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Gaming Forums => Nintendo Gaming => Topic started by: mastro on March 18, 2008, 03:13:07 AM

Title: Pikmin Lovefest
Post by: mastro on March 18, 2008, 03:13:07 AM
I just wanna say that I hope Pikmin 3 comes out this year with online coop and voice chat. This is a franchised that I just adored since it came out. I am personally looking forward to this game more than Mario Kart or any other game out their. Would love to see an achievement structure added to the game and flesh out some more game play mechanics without adding more variety of pikmin.

Any other pikmin lovers out there wanting a sequel? have any ideas for the sequel?
Title: Re: Pikmin Lovefest
Post by: ShyGuy on March 18, 2008, 03:19:02 AM
Pikmin is a great game, I think the Wii controls would add a lot. Online coop would be a plus as well.
Title: Re: Pikmin Lovefest
Post by: NWR_pap64 on March 18, 2008, 03:28:08 AM
I absolutely loved the first Pikmin game. I was enchanted by it all and played through it several, in hopes of getting all of the endings and beating my completion records.

Now when the second one came out...I couldn't get into it. I started it 3 times and nothing...Would just stop playing and forget about it.

I don't know why, either...
Title: Re: Pikmin Lovefest
Post by: Kairon on March 18, 2008, 03:44:45 AM
Yeah, I was sorta underwhelmed by the second game... first game was perfect though. God, the first pikmin game was perfect.

love love love love love love love love love love love love
Title: Re: Pikmin Lovefest
Post by: NWR_pap64 on March 18, 2008, 03:48:37 AM
Yeah, I was sorta underwhelmed by the second game... first game was perfect though. God, the first pikmin game was perfect.

love love love love love love love love love love love love

Good to know I am not the only one that felt this way.

I think the lack of urgency killed it for me. I remember being hooked on the first one because I was enthralled by the surroundings and the monsters, but knew I had a mission to complete. It made the game more challenging and fun to play.

In comparison, treasure hunting doesn't seem as fun as the survival mission.

That's why I am a tad worried about the third game. How are they going to top the first one if the second one kinda failed to do so?
Title: Re: Pikmin Lovefest
Post by: Svevan on March 18, 2008, 06:01:09 AM
I just wanna say that I hope Pikmin 3 comes out this year with online coop and voice chat.

lol no

I await this game like the desert waits for rain, but I'll be surprised if it's online at all. Let alone with FEATURES.
Title: Re: Pikmin Lovefest
Post by: Nick DiMola on March 18, 2008, 09:20:12 AM
Yeah, I was sorta underwhelmed by the second game... first game was perfect though. God, the first pikmin game was perfect.

love love love love love love love love love love love love

Wow, personally I felt Pikmin 2 fixed everything wrong with Pikmin 1. Pikmin 2 didn't wave the 30 day time limit over your head, giving you free roam of the world. It added 2 new Pikmin classes that were challenging to acquire and added great strategy to defeating enemies. The only thing I felt they did wrong were the caverns. They sometimes got a little overwhelming and the landscape in the caverns was pretty bland in comparison to the ground level.
Title: Re: Pikmin Lovefest
Post by: Dasmos on March 18, 2008, 09:49:35 AM
I agree with Mr. Jack. Most of Pikmin 2 was a huge step-up from the first, plus the added a bad-ass multiplayer mode. Playing multiplayer with another talented Pikmin player is one of the greatest experiences to be had on the GC.
Title: Re: Pikmin Lovefest
Post by: Ceric on March 18, 2008, 10:20:40 AM
I always meant to pick it up and now I can't...
Title: Re: Pikmin Lovefest
Post by: UltimatePartyBear on March 18, 2008, 11:22:28 AM
I always meant to pick it up and now I can't...

Same here.  I should have bought it when it made the discount bins at $20.  Now it's "rare" and goes for over $50.  I don't want it that much.

Edit: I'm referring to Pikmin 2.
Title: Re: Pikmin Lovefest
Post by: Kairon on March 18, 2008, 12:29:10 PM
I don't know. If I was Famitsu, I would've given Pikmin 1 a 40/40. I'd gladly pay $50 for this game. (And it isn't even third-party! wow!)

