Starring the popular character Marth who was first introduced to the west through Super Smash Bros. Melee, Shadow Dragon follows the story of the young prince who is on a quest to save the kingdom of Archanea. The once defeated evil Shadow Dragon, Medeus has been revived by the sorcerer Gharnef, and together they have attacked and seized Archanea. Marth along with a group of followers fight the tyrannical rule in an attempt to restore the peace that prospered after the initial destruction of Medeus.
The classic tactical RPG gameplay will return in Shadow Dragon, with players able to use the DS touch screen to more effectively manage all of the characters in their team during battle. First time players will also be able to enjoy Fire Emblem's revered gameplay by playing through the brand new tutorial levels. The tutorial levels will also be of interest to seasoned players as they shed further light on Marth and his quest. The game will also feature a more robust save system to allow for more frequent saves to fit the portable nature of the game as well as six varying difficulty levels.
Fire Emblem: Shadow Dragon will also have strong integration with Nintendo WiFi Connection, including the ability to chat with friends using the DS microphone, battle friends online with your trained team, buy items from the constantly changing online store with your in-game currency, and borrow units to use in battles with the new Loan Unit feature.
Fire Emblem: Shadow Dragon is due for release in the US early next year.
The game will also feature a more robust save system to allow for more frequent saves to fit the portable nature of the game
The game will also feature a more robust save system to allow for more frequent saves to fit the portable nature of the game
Can you please explain this in further detail? Do you mean actual saves or just temp saves?
I'd rather just have them on VC personally.I would be very surprised if they still had the source files necessary to produce translated versions of the early games. And more surprised if they'd make enough money to justify the translation and development costs.
There are certain times when you can save and the "temp" one is the circle showing in the map. Let me explain. After your forces defeat the major boss, Prince Marth subdues the "kingdom" which prompts an option to save. After that you get another chapter within the story and continue from there. From chapter 3 and beyond, you can have an option to "temp" save which is by far an actual improvement from the NES classic which the only save option is after you subdue the kingdom. I may have to re-play the NES version again to verify. "Temp" saves are 1-3 (depending on the map) are a circle on the grid and any character lands on it has an option to save at that state. If you end up being screwed on your stategy and want to start over, restart the game and before you load out the game, press the "R" button and start all over.The game will also feature a more robust save system to allow for more frequent saves to fit the portable nature of the game
Can you please explain this in further detail? Do you mean actual saves or just temp saves?
I'd rather just have them on VC personally.
You mean you have to step on a position on the map in order to make the temporary save?One of your characters has to stay on the circle and once the character lands on that circle, you save and the character will be on that space. In return, the save circle disappears. It is ideal to save on the circle before you do any crazy strategy or go after a boss, but depends on how you go about it.