This week European gamers will have access to Super Mario RPG and Super Mario Bros. 2 (known as the Lost Levels in America). In the coming weeks, Europe can expect Bio Miracle Bokutte Upa, Dig Dug, DoReMi Fantasy: Milon’s DokiDoki Adventure, and Spelunker to make their debuts in PAL territories.
Currently there is no word on a release date for Super Mario RPG in America, but the game has been rated by the ESRB and may eventually see release.
NOA must really hate us.
To all Europeans, if you like any of the mario RPGs and mario games this is EASILY worth $8.But is it worth €9? ($13.29) (It's a 900 point game since it's an import).
I just recently purchased another SNES (old one broke) for pretty much one reason: THIS GAME. Like the poster above, I have probably played through it quite a few times (at least 3) and I have half a mind to delete my current save file (which has been untouched since 2004) and just start all over.
THIS GAME IS MAGICAL. EVERYONE SHOULD HAVE EIGHT COPIES.
Mega Man, the game that came out this week in America, came out in June 2007 in Europe. The fact that immediately after we got Mega Man Europe gets this scares me.
To all Europeans, if you like any of the mario RPGs and mario games this is EASILY worth $8.But is it worth €9? ($13.29) (It's a 900 point game since it's an import).
THIS GAME IS MAGICAL. EVERYONE SHOULD HAVE EIGHT COPIES.
To all Europeans, if you like any of the mario RPGs and mario games this is EASILY worth $8.But is it worth €9? ($13.29) (It's a 900 point game since it's an import).
Okay, Super Mario RPG is by no means a bad game, but it's nothing special, either.
It neither has the quality of story telling you would expect from a Square game of that era (i.e. FF6, Crono Trigger), nor is the gameplay near the quality of Nintendo games of the time. All Mario RPG games since have surpassed it.
It's worth 900 points, just don't expect to be blown away.
Okay, Super Mario RPG is by no means a bad game, but it's nothing special, either.
It neither has the quality of story telling you would expect from a Square game of that era (i.e. FF6, Crono Trigger), nor is the gameplay near the quality of Nintendo games of the time. All Mario RPG games since have surpassed it.
It's worth 900 points, just don't expect to be blown away.
Blasphemy. I'd probably rank SNES RPG's in this order (personal opinion):
1. Final Fantasy III
2. Super Mario RPG
3. Chrono Trigger (not gonna lie...haven't played this, but it's top 3 easy)
Any Europeans that don't buy this game might as well pick up and move to China, because you're obviously a Communist.
Super Mario RPG Haters = Godless Communists
Is there ANYTHING released by them on the VC? SMRPG doesn't count since they don't have full control over it.
THIS GAME IS MAGICAL. EVERYONE SHOULD HAVE EIGHT COPIES.
According to posters at GoNintendo this game is good only for its nostalgia value only and hold up horribly now.
Gonintendo community > Evan
It does have an ugly rendered style though...
GoNintendo is probably full of brainwashed "RPGs suck" Nintendo fans that decided that Square and the whole genre sucked during the N64 days because Nintendo told them so. Don't forget that first person shooters suck now too. They didn't on the N64 but the Gamecube didn't have any while the Xbox did so they suck now. And online used to suck but now Nintendo is doing it so it's cool, unless it's done in a non-stupid way. Then it sucks again.
Don't forget that first person shooters suck now too. They didn't on the N64 but the Gamecube didn't have any while the Xbox did so they suck now.
Don't forget that first person shooters suck now too. They didn't on the N64 but the Gamecube didn't have any while the Xbox did so they suck now.
I'll be honest, my problems with first person shooters stem from the oversaturation that's happening now. There are very good first person shooters out there but the genre is a dime a dozen these days.
You did hit the nail on the head on why most people like SMRPG though. I love it because of its mix of depth and simplicity. It's a simple RPG that doesn't really pander to its audience like the Paper Marios have a habit of doing sometimes.
It'd be nice if there was an over-saturation of platformers NOW... =(
One thing that always hurt Paper Mario for me was that the world was inconsistent with the one in Super Mario RPG and the Mario RPG one was a lot more interesting. The inconsistency gave me the impression that Nintendo was sloppy and didn't care.
Super Mario RPG is also the last time Mario was silent. A few months later Super Mario 64 came out with that stupid "it's a-me" voice. Anyone playing the game now for the first time should take into account that when it came out those playing it had a different perception of Mario then what would soon follow. To me Super Mario RPG seemed like the "real" Mario and everything since then hasn't quite felt right.
