Character Design: HACCAN Composer: Minako Adachi (Summon Night, Riviera) [Bill: Game confirmed to have amazing music!]
~ Play as either Yumil or Tia, a young boy or girl born in a world that's on the verge of destruction. ~ They have been having dreams about the world's end. One day, waking up from one of these dreams, they find a "book of prophecies" by their side. ~ This book leads you on an adventure to explore the world, noting down all the elements that should be carried over when the world is reborn following its destruction, and rewriting all the elements that should be changed. ~ Gameplay revolves not only around ARPG mechanics but also through actively "changing fate" through editing of the book (examples given being giving an enemy a new weak point or healing a sick girl)... ~ Love simulation component [Bill: More RPGs need this!]
Main Japanese Site (http://www.mmv.co.jp/special/game/ds/avaloncode/) IGN Preview (http://uk.ds.ign.com/articles/872/872865p1.html)
An ARPG with an innovative-sounding gameplay mechanic and relationship building? Yes, please!
Title: Re: Avalon Code (ARPG)
Post by: Crimm on May 09, 2008, 07:17:03 PM
James C. just translated that scan for me. I'll write something up today or tomorrow.
Title: Re: Avalon Code (ARPG)
Post by: KDR_11k on May 10, 2008, 01:34:19 AM
Looks nice. Let's hope "relationship building" does not depend on how often you hear the same three lines from a character.
Title: Re: Avalon Code (ARPG)
Post by: Bill Aurion on August 29, 2008, 12:11:37 PM
Awesome new trailer! (http://www.avaloncode.jp/gallery/gallery3.html) YouTube version for people who like crappier quality... (http://www.youtube.com/watch?v=_ZjwxqXn2SQ)
(I hate everyone that doesn't want this game, just because...)
Title: Re: Avalon Code (ARPG)
Post by: BeautifulShy on August 29, 2008, 12:26:34 PM
It looks great. I like the music.Concept sounds great.My intrest before was low but now I am more intrested.
Title: Re: Avalon Code (ARPG)
Post by: Caliban on August 29, 2008, 01:10:46 PM
Great, another action-rpg.
Title: Re: Avalon Code (ARPG)
Post by: BeautifulShy on February 23, 2009, 05:11:52 PM
There is a Demo on the Nintendo Channel. It is kinda short but it shows what the game is about.I like the combat.
Title: Re: Avalon Code (ARPG)
Post by: Stratos on February 26, 2009, 08:29:00 PM
Really!? I'm gonna go try it out. I hear this game got ESRB rated. I am really hoping for this, Soma Bringer and ASH. Nintendo is crazy to not bring them over. I should learn Japanese fluently and offer to translate all these games to English for half the cost others would charge. Kind of a community service thing.
But I need to finish learning Hebrew, Arabic, Latin and Spanish first. Yes, I'm an aspiring language nerd.
Title: Re: Avalon Code (ARPG)
Post by: BeautifulShy on February 26, 2009, 08:59:49 PM
Thats cool that you are learning new langages.
Alright we have a release date. March 10th.
Title: Re: Avalon Code (ARPG)
Post by: Stratos on February 26, 2009, 09:58:25 PM
Yay for a release date! Except I just spent most of my gaming budget for the next month. It'll have to wait a bit then.
Title: Re: Avalon Code (ARPG)
Post by: Gylldas on February 26, 2009, 11:27:40 PM
Do we have a price point yet? Also, do we know if they kept the voice overs in? I'd like to pick this up eventually but right now money is tight.
Title: Re: Avalon Code (ARPG)
Post by: BeautifulShy on February 26, 2009, 11:56:18 PM
I'll check Gylldas.
Title: Re: Avalon Code (ARPG)
Post by: BeautifulShy on February 27, 2009, 12:16:18 AM
It costs $34.99.I didn't see mention of voice overs.
