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Gaming Forums => Nintendo Gaming => Topic started by: EXtoC4 on August 18, 2008, 01:40:38 PM

Title: Nintendo Should Follow Capcom's Lead
Post by: EXtoC4 on August 18, 2008, 01:40:38 PM
Hey Guys,

I wrote an op-ed about how Nintendo should follow Capcom's lead on the downloadable front. I mean, who wouldn't want an 8-bit Metroid sequel or even extension of Super Metroid.

You can check it out here: http://thefinallevel.blogspot.com/ (http://thefinallevel.blogspot.com/).

Let me know what you think.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: KDR_11k on August 18, 2008, 03:08:47 PM
Naah. 2d is nice but going down to 8bit is stupid and pointless, nothing was lost with the transition from 4 color graphics to 256 colors. Besides, the NES Metroid is all kinds of suck and fail and should never be mentioned again. Of course when Nintendo does 2d games they just release them on the DS and why not, the games sell for more money there, have a bigger potential userbase AND are portable (HUGE advantage).
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Nick DiMola on August 18, 2008, 03:13:24 PM
I think Capcom brought it all the way down to 8-bit because 16-bit defined more of the X series than the mainline series. That makes sense to me. For Nintendo, the graphical power of a system has never really defined the series, so I'm not sure it makes sense to go back to 8-bit.

I can see the rationale behind a Super Metroid sequel entirely in the same presentational package, perhaps even a sequel to SMB 3. Four Swords carried the 16-bit Zelda presentation and I liked that. I wouldn't mind more 2D but I'm not entirely sure how necessary it is for Nintendo to return to that presentation style (referring to 8-bit, 16-bit graphics, not 2D).
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Arbok on August 18, 2008, 03:40:06 PM
Capcom is doing something unique... and it should stay that way. I'm fine with a resurgence of 2D platformers... but I don't want everyone to jump on a 8bit or even 16bit bandwagon just because...
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: NinGurl69 *huggles on August 18, 2008, 03:51:01 PM
Cuz bandwagons have poor suspension, AM radios, and no AC.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: KDR_11k on August 18, 2008, 04:02:48 PM
I can see the rationale behind a Super Metroid sequel entirely in the same presentational package

Well, yeah, it's called Zero Mission (Fusion is not worthy of the Metroid title).
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Nick DiMola on August 18, 2008, 04:03:40 PM
I can see the rationale behind a Super Metroid sequel entirely in the same presentational package

Well, yeah, it's called Zero Mission.

Exactly my thought.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: EXtoC4 on August 18, 2008, 04:11:11 PM
I'm surprised you wouldn't want to some old-game goodness from Nintendo. Even like a lesser known franchise, at least getting some love instead of some half-baked idea like Donkey Kong: Barrel Blast? Or what about F-Zero WiiWare title w/ online racing?

I don't see following their lead as jumping on a bandwagon. Especially when NWR is asking Iga to bring Castlevania to WiiWare. Does that make Konami bandwagon jumpers, too?
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Nick DiMola on August 18, 2008, 04:16:36 PM
I don't see following their lead as jumping on a bandwagon. Especially when NWR is asking Iga to bring Castlevania to WiiWare. Does that make Konami bandwagon jumpers, too?

Well that's because Castlevania absolutely sucks in 3D and should really only be presented as a 2D game. I wouldn't condone them stepping all the way back to an NES style presentation of the game graphically. Castlevania could use some new DS assets though, they have been recycled long enough at this point.

As far as F-Zero goes, I'd rather see it return in GX form. Barrel Blast is an abomination and I think we should forget that it exists (I actually did until you mentioned it :P). I'd say the only game that I'd like to see a proper sequel to would be Mario 3 and I think WiiWare would be the ideal outlet for that. Another Star Tropics would be cool too, but then again I'd rather see a re-envisioning of it to see what more the series is capable of.

Nintendo tends to continue most of the older presentations of their games on their portable systems, so it doesn't feel as if their older styles ever really die, at least for their most popular franchises.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Ian Sane on August 18, 2008, 04:34:13 PM
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Well, yeah, it's called Zero Mission (Fusion is not worthy of the Metroid title).

