was based on the players choices, not the roles, and so it was balanced, isn't that how we determine things?
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: GoldenPhoenix on October 17, 2008, 02:56:10 AM
I was player of the game because I took a bullet twice!
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Dasmos on October 17, 2008, 03:01:31 AM
I feel as though I contributed a great deal to the townies, as much, if not more than anyone else did.  If you hand out the strategy medal, it clearly goes to the mafia this game, but if you had to choose a townie, I believe I would be the one to go on.  I had a strategy to lay questionable to the townies, and hope the mafia believed I was on the verge of being voted out by the townies at any time, a strategy that worked perhaps a little too well.  I had a small townie alliance formed, which dissolved after my death.  I spotted flaws in what one mafia member had said, and I pointed fingers at another, as well as encouraged a strategy that would likely have put the townies in a better position involving the killer.  I kept a new player from dying on day one, by telling him to point his fingers at me, just so he could live.  I found the key player to unite the townie roles, as well.  All-in-all, despite lasting for three days, I did as much, if not more, than any townie play did in the entire game, and I should be voted with for best strategy.

Yeah, well we won, so there!

Also a lot of your "strategy" never amounted to much in the long run, but I guess neither did the townie alliance.

Looking back there are a lot of decisions that I didn't make that could have made things go very differently. For instance I put our hit out for Pale on Day 1, but on Day 2, I chose to hit GP because I thought she had a good role. It was out of her and Pale, even though it was obvious Pale had a role, I thought he was too vocal to have an important one. Wasted hit.

Also my plan after hitting RAB was to offer him a chance to join our mafia, I of course didn't mention this to my mafia because I didn't know who I would offer up as a switch. But I didn't get a chance after he brought GP back to life.

There are a few more, mainly with concerns to getting up earlier to have sort of effect on the day's voting, but lack of sleep is my battle.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: BeautifulShy on October 17, 2008, 03:08:02 AM
You played great GP.:)
Wow great game. I can vouch for the stuff that thatguy said. I asked thatguy how I played he said I did well and that I tied to save townies.He said that I had a good strategy,but I think that I don't deserve it as much as thatguy.
It is always interesting what happens after the game.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Dasmos on October 17, 2008, 03:08:30 AM
For all the mafia's complaining to me, they still won. They said I should have given them another member. I should let the Godfather make a hit when he is voted out. Whine, whine, whine. This game was well balanced, thank you very much.

Ahaha, it was tipped against us, but maybe not as greatly as I was crying about. Poor townies decisions were the thing that balanced the game though. The second-chance roles (50 rings and extra-life) were my only real complaints of the game being unbalanced.

Oh another decision that I was going to make, but didn't end up going that way, was having the recruiter on our team. My ideal team was Doctor, Investigator & Recruiter, but I let the guys decide and decoyman wanted to be the pretender.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Plugabugz on October 17, 2008, 03:29:35 AM
I may have appeared to have coasted through, thatguy, but the simple fact that stands that the only persons who contacted me this entire game was Vudu and Pale. And Pale only did because he agreed with me what i was already doing for days!

That and my near-permanent strategy, vote nickmitch, would have been the correct one. I couldn't do that coz he smartly protected himself... and i bet he knew i would have voted him otherwise. Other than that i stuck with Mario and hoped people would have noticed the trend... but no.

10pm GMT is the best for me. What about vote by via a nominated person?
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: that Baby guy on October 17, 2008, 03:37:43 AM
That's not true!  That's impossible!

To begin with, I messaged you saying I was the killer, and you gave no reaction!  Then, I messaged you asking if you had any reason to vote Mario, where you said "No," and you'd barely be playing during this game.

Czech your facts.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: NWR_insanolord on October 17, 2008, 03:46:21 AM
The townies lost, but on the plus side I think I may finally be starting to get the hang of playing this game without a role.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Plugabugz on October 17, 2008, 03:47:56 AM
That message you sent had the impression that it was being sent to several people all at once. Based on that i didn't respond.

