I'll have to read it tonight. Someone ruined my idea of submitting it to GoNintendo though because it was already there!
I'm skeptical of Greg's power/zero suit switching idea. Not the concept itself, I suppose, so much as the justification. You make it sound like Samus is clumsy or inagile while wearing her power suit, which isn't the case at all. Asside from sinking in water, Samus has always been perfectly agile in her suit. If she can't defeat a certain enemy yet, why not just run (as she does when encountering the SA-X in Fusion)? Or if she has to be sneaky, why would she purposefully shed her suit and make herself more vulnerable to attack in the event that she gets caught?
His 3D stealth idea sounded interesting to me, though. It would be a departure to be sure, but would still retain the solitude and exploration elements of the series.
So because a new Metroid game isn't announced for the first e3 after Corruption an article about Metroid possibly dying or going through a drastic overhall is made? I appreciate a feature about such a big franchise but why the random doom and gloom?
I wouldn't even call it oft neglected. It was neglected once, during the N64 era. There has been Metroid games released for every other console and handheld as well as two for the Gamecube followed by one in the very first year of the Wii. After the game being released not even a year ago Samus is now in her usual cameo in Smash Bros. Metroid isn't going away and they aren't going to release a new one every year either because that is not how Nintendo does big franchises.
Does Zero Mission's Zero Suit stint count as stealth? Should Nintendo be shooting themselves for that? :PYes. Worst part of the game.
Samus - Zero Suit + Hot Tub = SkyTown Nights: Samus in the City.
I think the biggest problem surrounding Metroid is how it's being consistently retconned. The Prime sub-series did that and still doesn't take the series forward. Fusion did however but then pretty much neutered the entire series in the process.
and Nintendo would do well to take the series in a new direction now that Metroids have become extinct, and perhaps start answering a few questions about the main character.
I, for one, REFUSE to believe that Metroids are extinct. The Universe is a big place.
The solitude and puzzle-solving aspects of the game feel enough like stealth already.Not really. The defining characteristics of stealth are IMO
It often comes close enough. I could never get into Thief, for example, because I couldn't put up a fight if I screwed up.
I'd rather have a brand new Nintendo developed stealth game about robbing museums and other places with priceless art.
Hello all. This is my first post here. I'm Zyrtsuryu, and you might recognize me from a certain Metroid website's Fan Fiction area. I won't mention the URL, because that would be shameless plugging. :rolleyes:
I think the scan bar is a worthwhile addition in certain places in the game. During some bosses, you had to put yourself in harms way to get the scan data and that's cool. If it was instant, the novelty of getting the scan would be gone. Otherwise I agree, lose it; it really just wastes my time in parts where I don't have to weigh out the possible consequences.
Also, Greg your new avatar scares the crap out of me.
Agreed.
I don't understand why the logbooks have to be in text. There is so much impressive technology in the world of Prime, yet when it comes to data, it's all in text. Where's the holographic display depicting a story with the all important built in narrator? Where's the holographic display depicting the creature that recorded it before it died?
There was one instance in Prime 3 where you heard some crazy **** from a transmission and it was a secret of some sort. What gives?
Which brings me to my next point: I think more of the story should be told through transmissions. I always like that in games. Finding out knowledge that your not suppose to know by uncovering or eaves dropping on a transmission from a henchmen to the boss man. That ****'s great.
That's solved easy enough. Just make it so the player can't forward through the plot twist.
It wouldn't hurt if it had a more well rounded story though.