Title: Re: Bangai-O Spirits
Post by: bosshogx on May 12, 2008, 10:44:19 PM
Save the money and buy it later. You will be helping the 3rd party sales in North America and save you from reading a slew of menu navigation faqs. Don't forget, for the money you spend on an import copy, you could purchase a whole slew of Wii Ware games or VC titles.
Really, it's only a three month wait after all. 8) Patients.
Title: Re: Bangai-O Spirits
Post by: MegaByte on May 12, 2008, 10:50:24 PM
They added a bunch of new levels to the US version.
Title: Re: Bangai-O Spirits
Post by: KDR_11k on May 13, 2008, 12:46:02 AM
18$ (possibly less if Play Asia takes 35 instead of 30$) doesn't buy much, that's 11.5 Euros so 1150 Wii points...
That should be enough for Lost Winds, right? ;)
Title: Re: Bangai-O Spirits
Post by: NWR_Lindy on July 20, 2008, 04:18:11 PM
I can't wait for this game. I'm a Treasure shooter whore. And after hearing about the way this game uses the DS microphone to swap levels created with the level editor, I was sold.
Title: Re: Bangai-O Spirits
Post by: bosshogx on July 21, 2008, 09:39:45 PM
Aren't you glad you waited or should I ask again in 3-4 weeks?
Title: Re: Bangai-O Spirits
Post by: Jonnyboy117 on July 22, 2008, 01:47:24 PM
I didn't have time to actually play this at E3, but I did see it demoed. Honestly, I couldn't wrap my head around it. There's a crazy feature where you can edit any level while you play it. So you can just pause any time, insert a boss character or erase some walls, and then unpause to play the revised level immediately.
Title: Re: Bangai-O Spirits
Post by: NWR_Lindy on July 22, 2008, 03:56:37 PM
I didn't have time to actually play this at E3, but I did see it demoed. Honestly, I couldn't wrap my head around it. There's a crazy feature where you can edit any level while you play it. So you can just pause any time, insert a boss character or erase some walls, and then unpause to play the revised level immediately.
Sounds pretty serious.
Title: Re: Bangai-O Spirits
Post by: KDR_11k on July 29, 2008, 03:17:55 PM
Supposedly Amazon is going to put this in my hands on Friday.
Quoted for hilarity when Silks doesn't get the game for two months.
Title: Re: Bangai-O Spirits
Post by: KDR_11k on August 13, 2008, 05:23:40 PM
Oh, right, I should probably ready the money already, it takes a few days to arrive on the account I use for buying stuff at play asia...
Title: Re: Bangai-O Spirits
Post by: bosshogx on August 13, 2008, 11:07:35 PM
A friend of mine picked it up from Gamestop this afternoon after I showed him some videos. Later on, he calls me to tell me he's starving. Confused, I asked him why and he said that he picked up Bangai-O and has been sitting in his car for the last 30 minutes playing it instead of getting something to eat. ;D
Title: Re: Bangai-O Spirits
Post by: KDR_11k on August 14, 2008, 10:23:22 AM
BTW, turns out the PAL release is next week already, importing would take way too long so I'm going to pay those 15 Euros more...
Title: Re: Bangai-O Spirits
Post by: NWR_Lindy on August 14, 2008, 05:26:23 PM
Amazon shipped this out today, and it will arrive on the 18th. I love how the 2-Day Shipping means nothing from Amazon sometimes, because it actually means "2 Days from when we ship it, which may be the release date, but it could also be some undetermined point in the future depending on the level of demand for the game".
Amazon, you're trying my patience lately. Although, you did get Madden 09 to me on release day like you said you would, so you get daps for that.
Title: Re: Bangai-O Spirits
Post by: bosshogx on August 14, 2008, 10:08:54 PM
The one you linked will have a different comic next week, so anyone who wants to see your comic will have to search for it manually (unless that's your evil plan to get readers to view multiple stripes and drive traffic to your site, in which case, by all means continue on).
Title: Re: Bangai-O Spirits
Post by: Flames_of_chaos on August 15, 2008, 02:51:00 PM
Well Silks amazon said my copy is coming on the 19th and according to USPS the package is in a USPS facility located 25 minutes away from me.
Title: Re: Bangai-O Spirits
Post by: bosshogx on August 16, 2008, 12:51:41 AM
The one you linked will have a different comic next week, so anyone who wants to see your comic will have to search for it manually (unless that's your evil plan to get readers to view multiple stripes and drive traffic to your site, in which case, by all means continue on).
Heh. No my truly evil plan is to add a quote of yours with my link in it to increase it's awareness on the forums! Bwa ha ha ha ha!