I really liked Zero Mission but I'm going to defend Fusion.  Metroid Fusion is exactly the sort of sequel Nintendo used to be known for.  It took an established formula and presented it in a slightly different manner.  It wasn't cookie-cutter and it was unqiue enough that both it and Super Metroid can co-exist.  It didn't replace the previous game.  In a really good series each entry is essential and memorable.  Compare this to something like Mega Man where the six NES games are all remarkably similar and play the same.

Metroid Fusion refers to itself as Metroid IV in the intro and that's exactly what it feels like.  It feels like if Nintendo had made a new Metroid around 1997 on the SNES that Metroid Fusion is exactly what it would be.  It was like all the years between III and IV never happened.

But then I defend Majora's Mask the same way and get some flack for it.  I just seem to really like it when a sequel feels like it has a reason to exist.  "More _____" is not my kind of sequel.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: GoldenPhoenix on August 18, 2008, 04:38:06 PM
I really would rather see at the very least a 16 bit revival of games. At least games like Super Metroid still hold up EXTREMELY well even today, the 8-bit era, not so much. I think it is because there were few limitation for 2D games in the SNES/Genesis and they could do alot with the visuals artistically.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Nick DiMola on August 18, 2008, 04:39:57 PM
I don't understand the disdain of Fusion either Ian. I think it is a great game that did things a bit differently and I enjoyed it greatly.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: GoldenPhoenix on August 18, 2008, 04:41:29 PM
Fusion is a quality title but Majora's Mask is still in my "ehhe" category. ;)
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Luigi Dude on August 18, 2008, 04:50:18 PM
Well considering how the 2d Megaman games were run to the ground in the last 10 years, and lost a lot of it's fanbase, they kind of had to make this one 8-bit to get the older fans attention.  Look at how Megaman Anniversary Collection on the Gamecube and PS2 COMBINED, sold close to one million copies.  While Megaman X Collection COMBINED, didn't even hit 500,000.  Plus the best selling Megaman Zero game was the first one and it only sold around 400,000 copies worldwide.  And all the sequels sold less and less, including both ZX games which didn't do very good at all.

Pretty much goes to show, it's the Classic NES Megamans that the gaming public cares the most about.  This is because the NES games were much simpler for the average person to play, and could be enjoyed by everyone.  When it went to X and beyond, it kept becoming more and more complicated until you get to the Zero series, which is impossible for anyone that isn't a die hard Megaman fan to enjoy.

Plus if Capcom used 16 or 32 bit sprites, it'd just remind people of Megaman 7 and 8, which are best left forgetton.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Ian Sane on August 18, 2008, 05:08:21 PM
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Pretty much goes to show, it's the Classic NES Megamans that the gaming public cares the most about.  This is because the NES games were much simpler for the average person to play, and could be enjoyed by everyone.

I don't think it has anything to do with how simple there were and rather just that the old NES Mega Man games were the ones people actually played while the X series has a lot of Playstation games that most people never played and thus have no emotional attachment to.  Mega Man is overexposed due to be severely milked.  Yeah I think the games have gotten more complex but I don't think that has anything to do with Anniversary Collection outselling X Collection.  Mega Man on the NES was relevent (for about three games or so) while elsewhere he was this rehashed character.  I don't think it was because it was more accessible but rather because it was new.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: EXtoC4 on August 18, 2008, 05:16:33 PM
People also care about Mega Man 9 because Capcom is playing to their loyal, hardcore fan base. This project even has an awesome, old-school boxart that rekindles the flame of the original cover design. Capcom is pouring their souls into the title, instead of just milking their Tiger Alpha Rewind Network series (although, they are still doing that).

This is why I wrote the article. Nintendo has upset and pissed off some of their fan base (obviously, the hardcore). Capcom has shown the kind of love that a downloadable, old-school title can bring with the right mix of passion and effort. Nintendo would still be bringing out the DS and Wii titles, just give some smaller guys a chance at an offbeat sequel or spin-off on WiiWare. Heck, I want Punch-Out on Wii, but giving me the old formula w/ two buttons and some new characters. Punch-Out 2: Little Mac faces Big Mac.

Ha, but love to see what you guys have to say. Obviously, Nintendo has a hard road no matter what they do. Simply revisting the pixels of the past may not be what the doctor ordered.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: nickmitch on August 18, 2008, 06:02:10 PM
Revisiting the pixels really isn't the answer. What Nintendo did with New Super Mario Bros. is exactly what they need to do with the other 2D franchises. Keep it 2D, but keep it fresh.