Title: Re: Avalon Code (ARPG)
Post by: Gylldas on February 27, 2009, 01:36:55 AM
Thanks Maxi. I'm glad it's not $40 like the Square Enix DS games. I'll probably pick this one up then. Come to think of it...it's been awhile since I've bought a new DS game. I think my last was Final Fantasy VI.
Title: Re: Avalon Code (ARPG)
Post by: Caliban on March 02, 2009, 03:07:20 PM
I tried the demo available from the Wii channel. It's a short demo, but it sure got my attention. I like how I can change enemy characteristics after I've scanned them, and I also like how those characteristics can be used to augment my weapons. I'm definitely going to pre-order it.
Title: Re: Avalon Code (ARPG)
Post by: SirSniffy on March 03, 2009, 02:50:41 PM
Is it just those two playable characters in the game? Can you control more characters?
Title: Re: Avalon Code (ARPG)
Post by: Caliban on March 03, 2009, 06:39:59 PM
In the demo you can only control one character. Then again it is a demo.
Title: Re: Avalon Code (ARPG)
Post by: Stratos on March 03, 2009, 11:03:34 PM
I almost forgot I could D/L it from the Wii. Though I'll need to make room for the Nintendo Channel if I do.
Title: Re: Avalon Code (ARPG)
Post by: Stratos on March 05, 2009, 05:56:24 AM
I just played the demo today. It has some interesting play mechanics and juggling enemies was pretty funny. I'll probably grab it in a month or so.
Title: Re: Avalon Code (ARPG)
Post by: BeautifulShy on March 06, 2009, 11:45:34 PM
Well IGN gave this game a 8.3.
Title: Re: Avalon Code (ARPG)
Post by: BeautifulShy on March 17, 2009, 07:16:13 PM
So has anybody got this yet?I know someone in particular that got it but does anybody else have it?
Title: Re: Avalon Code (ARPG)
Post by: Stratos on March 17, 2009, 08:24:25 PM
No, I just spent close to $900 US dollars to fix my car. I might not be able to buy another game until I find a new job at this rate.
I really want to get this, Madworld, Mushroom Men and GTA: China Town Wars.
Title: Re: Avalon Code (ARPG)
Post by: BeautifulShy on March 18, 2009, 02:33:34 PM
Bill asked me to post this.If you have any questions e-mail him. He misses and loves all you guys.
Have had this on my radar ever since it was first announced, and picked it up the other day...
The visuals and art design are really top-notch, as is the music, in which I've stopped on multiple occasions just to listen to it...I haven't really delved that deeply into the story yet, I don't think, but you first start off by going around trying to find the other three spirits that are part of the Book of Prophecy that the main character stumbles across (or maybe it's the other way around...) Anyway, the game revolves around the Book of Prophecy, but I'll come back to that in a second...
First, let's get the relationship system out of the way...Basically, you can get to know certain characters and improve your standing with them (or get them to fall in love with you) by giving them presents or doing sidequests for them, which has so far consisted of finding an item for them (which you make by finding the right "codes" and applying them to another item...I'll explain in a minute)...It's fairly simplistic, considering you can give the same item over and over from the Book, but it's still a cute addition, and there's nothing wrong with more character development...
Okay, now let's get into the gameplay, which is fairly simple...As an ARPG, you get points for attacking enemies and level up...That includes leveling up the weapons that you get (with a max of level 10, I think) You can have a different weapon in each hand (swords, hammers, shields, etc) and use each one separately with the X and Y buttons, and the shoulder buttons are used to roll out of the way...To mix things up, you'll eventually learn the Judgement Link, which is relegated to the A button...If you manage to get behind an enemy's defenses, you can send them up in the air, and when they come back down you can hit them again with the X or Y button, in which they'll go higher...Keep repeating this process and you keep sending them up to the sky...If you can continue this until their HP runs out, you'll get some Mystic Gems (basically the game's currency) or health (if you finish them with a special attack) as reward...