Actually, the site creator told me that the /comic link will automatically change the base link once a new week passes. For example: I posted up a link to this weeks comic, 0058, even though the link ends in /comic. If I post the /comic link next week, but you click on the link in this thread, it will still link you to comic 0058. I don't fully understand it myself, it's all 1's and 0's to me.
Title: Re: Bangai-O Spirits
Post by: IceCold on August 16, 2008, 03:01:09 AM
So what's this I hear about being able to swap levels with the microphone?
Title: Re: Bangai-O Spirits
Post by: KDR_11k on August 16, 2008, 03:46:12 AM
Dunno but it strikes me as silly since there's, you know, WIRELESS RADIO in the DS...
Title: Re: Bangai-O Spirits
Post by: Flames_of_chaos on August 16, 2008, 10:34:46 AM
So what's this I hear about being able to swap levels with the microphone?
Basically you create levels or have the option to modify existing levels however you want. To trade the levels the game encodes it to a series of beats (in a way like morse code) and if another player wants to get that level it has to hear that beat via the DS microphone. I believe treasure made this method to bypass friend codes.
Title: Re: Bangai-O Spirits
Post by: Flames_of_chaos on August 18, 2008, 11:28:01 AM
Well I got it today and you gotta like bilingual box art sigh. (http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/Photo6.jpg) (http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/Photo5.jpg)
Title: Re: Bangai-O Spirits
Post by: KDR_11k on August 18, 2008, 11:29:15 AM
I'm more worried about it being mirrored horizontally :P
Title: Re: Bangai-O Spirits
Post by: Flames_of_chaos on August 18, 2008, 11:43:18 AM
Thats the side effect of the macbook's iSight.
Title: Re: Bangai-O Spirits
Post by: KDR_11k on August 18, 2008, 01:17:54 PM
Also if you think bilingual is bad you haven't seen some of the covers used on GBA games in Europe with five languages on the back.
Title: Re: Bangai-O Spirits
Post by: Flames_of_chaos on August 18, 2008, 03:43:10 PM
Also if you think bilingual is bad you haven't seen some of the covers used on GBA games in Europe with five languages on the back.
Well I think it's unnecessary to have the copyright info in English and french.
Title: Re: Bangai-O Spirits
Post by: TheFleece on August 18, 2008, 07:36:51 PM
I just got it and playing through the tutorial is sort of lengthy and it makes me crave the actual game more, but I'm afraid on missing out on small details. I should be eating dinner, I should be continuing work on my Halloween costume, but instead I'm all over this crazy ass game. Also it finally broke me away from Final Fantasy IV. It was worth the wait. Also China Town, NYC- I brought your only copy Mwahahahaha!!!
Title: Re: Bangai-O Spirits
Post by: NWR_Lindy on August 19, 2008, 11:41:21 AM
I've been playing through the tutorial and it's pretty crazy...lots of different kinds of weapons. I feel like I haven't even tapped the surface of it. I can't even get all of the different types of ammo straight.
It's like part puzzle, part shooter.
Title: Re: Bangai-O Spirits
Post by: KDR_11k on August 22, 2008, 06:34:32 AM
Grrrr, Amazon has listed the release date wrong, no wonder I can't find it anywhere.
Title: Re: Bangai-O Spirits
Post by: Infernal Monkey on August 25, 2008, 06:16:28 AM
Imported 'dis since it's never getting an Aussie release, this is pretty much one of the best portable games I've ever played. God damn.
Baseball bat > all
Title: Re: Bangai-O Spirits
Post by: NWR_Lindy on August 25, 2008, 09:42:08 PM
Ah, the languages on the back of the box remind me of my days back in Canada. French is all over the place on everything up there, and it's almost entirely unnecessary.
Title: Re: Bangai-O Spirits
Post by: UltimatePartyBear on August 28, 2008, 12:26:17 PM
My copy arrived yesterday, and it didn't take long for me to get stuck. I couldn't figure out how to hurt the big robot in an early Treasure level, so I just started goofing around with the editor. It's amazing! The only drawback is that you're limited to a plain black background.
Edit: I found the options for backgrounds and music, so now the editor is flawless.
Title: Re: Bangai-O Spirits
Post by: KDR_11k on August 28, 2008, 01:32:01 PM
... still not out ...
Title: Re: Bangai-O Spirits
Post by: KDR_11k on September 01, 2008, 12:04:22 PM
Yay, finally got it. Only one store had it at all and only two copies (my guess is they shipped only tiny numbers of it).
