Gaming Forums => Nintendo Gaming => Topic started by: ShyGuy on June 04, 2008, 12:45:29 PM
Title: Tenchu 4
Post by: ShyGuy on June 04, 2008, 12:45:29 PM
Apparently the next Tenchu is coming to the Wii.
http://kotaku.com/5012916/tenchu-4-heading-to-wii
I've always liked the concept of Tenchu, but the actual execution has always come up a bit lacking.
Title: Re: Tenchu 4
Post by: Bill Aurion on June 04, 2008, 12:56:18 PM
Scan (http://www.nintendoworldreport.com/forums/index.php?topic=25132.msg430408#msg430408) has been posted in the Famitsu thread...
Title: Re: Tenchu 4
Post by: Luigi Dude on June 04, 2008, 01:35:02 PM
Of course the important thing about this game is it's being made by the ORIGINAL creators of the series, who made the first ones for the Playstation. You see all the Tenchu games over for the PS2 were made a different development team and were considered crap. But since this upcoming one will be created by the original team that did the Playstation games that were considered good, the results could hopefully be good as well.
Title: Re: Tenchu 4
Post by: ShyGuy on June 04, 2008, 05:09:38 PM
Did the original team make the 360 version? Cause I wasn't overly impressed with it either.
It would interesting if developers start moving over some of their B franchises to the Wii simply because they are overshadowed on the 360 and PS3
Fatal Frame, Rygar, Tenchu...
Title: Re: Tenchu 4
Post by: Bill Aurion on June 04, 2008, 05:11:16 PM
Acquire only made Tenchu 1 and 2 for the Playstation...Every other game since those have been done by other developers...
Title: Re: Tenchu 4
Post by: Galford on June 04, 2008, 11:32:21 PM
I don't know what to say about this ???
Tenchu did not make the leap to next gen very well and the stealth genre has advanced a lot since the PSX games.
While the who's making it is good news I will wait and see on this one.
Title: Re: Tenchu 4
Post by: ShyGuy on June 06, 2008, 02:06:55 PM
Link to the trailer: http://www.tenchu.net/four/tenchu4_tokuho.asx
Hype meter... increasing...
Title: Re: Tenchu 4
Post by: Caliban on June 06, 2008, 03:20:47 PM
Indeed, the game looks good. Fun could not be analyzed, hopefully it will be.
Title: Re: Tenchu 4
Post by: Urkel on June 06, 2008, 03:51:24 PM
Uh-oh! Third parties aren't supposed to know that the Wii is more powerful than the Dreamcast. Who leaked this secret to them? WHO!?!
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on June 06, 2008, 04:47:03 PM
RARE LEAKED IT
Title: Re: Tenchu 4
Post by: Kairon on June 06, 2008, 04:54:38 PM
Guess who's distributing it in America and Europe?
Yup. Ubisoft. Call off those boycotts people.
Title: Re: Tenchu 4
Post by: ShyGuy on June 06, 2008, 05:36:13 PM
Ubisoft?
Hype meter... decreasing...
Title: Re: Tenchu 4
Post by: Kenology on June 06, 2008, 06:44:39 PM
They're just publishing it though. Sucks, but I'll take it. Also, in the trailer, notice at the 18 second mark the katakana reads "original staff". I think Acquire is going to get the series back into form.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on June 06, 2008, 08:58:50 PM
Check it out, it's a game with "GOOD ENOUGH GRAPHICS"!
Title: Re: Tenchu 4
Post by: Flames_of_chaos on June 07, 2008, 01:12:29 AM
Just because Ubisoft hasn't been exactly been developing good games lately, it's not like they are as bad is Conspiracy, DSI, destineer, BOLD and those other shovelware only companies.
Title: Re: Tenchu 4
Post by: Bill Aurion on June 07, 2008, 01:13:57 AM
Nope, they are WORSE...Those other developers can at least use the excuse that they don't have a lot of money to budget good games...
Title: Re: Tenchu 4
Post by: Flames_of_chaos on June 07, 2008, 01:50:50 AM
Nope, they are WORSE...Those other developers can at least use the excuse that they don't have a lot of money to budget good games...
A small company with not a lot of capital doesn't mean that they just have to resort to steaming piles of crap. Take a look at Majesco ( I actually live 25 minutes away from them!) sure they don't have the best track record however they did make good decisions with publishing Psychonauts, the Microsoft partnership with the DS titles (mainly Age of Empires), Blast Works, Cooking Mama. While Majesco has lasted long they went from near extinction to jumping the shark and climbing up the mountain.
