The story is irrelevant, so I won't bother describing it. In most stages, Wario's goal is to reach the end, rescue a floating elf, and then race back to the entrance before time runs out. This structure has an interesting influence on the level designs, as they must accommodate a leisurely exploration on the front end and a frantic race against time on the back end. Usually, there's some clever way to prepare the escape route that will let you get back faster and/or reach a tricky treasure chest that is only available while escaping. The timed portion is hardly ever frustrating, because the time limit is generous, and there's always a checkpoint at the end of the level in case you do run out of time and need to try again.
The best aspect of Shake It's levels are how they incorporate puzzles that are solved with Wario's standard set of moves. Quite a few secrets involve using the enemies as tools, either by jumping on them at the right moment or throwing them into blocks high above. Most stages also have contraptions that make Wario run very fast until he hits a wall; while running, the controls and Wario's abilities are quite different. Learning to control him while sliding around at this higher speed is challenging but heavily rewarded by the level designs. Finally, in a nod to earlier Wario Land games, there are also fire and snow transformations for Wario, though they don't happen very often.
Aside from its excellent level layouts, Shake It's best assets are the wacky, diverse soundtrack and the drop-dead gorgeous 2D visuals. The music is truly a delight, as every stage has two different songs – one for the exploration phase, and another for the escape. Songs span numerous genres, including funk, jazz, rock, and even cheesy 80’s-style synth-pop. One of my favorites is a sparse, beautiful piano piece that plays during one stage's escape phase – the effect is oddly unsettling. You can unlock all these songs by completing each level's challenges, which are exactly like Xbox 360 Achievements. The challenges are completely optional of course, but you may want to seriously pursue a few of them in order to get a particularly beloved song.
The game's artwork and animation require special commendation. This is one of the best-looking 2D games ever created. Each level has distinct art, including a unique background that does not simply repeat as you scroll by. Sprites are crisp and colorful, reflecting the Wario Land style that has always been a little different from the Super Mario games. But as nice as the art may be, animation is the real star here. You've probably never seen 2D characters animate this well in a video game. The combination of clarity and fluidity make Wario the best-looking ugly character around.
I had some trepidation regarding the shaking in this game, but the motion controls end up playing a smaller role than the title would indicate. Shaking is a tacked-on mechanic, but it's not really a chore because you don't need to do it too much. It also helps to realize that you can shake the Wii Remote very gently and still get the same result. Tilting to aim throws and control vehicles works beautifully, and all the conventional controls are very smooth. I sometimes had trouble getting the butt stomp to activate, though.
Finally, no discussion of Shake It would be complete without addressing the game's longevity. Many gamers have a hard time reconciling the old-fashioned 2D platformer genre with a modern, full-priced Wii game. Putting aside any prejudices about the type of game it is, Wario Land is a medium-length game that can be traversed in 5-10 hours. If your intention is to play straight through and see the credits roll, you may be better off renting it.
However, fans of the Wario Land series know that it's really all about exploration and discovering all the fun secrets. Shake It has quite a few secret levels that become easier to access after beating the final boss, and these levels are larger and more challenging than the normal ones. You can also go back to completed levels and play them again to find more treasures. Far from being a simple scavenger hunt, the optional quest to find all the treasures is actually the key to experiencing the best puzzles in the game. If you don't spend the time to try some of these secret levels and treasure hunts, you'll miss a significant chunk of the game's content. If you do pursue the secret levels and treasures, the game's value increases dramatically, and purchasing it becomes a much better proposition.
Either way, fans of 2D platforming (Nintendo's bread and butter of yore) should not miss this game. Wario Land: Shake It is a compassionate and hugely entertaining throwback to a classic kind of game that isn't often released these days.
Pros:
Lastability: 7.0
Although this isn't a vast game, the levels are large and dense, with more than one good reason to play through them again. The secret levels are well worth searching out after you beat the main quest.
Final: 9.0
Hardly revolutionary nor even innovative, Wario Land: Shake It is instead a highly refined form of a purely entertaining genre that is often ignored these days. Don't ignore this one, as it's one of the best platformers around, modern or otherwise.
Shake It is the first new entry since Wario Land 4, a mildly disappointing Game Boy Advance sequel. In fact, Shake It is most similar to WL4, but it solves most of that game's problems and feels like a superior experience overall.
For all intents and purposes, Shake It! is a sequel to 2001's brilliant Wario Land 4 for Game Boy Advance. Every game element on display has been lifted directly from Shake It!'s portable predecessor, from the tutorial stage to the odd level structure that sees Wario racing against time to return to the stage's entrance once he reaches its goal. Wario Land 4 was a phenomenal game, easily one of the top titles in the GBA's extensive library; unfortunately, Shake It! does nothing to improve on its ideas. On the contrary, it sands down all the quirks that made that earlier game so compelling. Gone are the imaginative, varied, and above all open-ended level layouts; missing are the goofy narrative tics and links that tied the levels together; absent is the gloriously psychedelic sound design. Nearly everything that set Wario Land Advance apart from hundreds of other platformers has been expurgated in favor of a relentlessly average experience.
This game is really great, even surpassing my favorite Wario Game, Wario Land for VB.
This game is really great, even surpassing my favorite Wario Game, Wario Land for VB.
I really wish that game would be ported to something playable.