The bigger issue for me is the majority of activity happens after i'm not here, like whats happened in all-but-one of the games i've been in (Mario Kart Mafia excepted) meaning my "inactivity" comes down to me simply being at work or uni for the majority of my day and reading on here while everyone else is in sleepy land.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: BeautifulShy on October 17, 2008, 05:34:56 AM
I have a request to whoever is hosting the next game.Can we get the story and announcements done at the same time.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: RABicle on October 17, 2008, 07:41:15 AM
I'd like to just say that I knew thatguy was townie but I was railing against him so much just because he was annoying.

In bringing GP back into the game, I messaged EasyCure, stating that if he wanted to leave the game "it could be arranged." I figured there were two possible responses. 1. He calls me mafia. 2. He is mafia and says I'm Extra Life. He called me mafia so that was all the confirmation I needed, feeling secure that GP would be back in a townie role.

Also my plan after hitting RAB was to offer him a chance to join our mafia, I of course didn't mention this to my mafia because I didn't know who I would offer up as a switch. But I didn't get a chance after he brought GP back to life.
Honestly Dasmos, I wanted the Godfather role. I would've killed you.


I had, rather unwittingly, revealed myself to the Mafia Doctor on like day two. But I had also made clear my intentions of joining the mafia to him. The fact that I all but revealed myself publicly on day 3 or 4 made no real difference.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Spak-Spang on October 17, 2008, 10:21:47 AM
Bravo to Mafia.  I will say Decoyman you should have been targeted several times and you were able to avoid it.  When Golden Phoenix came back, I asked her if she trust you, and the answer was yes...that put you off the list for awhile, and with you off the list we had nobody to go on.

Nickmitch was good with his back against the wall, but I didn't believe your story 100% I just lacked the desire to pull the trigger and lose another townie...at that point I was the front man for another townie alliance, and I choose a bad strategy twice already and was afraid to commit. 

A few private messages later and I was voting for someone else.  This should have been an easy townie victory, but I failed. 

However, I will say that this ending is also cheap.  The Townies COULD have voted for Nickmitch...he would just have been protected.  The Doctor role should not be used like this.  Which brings me to the big complaint about the Doctor role.

The Doctor role grants protection from the vote and action NOT IMMUNITY from the vote.  By turning it into immunity it meant announcing who you are in game.  It forced the townies to reveal an important character, and it forced the mafia to not use the ability to protect their own. 

In the end it allowed the mafia to win, but only because of rules lawyering and the immunity aspect of the doctor. 
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: stevey on October 17, 2008, 10:37:47 AM
Damn it, maxi/gp told me decoy was a townie. I should gone with my gut and just cut our loses voting decoy and hope for the best.... oh well

I blame vudu main he united the townie with roles together but ruse to let spank and the others in making it clear who had a role by working with vudu so the mafia never wasted a hit on a townie we haven't already rule out as not mafia.

And Khushrenada ended to game too soon, we all could have voted "no vote" like in other mafia games and just have one lose, then a 2-1 vote on mafia.

Quote
stevey played a major part in the downfall of the townies.  To begin with, he told players not to trust me, with no reason.  Then, he just sat back and listened to Decoyman if I understand things, without Decoyman giving a reason to be trusted, other than he knew GP's role and GP died as soon as possible, which was, if you recall, a major reason why I was targeted at the beginning of day 3, and helped me get killed.  Way to hold a double standard, stevey.  Anyways, it was stevey that lead to NickMitch evading death those last two time he could've been voted out, just because, as far as I can tell.

I never talk to decoy, just thought if GP trusted him then he should be good. I know that was a bad idea....

Quote
Making me wonder when Stevey is going to host another game.

funny you say that, I just finish planing it too.... :heart; and no, it won't be anything like the last mafia, all roles with be crystal clear, days on time, a story written, and all rule will be clearly mark.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: EasyCure on October 17, 2008, 11:49:43 AM
Good going mafia!

Us townies should of had this in the bag but no, everyone screwed up. I dont include myself in the screw-ups since i bailed from the game, and bringing GP back into it via RABicle. I figured with an alliance in place, one normal townie death wouldnt of effected anything since they should of been able to take down the Mafia, guess not.

Oh and special props to Nickmitch, never woulda suspected the guy... to be honest i ignored his post cuz i was tired of his character takling about Froggy.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Pale on October 17, 2008, 12:06:06 PM
Can someone who isn't obnoxiously arrogant and snobby explain to me how allowing the mafia doctor to protect himself doesn't totally break the game in every possible way?