While Ubisoft development teams aren't up to snuff as much anymore, they still make good decent choices localizing Japanese game and bringing them to American and PAL shores. My main problem with Ubisoft is that their approach with casual games just suck, the only good ones they did are the My word coach and my language coach series and Rayman Raving Rabbids(I like that series for some reason) but for the casual games approach they are just flooding the market mindlessly, a lot of companies big and small did things right for casual games such as Cooking Mama, Boom Blox, Brain Training, BBA, Wii Fit, De Blob, Scene It!, Sing Star, Rock Band, Karaoke Revolution, Blast Works, Guitar Hero(before Activision swooped in a milking the series to hell, 4 games of the same brand in a fiscal year is never a good thing), Drawn to Life.
Title: Re: Tenchu 4
Post by: Bill Aurion on June 07, 2008, 02:00:02 AM
I never said that it was the only thing they could do, I said they had an excuse they could use... ;)
Title: Re: Tenchu 4
Post by: Flames_of_chaos on June 07, 2008, 02:08:07 AM
I never said that it was the only thing they could do, I said they had an excuse they could use... ;)
And a bad one at that if companies such as Atlus, NIS, Xseed can survive as niche companies that pump out generally awesome games then I'm sure that Conspiracy, destineer, DSI can pump out much better games if they actually you know put some effort into it.
Title: Re: Tenchu 4
Post by: ShyGuy on June 07, 2008, 03:53:35 AM
Ubisoft did publish No More Heroes, and it was awesome, but they didn't give it a very big promotion.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on June 11, 2008, 05:19:10 PM
Tenchudent Evil 4
survival ninja-ing revolutionized
Title: Re: Tenchu 4
Post by: ShyGuy on July 28, 2008, 06:08:15 PM
Ninja Bump in the night! It's the other harditional game that all the whiners are ignoring.
New Japanese trailer: http://www.gametrailers.com/player/37642.html
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on July 28, 2008, 07:10:53 PM
Look at the brown!
the grey!
the GRIT!
Title: Re: Tenchu 4
Post by: Caliban on July 29, 2008, 07:06:00 PM
Awesome trailer. Gimme!
Title: Re: Tenchu 4
Post by: BranDonk Kong on July 30, 2008, 12:25:21 AM
I think it actually looks pretty good. You're going to have to compare it to Ninja Gaiden...and it basically looks like Ninja Gaiden.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on July 30, 2008, 01:34:36 AM
NINJA NEKO, BANZAI
Title: Re: Tenchu 4
Post by: Flames_of_chaos on August 05, 2008, 09:52:06 PM
The new videos for this game is awesome features kitten shaking, stealth kills that include kicking a guy in the ball from the rear and all other interesting things. (http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/shakekitty.gif) (http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/spaztenchu.gif) http://gamekyo.com/video12585_tenchu-4-new-video.html http://gamekyo.com/video12582_tenchu-4-new-video.html http://gamekyo.com/video12584_tenchu-4-new-video.html http://gamekyo.com/video12583_tenchu-4-new-video.html
Title: Re: Tenchu 4
Post by: ShyGuy on August 05, 2008, 11:15:56 PM
The cat mechanic actually looks kinda cool.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on August 06, 2008, 12:17:24 AM
Another game to delve into helper-animal shenanigans.
Besides Geist.
Title: Re: Tenchu 4
Post by: Flames_of_chaos on August 06, 2008, 12:45:25 AM
Did anyone get disturbed how the guy kept humping the floor after he has been kicked in the balls from the rear?
Title: Re: Tenchu 4
Post by: Kairon on August 06, 2008, 01:34:34 PM
IGN gives a score of 8.0. I thought it was an informative review.
Ahh, too many games. Deadly Creatures, House of the Dead, Tenchu 4, Killzone 2, Resident Evil 5, MadWorld, ... (any others?)
What to buy what to buy. Good thing Conduit is in June.
Tenchu 4 and Deadly Creatures are what I am interested in for Feb that you listed. I am not actually too keen on Madworld yet. Though my mind could be changed if I try it first or it gets an amazing review. I don't go crazy for a game based solely on gratuitous violence.
Title: Re: Tenchu 4
Post by: Kenology on February 05, 2009, 09:06:37 PM
This game is pretty damn good! Will elaborate after I play a bit more (unless someone beats me to it).
Title: Re: Tenchu 4
Post by: GoldenPhoenix on February 05, 2009, 09:15:28 PM
I got the impression the game doesn't take itself too seriously, is that true?
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 05, 2009, 10:28:55 PM
In short, true. It's not super-serious-life-or-death stealth (tho a variety of HARD modes exist). It's stealth puzzles that position you for fancy-cool ninja moments.
Videos later tonight.
Title: Re: Tenchu 4
Post by: KDR_11k on February 06, 2009, 03:09:08 AM
I suppose it still involves a lot of sneaking around while hoping you don't accidentally move the analog stick a tiny bit too far and make a noise that alerts the guards? And timing your movement exactly so that you walk through a path when noone can see you while guessing the sight ranges of enemies?
