Brave must master Shamanic Arts, learn new powers, and explore dangerous territories. Collision Studios, the game's developer, promises "a cast of intriguing characters, a richly developed game world, and more puzzles than you can shake a shaman's stick at!" SouthPeak hopes the variety of gameplay, difficult puzzles, and rewarding storyline translates to something "fans will be able to get into instantly."
SOUTHPEAK GETS SPIRITUAL WITH "BRAVE: SHAMAN'S CHALLENGE"
Fast-Paced Action Puzzler Coming to Nintendo DS
London, UK – June 11th, 2008 – SouthPeak Games has announced the upcoming release of "Brave: Shaman's Challenge" for Nintendo DS™ this summer. The title is a puzzle game with an intricate storyline and thoughtful, strategic gameplay. Taking place in a land called Native America, "Brave: Shaman's Challenge" follows a young boy named Brave in his quest to protect everything he holds dear.
"The Nintendo DS is an outstanding platform for a story driven puzzle game," said Melanie Mroz, CEO of SouthPeak Games. "There have been some great games released in this subgenre recently, but Brave: Shaman's Challenge aims to raise the bar."
Developed by Collision Studios, "Brave: Shaman's Challenge" features a cast of intriguing characters, a richly developed game world, and more puzzles than you can shake a shaman's stick at! As Brave progresses in his mission he encounters friends and mentors from the past, as well as a slew of new faces. He must master Shamanic Arts, learn new powers, and explore dangerous territories.
"With all the magic spells, story elements, and various types of gameplay Shaman's Challenge is shaping up to be a considerably deep puzzle game," said John Kaiser III, Creative Manager of Product Development for SouthPeak Games. "We want to leverage the unique controls of the platform to create an instinctive, engaging gameplay experience that fans will be able to get into instantly."
I'm curious as to whether the game will focus on the mythologies of a particular region of North America, or sort of bake them all into a casserole. Either way is fine with me.
I wish someone would basically make a game that served as a love note to the Pacific Northwest. *sigh*