How could the townies ever kill all the mafia members then?  I'm confused.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: RABicle on October 17, 2008, 12:12:20 PM
Because he only had two protections. If he was eliminated say, day 5 this would be a whole different story. He had to WAIT TILL TODAY.

And Khushrenada ended to game too soon, we all could have voted "no vote" like in other mafia games and just have one lose, then a 2-1 vote on mafia.
What? yeah the townies could've "no voted" except that.
1. They would've voted because they're dumb
2.  nickmitch could come in seconds before voting closed to vote someone out.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Pale on October 17, 2008, 12:13:05 PM
Oh ok... I missed that rule entirely.  Thanks.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: GoldenPhoenix on October 17, 2008, 12:46:26 PM
I was starting to suspect decoy towards the end there.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Spak-Spang on October 17, 2008, 12:47:59 PM
Or all the townies could have just voted for Nickmitch knowing he would be protected.  As I said the doctors role is to protect from the vote...not immunity from the vote.

Seriously though, I really liked this game...this is the first game in awhile that felt like a classic Mafia game.  Not really knowing the who is who, and being confused by mafia tricks.  It was a nice game. 
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: that Baby guy on October 17, 2008, 12:50:34 PM
Can someone who isn't obnoxiously arrogant and snobby explain to me how allowing the mafia doctor to protect himself doesn't totally break the game in every possible way?

How could the townies ever kill all the mafia members then?  I'm confused.

The mafia doctor is only allowed to protect twice.  Once he uses up his protections, he's out of an ability.  Similarly, the townie doctor could only protect four times.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: stevey on October 17, 2008, 01:41:18 PM
This why I hate the mafia doctor and doctor role entirely! The limit on the amounts of protection is dumb, Khush and every host should limit the times a single person can be protected to 1 and forbid the doc from protecting himself! No doctor but house can possible do surgery on himself to save his life and nether should ours. Doesn't anyone remember the cluster **** of mafia VII due to the doctors.....
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Pale on October 17, 2008, 01:47:01 PM
I don't see any problem with allowing doctor's to protect an person as many times as they want, but can't protect themselves....

That's what I thought the rule was.  It would work for the townies, because it would basically show that the person protected can be trusted.  It would work for mafia, but they'd have to wait until one of their own was fingered.  If they knew he was found out, they could start protecting him and that would allow him to stay alive until the mafia doctor was found.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: that Baby guy on October 17, 2008, 02:16:16 PM
This why I hate the mafia doctor and doctor role entirely! The limit on the amounts of protection is dumb, Khush and every host should limit the times a single person can be protected to 1 and forbid the doc from protecting himself! No doctor but house can possible do surgery on himself to save his life and nether should ours. Doesn't anyone remember the cluster **** of mafia VII due to the doctors.....

Mafia VII had a whole lot of crazy things going on in general.  The doctors were one element of the game, but the random chance and the whole gang of mafias, as well as the ability groups, and such were what lead to turmoil.  Not to mention, my impression is that a lot of people had fun, too.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Spak-Spang on October 17, 2008, 02:33:57 PM
Yeah I always thought the rule for the Doctor was that they can't protect themselves and can only protect others.

Most of the time the townie doctor even has another rule that says he can only protect from night actions not the vote...which I have never played with that rule.  I think Khush wanted the doctor roles to be more useful specially since there is was a need for the mafia Doctor to protect from the vote. 

The limit on the number of times the Mafia Doctor could protect made sense...however, revealing who was protected didn't.  As I said it made the Doctor role more immunity than saving.  Which didn't quite work.

This game was one of the closest games in mafia we have had in awhile, it was exciting.  And although it is a Mafia win by technicality it should have been a townie win.  Why?  Because Nickmitch protects himself and the townies vote him anyway and he is protected still alive with a hit he is able to do. 

If Decoyman would have remembered to vote then it would have been an easy mafia win. 

 
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: vudu on October 17, 2008, 02:45:00 PM
I told you guys Nickmitch was mafia on day 4. (http://www.nintendoworldreport.com/forums/index.php?topic=26409.msg461517#msg461517)

Why doesn't anyone ever listen to me?
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: EasyCure on October 17, 2008, 02:55:54 PM
I told you guys Nickmitch was mafia on day 4. (http://www.nintendoworldreport.com/forums/index.php?topic=26409.msg461517#msg461517)

Why doesn't anyone ever listen to me?

