Ubisoft embraces Wii MotionPlus for Red Steel sequel
Ubisoft is one of the first publishers to confirm the use of the Wii MotionPlus peripheral to improve the execution of its core Wii titles.
Adopting the tech for the sequel to Red Steel, Alain Corre, Ubisoft's executive director, has said the improvement of 3D motions will help the sequel achieve the ambitious gameplay attempted in the first game.
"Red Steel 2 has been in development for many months now, and this new device will help us be even more precise in what we do with the product," said Corre, speaking exclusively to GamesIndustry.biz.
The original Red Steel was released on the same day the Wii launched in Europe, and attempted to mimic the users' movements for gunplay and hand-to-hand combat, but was criticised for a lack of sensitivity.
Corre believes that the Wii technology wasn't finished at the time of launch, but the recent announcement by Nintendo that the MotionPlus add-on will track true 1:1 responsive movement will allow the development team to realise its ambitions.
"The Red Steel brand is strong - I think we released it on year one, and that people understood that it was a first try on new technology, technology that wasn't completely finished. And our game tried to grab the best out of it, and was a bit rushed to be sure to offer something in year one to Wii consumers," he added.
"So Red Steel is a brand, and as with every brand we have, we now have to reach the top quality possible. What was missing was the preciseness of the sabre - and with this new device I think it will change the experience."
Ubisoft is one of the few third-party publishers to see considerable sales success on the Wii, and Corre puts that success down to the amount of time spent on developing games for the unique home console, compared to competitors.
"When you make a great game, you need more than one year of development," offered Corre.
"A lot of games are made in less than a year, but they're not great products and they're not selling at all. So it takes some time to develop good games. This year we're coming with Shaun White, which we've developed over 18 months, and the same for Rayman 3.
"I think these two games can be in the top ten of the Wii charts at Christmas again, and there will also be new Wii games announced soon - more games dedicated to capturing this new audience," he concluded.
The irony is that how Corre talks about how it takes long dev cycles to make an awesome product yet a lot of UbiSoft games for Wii and DS are rushed out shovelware games.
Title: Re: UbiSoft confirms Red Steel 2 with WiiMotion+ support
Post by: ShyGuy on July 28, 2008, 03:40:45 AM
oooooooooooooooooooooooooooooooooh
Title: Re: UbiSoft confirms Red Steel 2 with WiiMotion+ support
Post by: Mario on July 28, 2008, 04:29:48 AM
FAP FAP FAP FAP FAP FAP
Title: Re: UbiSoft confirms Red Steel 2 with WiiMotion+ support
Post by: Chozo Ghost on July 28, 2008, 04:31:52 AM
Awesome! This here is the sort of game which really needs that sort of functionality for it. I am also glad they are reassuring us that they aren't rushing this, and that they are going to do it right.
Title: Re: UbiSoft confirms Red Steel 2 with WiiMotion+ support
Post by: Mario on July 28, 2008, 04:55:52 AM
It's a bit of a missed opportunity the game wont take this holidays massive sales in the huge open gap, but at least now it'll be a much better game. The confirmation that sword fighting is still even in the game though kinda sucks, but it should be playable at the very least now.
The catch now is, people are going to need to own Resort, and the two games cater to completely different audiences. Would be awesome if they bundled Motion Plus with this, but I highly doubt it. Ubisoft have been known to bundle Wii accessories though.. hmm. (GT Pro and Monster Trucks with wheel)
Title: Re: UbiSoft confirms Red Steel 2 with WiiMotion+ support
Post by: GoldenPhoenix on July 28, 2008, 04:59:09 AM
It's a bit of a missed opportunity the game wont take this holidays massive sales in the huge open gap, but at least now it'll be a much better game. The confirmation that sword fighting is still even in the game though kinda sucks, but it should be playable at the very least now.
The catch now is, people are going to need to own Resort, and the two games cater to completely different audiences. Would be awesome if they bundled Motion Plus with this, but I highly doubt it. Ubisoft have been known to bundle Wii accessories though.. hmm. (GT Pro and Monster Trucks with wheel)
You don't need to own resort since they'll be selling it separately. I think there is a good chance it will be bundled with this game considering Nintendo's history with Ubisoft so far on the Wii.
Title: Re: UbiSoft confirms Red Steel 2 with WiiMotion+ support
Post by: NinGurl69 *huggles on July 28, 2008, 05:22:47 AM
With such a long time-to-market, Brothers in Arms will be AAAA quality now, RIGHT?
Title: Re: UbiSoft confirms Red Steel 2 with WiiMotion+ support
Post by: Nick DiMola on July 28, 2008, 06:33:44 AM
I still have my doubts about this, but I suppose with the new technology there is a chance this won't be completely terrible.
Title: Re: UbiSoft confirms Red Steel 2 with WiiMotion+ support
Post by: Spak-Spang on July 28, 2008, 10:15:53 AM
This is actually good news.
It means the development team is willing to step back and look at all options. I am sure we will be hearing about Voice Chat and online support for this game as well.
Red Steel may not have been a great game, but I think we need to cut Ubisoft some slack they want to turn this into a profitable franchise, and they know they messed up so they should try their best to correct it.
Title: Re: UbiSoft confirms Red Steel 2 with WiiMotion+ support
Post by: Arbok on July 28, 2008, 11:52:10 AM
It means the development team is willing to step back and look at all options. I am sure we will be hearing about Voice Chat and online support for this game as well.
Online play will be for Red Steel 3... voice chat for 4.
Title: Re: UbiSoft confirms Red Steel 2 with WiiMotion+ support
Post by: NinGurl69 *huggles on July 29, 2008, 01:33:20 PM
Cutscenes for 5... framerate for 6.
Title: Re: UbiSoft confirms Red Steel 2 with WiiMotion+ support
Post by: vudu on July 29, 2008, 02:07:51 PM
I started playing Red Steel last week. I'm about 25% done; just finished the waste treatment facility (first level after you get to Tokyo).
So far the game doesn't suck nearly as much as all you whiners made me think it would. ShyGuy was right (http://www.nintendoworldreport.com/forums/index.php?topic=18948.0); you guys are a bunch of haters.
Title: Re: UbiSoft confirms Red Steel 2 with WiiMotion+ support
Post by: DAaaMan64 on July 29, 2008, 02:09:09 PM
I liked the game as well.
Title: Re: UbiSoft confirms Red Steel 2 with WiiMotion+ support
Post by: EasyCure on July 29, 2008, 03:55:01 PM
I started playing Red Steel last week. I'm about 25% done; just finished the waste treatment facility (first level after you get to Tokyo).
So far the game doesn't suck nearly as much as all you whiners made me think it would. ShyGuy was right (http://www.nintendoworldreport.com/forums/index.php?topic=18948.0); you guys are a bunch of haters.
people blow the problems way out of proportion. the only flaw in the game for me was the pointing wasn't always very good. It was good at first but then at other times the cursor would blink as if something was blocking the line of sight between my wiimote and the sensor bar, i was actually worried that either my hardware was faulty or the wii in general under delivered on its "pixel perfect" promise.
but then i popped in Twilight Princess and had no problem shootinddown incoming arrows in a split second, then when i could do the same in RE4 with axes and dynomite sticks, i knew red steel just had issues ;)