Pikmin 2 was good, but I'm with pap64. There's nothing wrong about it per se... but the 30 day limitation was NOT a handicap to the game in any way. It was easy to complete the game at around 20 days the first time through, especially for actual gamers.

And I felt that the treasure hunting aspect didn't offer as much of a visceral reward as rebuilding the ship did. It was magic to get a new piece and see your ship flesh out more and get a new ability... getting mere money was very very underwhelming.
Title: Re: Pikmin Lovefest
Post by: NWR_insanolord on March 18, 2008, 01:07:53 PM
Pikmin 2 is one of my all time favorite games. I thought it was a big improvement over the first one. I can't wait for the next one.
Title: Re: Pikmin Lovefest
Post by: Nick DiMola on March 18, 2008, 01:11:43 PM
I don't know. If I was Famitsu, I would've given Pikmin 1 a 40/40. I'd gladly pay $50 for this game. (And it isn't even third-party! wow!)

Pikmin 2 was good, but I'm with pap64. There's nothing wrong about it per se... but the 30 day limitation was NOT a handicap to the game in any way. It was easy to complete the game at around 20 days the first time through, especially for actual gamers.

And I felt that the treasure hunting aspect didn't offer as much of a visceral reward as rebuilding the ship did. It was magic to get a new piece and see your ship flesh out more and get a new ability... getting mere money was very very underwhelming.

Ah, see that is the difference right there. For me, the reward was the experience, not rebuilding the ship. The reward didn't really have an effect on my play experience in either situation so, it didn't really matter to me either way.
Title: Re: Pikmin Lovefest
Post by: NWR_insanolord on March 18, 2008, 01:19:55 PM
Also, they somehow got me to love product placement ads in a game.
Title: Re: Pikmin Lovefest
Post by: Ian Sane on March 18, 2008, 01:21:19 PM
I consider Pikmin 2 to be the best game on the Gamecube.

I liked how it didn't have the urgency of the first game.  I can understand why some people would like that but to me the time limit hurt my ability to explore and that's really what I wanted to do.  Nintendo gave us this world that just begged to be explored but I had to constantly rush and get everything done.

Pikmin 2 still requires you to finish what you set out to do by nightfall and personally I find that adds enough.  So I can make little goals for myself and try my hardest to meet them but without a "screw up and you can't beat the game" hanging over top.

My only problems with Pikmin 2 is that they went a little overboard with the caverns.  I liked them but I liked the overworld more.  I like killing a tough enemy and using it's body to create more Pikmin.  The caverns lack that.  They're more like a dungeon crawl.  They also didn't have that challenge mode to create so many Pikmin in Pikmin 2.  I loved that mode in Pikmin 1.  It created endless replay value for me.

I want a Pikmin 3 but I don't care about online play or anything like that.  I see Pikmin largely as a single player game.  Multiplayer options are nice but I don't want it to focus on it.  Hell part of the point of the game is that Olimar is alone on a planet of strange creatures.  If you have a bunch of online dudes running around then you're not alone anymore, are you?

The first two Pikmin games were amazing but neither of them were quite perfect so obviously there's room to grow.
Title: Re: Pikmin Lovefest
Post by: NinGurl69 *huggles on March 18, 2008, 01:31:50 PM
Yeah, we're not seeing Pikmin for a while.

The first two were financial disasters, so they're not gonna work on a new one before, say, a new Zelda.
Title: Re: Pikmin Lovefest
Post by: ShyGuy on March 18, 2008, 01:34:43 PM
This thread needs more PIKtures

(http://i91.photobucket.com/albums/k302/shyguy70/pikmin2auction_2.jpg)

I would like to find Pikmin 2, but it seems to be rare these days.
Title: Re: Pikmin Lovefest
Post by: Ian Sane on March 18, 2008, 02:12:41 PM
Quote
The first two were financial disasters, so they're not gonna work on a new one before, say, a new Zelda.

Though you're probably right this is so unfair.  The Gamecube PERIOD was a financial disaster.  It isn't fair for Pikmin to be judged based on that.  If Nintendo had their sh!t together and created a console people actually wanted to buy them who knows how Pikmin would have sold.