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 06, 2009, 03:38:00 AM
No and no.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 06, 2009, 03:57:15 AM
Things are done in real ultimate power dramatic ninja fashion. Moments of near-detection can be escaped with QTE waggle dodging. Noise isn't a big deal, and lighting/hiding is fairly obvious. The game encourages swift, careful choicemaking for fluid progression; NOT about worrying over safe spatial limits and avoiding invisible instant-fail boundaries.
Guards dying can seem pretty noisy, but that's no big deal to the game. It's about moving ahead to trigger the next stylish kill, unlike last-generation "stealth gameplay" tedium.
Title: Re: Tenchu 4
Post by: Stratos on February 08, 2009, 01:41:49 AM
Things are done in real ultimate power dramatic ninja fashion. Moments of near-detection can be escaped with QTE waggle dodging. Noise isn't a big deal, and lighting/hiding is fairly obvious. The game encourages swift, careful choicemaking for fluid progression; NOT about worrying over safe spatial limits and avoiding invisible instant-fail boundaries.
Guards dying can seem pretty noisy, but that's no big deal to the game. It's about moving ahead to trigger the next stylish kill, unlike last-generation "stealth gameplay" tedium.
So it's like Metal Gear Solid w/ 'TOTALLY AWESOME NINJA MOVES!!!!!!' ?
Title: Re: Tenchu 4
Post by: EasyCure on February 08, 2009, 02:07:57 AM
Things are done in real ultimate power dramatic ninja fashion. Moments of near-detection can be escaped with QTE waggle dodging. Noise isn't a big deal, and lighting/hiding is fairly obvious. The game encourages swift, careful choicemaking for fluid progression; NOT about worrying over safe spatial limits and avoiding invisible instant-fail boundaries.
Guards dying can seem pretty noisy, but that's no big deal to the game. It's about moving ahead to trigger the next stylish kill, unlike last-generation "stealth gameplay" tedium.
So it's like Metal Gear Solid w/ 'TOTALLY AWESOME NINJA MOVIES!!!!!!' ?
Your post didn't make sense in that context, so i fixed it :)
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 09, 2009, 06:25:07 PM
It's far from Metal Gear Solid. You can't rely on ranged combat to clean up the immediate room (to eliminate the necessity of sneaking). Your time is spent stalking/killing your way to the goal.
Tenchu illustrates a distinct stalking surprise sex atmosphere by using the over-the-should camera (RE4) the majority of the time. Metal Gear traditionally lacks this, becuz its roots are in the isometric/overhead perspectives from its NES days.
Each Tenchu mission is like an RE4 chapter, where you advance from a confined gameplay room/stage to the next.
Title: Re: Tenchu 4
Post by: ShyGuy on February 10, 2009, 02:40:27 PM
Do these incoming videos match up to the previous Girls Gone Wild hotness?
Title: Re: Tenchu 4
Post by: bustin98 on February 10, 2009, 02:53:23 PM
Morgan at G4 kinda tore into the game. Do they have legitimate concerns over the sword fighting and the consequences of getting caught while sneaking around (both of which result in a flury of leaves and smoke and you reappear at the beginning of the stage)? Their review was definately more down than the IGN review, who didn't make mention of the leaves at all (that I can remember). Is G4 being sensationalist?
Title: Re: Tenchu 4
Post by: KDR_11k on February 10, 2009, 02:57:05 PM
The "leaves" are just the death animation with some plausible deniability as to why you get to keep playing added, I guess instant "death" on detection is a lot less frustrating than the game simply turning unwinnable and sending hundreds of guards to kill you or something. Beginning of the stage sounds pretty harsh but then again it's G4 so I'd rather ask Pro if there's checkpoints (seems more logical to me to throw the player back to the beginning of the room).
Title: Re: Tenchu 4
Post by: SirSniffy on February 10, 2009, 04:16:42 PM
I just got this game...so eager to get home and play it! I am hearing some pretty scary things about it so far though. The demo I played wasn't bad though.
I'm gonna' post my impressions of it soon.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 10, 2009, 05:28:26 PM
On sword fighting: These are QTE's that ask you to match a Wii Remote tilt angle with the giant on-screen icon to Defend (Attacking phase is easy, just go Lloyd Irving on their arse). The problem I have is the icon timing can be less forgiving than RE4's KNIFE FIGHT; it feels like the icon tends to show up late--gotta react stupidly fast. Now if I could play by reading the enemy's movements instead of thinking I'm supposed to wait for this surprising/distracting icon, I might have a better opinion.
If there's any warped logic to the difficulty of swordplay, it's this: you're a STEALTH ASSASSIN (don't fight fairly), not a seasoned melee warrior, and you're typically not equipped for melee combat (your temporary straight-edged ninja sword doesn't stand up so well to the superior katana; it will break). In general, you avoid swordplay because 1) It means you've been detected and 2) it's not worth the trouble. Getting into sword fights with regular enemies means... you fucked up! Fumbling with the controls and getting caught when you first play is forgivable, but the sword fights probably reinforce the idea that you're not supposed to get into them. So don't waste your time with sword fights, don't get caught, and get back to making real progress in the game.