But, of course, the game revolves around the Book of Prophecy...When you run into something new, be it a character, enemy, or even a flower sitting on the side of the road, you can use the B button to stamp the info into the Book...From then on, you now have access to that item or character's "codes", which is basically the data that makes it up...Here comes the meat of these "codes"...You can move data around in order to change its characteristics, which can be used to make new items or to make enemies weaker...For example, the first enemy you meet is a Stone Goblin...Once you smack the Book on it, you can access its data...If you remove the "stone" attribute, you make it less durable against your attacks, and can defeat it easier...However, you can only store four extra attributes on your person, so you must eventually stick these attributes somewhere else (such as on another character or enemy)...When it comes to items, you can stamp the info of a weapon or piece of armor, and then you can equip it from the Book...These items appear on the character in-game, which is a nice touch that I wish was in ALL RPGs...
As you begin to unlock things, you start leveling the Book up...Everything you do gets points, even just examining things in a room (which you should do, because if you find everything in a room, you may discover a new recipe)...Once you level the Book up, you will have a vision of something that happens in the game world...Go there and you'll find a new event to take part in...
Further explaining the codes, each code on a character or item is of a specific shape, be it a single square or a big square consisting of 4 smaller squares, or L shapes, etc...First you only have access to 9 squares on any person or item in which to administer attributes, but you will open up more over the course of the game...Also, if an item requires a recipe of 2x Fire, for example, then you need to find a code of 2x Fire, be it two single square Fire codes, or a single rectangle made of 2 Fire squares...You cannot break, say, a 4x Fire into smaller pieces, which forces you to Book things until you find what you need...
Then comes the complexity...As you start getting more and more entries into the Book, you come to realize that you have a shitload to wade through to try and find the right code that you need...And since you can only store 4 codes (I'm hoping you can eventually store more, but I sort of doubt it), you are constantly swapping codes around until you find the ones you want...It's a real mess, and I wish you could have organized things by codes so you didn't have to go through your entire Book trying to see if you have the one you want or not...
The dungeons are basically huge challenge halls..."Defeat the enemies!" or "Hit all the switches!", etc...It gets a little tedious, but the challenges HAVE been kept interesting for the most part...The game doesn't even give you hints as to what you should do (like for one example, there was a green crystal, and I couldn't do anything to activate it...Turns out I had to put a Forest attribute on my weapon to activate it), which should make some people happy, though I know others could become frustrated at the complete lack of direction...
That said, I'm having a hell of a lot of fun with this game...Enough so that I stayed up all night playing the damn thing and looked over at my clock to find out it was already 6 in the bloody morning! It's definitely a game that you'll either love or hate, but if you love ARPGs and are willing to be patient with an experiment on the genre, do yourself a favor and get it...
Title: Re: Avalon Code (ARPG)
Post by: vudu on March 18, 2009, 02:47:33 PM
This is ridiculous. If Bill has stooped to funneling posts through Maxi I've lost respect for the man. If you have something you want to share with us, visit the forums, sign in, and post. Don't play some convoluted game of telephone because you're too proud to visit a site you've frequented nearly every day for the past six years. If you don't want to stay, fine--don't. But this is just childish--we're not passing notes in fifth grade anymore (well, most of us aren't).
Do you like me? (Check one)
___ Yes ___ No ___ Maybe
Title: Re: Avalon Code (ARPG)
Post by: vudu on March 18, 2009, 02:50:15 PM
Then comes the complexity...As you start getting more and more entries into the Book, you come to realize that you have a shitload to wade through to try and find the right code that you need...And since you can only store 4 codes (I'm hoping you can eventually store more, but I sort of doubt it), you are constantly swapping codes around until you find the ones you want...It's a real mess, and I wish you could have organized things by codes so you didn't have to go through your entire Book trying to see if you have the one you want or not...
Nope, you're limited to 4 codes throughout the entire game. This is the reason I'm most likely going to skip this game. I hear the book becomes a huge pain to manage once you have hundreds of pages worth of code.