For the record, Metroid Fusion is one of my favorite GBA games, just like Super Metroid is one of my favorite SNES games.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Tanookisuit on August 18, 2008, 06:31:38 PM
I'm all for new 8-bit games.  With graphics that crude, one is actively engaged in creating the content of the game- translating the visuals into something that makes sense.  I think this is key to the connection we feel with early Nintendo games, and the main source of our feelings of nostalgia.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Morari on August 18, 2008, 07:43:14 PM
We definitely need more 2D games, but intentionally limiting the graphics to what was acceptable a decade ago is generally pretty pointless. We could be benefiting from nicely clean and crisp sprites nowadays, with high resolution and fully animated backgrounds. There is really no reason to do an 8-bit game outside of nostalgia.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Adrock on August 19, 2008, 12:18:15 AM
I have to defend Metroid Fusion too. I wasn't a fan of the changes Nintendo/Intelligent Systems made to the series, many of which have, unfortunately, been carried over to subsequent titles... namely that Zero Suit Samus crap. Yeah, I said it.

Anyway, I can't say I agree with following Capcom's lead. They're basically making this game as cheap as possible and appealing to a specific audience. Capcom is the first to do this, will anyone care if someone else ganks their idea? It won't be an original idea anymore.

And does Nintendo even need to do this? Does Nintendo need nostalgia to sell, for example, a 2D Mario game? The short answer: no. Honestly, my dream 2D Mario game would be a main adventure that brought back the best ideas and items from past games such as selectable characters with different attributes and the leaf, feather, boot etc. as well as a level editor so I can make my own levels like I wanted to when Mario Paint came out (you can make pictures that look like custom stages) and without the need for hacks.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: KDR_11k on August 19, 2008, 02:41:41 AM
Fusion felt outsourced, like a game made by someone who didn't understand why Metroid was different from other games. Story is nice and all but preventing sequence breaks like that was just lame.

Yeah, the "zero suit" **** was the weakest part of Zero Mission and I didn't like the placement of the powerbombs either (you had to go out of your way to get them at all, no real reason to bother with them before finishing the game)

I think going retro doesn't make a lot of sense, it's like throwing out the baby with the bathwater (weren't many people looking forward to what MM9 would do with the additional CPU power?).

Quote
Plus the best selling Megaman Zero game was the first one and it only sold around 400,000 copies worldwide.

With that difficulty it's no wonder the series never really caught on. I still haven't gotten past the initial four levels in 3 (and only defeated one, the one time I got a second one I was left with a bad rank so I reloaded the old save, the game's supposedly the easiest out of the bunch!).
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: AV on August 19, 2008, 03:03:35 AM
I was going to do a Video on Youtube about this.

I really think Nintendo should just show its legal muscle and just bully in and take ownership of custom/modded games.

 Metroid SR388  (http://www.youtube.com/watch?v=Dz-Sfw91A6A)

and

 Super Mario Frustration  (http://www.youtube.com/watch?v=ZTUYsW0OqA0)

Should be on Wiiware, not ROMS.

even though mario would drive me insane, but I wouldn't stop until I finished it, and Metroid just looks amazing.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: KDR_11k on August 19, 2008, 03:08:18 AM
That would probably get them some of the worst PR imaginable plus it might not even be legal.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: IceCold on August 19, 2008, 03:56:53 AM
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But then I defend Majora's Mask the same way and get some flack for it.  I just seem to really like it when a sequel feels like it has a reason to exist.  "More _____" is not my kind of sequel.

And yet you lament the lack of exactly those sequels on the Wii here http://www.nintendoworldreport.com/forums/index.php?topic=25786.0 (http://www.nintendoworldreport.com/forums/index.php?topic=25786.0).

Ian: the walking contradiction.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: DAaaMan64 on August 19, 2008, 03:59:16 AM
It took you till "Today at 12:56:53 am" to figure that out? :P
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Mario on August 19, 2008, 04:25:14 AM
More like Today at 05:56:53 pm.