Overall I think the tilt-blocking mechanic is more fun (though demanding) than all of Red Steel.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 10, 2009, 06:14:29 PM
The "leaves" are just the death animation with some plausible deniability as to why you get to keep playing added, I guess instant "death" on detection is a lot less frustrating than the game simply turning unwinnable and sending hundreds of guards to kill you or something.
This.
It's an in-game retreat-retry gimmick that takes advantage of the ninja stereotype. I like this idea over the usual DEATH + GAMEOVER screen sequences, because there's no visible break from the game environment. If detection meant CERTAIN DEATH, I'd expect a more serious tone in the storytelling (and better voice acting) and more technical and/or sensitive gameplay -- reasons/dangers/consequences prompting me to be a careful DAMN GOOD NINJA and not an sloppy G4 fail-ninja.
Like RE4, each major room/entrance is a checkpoint. Unlike RE4, these rooms are much smaller in terms of walking distance. Starting over at the room entrance is not a big deal since it typically takes 5-10 seconds to run to the spot where you got caught: you've cleared all the enemies to get there already. That short bit of running is nothing compared to the 5-15 minutes it takes stalking/waiting/observing/experimenting to complete the room the first time (longer with mistakes or getting stumped).
You can restart the mission or current room at any time, but restarting the room doesn't reset the clock. Time, detections, and "hissastu" kills affect your overall mission score, which goes towards unlockable mini-missions and alternate game modes.
Title: Re: Tenchu 4
Post by: SirSniffy on February 10, 2009, 11:34:28 PM
Okay, playing it now...I am enjoying it for the most part, but a few things are rubbing me the wrong way. SPOILERS!!!
-NO FREAKING GRAPPLING HOOK!!! Oh really Ubi Soft and Tenchu Team? Really? Wow! I can't believe they removed one of the signature Tenchu accessories! Imagine Link with no boomerangs, or Mario with no jump, or Sonic with no suck.
-You can't kill things with your own weapon, only snap necks and stuff.
-Ayame looks fat as hell...like Taki's alternate costume from Soul Calibur III
-Jumping is kind of weird. Sometimes you try to jump up and cling to the wall, but you mysteriously slide down. I shook the damn Wiimote the right way....nope...sliiiiide!
The graphics are surprisingly nice for a Wii game, and also the game is pretty fun despite no grappling/roof action. I also like the voices so far. I wish Rikimaru looked a little more butch, but whatever. The level design is great, and the atmosphere is really nice too. It feels like the first PS1 Tenchu game(minus the grappling hook). Some of the kill scenes are really funny and cinematic to watch. All in all, a nice purchase and a welcome addition to my meager Wii game collection.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 11, 2009, 01:14:06 AM
AHAHAHAHAHAHA I TAKE IT BACK, SWORDPLAY IS ACTUALLY BEARABLE (AND FUN)
A moment ago I found the option to disable the "Melee Guide," ridding the swordplay of the awful Remote indicator/icon (if you still want some visible hint, you can enable display of the enemy's intended slice path). Now I just watch the enemy's body language and respond LOGICALLY, making it engaging, exhilirating, entertaining.
I'm blowing this out of proportion due to my change of heart. I rate this game a "69" for being HOT SEX.
~~~~~
You CAN kill enemies with a sword. Equip and do a lame judo chop when the enemy isn't looking. BUT, it doesn't count as a special "hissatsu" kill (sword fight victories don't count either).
Title: Re: Tenchu 4
Post by: NWR_pap64 on February 11, 2009, 01:34:26 AM
Damn... I never expected the game to be good. I gotta try thus out.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 11, 2009, 03:37:01 AM
And yes, this is a nice looking game. Acquire ain't no Capcom, but the results are noteworthy. I believe this is the first original Wii game to follow RE4's footsteps in terms of architecture and level design, and it shows. Lots of objects and/or floor ornaments laid about with appropriately irregular placement, keeps it from looking like familiar, manufactured, Unreal Engine FPS city streets or warehouses.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 11, 2009, 03:56:54 AM
And if I could summarize my first night with this game in one word, it would be:
"boob"
Title: Re: Tenchu 4
Post by: EasyCure on February 11, 2009, 10:09:51 AM
And if I could summarize my first night with this game in one word, it would be:
"boob"
Well now theres no way around it, i just HAVE to buy this game. Thanks pro!
Title: Re: Tenchu 4
Post by: KDR_11k on February 11, 2009, 01:34:48 PM
Sounds nice, a beef I had with many stealth games I played was that they had VERY sparse checkpoints (that is to say they usually had NO mid-level checkpoints/saves whatsoever) which makes misjudging a detection range all the more frustrating.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 11, 2009, 02:08:17 PM
I should mention that you can Save & Quit from your most recent checkpoint.