Because you like gross thigns?
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: that Baby guy on October 17, 2008, 03:02:41 PM
He doesn't just like gross things, he loves gross things.

Anyways, RAB, at that point, I hadn't even said anything to you.  You decided to send lists of just about everything on your own.  It wasn't until after that that you and I had any contact and you decided I was annoying.  It's worth pointing that out, since I had done minimal posting until after you began screwing up who I was focused on.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: BeautifulShy on October 17, 2008, 03:05:34 PM
I should have PMed you stevey.On day nine I should have sended you a PM.I am terrible when it comes to forsight.I figure things out after it is to late.I should have seen the red flags after GP died and even moreso with Spak.I let my emotions get in the way.

Decoyman well played.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: decoyman on October 17, 2008, 03:07:01 PM
OMG  :o I can't believe it.

Ok, two things.

1. GP, I was honest when I said I never told anyone about you. I never told my mafia mates, they hit you on their own. This is the truth. When I found out you'd been hit on Day 2, I seriously was upset. I was trying to protect you by not telling them about you, and had even sent a list of recommended hits (and you weren't on it) for them to take out, all the way through to about day 4 or 5. THEN, at the end, I admit that in my second list of hits, you WERE on that one... but only at the very end (because you coming back from the dead totally confirmed you as a townie, which made you very dangerous to our endgame plans), and if we could take control of the game before that, you might even have lived. Anyways, when you asked me my role, I defaulted and pointed you to my thread admission instead of telling you outright. If I have a weakness, it's in not liking to lie "to peoples' faces" (aka via 1-on-1 PMs).

2. As I'd told several people, this wedding I'm currently out of town for kept me offline since I've been here. I was feeling like crap when I found out I'd been killed by inactivity, and feeling pretty good when I found out that it worked out in our favor. But it was funny seeing like 4 messages of escalating urgency from my mafia telling me to vote all the way up till 4 minutes left :P We can laugh about it now, guys.

Lastly: NICKMITCH, AMAZING. I can't believe you turned that vote around and got yourself saved. Actually, none of you guys had seen this, but this mafia in PMs was about as good as I've been a part of: we were all really active, sending strategy and other info back and forth (except for GP's role ;) ), and we all avoided voting trends pretty well... most of us were under the radar until the latter half of the game... Dasmos, Mario, Nickmitch - nice one, guys. *fist bump*
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: BeautifulShy on October 17, 2008, 03:14:28 PM
Decoyman after cleaning out the majority of my PMs.I noticed that there was several hints at who you were.How long did you know I was a townie?
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: vudu on October 17, 2008, 03:17:36 PM
GP, I was honest when I said I never told anyone about you. I never told my mafia mates, they hit you on their own. This is the truth. When I found out you'd been hit on Day 2, I seriously was upset. I was trying to protect you by not telling them about you, and had even sent a list of recommended hits (and you weren't on it) for them to take out

This makes a lot of sense (and is something that's been bugging me today).  If you recall, on day 3 I "cleared" you as a townie (http://www.nintendoworldreport.com/forums/index.php?topic=26392.msg461017#msg461017) because GP was hit on day 2 instead of me.  I reasoned that if you knew GP's role and you wanted to weed out the townie alliance, it would make more sense to take me out first.  When I learned you were mafia, I thought there had been a serious flaw in my reasoning.

I guess I didn't take into account that you would hide information from your teammates due to your personal feelings towards GP.  ;)
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: BeautifulShy on October 17, 2008, 03:27:42 PM
Vudu why didn't you believe me  on day three?
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Toruresu on October 17, 2008, 03:42:40 PM
Nickmitch, well played. Everyone else who voted for me, you suck :P

This was a very good experience for me. I really felt that I couldn't do much after thatguy and Vudu died and I made my case vs Nickmitch in a horrible way. I posted so many times, that after I saw it, even I wouldve voted for myself.

I'll definately be back next game.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: BeautifulShy on October 17, 2008, 03:56:19 PM
Same here. I will be back.