I like everything about Fusion except the annoying bosses. Great game. It'd be awful if they announced a new 2D Metroid, and it was 8 bit. What the hell? You can add heaps more awesome stuff with no restrictions. Plus it doesn't always look better. Imagine Paper Mario or Jungle Beat on NES.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: KDR_11k on August 19, 2008, 09:52:46 AM
I think it felt too railroaded. Yes, as a series progresses the design tends to become more linear but this was just ridiculous.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Ian Sane on August 19, 2008, 06:30:35 PM
So yesterday my brother wanted to play Genesis and we played Forgotten Worlds.  I got a Genesis very recently and we hadn't really given the game a serious run through yet.  Anyway he brought up the topic of "how come they don't make cool games like this anymore?"

Now Mega Man 9 is more or less intentionally making a game like they used to.  I don't like how 2D is restricted mostly to portables.  I want to be able to sit in front of the TV with my brother and play a good 2D game.  I think some new arcade style games with 16-bit style graphics would be really cool.  The problem is that I don't trust current developers.  They will put too many modern game design ideas into it.  Not that those ideas are bad they just don't fit.

They often get these things wrong:
-Save after every level.  These games are designed to be completed in one sitting.
-Low difficulty.  Because of their short length they need to be hard enough that it takes practice to get good at it.  Though sometimes the opposite effect happens and they make the game too hard to appeal to super hardcore gamers.
-Watching story instead of playing it.  They put cutscenes and such in because we expect it now but with old games you created the story by playing the game.
-Padding.  Too many levels, too long of levels, collecting extra junk to get the real ending.  It's the combination of the short game that's too easy and let's you save every five minutes and the pressure to provide a good length for the player.  They have to remember that replaying the game because it's challenging and fun is what will make the game longer.

I think there is also the problem that when they make it a sequel they go really nuts trying to please the fans so the game is a little too derivative.  Bosses and enemies and such from previous games show up because the fans expect them to.

I would like to see someone make an original game as if they were designing an arcade game back in 1989 on 16-bit hardware and were porting it to a console capable of arcade perfect translations.  With Wii Ware this is totally possible.  But they have to really not allow modern game design get in the way.

As a bonus such a game would be totally pick up and play so non-gamers might like it too.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Flames_of_chaos on August 19, 2008, 06:38:15 PM
So yesterday my brother wanted to play Genesis and we played Forgotten Worlds.  I got a Genesis very recently and we hadn't really given the game a serious run through yet.  Anyway he brought up the topic of "how come they don't make cool games like this anymore?"

Now Mega Man 9 is more or less intentionally making a game like they used to.  I don't like how 2D is restricted mostly to portables.  I want to be able to sit in front of the TV with my brother and play a good 2D game.  I think some new arcade style games with 16-bit style graphics would be really cool.  The problem is that I don't trust current developers.  They will put too many modern game design ideas into it.  Not that those ideas are bad they just don't fit.

Wario Land Shake It! says hi
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Ian Sane on August 19, 2008, 07:26:32 PM
Quote
Wario Land Shake It! says hi

Wario Land has waggle in it.  Waggle = modern game design mechanic.  It'll probably still be good but it won't feel like a retro game.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Luigi Dude on August 19, 2008, 08:01:27 PM

Wario Land has waggle in it.  Waggle = modern game design mechanic.  It'll probably still be good but it won't feel like a retro game.

The thing is, Wario Land Shake isn't meant to be retro.  It's meant to be a true sequel to Wario Land 4, which was released back in 2001.  That's why it's gameplay according to everyone that's imported it says it's is a larger, more expanded version of Wario Land 4.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Flames_of_chaos on August 19, 2008, 11:34:27 PM
Quote
Wario Land Shake It! says hi

Wario Land has waggle in it.  Waggle = modern game design mechanic.  It'll probably still be good but it won't feel like a retro game.

Okay Ian name me a retail home console game for Wii 360 PS3 that's a 2d side scroller.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: KDR_11k on August 20, 2008, 02:13:20 AM
Requiring the player to complete a game in one sitting isn't done because it was recognized that people don't always have the time for that. When a game takes that long to get to a meaningful closure (saving your progress or winning the game) I'm often reluctant to play at all because it means when something interrupts me I lose all my progress. Plus trudging through three levels I can already beat blindfolded to work on the fourth which is giving me trouble is annoying.

Hell, even on the NES many games had ways to resume from where you left of though it often came in the form of passwords.