Title: Re: Tenchu 4
Post by: KDR_11k on February 11, 2009, 02:18:24 PM
Wow, those videos are darker than Doom 3 for me...
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 11, 2009, 08:41:27 PM
Wow, those videos are darker than Doom 3 for me...
I have my main TV and my PC monitors set to "recommended" Wii brightness levels, for consistency.
Might your video overlay be set too dark, compared to your desktop?
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 11, 2009, 08:42:17 PM
...
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 11, 2009, 08:43:10 PM
...
Title: Re: Tenchu 4
Post by: KDR_11k on February 12, 2009, 04:37:15 AM
All of those look normal. Dunno about the video overlay but the game's a "rent first" game for me anyway, if that.
Title: Re: Tenchu 4
Post by: Stogi on February 12, 2009, 09:31:56 PM
Dude, Pro, thank you.
I haven't been to your site in so long. Please, continue doing what you do. Your videos are fan-fucking-tastic. I'm surprised the staff hear hasn't made you NWR Fist Media.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 12, 2009, 11:06:58 PM
Thanks, good Sir.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 24, 2009, 01:18:09 PM
Played a little more last night, finally got to Ayame's missions.
Ayame is yummy-nummy.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 25, 2009, 01:45:25 PM
ahahaahhha Shinobi Cat ahahahahah
I fondly remember running around as dogs and rats in Geist. Animals need more cameos in action games.
Title: Re: Tenchu 4
Post by: Stratos on March 06, 2009, 03:11:44 AM
I'm really enjoying the game. I'm on mission six.
I'm sad that the game isn't selling terribly well. So much for hopes of a sequel. :( More people should buy it.
Title: Re: Tenchu 4
Post by: DAaaMan64 on March 06, 2009, 03:47:52 AM
Anyone got any recommendations on making combat playable? Everything else seems awesome.
Title: Re: Tenchu 4
Post by: Stratos on March 06, 2009, 05:10:07 AM
Anyone got any recommendations on making combat playable? Everything else seems awesome.
Don't get into combat. The only parts I have trouble with are the boss battles. I usually get it after 2-3 tries though. I find that just rotating the remote as opposed to swinging it works best. It probably is the weakest part of the game.
I dearly love the music though.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on March 06, 2009, 05:26:06 AM
1. Goto Display Options and set the combat display to "path only" or "none." 2. React REALLY FAST and accurately, and don't get hit. All that's needed to block is tilt at 90-degree angles to the enemy's slice path. When it's your turn to attack, then waggle/swipe back and forth as much as possible. The general lack of health meters and the lack of swordplay inherent in their Ninja style means it's do-or-die gameplay. 3. There's a certain first-waggle or first-block you can do before combat begins, when done successfully you will have the advantage and attack first instead of blocking. 4. Avoid combat as much as possible get a better detection score, and to save the sword for more useful things like cutting locks or using it as a step-ladder where you see pinwheels stuck on walls. Most tools have secondary uses that help solve tough situations.
Title: Re: Tenchu 4
Post by: Stratos on March 06, 2009, 05:53:15 AM
1. Goto Display Options and set the combat display to "path only" or "none." 2. React REALLY FAST and accurately, and don't get hit. All that's needed to block is tilt at 90-degree angles to the enemy's slice path. When it's your turn to attack, then waggle/swipe back and forth as much as possible. The general lack of health meters and the lack of swordplay inherent in their Ninja style means it's do-or-die gameplay. 3. There's a certain first-waggle or first-block you can do before combat begins, when done successfully you will have the advantage and attack first instead of blocking. 4. Avoid combat as much as possible get a better detection score, and to save the sword for more useful things like cutting locks or using it as a step-ladder where you see pinwheels stuck on walls. Most tools have secondary uses that help solve tough situations.
I didn't know that. Is it different from the waggle used to block enemy throwing stars or am I just missing it?
I love how there are different ways to do things. I discovered a 'jump spot' for my sword after going around another way and killing all the guards. I discovered that lower area because one of the guards I killed fell off the ledge and a guard down there saw the body.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on May 24, 2009, 11:23:20 PM
Finally got around to beating this awesome game last night and eating pizza. Pure waggle satisfaction. Thru waggle experimentation, I got to know the girl ninja better.
Moar to follow.
Title: Re: Tenchu 4
Post by: DAaaMan64 on May 24, 2009, 11:36:02 PM
I uhh need to play more of this. It's fun.
Title: Re: Tenchu 4
Post by: Stratos on May 24, 2009, 11:44:01 PM
I got stuck on one of the levels with Ayume. The one where you have to swing between the branches of trees. I can't figure out how to kill the last uber guard. I hate missing guards.
Title: Re: Tenchu 4
Post by: NWR_insanolord on May 24, 2009, 11:48:30 PM
This is one of the 11 Wii games I've bought this year and never played. There's a good chance that I will play it at some point.