I like this game alot. It is more complex than I thought it would be but at the same time it is easy to understand.What I mean by that is the complex part is the seeing who to believe and watching what you say and reading between the lines.On the other side of things the rules are easy to understand and interigating is fun.All in all I enjoyed it. I hear that thatguy is going to host the game but stevey does too.I don't know maybe they can combine their games together.That would be interesting.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: vudu on October 17, 2008, 03:59:55 PM
Vudu why didn't you believe me  on day three?

I'm not trying to be a jerk, but I honestly didn't believe anyone could be as clueless about the game as you were.  You ...


I thought for sure someone had told you to act confused and play off the fact that you were new to the game in order to avoid suspicion.  (That's what I told Silks to do, and it worked pretty well until he forgot to vote 3 days in a row.)  It turned out you just didn't have the slightest idea how to play the game.  ;D
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: BeautifulShy on October 17, 2008, 04:07:14 PM
Those things you mentioned were I believe were before you died.The first two you mentioned I admit was naive on my part.Your 3rd one  it turned out I was right about Dman and Toruresu.My decision making was good, I think, except on the final day.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: nickmitch on October 17, 2008, 07:07:27 PM
Nickmitch, well played. Everyone else who voted for me, you suck :P

This was a very good experience for me. I really felt that I couldn't do much after thatguy and Vudu died and I made my case vs Nickmitch in a horrible way. I posted so many times, that after I saw it, even I wouldve voted for myself.

I'll definately be back next game.

The worse part was that I was using evidence from Mafia III to get people to vote for you.  Up until now, that was my favorite Mafia game, but I think this just took the cake.

I should've broken the tie on the last day myself, but Maxi did it before I realized that we'd win if Decoyman died. 

Thanks for the props, everyone.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: BeautifulShy on October 17, 2008, 07:17:27 PM
Before  I changed the vote I realized that it was a no win scenerio. After the vote and it was announced that mafia won I stayed up till 4:00 am to think over what I could of done differently.All at once I realized that decoyman infultrated our 2nd townie alliance.I regret that I could not figure it out sooner.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: EasyCure on October 17, 2008, 08:14:57 PM
Vudu why didn't you believe me  on day three?

I'm not trying to be a jerk, but I honestly didn't believe anyone could be as clueless about the game as you were.  You ...

  • suggested I confirm my role list with Khush, because he "probably" knew everyone's role
  • couldn't understand why I wouldn't share my list with you because you claimed to be a townie
  • declared that no one should vote for anyone unless they were absolutely 100% sure they were mafia

I thought for sure someone had told you to act confused and play off the fact that you were new to the game in order to avoid suspicion.  (That's what I told Silks to do, and it worked pretty well until he forgot to vote 3 days in a row.)  It turned out you just didn't have the slightest idea how to play the game.  ;D

lol i thought the same about maxi after the few times we'd PMed each other. At least you played though, my first mafia (or two) i don't think i PMed anyone and somehow survived till as close to the end as possible. I went in thi game thinking i'd play real good cuz i had a few mafia's under my belt but...

i ended up not getting into it. it was a combination of not knowing/caring to read the rules and all the roles.. it was just confusing, thats why i opted out. Wonder how many of you thought i was mafia cuz of that..
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Khushrenada on October 17, 2008, 08:24:05 PM
Whoa, a lot of comments going on. Alright some things to discuss.

Let's start with doctors.

The doctor role is one I've always treated with caution after Mafia V when TYP and Crash used it to protect each other and become nearly unkillable. Normally, if I hand out the doctor role, I will make it only apply to night actions or the day vote (doctor's choice) and they can't protect themselves.

But I know there are times when I could have used the doctor protection and I'd hate to be the doctor and not save myself. So, I changed it this game to allow self-protection. I also decided to create full day immmunity. But since that was powerful, I limited the amount of times that could be used to keep someone from self-protecting forever and to add some strategy to when protections would be used.

Now, a lot of people complained about my announcing the protections each day. A bogus rule, it was stated. Yes, that made things difficult for the townies and the mafia but there were reasons for that. With the townies already having an ability to survive a death once, block all night actions or even come back to life, I didn't want to make things even harder for the mafia. Why is that? If the mafia is trying to get a player voted out or whacked at night and then they find out the next day the player was protected, it puts them further back into a hole. The townies had enough powers and numbers to do that already. Let's not make things unwinnable.