And what's your obsession with retro anyway, why should a game be restricted to the old ways so much? Why can't it make use of all the advances since back then? Going 2d does not require turning your game into a big anachronism. You're just clinging to the past where you believe games were magically better than today. Go get Bangai-O Spirits or really any good DS game and shut up. Portability is a virtue, putting a game on the TV when it can be put on a system you can take anywhere is pointless and counterproductive.

Even if your game gets made, would you really buy it? Knowing you I'd expect you to just find some nitpicky reason why it shouldn't count and then not buy it, complaining to no end that your game doesn't get made. Who'd want to make it? If you had a girlfriend who's a whiny bitch and forbids you from having any friends besides her, would you keep her or would you just dump her and look for someone who doesn't ruin your whole life with her demands? Who'd want to make a game for a whiny little bitch on a forum that's always grasping for new excuses why your products don't cut it when there's millions upon millions that won't whine, that won't complain the game is not the exact thing they expected, that might even be HAPPY with it?

What you want is not a game, what you want is your childhood back. Go bother a biologist or something, videogames don't do surgery.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Ian Sane on August 20, 2008, 05:06:27 PM
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Okay Ian name me a retail home console game for Wii 360 PS3 that's a 2d side scroller.

Being a 2D sidescroller has nothing to do with it.  Luigi Dude describes perfectly how Warioland isn't even meant to be a retro game so it won't feel like one.  Which is fine because it'll probably still be really good.  This thread is about intentionally retro designed games like Mega Man 9.  Warioland Shake It is not one of those types of games.

Quote
Requiring the player to complete a game in one sitting isn't done because it was recognized that people don't always have the time for that.

Do you ever go back and try these one sitting games?  They're short.  IF you can beat Contra 3 for example you will do so in less than an hour.

Quote
And what's your obsession with retro anyway, why should a game be restricted to the old ways so much? Why can't it make use of all the advances since back then?

Um, this is the topic of the thread?  We're talking about Mega Man 9 and if Nintendo or other companies should make games like that.  Games like that = intentionally retro.  And if you're going to do something intentionally retro then you do it right.  And in the case of 2D action games making them easy and full of padding actually makes the game WORSE.  My whole point is to make a good game like that it has to be challenging.  Otherwise it will bore the player too quickly and they won't feel it was worth the money.  I'm discussing good game design.

"Portability is a virtue, putting a game on the TV when it can be put on a system you can take anywhere is pointless and counterproductive."

Portables suck.  Sh!tty little screen.  Sh!tty sound.  You either have to look down at the screen which is tiring on your neck or you have hold the thing in front of you which is tiring on your arms.  Your friends all need to own their own systems and likely a copy of the game just to play multiplayer assuming the developer even put multiplayer in as they often don't because they think not enough people will make use of it because the expensive requirement I mentioned.  The only reason I uncomfortablely hunch over the DS is because to play those games I HAVE to have a DS.  Once the GB Player was released for the Cube I never played GBA games on my GBA ever again.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: KDR_11k on August 20, 2008, 05:13:29 PM
Quote
Do you ever go back and try these one sitting games?  They're short.  IF you can beat Contra 3 for example you will do so in less than an hour.

Even so I got interrupted while trying to beat Sonic 1 yet again way too often.

You know what's funny? Malstrom just made an article about how games need to be more arcadey and skill based in their progression and that new generation games (read: the things you disparage as "casual") are returning to that ideal again.Time to go casual, eh, Ian?
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: vudu on August 20, 2008, 05:57:09 PM
Do you ever go back and try these one sitting games?  They're short.  IF you can beat Contra 3 for example you will do so in less than an hour.

As KDR already said, an hour's a long time.  In the rare cases when I have more than an hour to play a game I tend to play something a little more--how do I put it without sounding condescending towards older games?--"meatier".  The beauty of 2D side-scrollers is you can generally jump right in and do something meaningful in 5 or 10 minutes.  You can't do that with many newer games.  Besides, tell me you can beat Mario Bros. 3 in an hour with a straight face (warping is not allowed).
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: Ian Sane on August 20, 2008, 07:25:02 PM
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Besides, tell me you can beat Mario Bros. 3 in an hour with a straight face

I can't beat it in an hour.  It's a game that I think should have had save capabilities in the first place.  I don't mind an extended pause kind of save like the VC has.  That's fine.  I think however that in a ten level game being able to go back to any previous level you've already beaten makes the game too easy.  But being able to do a quick save in the middle of beginning to end playthrough is a great feature.