Title: Re: Tenchu 4
Post by: Stratos on May 25, 2009, 12:03:00 AM
It sat on my shelf for about a month after I got it as well. I keep meaning to go back and try to finish it but my WiiWare and VC games keep distracting me when I turn my system on.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on May 25, 2009, 02:29:35 AM
I got stuck on one of the levels with Ayume. The one where you have to swing between the branches of trees. I can't figure out how to kill the last uber guard. I hate missing guards.
I think by this point the game expects you make use of stocked up items going INTO the mission to ensure that Hissatsu score, or just selectively skip guards to conserve time. Bring moar bombs?
It was only last night I realized how the game expects those incredibly short completion times. Those Run+Jump Hissatsu (or any Hissatsu where you fall onto a guard from above) work wonders. Plus quickly tearing thru a missing like that looks cool.
Title: Re: Tenchu 4
Post by: Stratos on May 25, 2009, 02:53:29 AM
I do try to equip what I think will help in the mission.
I'm not as worried about time as I am about getting caught and also getting every guard I can. I'm all about the killing. I think I have too much fun doing it.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on May 25, 2009, 04:29:25 AM
In that case I'd say some guards can only be killed with the assistance of an item. So. better have it.
Title: Re: Tenchu 4
Post by: Chozo Ghost on May 25, 2009, 11:29:57 AM
I don't have anything to save for future missions because I end up using stuff as soon as I find it...
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on May 25, 2009, 03:36:39 PM
Just repeat past missions to stock up on items. Don't use what you don't have to, skip some guards, and find ways of neutralizing guards without items OR using items you don't mind disposing of.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on June 08, 2009, 04:35:11 PM
http://www.kcra.com/video/19683482/index.html
This guy looks like Rikimaru of Tenchu fame.
Title: Re: Tenchu 4
Post by: Chozo Ghost on June 08, 2009, 06:29:29 PM
The tiger or the burglar in the commercial? If you ask me, the tiger bears a resemblance to actor Ben Kingsley...
Title: Re: Tenchu 4
Post by: Stratos on June 09, 2009, 10:03:51 PM
More importantly, why are there not more people buying this game? It is pure awesome yet no one it getting it. I want a sequel and those hopes are getting dashed every day.
LOL at the Tiger. Rikimaru was born a tiger cub. That's how he got so awesome.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on June 09, 2009, 10:20:44 PM
I bumped this thread for a reason. Makes it easier to find so I can drop video updates.
>> Tenchu 4: Shadow Assassins (http://sixsidedvideo.com/media/wii/tenchu4.html) TGS 2008 teaser trailer Long 8min TGS 2008 info trailer Western-release Story trailer Western-release Launch trailer
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on June 18, 2009, 07:39:08 PM
So I started capturing some Lady Ninja clips last nite. Very interesting camera angles. Very goood camera angles.
The game feels noiticeably different when you have a grasp on the various kill moves available to you (and realizing you can trigger different ones at will) compared to playing it for the first time. It's no longer the hide-until-it's-absolutely-safe stealth game that other titles seem to train you for. It drives its point to be an assassin-puzzle game rather than a hiding game, encouraging you to briefly study your environment and improvise your kills as you move forward.
The main sore spot is the unbalanced swordplay: the regular enemies are more difficult than all the game's bosses. These enemies sometimes perform slashes that are tricky to read by body language (animation) alone, but typically you just rely on the on-screen indicators and tilt the Remote accordingly. The STUPID PART is the indicators will show up LATE, halfway thru those tricky animations, allowing no decent reaction time. The bosses, on the other hand, are fair.
The remainder of the swordplay (if you can get to this part), is offense. It seems like you're allowed to just waggle until some imaginary timer runs out, but in truth it does you no good and the game is smart enough to know you're just blindly masturbating. If you take your time and slash according to the arrow indicators, you'll score proper damage--greater damage dealt to bosses, or damage to regular enemies that will lead to a Hissatsu Kill (so you don't compromise your mission score). I think the first time defeated a regular enemy, he just fell and died, no bonus, no cool animation, just lame. Toward the end of the game, I was flipping out and killing people correctly.
I believe this game had the best Wii Remote directional recognition at the time of its release. It seems to reject the typical jerky junk waggle, leading to No Results and failure (the attempted kill scene will wait for you to get it right until your 2-seconds are up). I use to perform a couple of the "complex" motions with an extra motion (cuz I thought that's what the icons asked for, BEFORE I took a good look at them), example: pull back, then thrust forward as opposed to ONLY THRUSTING FORWARD. But when I started to use singular, quick, well defined motions, nothing more nothing less, I basically got 100% success, and the motions registered in half the time they used to take.
"Real Ultimate Power" requires discipline. You can't Gerstmann your way thru this game.
Title: Re: Tenchu 4
Post by: Stratos on June 18, 2009, 08:51:00 PM
Thanks for those thoughts. I'm going to try those out next time I play. I've been stuck in one area for a while and this may help me get through.