Second, there was strategy involved with the protection reveal. If the townie doctor protected a normal townie, that could throw off the mafia. They could waste an investigation or hit on someone and gain nothing. With the mafia, they could use the protection to frame an innocent townie and get them voted out later. Nickmitch played in a way I didn't expect. Save it until the end for himself. Even then, he was taking a chance because if Decoyman had been voted out, the game would have gone on long enough for him to run out of protections and lose. Just because a person's name is announced as protected, it doesn't neccessarily reveal anything about the person.

It's all about checks and balances. You have to look at both sides.


As for the fact that the townies could have won by voting "non-vote". Sorry no. I didn't know it would be neccessary to clarify that but this question came up a game or two ago. Someone asked me if they could prevent a vote by voting "No Vote." I told them no. I don't consider that an option. It's the same as not voting to me. The only game that was an option was Mafia 14: Meowfia. And it had a specific purpose and reason to be an option that game. It's never shown up in any other game.

So, to put this idea to rest, even if 3 people had voted "No Vote" and Nickmitch voted for a townie, Nickmitch's vote would have gone through even though "No Vote" was the majority vote. The reason: I consider "No Vote" the same as not voting. It just means you are abstaining and therefore it doesn't mean a thing. Plus, if I saw this was happening today or any other day, I would have clarified this as soon as I saw it occur so that everybody would know what the voting rules are and know that such a vote wouldn't work.

Another suggestion was just to vote Nickmitch. He survives the vote and then you kill him tomorrow. I can see why such a strategy would be appealing and I apologize for not being clearer on the status of a protected person. I considered the protected person unvotable. Meaning they can not be voted for nor would a vote for them count. I'm sorry I never stated that outright. That was my intention by protecting them from the vote and announcing they were protected from the vote. I never saw the need to clarify since the other times a person was protected, they were never voted for.

That's why I ended the game.



To stevey: If that's true about your next mafia game, I'll be the first to sign up. The truth is, you know the game well and you know what didn't work last time. It's not like your game was totally broken. It just needed more structure which you seem to have in place now.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: BeautifulShy on October 17, 2008, 08:42:28 PM
At the time of vudu's first point was when I was accused of thatguy of being mafia.After I PMed spak and Vudu about it and no one believed me I went back to thatguy and agreed to find the Mafia godfather. So I was asking everybody if they knew. After no luck I went back and tried to plead my case.He kept on interrogating me. Finally near the end of the vote.We came to a understanding.and I was going to vote my self out but Rabicle sent me a PM stating that he found out the mafia godfather.Of course this turned out to be false but I was so teary eyed I wanted a way out of the situation I was in.So I changed my vote to spak,then to myself, then to thatguy.That day thatguy was voted out.The next day I would imagine that everybody was mad at me so I tried to help out any townies that were in risk of being voted out.I was a bit upset of myself.So that is why I tried to save Dman and Toruresu.In Dman's case it was to late and Toruresu we came to a understanding before he died.You see he thought I was mafia still and with thatguy and Vudu gone he was hesitant to trust.


Well that is a bit of my adventure that I went through.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Mario on October 17, 2008, 08:48:27 PM
For the record I think all the rules are stuff in this game were fine and everything worked well.

Something I was a bit worried about in this game was seeming suspicious because I had changed my visibility status to private. I actually did that a few days before signing up to  mafia for other reasons.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: RABicle on October 18, 2008, 01:21:25 AM
Quote from: thatguy
Anyways, RAB, at that point, I hadn't even said anything to you.  You decided to send lists of just about everything on your own.  It wasn't until after that that you and I had any contact and you decided I was annoying.  It's worth pointing that out, since I had done minimal posting until after you began screwing up who I was focused on.
Yes you had. You started off the game posing as the the detective and you were railing against Pale so hard "WHY IS HE BEING PROTECTED?" I did what I thought was right, revealed the doctor to you knowing that you were going to die anyway. Seriously if you didn't die as the vote I was going to kill you to bring GP back.

I had decided you were annoying like day one or two when I called you the killer. You claiming chaos control on day one was a bad move shat me as did you then white knighting after GP. Fucking get over it, you lost, you played badly.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Spak-Spang on October 18, 2008, 09:11:52 AM
The biggest mistake made this game was from me...when I second guessed myself.  If we had voted Nickmitch out when we had the chance it would have been an easy victory. 