Hahaha, what...Super Mario RPG isn't consistent with, well, Super Mario Brothers 3...How about them apples?
But in Super Mario RPG you have the Mushroom Kingdom with the castle that Princess Peach lives in..
I didn't say I wasn't going to play it, I'll buy it as soon as it comes out, I have blocks reserved for it and Mega Man 2, another classic that I've never played before. I'm just sick of the argument; one of the first things I did on this forum was get into a big argument with Mashiro about the quality of Paper Mario, a game he hated because of Super Mario RPG.
This sounds like a waste of time because it is, and you can't even do that right, lightweight.
I didn't say I wasn't going to play it, I'll buy it as soon as it comes out, I have blocks reserved for it and Mega Man 2, another classic that I've never played before. I'm just sick of the argument; one of the first things I did on this forum was get into a big argument with Mashiro about the quality of Paper Mario, a game he hated because of Super Mario RPG.
Paper Mario and Mario RPG are two completely different games. It is like comparing Zelda with Mario, it just does not work.
I didn't say I wasn't going to play it, I'll buy it as soon as it comes out, I have blocks reserved for it and Mega Man 2, another classic that I've never played before. I'm just sick of the argument; one of the first things I did on this forum was get into a big argument with Mashiro about the quality of Paper Mario, a game he hated because of Super Mario RPG.
Paper Mario and Mario RPG are two completely different games. It is like comparing Zelda with Mario, it just does not work.
I will agree with Ian on at least one point: Paper Mario is like RPG's for people who have never played an RPG or D&D at any point in their lives, and Nintendo doesn't seem to think that we can handle stats any more complicated than Attack and Defense.
Hmmm tempting, huge fan of M&L and Paper Mario 1/2, but a big part of that was the humour. Mario RPG looks dull as dogshit in that respect. I'll check it out one day, still need to check out M&L2 as well, and SPM.
and the stories for the paper mario games are never more than derivative. Super Mario RPG wins on that round, methinks.
Saying that you can't compare the two doesn't really make sense. I mean it's not like one is a platformer and one is a FPS, they're both RPG games using the mario property.
Carmack actually. Romero was the guy who went on to make Daikatana, Carmack just kept making engines.
Anyways, regarding the SMRPG vs. PM debate...
The final battle vs. Smithy is EPIC.
The final battle vs. Smithy is EPIC.
Battle vs. Culex even MORE epic.
I always ditch Malo as soon as other characters become available. He is really annoying while you have to use him because he is really weak and doesn't ever seem to get strong enough to be worth using.
Maybe a Kirby RPG but again that would seem silly...
Well, Sonic at least has a consistent supporting cast. Who would you draft as a party for Metroid? Some new bounty hunters noone cares about? Do you introduce some new evil and make Samus fight together with the space pirates so you get Kraid, Ridley and the mother brain as your party members?
I like Mallow for his cheap multi-enemy strikes, like the Lightning Storm. It's actually pretty decent later in the game, especially if you hit the A button right after the last bolt hits the ground. Overall, I found Geno pretty unreliable. My party generally consisted of Mario, Peach, and Bowser.
I had the player's guide back when SMRPG first hit stores, and I gotta tell you--it's one of the most error-ridden player's guides out there. If has a section dedicated to where all the hidden treasure chests are, but a few chests are accidentally repeated. So out of, say, 50 chests, you only find out where 48 or 49 are. :-( Also, there was an enemy list with HP, SP, weakness tables, etc., and more than half the time, SOMETHING was wrong. I remember distinctly that according to the guide, Mack's weakness is fire. It turns out that's totally wrong--he's strong against fire (he uses fire attacks) but weak against Jump.
Everyone's party eventually becomes Mario, Peach and Bowser.
You have to have Mario.
Peach is the only healer.
Due to everyone sharing FP you want to save it for Peach. So you need to rely on physical attacks and Bowser has the strongest attacks.
Everyone's party eventually becomes Mario, Peach and Bowser.
You have to have Mario.
Peach is the only healer.
Due to everyone sharing FP you want to save it for Peach. So you need to rely on physical attacks and Bowser has the strongest attacks.
To me that sounds like a flaw in the game's design, where technically you have options but all the options except one don't work, but I'm sure someone here will find a way to twist it into a reason SMRPG is better than Paper Mario.
To me that sounds like a flaw in the game's design, where technically you have options but all the options except one don't work, but I'm sure someone here will find a way to twist it into a reason SMRPG is better than Paper Mario.