Still gotta figure out what makes the Longai-Os fire their bombs, occassionally I hit one with a full Direct+Break volley and kill it but most of the time they bomb and my volley is stopped. Going pea-shooter on them doesn't seem to work very well...
Title: Re: Bangai-O Spirits
Post by: UltimatePartyBear on September 02, 2008, 03:15:10 PM
I fought one of those as the final boss of a level I made. I got him down about a third of the way in a protracted firefight, then finally finished him off by using one Direct+Homing volley to get close to him, then firing off another one at nearly point blank range to counter his counter before he had time to react.
Title: Re: Bangai-O Spirits
Post by: KDR_11k on September 02, 2008, 04:47:26 PM
They have no limit to their reaction time (I've traded EX attacks with one as fast as I could and he kept up), the opening is when they perform a dash attack (now to figure out how to make them perform one). Freeze and direct works too but that needs two bombs which you can't always afford...
Title: Re: Bangai-O Spirits
Post by: NWR_Lindy on September 03, 2008, 01:33:55 AM
The 3.5mm cable I need to transfer the sound file to PC should be coming in the next day or two. Then, my Bangai-O level shall be unleashed on the world!
Title: Re: Bangai-O Spirits
Post by: UltimatePartyBear on September 03, 2008, 11:25:19 AM
They have no limit to their reaction time (I've traded EX attacks with one as fast as I could and he kept up), the opening is when they perform a dash attack (now to figure out how to make them perform one). Freeze and direct works too but that needs two bombs which you can't always afford...
I tested it yesterday, and my method works as long as you're quick enough. You have to be really close to him and fire yours off immediately after his so that you hit him while he's still stuck in place after shooting. I haven't had any luck doing this without using two bombs because I need to be able to predict when he'll use one of his own, and the only way to do that is to do something that always triggers it.
I think I already have the cable I need in my car, so I might upload some of my own levels. Mine are largely oriented around surviving against great odds, but maybe someone will enjoy them.
Title: Re: Bangai-O Spirits
Post by: TheFleece on September 03, 2008, 11:35:52 AM
I haven't tried to make any stages of my own yet, but I've downloaded some nifty ones that I've found around online. Should a new thread be started to keep track of stages? Overall I feel that Bangai-O is like Contra but in space and every fight is like a giant robot anime final battle. It's also the only DS game I own that hurts my hands. I love it.
Title: Re: Bangai-O Spirits
Post by: NWR_Lindy on September 03, 2008, 04:40:12 PM
What form will the files be in after you've recorded them? MP3s? I suppose it could be any kind of audio file that you want.
Title: Re: Bangai-O Spirits
Post by: TheFleece on September 03, 2008, 07:00:41 PM
What form will the files be in after you've recorded them? MP3s? I suppose it could be any kind of audio file that you want.
All of the files I've dealt with have been mp3, but I'm sure if you can get it onto a smaller format it will be fine. The other thing is that you have to put your file somewhere so people can play it from their computer or download it. If anyone wants a bunch of custom stages you can check them out here (http://ga-forum.com/showpost.php?p=12582975&postcount=591).
Title: Re: Bangai-O Spirits
Post by: UltimatePartyBear on September 03, 2008, 08:52:32 PM
I've tested these to make sure they work. It's finicky. You have to hold an earphone right on the microphone without letting it slip at all or it'll tell you there's too much noise.
So, my levels:
UPB Maze-ish was (Edit: the "is" made it sound like the rest of these were throwaway experiments, but I didn't post any of those) my first real attempt at a level other than just playing around with the editor. It's vaguely maze-like, hence the "ish." There's a long fuse that will release a lot more enemies near the end of the level, but you have to light it to reach the final target. The center corridor with the ninjas guarding a gate was planned before I learned how gates really worked. The original intent was to force you to fight the ninjas in a long, narrow corridor, but I had to either move the gate to the other end of the corridor or redo the whole thing.
UPB Gauntlet is the result of me practicing how to use the gates. It's just a series of rooms that you have to complete in order, hopefully with each one harder than the last.
Title: Re: Bangai-O Spirits
Post by: UltimatePartyBear on September 03, 2008, 08:54:01 PM
(Continued because of size limitations.)
UPB Sadist should probably be named Masochist instead, honestly. It's a symmetrical stage in which you have to clear out almost everything to unleash the target, a Longai-O. There's a core under his gate so you can control when he's unleashed if you want. There are fuse-opened rooms in the corners, the lower two of which must be cleared out. The upper rooms have max health powerups if you need them, but they're guarded, so you should save a couple of bombs for the occasion.