It's like NOA's dumb logic for Earthbound.  Well sh!t nobody bought the game back when nobody in North America bought ANY RPGs let alone ones that intentionally used a simple graphic style to reference the earlier game in the series that was never released in North America in the first place, so SURELY now, when SSB has made the series well known and RPGs sell well in North America and localizing Advance Wars and Fire Emblem paid off, it won't sell.
Title: Re: Pikmin Lovefest
Post by: vudu on March 18, 2008, 03:15:36 PM
I'm in the minority that believes the original is the superior one.  Besides the urgency set forth by the 30 day time limit, I just didn't like the white and purple Pikmin all that much.  They added a needless layer of complication to the selection process.  Yeah, purple Pikmin are the bomb-diggity, but when they count for 10 regular Pikmin, there's not much benefit to them.  And the white ones were pretty much worthless except for the occasional puzzle or enemy character that could have just as easily been weak to electricity.

Don't get me wrong--I really enjoyed the second game.  But the first one was magical.  The #2 did everything bigger (and arguable better), but it didn't capture the same feelings.
Title: Re: Pikmin Lovefest
Post by: Spak-Spang on March 18, 2008, 03:21:45 PM
I don't think it is fair to say that because Pikmin didn't sell well Nintendo will just dump the game.

Look at Battalion Wars 2, that game did poorly and they gave it a sequel because they wanted to give a good game a second chance.

Pikmin is a good game, and I think it will be great to see this game again on the Wii.

Personally, I might be the only one, but I think it would be fun to have the option of actually flicking the Pikmin at your enemies and objectives.  It the developers can figure a way to add more spice and variety to the game I think a Wii Pikmin will be great...specially with the casual market that Nintendo is capturing now, if they gave Pikmin a try it would be a huge success.
Title: Re: Pikmin Lovefest
Post by: Svevan on March 18, 2008, 03:24:29 PM
I'm in the minority that believes the original is the superior one.  Besides the urgency set forth by the 30 day time limit, I just didn't like the white and purple Pikmin all that much.  They added a needless layer of complication to the selection process.  Yeah, purple Pikmin are the bomb-diggity, but when they count for 10 regular Pikmin, there's not much benefit to them.  And the white ones were pretty much worthless except for the occasional puzzle or enemy character that could have just as easily been weak to electricity.

Don't get me wrong--I really enjoyed the second game.  But the first one was magical.  The #2 did everything bigger (and arguable better), but it didn't capture the same feelings.

i agree with this post
Title: Re: Pikmin Lovefest
Post by: NWR_insanolord on March 18, 2008, 04:08:03 PM
I'm in the minority that believes the original is the superior one.  Besides the urgency set forth by the 30 day time limit, I just didn't like the white and purple Pikmin all that much.  They added a needless layer of complication to the selection process.  Yeah, purple Pikmin are the bomb-diggity, but when they count for 10 regular Pikmin, there's not much benefit to them.  And the white ones were pretty much worthless except for the occasional puzzle or enemy character that could have just as easily been weak to electricity.

Don't get me wrong--I really enjoyed the second game.  But the first one was magical.  The #2 did everything bigger (and arguable better), but it didn't capture the same feelings.

How can you see the purple pikmin's ability to carry and weigh as much as 10 normal pikmin as not a good thing? And the white ones, while not as useful as the others, were great in battles if you could get the enemy to eat them. What they should have done was give the white ones the ability to use bombs, like the yellow ones in the first game, in addition to their poison abilities. I can't believe so many people liked the 30 day deadline, most of the complaints I've heard about the first game were about that.

I agree that there was too much emphasis on the underground caverns in Pikmin 2, I hope the third game will do more with the aboveground environment, and have more variety in the underground. I don't think there need to be more types of pikmin, unless they come up with something great that I can't think of.
Title: Re: Pikmin Lovefest
Post by: Ceric on March 18, 2008, 04:24:58 PM
It sounds to me that a Wiimake of Pikmin 1 and 2 put together as one package would sell like hotcakes.
Title: Re: Pikmin Lovefest
Post by: NinGurl69 *huggles on March 18, 2008, 04:27:26 PM
Nintendo would still have no idea how to market it to westerners.
Title: Re: Pikmin Lovefest
Post by: NWR_insanolord on March 18, 2008, 04:44:53 PM
It sounds to me that a Wiimake of Pikmin 1 and 2 put together as one package would sell like hotcakes.
Give it a reasonable price and it's definitely something I'd buy, though what it should be is the preorder bonus for Pikmin 3.
Title: Re: Pikmin Lovefest
Post by: vudu on March 18, 2008, 04:45:29 PM
i agree with this post