Shame, really. It's a great idea bogged down by a few poorly implemented design choices.
Title: Re: Avalon Code (ARPG)
Post by: NinGurl69 *huggles on March 18, 2009, 04:02:39 PM
Hey Bill, piss off. Spread your DS game propaganda to gamefaqs or elsewhere.
=]
Title: Re: Avalon Code (ARPG)
Post by: BeautifulShy on March 18, 2009, 04:07:17 PM
This is ridiculous. If Bill has stooped to funneling posts through Maxi I've lost respect for the man. If you have something you want to share with us, visit the forums, sign in, and post. Don't play some convoluted game of telephone because you're too proud to visit a site you've frequented nearly every day for the past six years. If you don't want to stay, fine--don't. But this is just childish--we're not passing notes in fifth grade anymore (well, most of us aren't).
Hey Bill, piss off. Spread your DS game propaganda to gamefaqs or elsewhere.
=]
So you guys don't care about Bill. Well that's prerogative.
Title: Re: Avalon Code (ARPG)
Post by: vudu on March 18, 2009, 05:04:53 PM
I didn't say I don't care about Bill. I just think it's rather stupid to refuse to visit a website on principle but still want to share information with the members of that site via another member. You'll tell him that for me, right? ;)
Title: Re: Avalon Code (ARPG)
Post by: BeautifulShy on March 18, 2009, 05:14:21 PM
Well I already e-mailed him your first response.
Anyway lets get back to the game at hand. Reading over the impresions again this is a pretty non run of the mill RPG.I haven't played many of these types of RPGs. After I finish CTDS I'll grab this.
Title: Re: Avalon Code (ARPG)
Post by: Kairon on March 21, 2009, 05:24:17 PM
The fact that this IS NOT yet another SRPG already has me cheering for it.
and MAN1 Those graphics look good!
Title: Re: Avalon Code (ARPG)
Post by: Stratos on March 21, 2009, 09:13:02 PM
The fact that this IS NOT yet another SRPG already has me cheering for it.
and MAN1 Those graphics look good!
"MAN1"?
What do you have against SRPGs Kairon? Or are you just getting SRPG fatigue from the sheer volume of them releasing this season?
Title: Re: Avalon Code (ARPG)
Post by: Kairon on March 22, 2009, 07:31:23 PM
Well, I was already sorta tired of them at the start of the current craze. I totally dug shining force and FFT back in the day, but by the time the DS rolled along... I don't know. Maybe it was just that SRPGs always crushed my excitement whenever I'd hear of a new game announcement from japan that looked like a JRPG and it ended up an SRPG? T_T
Title: Re: Avalon Code (ARPG)
Post by: Stratos on March 23, 2009, 02:32:51 AM
Well, I was already sorta tired of them at the start of the current craze. I totally dug shining force and FFT back in the day, but by the time the DS rolled along... I don't know. Maybe it was just that SRPGs always crushed my excitement whenever I'd hear of a new game announcement from japan that looked like a JRPG and it ended up an SRPG? T_T
Ah, so it's more pent up frustration at the lack of JRPGs then? What about Black Sigil: Blade of the Exiled? That's a promising JRPG.
Title: Re: Avalon Code (ARPG)
Post by: Kairon on March 24, 2009, 02:16:15 AM
Ah, so it's more pent up frustration at the lack of JRPGs then? What about Black Sigil: Blade of the Exiled? That's a promising JRPG.
<3
The Chrono Trigger vibe I get from the art makes me agree with that thought. <3
Title: Re: Avalon Code (ARPG)
Post by: SixthAngel on March 31, 2009, 01:28:19 PM
I just started this game and it is awesome so far. The combat is good and everything feels smooth.