UPB Double Climb simply requires you to take a box all the way to the top of a tower, then go back and do the same thing on the other side of the tower. I tried to mix up the challenges quite a bit on the two sides, not to mention prevent cheating by pushing both boxes up the same side. There's no puzzle to it. I was just trying to add a new wrinkle for time attack purposes.
I'm working on a stage that's simply about surviving until a fuse reaches the target, but I'm stymied by the inability to make spawners invulnerable, or even spawn more spawners. I've already managed to clear the whole stage before the fuse runs out.
Title: Re: Bangai-O Spirits
Post by: KDR_11k on September 04, 2008, 08:12:59 AM
I tested it yesterday, and my method works as long as you're quick enough. You have to be really close to him and fire yours off immediately after his so that you hit him while he's still stuck in place after shooting.
Er, when a Longai-O counters one of my bombs he often uses a 400 bomb, being less than half a screen away is instant death (getting hit the frame the bombs spawn) then.
Invulnerable spawners seem to be done by placing them inside walls...
Title: Re: Bangai-O Spirits
Post by: UltimatePartyBear on September 04, 2008, 10:45:09 AM
Yep, I figured out the spawners in walls thing late last night. It actually made my survival level hard enough that I think I'm going to have to figure out a way to make some health powerups available.
I also got to the point that I could fairly reliably predict when a Longai-O would fire a bomb without having to use one of my own first. It's hard to describe the timing, but it seems to involve keeping up a steady stream of fire while moving towards him. Now don't get me wrong. This is definitely a do or die kind of thing, so there are no second chances, but I've gotten to the point that I win more often than not. Now I just have to start working on fighting two at once.
Title: Re: Bangai-O Spirits
Post by: Yoshidious on September 04, 2008, 04:04:01 PM
I think D3Publisher has made a smart move with the developers' level design contest they are running over at IGN. Here's the link in case anyone hasn't checked it out yet
http://uk.ds.ign.com/articles/907/907063p1.html
There are some cool levels amongst the entries, my favourite is "Verticality" by Benson Russell of Naughty Dog--it's pretty epic for a Bangai-O level actually.
BTW UltimatePartyBear, I've downloaded your level files, but no luck getting them to load yet. I don't think I have ideal headphones for the job, and so getting any level to work has been a total pain the rear end. Anyway, hopefully I can play them soon and I might get around to making some serious attempts of my own when my review is completed.
Title: Re: Bangai-O Spirits
Post by: UltimatePartyBear on September 05, 2008, 04:20:08 PM
I'm trying to design a puzzle level now, and I seem to suck at it. I like solving puzzles, and I think I'm fairly good at that, but it obviously doesn't give me any help with making them. The worst part is that once I create one, I can't tell whether it's easy or hard because I already know the solution.
Title: Re: Bangai-O Spirits
Post by: Nick DiMola on September 05, 2008, 04:31:29 PM
The worst part is that once I create one, I can't tell whether it's easy or hard because I already know the solution.
LOL. I got a kick out of that, don't know why.
Title: Re: Bangai-O Spirits
Post by: NWR_Lindy on September 05, 2008, 06:06:46 PM
BEHOLD
Let me know if this works.
Title: Re: Bangai-O Spirits
Post by: NWR_Lindy on September 05, 2008, 09:39:42 PM
FYI: It doesn't. I recorded it way too loud.
Title: Re: Bangai-O Spirits
Post by: UltimatePartyBear on September 06, 2008, 01:27:41 PM
I finally finished the puzzle level I was working on. It's got two block-pushing puzzles, one based on lighting fuses in the right order, and one based on falling blocks. Personally, I think the difficulty is an uneven mix, but I'd appreciate feedback. The level in question is called UPB Babel.
I also finished my timed level, UPB Endurance. Once you light the fuse, it takes just under two minutes for it to reach the target, during which an infinite army of bots will pour out of a line of unreachable spawners. There are two health powerups that get uncovered as the fuse burns down and some obstacles to provide some cover. It may even be possible to hide under something for the duration, but since this is basically a score attack only that would just be silly.
Finally, I reuploaded my Sadist level after making the changes that occurred to me while I was posting it the first time (swapping the upper and lower rooms). It's now a bit harder, since you can no longer avoid fighting the fastbots. See the original post about it for the new level.
Title: Re: Bangai-O Spirits
Post by: bosshogx on September 08, 2008, 11:37:26 PM
Anyone got any advice on how to beat the 15th puzzle stage? It's the one with all the falling blocks, health blocks, and explosive blocks. It's the last puzzle stage I have yet to complete.