Then why didn't you give me a point?!?  kidding
Title: Re: Pikmin Lovefest
Post by: Ceric on March 18, 2008, 05:01:20 PM
i agree with this post
I want points.
Then why didn't you give me a point?!?  kidding
Title: Re: Pikmin Lovefest
Post by: vudu on March 18, 2008, 05:02:16 PM
You'll get points when you learn to post new information outside of quotes.
Title: Re: Pikmin Lovefest
Post by: Ceric on March 18, 2008, 05:08:52 PM
I made it a point to get out of that quote.  The Purple Blob seems to just like me... >.<
Title: Re: Pikmin Lovefest
Post by: Kairon on March 18, 2008, 05:22:15 PM
I can't believe so many people liked the 30 day deadline, most of the complaints I've heard about the first game were about that.

Believe it or not, we're still hardcore gamers. Even me.
Title: Re: Pikmin Lovefest
Post by: mastro on March 18, 2008, 05:38:54 PM
You guys are crazy. The second game is so much better and so much more stuff do to. The first one was fun but it was very short(like mini game short to me). I rented it and beat it twice and I could not fathom to buy the first game. I also thought taking out the timer was a huge improvement. Everything I did not like about the first game was fixed or made better on Pikmin 2. I don't think Pikmin did terribly, it sold well in japan, not as good in NA but it was good enough for Nintendo do make another for us and release it over here. I am trying to look for numbers but cannot find any.

I guess everyone has their own opinion. I think achievements could solve some of these problems by having missions or something that have to be done in a certain time for people that like them.
Title: Re: Pikmin Lovefest
Post by: NWR_insanolord on March 18, 2008, 06:00:13 PM
I can't believe so many people liked the 30 day deadline, most of the complaints I've heard about the first game were about that.

Believe it or not, we're still hardcore gamers. Even me.
I mean from hardcore gamers, even in the reviews. Most of them were complaints that the game ended too soon, that got everything going great and then ended too soon.
Title: Re: Pikmin Lovefest
Post by: IceCold on March 18, 2008, 06:01:18 PM
I can't gush enough about Pikmin 2. To me, it stands with F-Zero GX and SSBM as the three best Cube games, and I would love a Wii sequel.
Title: Re: Pikmin Lovefest
Post by: Ian Sane on March 18, 2008, 06:57:06 PM
Quote
I can't believe so many people liked the 30 day deadline, most of the complaints I've heard about the first game were about that.

I imagine a lot of people who really stongly disliked the 30 day deadline never bothered to play Pikmin 2 in the first place and thus aren't going to post in a thread called "Pikmin Lovefest".

This is however also the first time I've heard anyone praise it.
Title: Re: Pikmin Lovefest
Post by: Mario on March 18, 2008, 10:04:38 PM
Quote
Though you're probably right this is so unfair.  The Gamecube PERIOD was a financial disaster.  It isn't fair for Pikmin to be judged based on that.
Actually it is since Pikmin played a BIG part in defining GameCubes initial image. "That kiddy Pikmin thing" was all I ever heard GC described as for the first few months.
Title: Re: Pikmin Lovefest
Post by: KnowsNothing on March 18, 2008, 10:13:59 PM
Pikmin 2 was inferior because it lacked a time limit.  Now, this is coming from somebody who absolutely detests time limits in almost every situation, but the 30 day limit really made the first Pikmin special.  Every time I let a pikmin die in the first game my heart broke a little, so I would fight my hardest to keep every little critter alive.  In Pikmin 2 they all seemed too expendable since I could just dedicate a few days to harvesting and then go back to the actual game.  The balance between completing goals and getting more Pikmin was lost.

Both games are fantastic though.  The first Pikmin is easily one of the greatest games on the Gamecube, and the second most charming piece of software I have ever seen (first place: Animal Crossing)
Title: Re: Pikmin Lovefest
Post by: IceCold on March 18, 2008, 11:38:14 PM
Quote
Though you're probably right this is so unfair.  The Gamecube PERIOD was a financial disaster.  It isn't fair for Pikmin to be judged based on that.
Actually it is since Pikmin played a BIG part in defining GameCubes initial image. "That kiddy Pikmin thing" was all I ever heard GC described as for the first few months.

