The game will feature slightly upgraded visuals and the long awaited "stop and swap" functionality originally promised at its release more than 10 years ago.
Many will remember that the first Banjo-Kazooie game promised to interact with Banjo-Tooie. That didn't pan out, but that feature will finally be realized on Xbox 360. By finding specific items in Banjo-Kazooie on Xbox Live Arcade, you will be able to unlock things in Banjo-Kazooie: Nuts and Bolts.
Yeah to stop n swap and upgraded visuals. This game is already on my most wanted list!
Title: Re: Banjo-Kazooie heading to Xbox Live Arcade
Post by: Bill Aurion on July 14, 2008, 08:13:57 PM
Superior version confirmed...
Title: Re: Banjo-Kazooie heading to Xbox Live Arcade
Post by: GoldenPhoenix on July 14, 2008, 08:14:25 PM
It will be hilarious if the game shames Nuts and Bolts.
Title: Re: Banjo-Kazooie heading to Xbox Live Arcade
Post by: Bill Aurion on July 14, 2008, 08:16:15 PM
It already does...unless Rare somehow manages to screw up a near-identical port...Which is possible... =(
Title: Re: Banjo-Kazooie heading to Xbox Live Arcade
Post by: NWR_insanolord on July 14, 2008, 08:24:30 PM
I really hope they do this with Perfect Dark too, but they probably won't.
Title: Re: Banjo-Kazooie heading to Xbox Live Arcade
Post by: Peachylala on July 20, 2008, 11:11:51 AM
I will give Rare the benifit of the doubt, Banjo-Kazooie was one of my favorite N64 games before Rare went right down the gutter hole. However, they've already proven that they only care about graphics and they whore out collect-a-thons to no end.
They could seriously whore this out in an upgrade to an N64 classic. Also, would X-Box gamers ever like an upgrade to a decade old N64 fan that originally was backed by Nintendo's core audience?
Title: Re: Banjo-Kazooie heading to Xbox Live Arcade
Post by: nickmitch on July 20, 2008, 02:07:42 PM
Yes, because Nintendo fans with 360s will need something to do in the mean time.
Title: Re: Banjo-Kazooie heading to Xbox Live Arcade
Post by: Nick DiMola on July 21, 2008, 07:06:35 AM
I might need to download this just for its interoperability with the 360 version and to finally get to play Stop 'n Swap!
Also, I wonder just how upgraded those visuals are....
Title: Re: Banjo-Kazooie heading to Xbox Live Arcade
Post by: Caliban on July 21, 2008, 10:31:01 AM
It will probably have AA and run in progressive scan at most, I guess.
Title: Re: Banjo-Kazooie heading to Xbox Live Arcade
Post by: bustin98 on July 21, 2008, 12:37:34 PM
If they do the same with Perfect Dark, they could finally implement the mapping of your face onto the multiplayer characters.