During his rescue attempt, the protagonist encounters an ancient curse. All the people who have died on the mountain had their souls trapped there in limbo, in the Shadow World of Bardo. The course of adventure will bring encounters with villagers, pilgrims, mountaineers, Buddhist monks, ghosts, and demons.
The game will feature both gesture and IR pointing controls, and will be used for things like climbing, balancing, and chasing enemies in the real world. When in Bardo, players will use the IR pointing to sense enemies while praying and then fighting gestures to defeat them.
Additionally, the game will leverage the graphical power of the Wii console. The entire game will be in real-time 3D and the game will "really push the Wii hardware regarding lighting, shaders, geometry, audio, and animation." Though they are pushing the hardware, Deep Six explains that "Cursed Mountain is not about technology, but about the gameplay experience, but many current games really seem to underutilize the [Wii] hardware."
Players looking for an intriguing, "very scary and violent" experience with "ever present danger and very aggressive environments and enemies" can expect Cursed Mountain sometime next year on Wii.
This sounds fantastic to me! Im going to raise my hopes high, starting... now!
ooh pudding