Title: Re: Tenchu 4
Post by: Chozo Ghost on June 18, 2009, 10:29:48 PM
I think there was only like 2 or 3 times where I've ever won a swordfight, not counting against a boss... Ningurl is absolutely right that those onscreen indicators show up too late to be of any help.
Title: Re: Tenchu 4
Post by: Stratos on June 18, 2009, 11:02:47 PM
That is true. But in some fights you get a chance to do a move that allows you to attack first. If you pull off your attacks like Pro just suggested then you might be able to take them out in one attack round, saving you trouble.
Title: Re: Tenchu 4
Post by: Chozo Ghost on June 19, 2009, 12:07:06 AM
I think another issue with the swordfights is that even if you are successful in blocking the attacks you will reach a point where your sword breaks through no fault of your own. If this happens in a fight, you will lose that fight even if you performed the blocks perfectly.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on June 19, 2009, 03:50:17 AM
Hence avoid the swordfights like the narrator said the first time, thanks to the game's weird disadvantageous circumstances...
unbreakable swords are unlockable bonuses
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on June 19, 2009, 01:49:52 PM
Did some more laffo capturing last night. Aside from that,
In swordplay with regular enemies, when you successfully strike them according to the arrows, the combo number on the upper left will increase. If you can maintain the combo to about 10 hits, you can trigger the Hissatsu within a single Attack turn.
I haven't been able to trigger a "Attack First" situation lately. Maybe i'll check to see if there's a difference in being spotted versus failing a Hissatsu to begin the swordfight, just for kicks.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on June 25, 2009, 05:21:48 PM
Title: Re: Tenchu 4
Post by: Chozo Ghost on June 25, 2009, 05:57:57 PM
Awesome vids. Thanks, Pro!
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on June 29, 2009, 03:21:13 PM
I got all the map pieces yesterday and a couple unlockables and saw the extended ending. Ayame is too sexy to be evil. I'm glad she's not really evil or messed up.
Stratos, check out my vids for some gameplay hints. M9-gameplay1 might interest you.
Title: Re: Tenchu 4
Post by: Chozo Ghost on June 29, 2009, 03:43:07 PM
ARRRGHGGGHHH! Couldn't you have used spoilers? Now we know she isn't evil! *bummed out*
Title: Re: Tenchu 4
Post by: Stratos on June 29, 2009, 03:51:09 PM
Is that the one where you play as Ayume and swing from tree branches?
I'm not using my computer (since it is dead, mew one on the way) and this one does not support DivX so I've been deprived of your videos. I'll try to get the DivX plug-in working on this computer.
Title: Re: Tenchu 4
Post by: Stratos on June 29, 2009, 03:54:30 PM
Pah! I need an admin password to install them and the admin is out camping in the wilderness. :/
Oh well, not like the videos are going anywhere. I'll be sure to look at them when I get a computer that I can actually use to watch them.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on June 29, 2009, 04:24:45 PM
ARRRGHGGGHHH! Couldn't you have used spoilers? Now we know she isn't evil! *bummed out*
You would've backlogged this game to the forever-bin and never collect the map pieces anyway. :reggie:
Do they unlock a secret level? I am curious.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on June 29, 2009, 04:44:20 PM
They unlock unbreakable swords for AyameYummy and Rikitiki. Nothing significant, and disqualifies you from high mission ranks.
No spoiler tags necessary cuz I'm the only person who bought the game and I'm talking to thin air. Good job, Wii community.
Title: Re: Tenchu 4
Post by: Stratos on June 29, 2009, 04:56:22 PM
I bought it too! At full non-bargain bin price! We are the few and the proud.
Title: Re: Tenchu 4
Post by: NWR_insanolord on June 29, 2009, 07:30:36 PM
I bought the game as well, though I'm pretty sure I'm never going to play it.
Title: Re: Tenchu 4
Post by: Stratos on June 29, 2009, 07:33:45 PM
Why did you even get it then? Why won't you play it?
Title: Re: Tenchu 4
Post by: NWR_insanolord on June 29, 2009, 07:57:30 PM
I got it because it sounded interesting, and I do want to play it, but I have so many games, many of which I have also not played yet, that I don't know if I'm ever going to get to all of my backlog. Even just on the Wii I've bought 17 games this year.
Title: Re: Tenchu 4
Post by: Chozo Ghost on June 29, 2009, 08:13:56 PM
I kinda know how you feel. There were a lot of clearanced Gamecube games I got back in like 2004-2005 and I never played them until like last year...
So just hang onto it and if you don't play it now, that doesn't mean you won't play it later on.
Title: Re: Tenchu 4
Post by: vudu on January 19, 2010, 04:42:45 PM
MEGA-BUMP!
After picking this game up for $5 from a GameFly clearance sale, I finally sat down and played it. So far I've beat the first 3 missions.