But Pikmin isn't kiddy at all. The stark contrast between the Pikmin and the photorealistic background is one of the best artistic choices in any videogame, ever. And it's not kiddy.
Title: Re: Pikmin Lovefest
Post by: Svevan on March 18, 2008, 11:53:02 PM
It certainly isn't kiddy by any definition of the word that I know, but I will say that the game was not DIFFICULT by any means, until the very end.
Title: Re: Pikmin Lovefest
Post by: NinGurl69 *huggles on March 18, 2008, 11:57:40 PM
"not kiddy" is still just hindsight by the gaming minority who invested their time with the titles.  You can't deny the franchise's candy-coated shell, which always comes front and center when you begin to pitch/market the franchise.
Title: Re: Pikmin Lovefest
Post by: Svevan on March 19, 2008, 12:00:36 AM
candy-coated shell, for sure; bright colors, wonky characters, okay; kiddy, meh
Title: Re: Pikmin Lovefest
Post by: ShyGuy on March 19, 2008, 12:23:32 AM
kiddiez, by Ubisoft. Welcome back KnowsNothing!

The violence in Pikmin impacted me more than perhaps any other game.

IM SENDING MY BOYS OFF TO DIE IN BATTLE. SWIM RED PIKMIN SWIIIIIIIMMMM
Title: Re: Pikmin Lovefest
Post by: Armak88 on March 19, 2008, 01:37:14 PM
^ Pikmin drowning was one of the most horrific sounds in any video game ever.

I got lucky recently and picked up pikmin 2 in a 2 for $20 deal at a rogers video near my house that was closing. I loved Pikmin 1 but I do think it was a little short. Pikmin 2 encouraged me to explore my surroundings more, take my time and get things right. Pikmin 2 also had a lot more monsters and cool bosses. If anything took away from pikmin 2 it was the endless caverns and the mandatory saves between levels. I agree with Mr.Jack about the bland environments of most of the caves as well.
Title: Re: Pikmin Lovefest
Post by: Kairon on March 19, 2008, 02:58:09 PM
One reason that the time-0limit of 30 days was great was because it made you weight the lives of your pikmin. Is it worth it to sacrifice/risk your pikmin's lives to get a job done faster? Players had to make ethical decisions in the first pikmin game that were removed from the second: they had to weigh the lives of their pikmin in terms of time and utility. It was genius.
Title: Re: Pikmin Lovefest
Post by: Ian Sane on March 19, 2008, 04:40:18 PM
Oddly enough the time limit had no effect on me feeling bad about losing Pikmin.  If I lost too much I just restarted the day.  I felt bad about losing Pikmin because I became attached to them.  In most games you control the character getting killed but in Pikmin you don't.  You f*cked up and YOU didn't die, that little creature did.  I felt especially bad when Pikmin died due to a clear mistake on my part.  Pikmin will get eaten in a battle but accidentally having a Pikmin drown because I wasn't careful enough walking next to a stream is my fault and it didn't have to happen.

Plus the Pikmin are helping you and dying for you.  They're so loyal you can order them to obvious suicide and they'll do it without thinking twice.  Plus, you know, they're cute and they scream when they die.

I didn't see the Pikmin as just a videogame resource like ammo or something that I didn't want to lose because it would affect my performance in the game.  I was attached to these AI creatures and I think that was an intentional part of the design.  Even kamikaze missions with white Pikmin poisoning an enemy made me feel uncomfortable.

I'm the same way in game with permanent deaths like Fire Emblem.  Some people don't want such-and-such character to die because they're got great stats and such.  I don't want to lose that character because he's been a companion of mine throughout the game.
Title: Re: Pikmin Lovefest
Post by: Kairon on March 19, 2008, 04:56:46 PM
Oh god, it KILLED me if I accidentally left pikmin behind at the end of the day. That's the WORST POSSIBLE THING that I could do as a Pikmin player. It's like the greatest crime in Nintendo Game history.
Title: Re: Pikmin Lovefest
Post by: DAaaMan64 on March 19, 2008, 05:03:52 PM
I got a little careless as I was getting through Pikmin 1.  The reason was because Pikmin can be REALLY stupid sometimes.  After awhile I started not feeling bad for drowning pikmin.