I like the attibutes you can give to people and weapons. You can be a total dick if you want or a nice guy. When you hit people or enemies it shows you different attributes and if you want you can steal them and use them on yourself or replace them with others. For example you steel the stone attibute from a goblin destroying his defense. In the town their is cute little girl and you can steal her intelligence, mystery and love of birds. If you want to be a huge asshole you can replace here intelligence with an illness attribute making her sickly instead of smart. I will say more once I am farther in.
Title: Re: Avalon Code (ARPG)
Post by: BeautifulShy on May 04, 2009, 07:24:56 PM
Bumping this topic for someone that got it.
Title: Re: Avalon Code (ARPG)
Post by: jakeOSX on May 04, 2009, 07:52:22 PM
you know, i even searched the forum for this topic because i swore i saw it...
but this one doesn't come up? weird.
anyway I own this one now. here is what i posted elsewhere:
Just picked this up this weekend. Played the first 30 minutes or so and seems a good one. It seems that you can decide whether to help the world or turn against it.
Title: Re: Avalon Code (ARPG)
Post by: Nick DiMola on May 05, 2009, 12:49:36 PM
We actually just got a review copy of this recently from Marvelous, so look for Zach's review soon.
Title: Re: Avalon Code (ARPG)
Post by: Halbred on May 11, 2009, 02:11:59 AM
I'm currently reviewing Avalon Code, and while I like it overall, the whole code management system IS a pain. Being stuck with four slots makes juggling codes a necessity, and it's tough because you don't always know what code you need when. Oh! I need that "Fire" code that I just did something with an hour ago. Now where the heck did I put that?
I'm hoping that as I progress in the game, there'll be some kind of upgrade to improve your code management system (double its capacity, pretty please?).
Title: Re: Avalon Code (ARPG)
Post by: Stratos on May 11, 2009, 02:37:07 PM
I'm currently reviewing Avalon Code, and while I like it overall, the whole code management system IS a pain. Being stuck with four slots makes juggling codes a necessity, and it's tough because you don't always know what code you need when. Oh! I need that "Fire" code that I just did something with an hour ago. Now where the heck did I put that?
I'm hoping that as I progress in the game, there'll be some kind of upgrade to improve your code management system (double its capacity, pretty please?).
I recall someone mentioning that it does expand but that might have just been someones wishful thinking.
How high have you juggled an enemy so far, Halbred?
Title: Re: Avalon Code (ARPG)
Post by: vudu on May 11, 2009, 03:26:34 PM
That was Bill's wishful thinking--it happened earlier in this thread in fact (Maxi posted it for Bill). ;)
Title: Re: Avalon Code (ARPG)
Post by: Stratos on May 11, 2009, 03:54:38 PM
That was Bill's wishful thinking--it happened earlier in this thread in fact (Maxi posted it for Bill). ;)
Well boo! Bill just needs to tell me himself ;)
Boo also that it isn't true. Though there is room for the possibility of it upgrading. Bill wasn't far enough in the game to tell for sure. I'll wait for Halbred's review of it. Hope you have fun Halbred! You have to tell us your juggling record in the review though!
Title: Re: Avalon Code (ARPG)
Post by: vudu on May 11, 2009, 04:24:24 PM
There's no upgrading--that was Parish's primary gripe with the game. Great idea--horrible execution.
Title: Re: Avalon Code (ARPG)
Post by: Stratos on May 11, 2009, 05:34:41 PM
There's no upgrading--that was Parish's primary gripe with the game. Great idea--horrible execution.
Well, phooey. I might still grab it at some point though because the game still seemed fun enough.
Title: Re: Avalon Code (ARPG)
Post by: Halbred on May 16, 2009, 03:37:02 PM
Page grids will get bigger, but your inventory never does.
Title: Re: Avalon Code (ARPG)
Post by: Stratos on November 06, 2009, 05:43:14 PM
Well, I got the game in the mail yesterday and am enjoying it so far. I like how you can fiddle with the stuff that people are made out of. Steal some justice from a guard, take away a little girl's hope... ;)
I am also fond of how you are the bringer of the worlds destruction in a sense versus the cliched 'save it from destruction' routine.
