Star Wars The Clone Wars: Lightsaber Duels is the Wii exclusive game designed to take advantage of the Wii Remote by putting the lightsaber in the hands of players. Lightsaber Duels tasks the player with re-enacting the duels from the upcoming movie and TV series. The motion controls should allow for an accessible game and the cast of new and returning characters each feature different skills, to foster unique experiences.
In an interview with IGN, Ken Fox, the game's producer, stated that the game is not intended to be a "lightsaber simulator," but rather an "intuitive" experience. Swinging the Wii Remote left to right will cause your character to do the same. Character movement is controlled via the Nunchuk's analog stick, and various force abilities (such as Force Push, and Force Throw) are mapped to the buttons.
The titular lightsaber duels are one-on-one affairs, which (based on gameplay footage) appear to take place in either full 3D or in a more restrained 2.5D. The arenas feature destructible elements that can be chopped off and hurled at your opponent.
On top of the single player story mode, Lightsaber Duels also features multiplayer battles and a series of challenge modes. Opponents can choose from a variety of characters to either battle it out or complete a series of objectives in order to earn rewards.
A lot of effort has gone into the game's presentation. In the same interview mentioned earlier, Fox noted that the game features over 4000 lines of character specific dialog, written by one of the film's writers and delivered by the original actors. He states that, "When you [play] as Obi-Wan versus General Grievous, they will say things to each other that they will never say to any other character." Visually, the game adopts the visual style of the CG film. The trailer shows a variety of environments and stylized character models.
Star Wars The Clone Wars: Lightsaber Duels is scheduled for a Q4 2008 release, which puts it after the August release of the film.
The visual style of the CG film? Is that going to be akin to the visual style of the Cartoon Network miniseries? That "style" was fugly. Poor, overexposed Star Wars.
The visual style of the CG film? Is that going to be akin to the visual style of the Cartoon Network miniseries?Unfortunately.
The visual style of the CG film? Is that going to be akin to the visual style of the Cartoon Network miniseries? That "style" was fugly.
The visual style of the CG film? Is that going to be akin to the visual style of the Cartoon Network miniseries? That "style" was fugly. Poor, overexposed Star Wars.
You DARE assail the style of Samurai Jack? BEGONE DAEMON!
Flash animation has it's own look, as does clay-mation(I <3 clay-mation!!), Don Bluth style rotoscope (see Titan A.E.), or cel-animation. Just because it's different doesn't mean it's necessarily bad. Maybe not your taste (I'm a little leery of Don Bluth's humans...), but it isn't categorically bad.
Such styles are not used because they look interesting or add any aesthetic value, but because they are cheap to work with. say that it is a stylistic choice, because it isn't.
Flash animation has it's own look, as does clay-mation(I <3 clay-mation!!), Don Bluth style rotoscope (see Titan A.E.), or cel-animation. Just because it's different doesn't mean it's necessarily bad. Maybe not your taste (I'm a little leery of Don Bluth's humans...), but it isn't categorically bad.
I'm perfectly capable of telling the difference between mediums, and am not trying to force my taste upon anyone. I would argue however that the brunt of what I mentioned is categorically bad, and purposely so. Such styles are not used because they look interesting or add any aesthetic value, but because they are cheap to work with. If you can look past that and appreciate the story that is being told, that's fine, but don't try to say that it is a stylistic choice, because it isn't.
I'm also quite fond of well done claymation. It still beats the heck out of a lot of the CGI used today.
LET THE ART SNOBS COME OUT
EVAN! I CHOOSE YOU!
*POKETHROW*