AHHH **** NOT AGRO AGAIN!!!!!!!!!!!!
Title: Re: Pikmin Lovefest
Post by: ShyGuy on March 19, 2008, 05:34:29 PM
The 30 day limit is the reason I haven't finished Pikmin 1. I'm on a stage where I can't complete a rocket part retrieval in just one day and I don't want to waste an extra day cause I may need them in the future.

I should restart Pikmin rather than buying Brawl.
Title: Re: Pikmin Lovefest
Post by: Maverick on March 19, 2008, 05:35:20 PM
I should restart Pikmin rather than buying Brawl.

Yes, yes you should.
Title: Re: Pikmin Lovefest
Post by: DAaaMan64 on March 19, 2008, 05:38:19 PM
The 30 day limit is the reason I haven't finished Pikmin 1. I'm on a stage where I can't complete a rocket part retrieval in just one day and I don't want to waste an extra day cause I may need them in the future.

I should restart Pikmin rather than buying Brawl.

Well it depends really one what day your on, the 30 day limit is not nearly as limiting as it feels because you have several days where you might get 2 or 3 parts.

Not to say that I am for the 30-day limit, I should play the second one and decide for myself first...
Title: Re: Pikmin Lovefest
Post by: GoldenPhoenix on March 19, 2008, 05:48:10 PM
A cute space man with a big nose and cute little flower people are not kiddie.
Title: Re: Pikmin Lovefest
Post by: Kairon on March 19, 2008, 06:58:37 PM
The 30 day limit is the reason I haven't finished Pikmin 1. I'm on a stage where I can't complete a rocket part retrieval in just one day and I don't want to waste an extra day cause I may need them in the future.

I should restart Pikmin rather than buying Brawl.

Pikmin is one of the few games that make me feel and act like an elitist jerk.

Suck it up shyguy and lern2play. &P
Title: Re: Pikmin Lovefest
Post by: ShyGuy on March 19, 2008, 07:29:09 PM
Pikmin is one of the few games that make me feel and act like an elitist jerk.

Suck it up shyguy and lern2play. &P

T_T
Title: Re: Pikmin Lovefest
Post by: KnowsNothing on March 19, 2008, 10:08:10 PM
I actually found the first Pikmin challenging, but in many cases it was just because of flaws in the game or control design.  Trying to maneuver around water can be very frustrating...

Also, Olimar is the best character in Brawl.  I love him so much.
Title: Re: Pikmin Lovefest
Post by: Mario on March 19, 2008, 11:58:51 PM
I found challenge mode challenging LOL!!!
Title: Re: Pikmin Lovefest
Post by: DAaaMan64 on March 20, 2008, 02:14:47 PM
I actually found the first Pikmin challenging, but in many cases it was just because of flaws in the game or control design.  Trying to maneuver around water can be very frustrating...

That is because Pikmin are STUPID in that game.
Title: Re: Pikmin Lovefest
Post by: UltimatePartyBear on March 20, 2008, 02:33:42 PM
I actually found the first Pikmin challenging, but in many cases it was just because of flaws in the game or control design.  Trying to maneuver around water can be very frustrating...

That is because Pikmin are STUPID in that game.

Are you saying they don't just walk right into the water in the sequel?
Title: Re: Pikmin Lovefest
Post by: DAaaMan64 on March 20, 2008, 02:39:44 PM
I actually found the first Pikmin challenging, but in many cases it was just because of flaws in the game or control design.  Trying to maneuver around water can be very frustrating...

That is because Pikmin are STUPID in that game.

Are you saying they don't just walk right into the water in the sequel?

Never played the sequel. Are you being sarcastic?
Title: Re: Pikmin Lovefest
Post by: UltimatePartyBear on March 20, 2008, 02:48:07 PM
I haven't played it, either, but the way you said "that game" made me think you were contrasting Pikmin intelligence from one game to the other.
Title: Re: Pikmin Lovefest
Post by: DAaaMan64 on March 20, 2008, 03:01:59 PM
I haven't played it, either, but the way you said "that game" made me think you were contrasting Pikmin intelligence from one game to the other.