Title: Re: Avalon Code (ARPG)
Post by: TofuFury on November 07, 2009, 02:19:11 AM
I've been wanting to pick up this game for some time, but never seem to have the cash. It demoed well on the Nintendo channel when it was on.
Title: Re: Avalon Code (ARPG)
Post by: Stratos on November 07, 2009, 02:56:15 AM
Yeah, the mechanics are fun. I like that you can dual-wield different customizable weapons at once. That was different from the demo. So one blade can have ice power and the other can have fire.
Another interesting thing is that every room/area has it's own book page with a score value. If you max out the score for that area through exploration and doing tasks you may unlock hidden recipes for items. Has a lot of neat possibilities. I'm only a little over an hour into the game right now.
Plus it's only $20 on Amazon and you would be helping 'Project Sexy' by buying it ;D
Title: Re: Avalon Code (ARPG)
Post by: TofuFury on November 07, 2009, 03:05:13 AM
It is tempting. I might put it on my Christmas list. Xseed does deserve more support, especially for bringing Fragile to America in a few months.
I didn't know you could duel-wield different weapons at the same time. One of my favorite parts in an RPG is getting crazy weapons that have crazy properties and status effects.
Title: Re: Avalon Code (ARPG)
Post by: Stratos on November 07, 2009, 03:22:32 AM
I'm still experimenting with it but I tried to give a sword both fire and ice elements. I didn't notice much of a difference and is called a 'mix' instead of differentiating between the fire and ice. So I don't know if elements like that can mix. But I currently have an Iron Fire Gladius and a Copper Ice Katana. I have not found any more weapons to play with but the neat thing is adding certain elements change the blade drastically. The Gladius actually came from the combination of a metal (copper or iron) with 'Justice' code placed in the original basic sword. So not only do stats and effects of items change but the very item changes to something better if you combine them right.
Title: Re: Avalon Code (ARPG)
Post by: KDR_11k on November 07, 2009, 05:33:07 AM
Well, fire and ice are opposites so they probably cancel out.
Title: Re: Avalon Code (ARPG)
Post by: Stratos on November 07, 2009, 05:42:24 PM
True. So maybe non-opposites or non-conflicting elements will work? I know a lightning element is floating around, I'll try that with the fire and see what I get.
Title: Re: Avalon Code (ARPG)
Post by: SixthAngel on November 08, 2009, 06:30:52 AM
The elements don't cancel each other, instead they become something different. It becomes mixed or something else depending on the number of different elements put together. There is fire, ice, lightning, shadow, light, and more. I find that mixing isn't usually as good as putting a ton of a single element on there, unless of course you have a recipe. If you don't have the lightning element yet you probably don't have enough of a single element to bring it up to a different name so mixed is probably better. Try on your own still, you will probably find something i didn't.
I really love the element mechanic. Mixing isn't the only thing that matters since adding enough stone and only stone can change it to obsidion, etc. I did screw myself a few times though. Once I loaded up the goblins outside the town with all my iron so I would remember where I put it while I was in the forest. I forgot about it and they kicked my ass on my way back to town.
Title: Re: Avalon Code (ARPG)
Post by: Stratos on November 08, 2009, 10:55:58 AM
I can't figure out how to remove the invincibility from the Hob-goblins. I tried the same trick as when reviving the kitty, but it isn't working.
Title: Re: Avalon Code (ARPG)
Post by: SixthAngel on November 08, 2009, 11:59:55 PM
I can't figure out how to remove the invincibility from the Hob-goblins. I tried the same trick as when reviving the kitty, but it isn't working.
The stitched on (permanent) characteristic each have their own special way to be taken off. Someone will tell you how to do it. I think the hobgoblin needs illness pieces to surround the invincibility piece.
You need to dodge him for some time before you can finally take it off.