And I still don't like immunity from the vote.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Dasmos on October 18, 2008, 11:57:42 AM
Also my plan after hitting RAB was to offer him a chance to join our mafia, I of course didn't mention this to my mafia because I didn't know who I would offer up as a switch. But I didn't get a chance after he brought GP back to life.
Honestly Dasmos, I wanted the Godfather role. I would've killed you.

You think I'm an idiot? I wasn't gonna reveal myself as mafia Godfather, but that's honestly as far as I had gotten. My plan wasn't too far in development because you had to use your power to appease Skap, decoyman and thatguy. It could have been awesome though.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: RABicle on October 18, 2008, 01:40:26 PM
So awesome.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: nickmitch on October 18, 2008, 01:56:58 PM
Ridiculously awesome.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: Khushrenada on October 18, 2008, 04:35:57 PM
Well, after much thought and discussion, I believe the best strategic plays were the following:

1. Vudu forms the townie alliance.
2. Nickmitch survives two votes and self-protects to win.


Really, that's about it. I could probably mention or two other things but they would be minor and all tie into these two big events.

Yes, the townie alliance failed but it wasn't all Vudu's fault. There were many other factors. Let's look at what the townie alliance did in this game. After Vudu survived the vote, he immediately rallied the townies together. Doing so allowed him to find the killer and get him voted out that day. Now, thatguy may argue the effectiveness of doing so but let's see what it did. The death of the killer meant the townies only had to fear one death per night. This allowed them to keep the numbers advantage for a long time and eliminated what could have been a powerful threat later.

The townie alliance also allowed the doctor to learn who the crucial townies were to protect. Now, in hindsight, it may have been better to have the doctor wait on his protections instead of immediately revealing Pale was important. Plus, with the townie spokesman, the townie alliance could have revealed investigation or plans/suspicions through an anonymous source. That didn't happen. Considering Silks would die from non-voting, it's hard to say whether the townies were right to use doctor protections right away or not. Needless to say, by using those powers right away and exposing powerful townies, it put the allaince in a race against time versus the mafia.

While the townie alliance got the killer, the next two days were townie vote outs. That's to be expected with a large number of people all claiming to be townie. Things did turn around for a moment when the Godfather was found. That gave the townies another edge as it prevented the mafia from making a hit, thus allowing the detective to live longer and find another mafia member, Mario. Thus, by the time most of the powerful roles were dead, half the mafia was gone also. In fact, after the Mario vote out, Nickmitch almost was killed the next day which most likely would have ended the mafia's chance of victory.

So, while the alliance fell just short of it's goal, the impact on the game was significant and actually created a lot of positives for the townies. Still, it's hard to ignore the negatives that occured because of it as well. The biggest being lack of direction for the rest of the townies when they died which shouldn't have been the case.


As for Nickmitch, it's hard to criticise his work. It seemed like he was going to go down twice and with it, the chance of a mafia victory. Not only would the mafia lose a powerful role, nickmitch was also the godfather and his death would prevent another hit, further harming the mafia. But he managed to evade death twice and then played his hail mary by self-protecting. It didn't guarentee his win at first but through a bit of chance, it ended up giving the mafia the win. While his hit choice may have been questionable, you have to give credit to a player able to outwit other players twice when they correctly believed they were right in voting him out. He could have used a different strategy with his protections as well but since his method worked, why quibble over various what-ifs?


Most people seem to think that Nickmitch made the best strategic play in this game and I'll probably lock up my last qualification based on that Day 8 event but I will wait a few more hours to see if anyone has anything else to add that might make a better choice or differing view.
Title: Re: Mafia XXVIII: Sonic the Hedgehog. Day 10. Space Colony ARK.
Post by: RABicle on October 19, 2008, 01:47:23 AM
Well I think teh prize should be for best roleplaying and one person comes to mind: Mario. SOme may think that it was too easy for an Australian to role play as a sterotypical Australian but the fact is all hsi posts were brilliant. And let me tell you, those things he was saying "ay cobbers this is as clear as beer on a bunyip" or whatever were all totally made up by him, like those aren't things said in Australia, he was just rolling them off the keyboard.