I'm enjoying it quite a bit. Swordplay sucks, but I knew what I was getting myself into. My biggest complaint is how the narrator will pause the game at the most inopportune times to tell me something I could have figured out on my own.
Halfway through the third level I found some smoke bombs for the first time. The next room has 3 guards chilling out in the middle of it so I hid in the corner, threw a smoke bomb at them and then charged in to kick some bad-guy ass. Right as I'm about to attack the first guy I lose control of my character and the narrator says Look Rikimaru, there are 3 guards up ahead. You won't be able to sneak past them without being seen. Use a smoke bomb to conceal yourself while you sneak in for the kill. Meanwhile, the world around me didn't freeze in time, so the smoke's already cleared and I get my ass handed to me by the 3 enemies who would have otherwise been peacefully resting from broken necks. :(
On on unrelated note, I think I'm playing the game the wrong way. I'm killing every mofo in the place, but it's taking me like an hour per level. I receive S ranks for number of kills but E ranks for speed. The "par times" they give are insane! How the heck am I suppose to lay waste to my enemies in such a short amount of time!?
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on January 19, 2010, 05:24:08 PM
Some time-savers are about seizing opportunities with clever use of your tools from a distance, while other quick kills can be pulled off with running/aerial techniques (minimum stalking/waiting, just rush when the coast is clear). I've demonstrated a few in some videos.
The scoring mostly exists for replays, which lead to some of the unlockables. It's understandable that you'll take your sweet time on the first trial, familiarizing yourself with the stage and trying to kill everything simply because they're there. It's a Zelda/Metroid habit.
Title: Re: Tenchu 4
Post by: Stratos on January 19, 2010, 06:26:03 PM
I'm stuck on one level now because I really want to kill the armored dude but there appears to be no way to do it. It's fun to find different way of killing.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on January 19, 2010, 08:19:48 PM
I probably gave it away in one of my videos. I think you're missing out on the later stages.
REAL ULTIMATE POWER
Title: Re: Tenchu 4
Post by: Stratos on January 19, 2010, 08:43:09 PM
I remember I had trouble loading the video because that was when my computer blew up so I was jacking my parents and they wouldn't let me install DivX to watch it.
Now that I have my own computer again I'll need to go back and watch that. I've tried multiple times since then to figure it out on my own but to no avail.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on January 19, 2010, 09:16:46 PM
Just download ffdshow and watch the videos after you download them. Set your media player to open all *.divx files.
Title: Re: Tenchu 4
Post by: vudu on February 02, 2010, 05:42:34 PM
Beat the game last night. The game ended on a sour note.
First it was the most anti-climactic ending ever. I didn't even realize I cleared the last level until it said TENCHU in big words. How the Hell do you beat a level by mistake?
Then all of a sudden the bad guy rips off his face and reveals he's some other bad guy that I've never heard of. I pieced together that he's a reoccurring villain and if I had played any of the previous games I maybe would have figured it out--"What? Doctor Wily is really behind this?! I never would have guessed!"--but as it stands it didn't make any sense.
After a horrible boss fight the end cut scene rolls and I kill the fucking princess I've spent the entire game trying to rescue. WTF. **** this game.
I have a couple questions--presumably for Pro because I don't think anyone else cares.
1) Are the assignments worth doing? I didn't even check them out until I completed story mode. I have 24 of them available. The first 10 look like boring training stuff that I already know. I played a couple of the random ones that I unlocked and they don't seem to be anything special--mostly just short sections from the main game where I have to kill a couple enemies. Nothing I haven't already seen.
2) Shadow Mode is just hard mode, right? Anything unique there that I didn't get in story mode? I don't feel the need to play through this game again.
Title: Re: Tenchu 4
Post by: NinGurl69 *huggles on February 02, 2010, 10:29:45 PM
Both Assignments and Shadow Mode are extra objectives for in-game unlockables/bonuses, not campaign/story-related. Special items, secret kill moves, and unlockable art (which I don't care for)? I'm not too familiar, so GameFaqs should be consulted. Finding all the map pieces unlocks unbreakable swords for Riki/Ayame, but disqualify your mission ranking.
Assignments (50+ in all?) are a series of "quick" challenges focused on optimized gameplay techniques; Smash Bros. "Event" matches would be somewhat analagous. But actually earning the unlockables means getting S-ranks in each; speed is now critical, so saving time isn't possible without full knowledge of your abilities. And to unlock all the Assignments, you have to get high ranks in the regular missions.
My reason for replaying parts of the game was to discover all the kill moves and options for different situations.
Title: Re: Tenchu 4
Post by: Stratos on February 03, 2010, 12:49:21 AM
Watching you kill videos was an exciting eye opener for me. I knew you had options but I didn't realize quite how many you did have. I'm very excited to try and go back to the game.
Title: Re: Tenchu 4
Post by: Chozo Ghost on February 03, 2010, 08:29:50 AM