I feel sorry for all of you that have lives where dedicating a continuous hour to one task is hard to do.  That lack of freedom would drive me bonkers.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: NinGurl69 *huggles on August 20, 2008, 08:58:21 PM
I can beat Mega Man X in 1.5 hours without taking damage (minus fake Vile boss fights).

( 'o')/
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: KDR_11k on August 21, 2008, 02:49:20 AM
I think however that in a ten level game being able to go back to any previous level you've already beaten makes the game too easy.

Oh that depends entirely on the game in question. Try, say, Ninja Five-O, Viewtiful Joe or P.N.03 (outside of Easy difficulty). You can save after every level but the games are still tough as nails. And that's before we talk about the hard and LONG games like EDF and Bangai-O.

What is annoying is when your progress is slow and you have to play through the same old levels over and over again for a few minutes of working on the areas that are difficult for you. That's one of ther reasons I found it retarded that you need to get somewhere in one credit to unlock it for practice mode in Ikaruga. Never bothered to play that game past stage 4, every time I was there I kept dying almost immediately after the invulnerability wore off and to get there I had to go through 3 other stages. It's also the reason I played the challenge mode in Contra 4 more than the main mode since it would pretty much put me right next to the part I'm having trouble with so I can work on it without wasting time.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: NWR_pap64 on August 21, 2008, 03:33:05 AM
On the subject of Nintendo following Capcom's lead, I have to disagree greatly.

I see Megaman 9 as an unique event in the industry. Its a classic, old school game that runs on next gen hardware. Its a return to basics games, and I am loving how people are anticipating this more than Gears of War 2.

Nintendo should only borrow the idea of taking their franchises and return them to their most basic form, something they already did with "New Super Mario Bros." on the DS. However, if they were to use 8-bit sound and graphics then it would no longer be unique, it would be Nintendo imitating Capcom.

The industry has a nasty tendency of imitating everything popular. Like I said, Megaman 9 is its own unique event. Any other game that tries to imitate it will just reek of "me too", and suddenly retro comeback isn't as good as it sounded on paper.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: KDR_11k on August 21, 2008, 04:07:14 AM
Anything imitating it would be just a birdman anyway, Megaman is going retro because that's back when it was good, Nintendo's franchises didn't decay over the versions and there is no need for them to try sweeping their newer games under the rug. In fact many Nintendo franchises were WORSE back on the NES. There might be a point in making a new Zelda 1-like game (i.e. almost complete freedom of movement and nonlinearity) but it would probably benefit from newer graphics anyway since the NES game was pretty samey most of the time.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: jakeOSX on August 21, 2008, 08:53:56 AM
first off, i am excited about MM9. i haven't played any of them since 4, and so far that might be a good thing. (tho i still keep looking at those DS games...)

second, fusion was a great game.

third, while there isn't one yet out for this gen, one of the most recognizable game names is still locked firmly in 2d. yes i am looking at you castlevania which had PS2 games, but in 2d. i would fully expect the next gen games to be 2d as well. (the real ones, not the fighting game wii are getting)

i have to agree with Ian about games that were designed to be played through in a sitting. think of how many games you have on your shelf that you have played the beginning of once. maybe, maybe twice. but for the most part, that was all you did.

now think of SMB. i could almost do the first level with my eyes closed. the game itself was fun in repetition, not just as an EVENT to plow through and beat.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: NWR_insanolord on August 21, 2008, 09:08:01 AM

third, while there isn't one yet out for this gen, one of the most recognizable game names is still locked firmly in 2d. yes i am looking at you castlevania which had PS2 games, but in 2d. i would fully expect the next gen games to be 2d as well. (the real ones, not the fighting game wii are getting)


The PS2 Castlevanias were 3D, not 2D, and there was a 3D Castlevania on the N64. The last 2D Castlevania on a console was Symphony of the Night on the PS1 over a decade ago.
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: jakeOSX on August 21, 2008, 09:23:28 AM
they were?

ha, i swore i'd played one on the PS2... ah well

me = fail

(or whatever the kids say these days)
Title: Re: Nintendo Should Follow Capcom's Lead
Post by: KDR_11k on August 21, 2008, 09:24:49 AM
Well, PS1 games work on the PS2 too.