Oh sorry, I was singling out the first one because I haven't played the second.
Title: Re: Pikmin Lovefest
Post by: Sundoulos on April 08, 2008, 10:16:11 AM
This of course, I know that is largely against Nintendo game design philosophy, but I would like to see a Pikmin game with a map/level editor and new downloadable content.  Online multiplayer of course would also be nice.  Ideally, I'd like to have co-op missions, where you have to work together to reach the end of the level or to defeat a boss.

I'm one of those people who prefered the second game to the first, mostly because of the added flexibility that the new Pikmin added.   My only complaint about the second game is that the underground sections were entirely too frequent.  The overworld in Pikmin is colorful and rich, and I hated to spend all that time in caves.

I really hope that Nintendo announces a new Pikmin game at E3; it would be a shame if the 3rd iteration didn't come to the US.  It is possible that they could easily market a Pikmin game to a new casual audience, so maybe that will encourage them to bring it here.
Title: Re: Pikmin Lovefest
Post by: decoyman on April 08, 2008, 12:04:23 PM
Oh, a level editor would be awesome. In Warcraft 2 I always had fun making "narratives" in my maps... (like in one, I had a sort of puzzle where your starting base would inevitably be destroyed in a short amount of time after the level started, and you had to use your peons to cut through or sappers to blast through a forest on one side to make it to your smaller expansion base to rebuild).

I can see a similar sort of thing with a level editor in Pikmin. And it's possible, for sure - heck, they did it in Brawl, so the precedent has been set.

Hey, how could they balance having some urgency with the ability to roam and explore to your heart's content? Maybe have the first part of the game be urgent, then you can revisit levels to find treasure later on after the urgency has been dealt with...?

What happens if Olimar gets a rival? Another spaceman crash-lands on another part of the planet and discovers Pikmin and their loyalty too, but he doesn't have benevolent ends in mind like Olimar? Hmm... maybe this is starting to get too formulaic... could still be an interesting angle, though.
Title: Re: Pikmin Lovefest
Post by: Sundoulos on April 08, 2008, 01:09:21 PM
Quote
What happens if Olimar gets a rival? Another spaceman crash-lands on another part of the planet and discovers Pikmin and their loyalty too, but he doesn't have benevolent ends in mind like Olimar? Hmm... maybe this is starting to get too formulaic... could still be an interesting angle, though.

Oliwar, maybe?  :D

Actually, I think that providing a foil for Olimar could be a good MacGuffin for a third game, given that the whole point of the second game was to collect treasure for Hogate Freight in order to bail the company out of debt.  It's not that great of a narrative leap to show that other interests might be interested in making a quick buck by getting treasure; of course, the irony of that they're cleaning up the planet's junk.

On another side note, this thread filled me with desire to pull out my old copies of Pikmin 1 and 2, as I have with other old games I haven't played in years.  I recently started playing Rogue Squadron last night, and I forgot what a wonderful game that was.  Death Star trench FTW!
Title: Re: Pikmin Lovefest
Post by: Ian Sane on April 08, 2008, 01:19:34 PM
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What happens if Olimar gets a rival? Another spaceman crash-lands on another part of the planet and discovers Pikmin and their loyalty too, but he doesn't have benevolent ends in mind like Olimar? Hmm... maybe this is starting to get too formulaic... could still be an interesting angle, though.

I think that's an awesome idea!  It even works well within the story.  Some rival company is wondering how Olimar's company suddenly got all this valuable treasure to pay off their debts and secretly follows Olimar to the planet to get an edge.  I don't care if it's formulaic, it's a Nintendo game.  It makes for a good gameplay setting and unlike something like Zelda or Mario it doesn't seem like a lazy rehash of a storyline they've already used many times before.

Another possibility could be the government of Olimar's planet showing an interest in the Pikmin planet and sending a team in to investigate.  Setting up a colony and using the Pikmin to get resources could add an interesting dynamic to the game.
Title: Re: Pikmin Lovefest
Post by: EasyCure on April 08, 2008, 01:50:03 PM
Quote
What happens if Olimar gets a rival? Another spaceman crash-lands on another part of the planet and discovers Pikmin and their loyalty too, but he doesn't have benevolent ends in mind like Olimar? Hmm... maybe this is starting to get too formulaic... could still be an interesting angle, though.

We get a clone in Super Smash Bros Armageddon, who for some strange reason also has a landmaster..